weatherless...................59.86158% offense.......................47.05000% sun...........................31.04890% balance.......................25.84508% hyperoffense..................20.85190% rain..........................13.29318% multiweather..................10.40715% monotype...................... 6.17347% semistall..................... 4.93479% batonpass..................... 4.37662% sunoffense.................... 4.36610% sand.......................... 3.43340% hail.......................... 2.78031% swagplay...................... 1.85085% mononormal.................... 1.74141% stall......................... 1.31823% monofairy..................... 0.94210% monodark...................... 0.92481% monoflying.................... 0.78188% monosteel..................... 0.75865% monowater..................... 0.68253% choice........................ 0.55664% monoice....................... 0.53160% monofire...................... 0.45623% sandoffense................... 0.32831% monoghost..................... 0.31425% voltturn...................... 0.21247% rainoffense................... 0.19707% monoelectric.................. 0.18728% sandstall..................... 0.17376% dragmag....................... 0.16478% monoground.................... 0.15683% monobug....................... 0.07446% monodragon.................... 0.05501% monorock...................... 0.05397% rainstall..................... 0.03781% trapper....................... 0.03598% monopoison.................... 0.03010% monofighting.................. 0.02084% sunstall...................... 0.01038% monopsychic................... 0.00785% trickroom..................... 0.00174% tailwind...................... 0.00004% hailstall..................... 0.00002% monograss..................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.298) | -2.0|# |########### -1.0|#################### |############################## 0.0|####################### |############# +1.0|######### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.89%