weatherless...................84.70011% offense.......................38.39961% balance.......................35.70393% hyperoffense..................14.21495% semistall..................... 6.82755% hail.......................... 6.46344% sun........................... 5.00687% stall......................... 4.85396% sand.......................... 4.46443% trickroom..................... 1.91788% voltturn...................... 1.26691% multiweather.................. 0.78953% sunoffense.................... 0.77876% hailoffense................... 0.73237% trickhail..................... 0.36265% sunstall...................... 0.30876% choice........................ 0.23236% tricksand..................... 0.18710% rain.......................... 0.15752% tricksun...................... 0.14315% monotype...................... 0.13221% sandoffense................... 0.09577% hailstall..................... 0.06645% sandstall..................... 0.06190% monoelectric.................. 0.05532% dragmag....................... 0.03919% mononormal.................... 0.01916% tailwind...................... 0.01419% monobug....................... 0.00947% monofire...................... 0.00742% monorock...................... 0.00703% monopsychic................... 0.00627% monofighting.................. 0.00505% monoice....................... 0.00464% monowater..................... 0.00458% monoghost..................... 0.00389% rainoffense................... 0.00323% monograss..................... 0.00262% monopoison.................... 0.00215% monodark...................... 0.00194% monosteel..................... 0.00185% monodragon.................... 0.00135% monoflying.................... 0.00035% monoground.................... 0.00026% rainstall..................... 0.00019% monofairy..................... 0.00012% gravity....................... 0.00003% allweather.................... 0.00000% Stalliness (mean: -0.011) -2.0|## |#### -1.5|########## |############ -1.0|############## |################### -0.5|####################### |############################ 0.0|############################## |############################# +0.5|##################### |################ +1.0|########### |######### +1.5|#### |## +2.0|## |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%