balance.......................66.19568% weatherless...................61.06802% offense.......................29.53789% sand..........................15.99014% hail..........................14.58957% rain.......................... 5.65309% sun........................... 3.93269% semistall..................... 3.64302% trickroom..................... 1.94519% multiweather.................. 1.22528% tricksun...................... 0.81811% tricksand..................... 0.80244% tailwind...................... 0.68719% stall......................... 0.39695% hyperoffense.................. 0.22647% trickrain..................... 0.04767% voltturn...................... 0.03366% sunoffense.................... 0.02965% rainoffense................... 0.02680% hailoffense................... 0.02472% trickhail..................... 0.02323% hailstall..................... 0.01377% sandstall..................... 0.01155% monotype...................... 0.00715% rainstall..................... 0.00715% dragmag....................... 0.00259% sunstall...................... 0.00170% monowater..................... 0.00152% monoelectric.................. 0.00127% allweather.................... 0.00118% gravity....................... 0.00111% monobug....................... 0.00083% monosteel..................... 0.00074% monopsychic................... 0.00070% sandoffense................... 0.00061% monodark...................... 0.00061% mononormal.................... 0.00054% monoice....................... 0.00030% monopoison.................... 0.00022% monoghost..................... 0.00015% monofairy..................... 0.00012% monorock...................... 0.00009% monograss..................... 0.00004% monoflying.................... 0.00002% batonpass..................... 0.00001% monodragon.................... 0.00001% monofighting.................. 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.241) | -1.0|# |### -0.5|############ |############### 0.0|########################### |############################ +0.5|############################## |################## +1.0|####### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.70%