offense.......................57.47792% weatherless...................44.26865% sun...........................36.98738% balance.......................30.83771% rain..........................28.80332% multiweather..................17.06532% hyperoffense.................. 7.38317% trickroom..................... 6.36240% hail.......................... 3.99907% sand.......................... 3.53427% semistall..................... 3.30545% tricksun...................... 2.76556% monotype...................... 2.59216% trickrain..................... 1.76267% tailwind...................... 1.47127% sunoffense.................... 1.18882% stall......................... 0.99575% rainoffense................... 0.86167% monowater..................... 0.47910% hailoffense................... 0.45586% voltturn...................... 0.34681% dragmag....................... 0.31463% mononormal.................... 0.28603% monodragon.................... 0.27173% gravity....................... 0.26637% monopsychic................... 0.26100% monodark...................... 0.24670% choice........................ 0.24313% monofairy..................... 0.22882% batonpass..................... 0.15910% sandoffense................... 0.14659% rainstall..................... 0.12693% monoflying.................... 0.12156% monorock...................... 0.10905% monoghost..................... 0.10726% monoice....................... 0.10190% sunstall...................... 0.08938% monofire...................... 0.06972% monoelectric.................. 0.06793% monobug....................... 0.06078% monograss..................... 0.05899% sandstall..................... 0.05899% trickhail..................... 0.05542% monosteel..................... 0.05006% tricksand..................... 0.03933% monoground.................... 0.03218% monopoison.................... 0.03039% trapper....................... 0.02682% monofighting.................. 0.02324% hailstall..................... 0.00358% Stalliness (mean: -0.173) |# -1.5|## |##### -1.0|########### |################### -0.5|########################### |############################## 0.0|######################### |################## +0.5|############ |######## +1.0|#### |### +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%