weatherless...................43.22023% offense.......................38.23516% rain..........................28.81340% balance.......................25.07424% sand..........................23.49013% hyperoffense..................17.27736% stall.........................10.81049% semistall..................... 8.60274% dragmag....................... 3.39357% rainstall..................... 3.20536% sun........................... 2.79974% sandoffense................... 2.62989% choice........................ 2.18395% voltturn...................... 1.90522% hail.......................... 1.81037% monotype...................... 1.42890% rainoffense................... 1.25352% sandstall..................... 0.99638% hailstall..................... 0.57012% monodragon.................... 0.53873% sunoffense.................... 0.51206% hailoffense................... 0.33443% monoice....................... 0.32282% monofire...................... 0.14931% multiweather.................. 0.13388% monopsychic................... 0.11544% monosteel..................... 0.10545% tailwind...................... 0.07511% monoflying.................... 0.06357% sunstall...................... 0.04193% trickroom..................... 0.03935% tricksand..................... 0.03935% monoghost..................... 0.03329% monopoison.................... 0.02887% monoelectric.................. 0.02601% monowater..................... 0.02431% mononormal.................... 0.01886% monodark...................... 0.00183% monoground.................... 0.00088% monorock...................... 0.00005% trapper....................... 0.00003% monograss..................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.031) -2.0|#### |##### -1.5|############# |######### -1.0|################### |########################## -0.5|#################### |############################## 0.0|################ |############### +0.5|################# |############### +1.0|########### |#### +1.5|############### |######## +2.0|## |### +2.5|### | +3.0|###### more negative = more offensive, more positive = more stall one # = 0.42%