balance.......................61.57212% weatherless...................60.53307% offense.......................31.24046% sand..........................12.86239% hail..........................12.65066% rain..........................10.02316% semistall..................... 6.09577% sun........................... 5.37679% trickroom..................... 2.20737% multiweather.................. 1.36610% hyperoffense.................. 0.67185% tricksun...................... 0.65758% tailwind...................... 0.65625% stall......................... 0.41980% tricksand..................... 0.34082% monotype...................... 0.19829% voltturn...................... 0.15597% rainoffense................... 0.06803% monowater..................... 0.05874% trickhail..................... 0.05559% dragmag....................... 0.05144% sunoffense.................... 0.04878% trickrain..................... 0.04347% rainstall..................... 0.03783% sandstall..................... 0.03086% sandoffense................... 0.02904% monopsychic................... 0.02837% hailoffense................... 0.02506% monobug....................... 0.02257% monoelectric.................. 0.02091% gravity....................... 0.01460% monoice....................... 0.01444% hailstall..................... 0.01444% allweather.................... 0.01195% batonpass..................... 0.01045% monoghost..................... 0.01045% sunstall...................... 0.00913% monodark...................... 0.00697% monopoison.................... 0.00680% monofairy..................... 0.00498% mononormal.................... 0.00498% monofire...................... 0.00415% monosteel..................... 0.00398% monorock...................... 0.00348% monoflying.................... 0.00232% monodragon.................... 0.00232% monofighting.................. 0.00149% monograss..................... 0.00133% trapper....................... 0.00050% Stalliness (mean: 0.238) |# -1.0|# |#### -0.5|############# |################### 0.0|############################# |############################## +0.5|############################## |################### +1.0|########## |#### +1.5|# more negative = more offensive, more positive = more stall one # = 0.62%