weatherless...................89.97278% offense.......................48.88334% balance.......................33.55201% hyperoffense..................11.93251% hail.......................... 4.51199% semistall..................... 3.52270% voltturn...................... 3.23132% rain.......................... 3.07429% trickroom..................... 2.95041% stall......................... 2.10943% sun........................... 1.77444% monotype...................... 1.02593% sand.......................... 0.80260% rainoffense................... 0.74327% choice........................ 0.42747% hailoffense................... 0.38734% sunoffense.................... 0.33151% mononormal.................... 0.24776% multiweather.................. 0.13435% monoice....................... 0.10992% monorock...................... 0.10643% monowater..................... 0.10120% monograss..................... 0.07677% monoghost..................... 0.06979% monoflying.................... 0.06456% monoelectric.................. 0.06281% monobug....................... 0.05932% trickhail..................... 0.05583% hailstall..................... 0.05583% dragmag....................... 0.05409% monofairy..................... 0.04187% monopoison.................... 0.04013% tailwind...................... 0.03664% monopsychic................... 0.03664% sandstall..................... 0.03664% monodark...................... 0.02617% monofire...................... 0.02617% monoground.................... 0.02443% monodragon.................... 0.02268% trickrain..................... 0.02268% tricksun...................... 0.02268% monofighting.................. 0.02094% sandoffense................... 0.01919% gravity....................... 0.01047% monosteel..................... 0.01047% tricksand..................... 0.00872% rainstall..................... 0.00349% Stalliness (mean: -0.162) -2.0|# |## -1.5|##### |########## -1.0|################# |#################### -0.5|######################### |############################## 0.0|########################### |######################### +0.5|################# |########## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%