weatherless...................89.73957% balance.......................42.38212% offense.......................35.30091% hyperoffense..................12.05031% stall......................... 6.57860% voltturn...................... 6.52082% hail.......................... 5.56914% sun........................... 3.81293% semistall..................... 3.68805% sunoffense.................... 3.42506% trickroom..................... 1.68645% rain.......................... 0.60094% hailoffense................... 0.44890% sand.......................... 0.29620% rainoffense................... 0.18286% choice........................ 0.16680% monotype...................... 0.10068% monoice....................... 0.06651% dragmag....................... 0.03297% trickhail..................... 0.02652% multiweather.................. 0.01877% tailwind...................... 0.01327% monobug....................... 0.00927% monowater..................... 0.00591% monograss..................... 0.00518% monoflying.................... 0.00503% monorock...................... 0.00274% monofighting.................. 0.00265% sandstall..................... 0.00237% mononormal.................... 0.00127% monodark...................... 0.00124% monopoison.................... 0.00104% monoelectric.................. 0.00074% monoground.................... 0.00061% hailstall..................... 0.00039% monodragon.................... 0.00029% monoghost..................... 0.00022% monopsychic................... 0.00011% monosteel..................... 0.00002% monofire...................... 0.00002% sandoffense................... 0.00001% gravity....................... 0.00001% rainstall..................... 0.00001% monofairy..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.038) |######### -1.5|### |########## -1.0|########### |################### -0.5|################## |######################### 0.0|######################### |####################### +0.5|############################## |################## +1.0|######## |### +1.5|## |# +2.0|# |## +2.5|######### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%