weatherless...................78.67786% offense.......................35.60325% balance.......................32.95684% hyperoffense..................18.95926% hail..........................14.32057% stall......................... 7.31800% semistall..................... 5.16265% hailoffense................... 4.47283% sun........................... 3.82921% sand.......................... 3.30083% trickroom..................... 1.91624% voltturn...................... 0.87706% sunoffense.................... 0.52215% multiweather.................. 0.34886% hailstall..................... 0.25844% rain.......................... 0.22190% trickhail..................... 0.20589% dragmag....................... 0.19084% monotype...................... 0.15173% sandstall..................... 0.11609% choice........................ 0.08750% sandoffense................... 0.07867% mononormal.................... 0.03535% tricksun...................... 0.03389% monoice....................... 0.03166% monopoison.................... 0.03157% gravity....................... 0.02654% tricksand..................... 0.02478% monofighting.................. 0.01694% sunstall...................... 0.01565% rainoffense................... 0.01382% tailwind...................... 0.01216% monowater..................... 0.00910% monobug....................... 0.00729% monoelectric.................. 0.00703% monograss..................... 0.00585% trapper....................... 0.00420% monodark...................... 0.00332% monofire...................... 0.00163% monorock...................... 0.00100% monopsychic................... 0.00077% monodragon.................... 0.00060% monosteel..................... 0.00025% monoflying.................... 0.00010% monoghost..................... 0.00007% monofairy..................... 0.00003% rainstall..................... 0.00001% monoground.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.030) -2.0|## |##### -1.5|############### |################### -1.0|############## |##################### -0.5|##################### |############################## 0.0|####################### |######################### +0.5|#################### |####################### +1.0|############ |###### +1.5|## |## +2.0|#### |### +2.5|#### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.39%