weatherless...................65.10030% offense.......................56.44549% balance.......................29.31763% sun...........................23.87528% hyperoffense.................. 9.71039% sand.......................... 7.43441% rain.......................... 6.47973% multiweather.................. 5.11551% semistall..................... 3.12882% monotype...................... 2.63056% hail.......................... 2.51213% voltturn...................... 1.43720% stall......................... 1.39767% sunoffense.................... 1.11606% dragmag....................... 0.91604% monoghost..................... 0.48838% sandoffense................... 0.39758% monopoison.................... 0.36589% sunstall...................... 0.34495% hailoffense................... 0.26760% sandstall..................... 0.24622% trickroom..................... 0.21756% monoflying.................... 0.21018% rainoffense................... 0.20001% monowater..................... 0.18369% monorock...................... 0.15991% monopsychic................... 0.15037% monosteel..................... 0.14453% monobug....................... 0.13870% monograss..................... 0.13018% trapper....................... 0.12920% monofire...................... 0.12083% choice........................ 0.11275% monofairy..................... 0.10915% monodark...................... 0.10678% mononormal.................... 0.10653% monodragon.................... 0.10255% monoelectric.................. 0.09736% tricksand..................... 0.09658% monoice....................... 0.07555% monoground.................... 0.05047% tricksun...................... 0.03857% monofighting.................. 0.03237% allweather.................... 0.02658% hailstall..................... 0.01000% tailwind...................... 0.00794% trickrain..................... 0.00356% Stalliness (mean: -0.204) |# -1.5|### |######## -1.0|################## |######################### -0.5|############################## |############################## 0.0|######################### |################### +0.5|############## |######### +1.0|###### |## +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%