weatherless...................57.33955% offense.......................45.49883% balance.......................28.44736% rain..........................19.27558% sand..........................17.73989% hyperoffense..................14.90150% semistall..................... 5.58144% stall......................... 5.57085% sun........................... 4.21521% monotype...................... 3.06079% dragmag....................... 2.48888% voltturn...................... 2.39356% choice........................ 2.17115% hail.......................... 1.87460% rainstall..................... 1.78988% sandoffense................... 1.31328% rainoffense................... 0.85787% monopoison.................... 0.73078% sandstall..................... 0.73078% sunoffense.................... 0.45541% monowater..................... 0.38128% multiweather.................. 0.36009% monoice....................... 0.30714% mononormal.................... 0.27537% hailstall..................... 0.26477% monofire...................... 0.25418% hailoffense................... 0.25418% monodragon.................... 0.25418% monoflying.................... 0.22241% monosteel..................... 0.11650% monorock...................... 0.11650% monoghost..................... 0.10591% monoground.................... 0.09532% trickroom..................... 0.08473% monodark...................... 0.07414% monopsychic................... 0.07414% monofighting.................. 0.07414% monograss..................... 0.06355% tailwind...................... 0.06355% monobug....................... 0.05295% trapper....................... 0.05295% monoelectric.................. 0.03177% allweather.................... 0.02118% sunstall...................... 0.01059% tricksand..................... 0.01059% Stalliness (mean: -0.109) -2.0|### |### -1.5|####### |########## -1.0|################### |######################## -0.5|######################## |############################## 0.0|#################### |################# +0.5|################# |########### +1.0|########## |### +1.5|##### |#### +2.0|# |# +2.5|## | +3.0|## more negative = more offensive, more positive = more stall one # = 0.47%