weatherless...................79.30721% offense.......................44.57500% balance.......................23.84826% hyperoffense..................14.55779% stall......................... 9.80036% sand.......................... 8.86755% voltturn...................... 7.50241% semistall..................... 7.21858% rain.......................... 6.89709% hail.......................... 4.34962% sun........................... 2.65786% trickroom..................... 2.60363% multiweather.................. 2.05866% hailoffense................... 1.73906% dragmag....................... 0.45824% sandstall..................... 0.33388% sandoffense................... 0.26873% monotype...................... 0.25876% rainoffense................... 0.18447% choice........................ 0.12873% sunoffense.................... 0.10207% hailstall..................... 0.04679% monobug....................... 0.03976% monowater..................... 0.03364% sunstall...................... 0.03235% mononormal.................... 0.02744% trickhail..................... 0.02645% monofairy..................... 0.02248% monoice....................... 0.02189% monoflying.................... 0.02102% rainstall..................... 0.01620% trickrain..................... 0.01507% monosteel..................... 0.01270% monopsychic................... 0.01240% tailwind...................... 0.01218% monograss..................... 0.01155% monopoison.................... 0.00980% monodark...................... 0.00903% tricksand..................... 0.00873% monofire...................... 0.00795% monoelectric.................. 0.00787% gravity....................... 0.00647% monofighting.................. 0.00606% monodragon.................... 0.00495% monorock...................... 0.00449% monoghost..................... 0.00415% monoground.................... 0.00307% tricksun...................... 0.00205% allweather.................... 0.00115% trapper....................... 0.00004% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.018) |## -1.5|######### |############ -1.0|############################## |#################### -0.5|##################### |#################### 0.0|###################### |############## +0.5|########### |######### +1.0|############ |#### +1.5|###### |## +2.0|## |### +2.5|### |## +3.0|### |### +3.5|# more negative = more offensive, more positive = more stall one # = 0.47%