balance.......................54.16998% weatherless...................50.49787% offense.......................41.67046% sun...........................16.58766% rain..........................14.95653% sand..........................14.41984% hail.......................... 6.94160% multiweather.................. 3.35440% tailwind...................... 2.77810% semistall..................... 2.33628% trickroom..................... 2.24125% hyperoffense.................. 1.57839% voltturn...................... 1.49464% monotype...................... 0.82320% tricksun...................... 0.32969% rainoffense................... 0.26858% stall......................... 0.24489% dragmag....................... 0.19284% tricksand..................... 0.18818% monowater..................... 0.18382% monoice....................... 0.17221% trickhail..................... 0.15960% sunoffense.................... 0.12094% trickrain..................... 0.09776% hailoffense................... 0.08128% monodragon.................... 0.06829% monoelectric.................. 0.06737% mononormal.................... 0.05717% sandoffense................... 0.05291% monobug....................... 0.04026% monodark...................... 0.03887% gravity....................... 0.03722% hailstall..................... 0.03326% monosteel..................... 0.03326% monofairy..................... 0.02686% monoghost..................... 0.02563% batonpass..................... 0.02328% monopsychic................... 0.02112% monoflying.................... 0.02044% monoground.................... 0.01651% rainstall..................... 0.01444% trapper....................... 0.01398% monorock...................... 0.01240% monopoison.................... 0.01206% monofighting.................. 0.01193% monograss..................... 0.01081% monofire...................... 0.00592% sandstall..................... 0.00579% sunstall...................... 0.00420% allweather.................... 0.00051% Stalliness (mean: 0.072) -1.5| |# -1.0|### |###### -0.5|############# |######################### 0.0|############################## |############################## +0.5|#################### |######### +1.0|#### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.70%