weatherless...................91.38041% offense.......................48.95891% balance.......................32.18461% hyperoffense..................11.84723% voltturn...................... 8.72606% sand.......................... 5.92153% semistall..................... 4.02377% stall......................... 2.98547% trickroom..................... 2.40995% hail.......................... 1.31806% sun........................... 1.01812% hailoffense................... 0.52820% monotype...................... 0.48088% dragmag....................... 0.42590% rain.......................... 0.42103% choice........................ 0.37858% trickhail..................... 0.32569% sunoffense.................... 0.22965% tailwind...................... 0.17815% sandstall..................... 0.11135% rainoffense................... 0.10439% monopoison.................... 0.09673% monowater..................... 0.06472% monobug....................... 0.06054% multiweather.................. 0.05915% monofighting.................. 0.04523% mononormal.................... 0.03619% monodark...................... 0.03549% trapper....................... 0.03480% sandoffense................... 0.03410% monoflying.................... 0.02923% tricksand..................... 0.02714% monosteel..................... 0.02297% monorock...................... 0.02297% monofire...................... 0.02227% monodragon.................... 0.02227% monoice....................... 0.01809% monopsychic................... 0.01253% monograss..................... 0.01183% monoghost..................... 0.01183% monoground.................... 0.01183% monofairy..................... 0.01113% hailstall..................... 0.00905% monoelectric.................. 0.00696% gravity....................... 0.00626% tricksun...................... 0.00487% rainstall..................... 0.00348% swagplay...................... 0.00348% sunstall...................... 0.00070% Stalliness (mean: -0.124) |# -2.0|# |### -1.5|###### |####### -1.0|############## |################# -0.5|######################### |############################## 0.0|########################## |###################### +0.5|############### |########### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%