weatherless...................83.43457% offense.......................43.66290% balance.......................39.60444% hail..........................15.04615% hyperoffense..................11.97336% voltturn...................... 5.69039% semistall..................... 3.06427% stall......................... 1.69503% hailoffense................... 1.60084% trickroom..................... 1.36683% rain.......................... 0.80010% choice........................ 0.64260% sun........................... 0.62446% rainoffense................... 0.39524% sand.......................... 0.27306% sunoffense.................... 0.21585% monotype...................... 0.21470% multiweather.................. 0.17835% tailwind...................... 0.09635% monoice....................... 0.08355% mononormal.................... 0.04229% monodark...................... 0.02356% monofighting.................. 0.01278% monorock...................... 0.01124% monofire...................... 0.01121% monopoison.................... 0.00889% monopsychic................... 0.00520% hailstall..................... 0.00508% tricksand..................... 0.00508% monoghost..................... 0.00432% monobug....................... 0.00399% monowater..................... 0.00304% trickhail..................... 0.00227% monoflying.................... 0.00223% dragmag....................... 0.00180% monodragon.................... 0.00147% trapper....................... 0.00147% monograss..................... 0.00144% tricksun...................... 0.00046% monoelectric.................. 0.00022% monosteel..................... 0.00012% monofairy..................... 0.00001% gravity....................... 0.00001% monoground.................... 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.131) -2.0|## |### -1.5|###### |######## -1.0|######## |############## -0.5|##################### |########################## 0.0|############################## |########################### +0.5|################### |########## +1.0|##### |### +1.5|# |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.54%