weatherless...................80.73902% offense.......................41.55583% balance.......................33.87227% hyperoffense..................16.09729% hail..........................10.80678% sun........................... 4.75614% semistall..................... 4.65298% stall......................... 3.82163% sand.......................... 3.62401% hailoffense................... 2.99486% trickroom..................... 2.48881% voltturn...................... 1.10371% sunoffense.................... 0.67375% monotype...................... 0.47129% rain.......................... 0.47110% multiweather.................. 0.38789% trickhail..................... 0.29674% choice........................ 0.21877% hailstall..................... 0.12343% sandoffense................... 0.11387% mononormal.................... 0.09333% dragmag....................... 0.08133% sandstall..................... 0.08123% monoice....................... 0.06824% tricksun...................... 0.06462% monopoison.................... 0.06146% tricksand..................... 0.05318% monowater..................... 0.05022% rainoffense................... 0.04596% monobug....................... 0.03413% monograss..................... 0.02896% monofighting.................. 0.02856% gravity....................... 0.02465% monodark...................... 0.02270% sunstall...................... 0.02109% monorock...................... 0.02040% tailwind...................... 0.01991% monopsychic................... 0.01660% monofire...................... 0.01583% monoelectric.................. 0.01521% monoghost..................... 0.01260% monodragon.................... 0.01138% trapper....................... 0.01118% monoground.................... 0.00908% monoflying.................... 0.00696% monofairy..................... 0.00466% rainstall..................... 0.00429% monosteel..................... 0.00388% trickrain..................... 0.00083% allweather.................... 0.00024% Stalliness (mean: -0.116) -2.0|# |#### -1.5|########### |############### -1.0|############### |##################### -0.5|######################### |############################## 0.0|########################### |######################### +0.5|################### |################ +1.0|########## |##### +1.5|## |## +2.0|## |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%