weatherless...................63.09000% offense.......................52.65779% balance.......................32.66988% sun...........................26.78934% hyperoffense.................. 9.44824% sand.......................... 7.01833% rain.......................... 6.32654% multiweather.................. 4.55748% semistall..................... 3.68028% monotype...................... 2.29340% voltturn...................... 1.83903% sunoffense.................... 1.61026% hail.......................... 1.57141% stall......................... 1.54381% trickroom..................... 0.57100% sandoffense................... 0.38136% sunstall...................... 0.33896% monopsychic................... 0.33395% monobug....................... 0.26273% dragmag....................... 0.25646% trapper....................... 0.25285% rainoffense................... 0.23148% monoflying.................... 0.22169% monodragon.................... 0.20889% monoelectric.................. 0.20795% tricksand..................... 0.17379% sandstall..................... 0.15956% monograss..................... 0.15844% batonpass..................... 0.14874% monosteel..................... 0.14252% monofire...................... 0.14182% mononormal.................... 0.14137% monowater..................... 0.13568% monoghost..................... 0.11030% monoground.................... 0.08422% monodark...................... 0.07035% monofairy..................... 0.06831% choice........................ 0.06342% monoice....................... 0.06266% monorock...................... 0.05190% monopoison.................... 0.05058% monofighting.................. 0.04554% hailoffense................... 0.04067% rainstall..................... 0.02767% tricksun...................... 0.02635% hailstall..................... 0.00449% tailwind...................... 0.00226% Stalliness (mean: -0.152) -2.0| |# -1.5|### |####### -1.0|############## |###################### -0.5|########################## |############################## 0.0|######################## |################### +0.5|################ |########### +1.0|###### |### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%