sun...........................53.51402% rain..........................39.97132% offense.......................34.67934% hyperoffense..................21.96597% semistall.....................20.49339% multiweather..................18.62307% weatherless...................18.40084% balance.......................16.20060% sunoffense....................14.10062% sand.......................... 6.74313% stall......................... 6.66070% sandstall..................... 4.61277% batonpass..................... 1.33681% sunstall...................... 0.92089% monotype...................... 0.81100% monodragon.................... 0.74975% dragmag....................... 0.61454% trickroom..................... 0.34162% voltturn...................... 0.32190% rainoffense................... 0.26939% tricksun...................... 0.26143% rainstall..................... 0.18515% monofighting.................. 0.04077% hail.......................... 0.03911% sandoffense................... 0.00980% monoelectric.................. 0.00575% monobug....................... 0.00509% monosteel..................... 0.00509% monopsychic................... 0.00390% trapper....................... 0.00375% monowater..................... 0.00215% monoground.................... 0.00215% monodark...................... 0.00189% monofire...................... 0.00165% choice........................ 0.00118% monoflying.................... 0.00006% monopoison.................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.086) | -2.0| |############ -1.5|############### |####### -1.0|####### |######### -0.5|##################### |#################### 0.0|################# |##### +0.5|##### |###### +1.0|##### |##### +1.5|############################## |# +2.0| |### +2.5| |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.57%