weatherless...................54.42313% offense.......................44.71531% balance.......................35.92454% sun...........................35.40339% semistall..................... 8.64670% hyperoffense.................. 8.19977% rain.......................... 6.57793% sand.......................... 5.32876% voltturn...................... 5.01248% sunoffense.................... 4.20809% stall......................... 2.51368% multiweather.................. 1.84474% trickroom..................... 0.71865% sunstall...................... 0.45966% monotype...................... 0.35736% sandstall..................... 0.18971% dragmag....................... 0.17588% sandoffense................... 0.17345% hail.......................... 0.12013% monosteel..................... 0.08764% monoflying.................... 0.07803% rainoffense................... 0.05658% rainstall..................... 0.04635% monoghost..................... 0.04202% monofire...................... 0.02774% tailwind...................... 0.02643% monopsychic................... 0.02570% monoground.................... 0.02316% monobug....................... 0.02152% monofairy..................... 0.02037% tricksun...................... 0.01978% monoelectric.................. 0.01886% monopoison.................... 0.01749% tricksand..................... 0.01573% monograss..................... 0.01168% hailoffense................... 0.00533% mononormal.................... 0.00146% monowater..................... 0.00073% monorock...................... 0.00065% monodragon.................... 0.00045% monoice....................... 0.00040% choice........................ 0.00024% monodark...................... 0.00021% monofighting.................. 0.00004% gravity....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.015) -2.0| | -1.5|## |######### -1.0|######### |#################### -0.5|######################## |############################## 0.0|###################### |######################## +0.5|################### |######### +1.0|########### |####### +1.5|###### |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%