weatherless...................76.10704% offense.......................45.57910% balance.......................28.68351% hyperoffense..................14.30272% sand..........................10.89483% voltturn...................... 9.10139% rain.......................... 7.31468% stall......................... 5.73777% semistall..................... 5.69690% hail.......................... 4.05057% sun........................... 3.93192% multiweather.................. 2.25205% trickroom..................... 1.96719% hailoffense................... 1.35738% dragmag....................... 0.71169% sandoffense................... 0.62701% rainoffense................... 0.34755% choice........................ 0.29958% sandstall..................... 0.26379% monotype...................... 0.22870% sunoffense.................... 0.16444% tailwind...................... 0.14153% monowater..................... 0.05401% hailstall..................... 0.03591% trickhail..................... 0.03397% sunstall...................... 0.02980% monofairy..................... 0.02060% monobug....................... 0.02036% monopsychic................... 0.01993% monoflying.................... 0.01676% monosteel..................... 0.01590% tricksand..................... 0.01385% rainstall..................... 0.01360% monodark...................... 0.01113% mononormal.................... 0.01038% monoghost..................... 0.00865% monoelectric.................. 0.00823% monopoison.................... 0.00807% gravity....................... 0.00776% monoice....................... 0.00761% monofire...................... 0.00732% monodragon.................... 0.00717% monograss..................... 0.00536% allweather.................... 0.00439% tricksun...................... 0.00435% monorock...................... 0.00423% monofighting.................. 0.00278% trapper....................... 0.00216% monoground.................... 0.00153% trickrain..................... 0.00065% swagplay...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.062) |## -1.5|######## |############### -1.0|################### |######################## -0.5|########################## |############################## 0.0|############################## |###################### +0.5|############### |########### +1.0|########### |##### +1.5|##### |## +2.0|## |## +2.5|## |## +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%