offense.......................52.59773% weatherless...................51.49244% sun...........................33.25215% balance.......................22.51155% rain..........................20.68190% hyperoffense..................17.67828% multiweather..................12.96990% sand.......................... 6.70663% sunoffense.................... 5.04559% semistall..................... 4.25253% stall......................... 2.95991% monotype...................... 1.92332% hail.......................... 1.09279% batonpass..................... 1.07406% rainoffense................... 1.06157% dragmag....................... 0.80555% sandoffense................... 0.53079% voltturn...................... 0.37467% sunstall...................... 0.30598% monobug....................... 0.29349% rainstall..................... 0.24978% monowater..................... 0.24354% monopsychic................... 0.24354% monofire...................... 0.23105% monodragon.................... 0.21231% monoflying.................... 0.16860% choice........................ 0.15611% monofighting.................. 0.13114% monoghost..................... 0.12489% mononormal.................... 0.09367% monosteel..................... 0.06869% monofairy..................... 0.05620% monoice....................... 0.05620% monodark...................... 0.04996% monorock...................... 0.04371% trickroom..................... 0.03122% monograss..................... 0.02498% monopoison.................... 0.02498% monoelectric.................. 0.02498% tailwind...................... 0.01873% trapper....................... 0.01873% monoground.................... 0.01873% hailoffense................... 0.01873% tricksun...................... 0.01249% Stalliness (mean: -0.290) | -2.0|# |#### -1.5|######## |############# -1.0|######################## |######################## -0.5|############################## |############################ 0.0|###################### |############### +0.5|########### |####### +1.0|##### |##### +1.5|# |# +2.0| | +2.5| |#### +3.0| more negative = more offensive, more positive = more stall one # = 0.49%