balance.......................73.33711% weatherless...................58.64119% offense.......................20.29460% sand..........................19.54173% hail..........................16.48261% semistall..................... 5.29963% rain.......................... 4.27387% sun........................... 2.52993% multiweather.................. 1.46275% trickroom..................... 1.10616% stall......................... 0.91311% tailwind...................... 0.49724% tricksun...................... 0.33284% tricksand..................... 0.21691% hyperoffense.................. 0.15555% hailstall..................... 0.03922% sandstall..................... 0.02264% rainoffense................... 0.01884% hailoffense................... 0.01733% trickrain..................... 0.01626% rainstall..................... 0.00982% sunoffense.................... 0.00948% voltturn...................... 0.00370% dragmag....................... 0.00340% monotype...................... 0.00235% allweather.................... 0.00202% trickhail..................... 0.00119% monopsychic................... 0.00074% gravity....................... 0.00072% monowater..................... 0.00066% sandoffense................... 0.00038% mononormal.................... 0.00033% monobug....................... 0.00024% sunstall...................... 0.00019% monoice....................... 0.00011% monopoison.................... 0.00010% monoelectric.................. 0.00010% monosteel..................... 0.00005% monoghost..................... 0.00001% monofairy..................... 0.00001% monoflying.................... 0.00000% batonpass..................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.333) | -1.0| |## -0.5|###### |######## 0.0|################## |########################### +0.5|############################## |################# +1.0|##### |#### +1.5| more negative = more offensive, more positive = more stall one # = 0.83%