weatherless...................88.67002% offense.......................48.48024% balance.......................32.48869% hyperoffense..................12.52194% hail.......................... 4.91774% voltturn...................... 3.81344% rain.......................... 3.69910% stall......................... 3.30685% semistall..................... 3.20228% trickroom..................... 2.39566% sun........................... 1.97498% rainoffense................... 0.85959% sand.......................... 0.77945% hailoffense................... 0.70030% monotype...................... 0.52570% sunoffense.................... 0.51107% choice........................ 0.21251% monobug....................... 0.09564% mononormal.................... 0.07521% monorock...................... 0.07193% monoice....................... 0.06394% monowater..................... 0.05856% tailwind...................... 0.04471% multiweather.................. 0.04129% monoghost..................... 0.03780% monograss..................... 0.03617% trickhail..................... 0.03499% monoflying.................... 0.02943% dragmag....................... 0.02371% monofairy..................... 0.02329% monoelectric.................. 0.02272% sandoffense................... 0.01771% monodark...................... 0.01755% monodragon.................... 0.01746% hailstall..................... 0.01273% monoground.................... 0.00982% trickrain..................... 0.00873% monosteel..................... 0.00671% monofighting.................. 0.00557% monofire...................... 0.00531% gravity....................... 0.00403% rainstall..................... 0.00300% monopoison.................... 0.00239% monopsychic................... 0.00239% tricksun...................... 0.00239% Stalliness (mean: -0.161) |#### -1.5|##### |########### -1.0|#################### |####################### -0.5|########################### |############################## 0.0|############################# |############################ +0.5|################### |######## +1.0|##### |### +1.5|## |## +2.0|# | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%