Lower Tiers RBY UU Hub

The UU council has been discussing the possibility of testing a UU with just the UUBLS(Lapras Hypno Articuno legal, but without the c+ OUs) for UUFPL.
For the record, my opinion is not to test them, but just to unban them entirely and immediately. The circumstances under which they were tested invalidate the results of the tests. Then let's tackle Wrap shortly after (possibly in UUFPL) and give that the Suspect Test. Then let's celebrate.
 
Supporting the immediate unban of Hypno, Lapras and Articuno.

Articuno is not broken at all with Lapras existing. Dewgong is viable as second Tboltless Lapras too and other Water types (especially Omastar) check it as well.
Lapras and Hypno are obviously dominant threats and have shown themselves as such in C+ Meta. However, they end up having to check a lot of Mons in a game and while they generally will contribute with at least 1 kill, they are not hard to wear down. In fact, Hypno is not a fool-proof check to Kadabra (dominant threat) and while Kadabra dislikes para and can lose to Stoss Hypno... it can go either way. Similarly, Lapras is itself a Lapras check, Hypno check, Golem check, Kanga check... but all of those do a lot of damage in the process.
They are not too much different from Kanga (except for that terrible Special Kanga has, but it didn,t stop it from ruining my G3 of C+ tournament) in that they will always contribute, but won,t dominate games by themselves.

Victreebel (even with Wrap), Jolteon and Slowbro looked fine too for me. Without Wrap Victreebel is almost fully outclassed by Venusaur (who is the goat btw, should be more used), Jolteon is worse in UU than it is in OU (more Ground types and sometimes more than one is ran) and Slowbro just like in OU will eventually be critted (though it does mandate either running Venusaur or multiple Thunderbolt Mons + Explosion Mons). Obviously, if they are considered OU by power or usage, they shouldn,t be unbanned, but if they are, they wouldn,t be broken.
 
i actually see this the complete opposite way since access to stun spore is kinda great. but i get the merit of more bulk

Its not just more bulk, its more Speed too. Those 10 points:

-Allow to outspeed Dewgong instead of Speedtying it (important in Laprasless meta, not so much in Lapras one).
-Allow to outspeed Victreebel itself.
-Allow to Speed-Tie Dragonite instead of being outsped and 2HKOd (or Wrapped if that's allowed).

Besides that, Stun Spore misses a lot, hitting with Body Slam usually is much more reliable, with some chance for getting para too.
 
Hello, I did alright in the C+ tournament so here is my epic viability ranking. My takes are 100% not going to age well but that's the fun of it, having a snapshot of the early meta is always good to look back on. I'm not going to talk about every mon I've ranked. In general I think fastmon == good.

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Kangaskhan>Hypno: Unlike Hypno, Kangaskhan has no switchins and outspeeds all the slow mons. It also has useful defensive utility since all the Grounds, especially Nidoking, do not like this mon. Most of the fastmons are physical attackers too, so the opponent often times just is forced to trade 65% of their Lapras for your Kang. Hypno is actually semi-exploitable, as a lead you obviously get slept, but in the back Slowbro and to a lesser extent Rest Hypno can farm you. In general I think fastmon == good, so Kang is better.

Haunter: Not a big fan of this mon. Hypno is everywhere and mons like Dodrio, Dugtrio, Kadabra, and Moltres are independently good. You get the fast Hypnosis and drop on Kang but I wouldn't hang your hat on that, it is really inconsistent for my tastes. I think sleep in general is worth a lot less since Hypno is really good already, and Lapras can also get sleep on switches.

Victreebel: Secretly goated? Immense role compression of sleeper + Jolteon check, and Razor Leaf is a surprisingly decent STAB to click since fliers and fires aren't on literally every team. The tier seems to be centralized around Normals, Psychics, Lapras, and Grounds, none of which resist. The 10 less speed of Venusaur doesn't really matter and getting Stun Spore is worth way more.

Golem: Rather mid. Running Hypno + Lapras in the back eats up a lot of your slots for speed, and running 3 mons in the back that can't revenge anything is bad in my opinion. Nidoking for the most does what Golem does, it has the better speed tier and doesn't sacrifice too much. I'd say the advantage to Golem is that it walls Dodo but if someone is loading Dodrio they probably have some plan lined up for it, Earthquake hits mons hard but since Golem is slower than everything and gets OHKOd by a bunch of stuff, switching something into EQ and threatening sleep or whatever is surprisingly decent. I'm also a believer in Tangela too.

Slowbro: I don't think this mon is particularly good. The main reason is how are you building with this, you probably are running Lapras + Hypno, and running two slow waters really incentivizes you to use a real Jolteon check (not Dugtrio) which puts a Ground on your team. This probably gets owned by Victreebel, 4 mons are slower. Speed is king in lower tiers, even when there is bulk. Still, you really need to respect Slowbro in the builder even though I don't like using it.

Ninetales and Moltres: Really nothing likes switching into Fire Blast, Ninetales is a bit better do the speed tier and being better into Haunter, but Moltres gets Agility. I still think outspeeding Kang is more important, however.

Jolteon: Maybe the tier is just overprepared for this mon, but I've never really seen Jolteon do much. Grounds are everywhere, it's rather frail so it doesn't want to just switch into attacks, even if you don't run into Grounds, Grasses or Thunder Wave users really hurt you and fitting Agility is difficult. However, like Slowbro, it has a seismic effect on teambuilding which forces a ground on most teams. I dislike this to be honest because it creates a matching problem that makes matchups more one-sided, Grounds are rather meh into not-Jolteon so you'd like to drop them into not-Jolteon, but you need to run them to stop Jolteon, but you also need to run Jolteon so the opponent runs Grounds, etc.

Gyarados: Despite everything, this mon has genuine advantages that nothing else in the tier really has. Fire-types are the realest they've ever been, since Lapras, Normals, Grounds, and Psychics don't really like switching in. Furthermore, Water-type attacks are rather threatening if you can get around Lapras and Slowbro. Hydro Pump gets the 2HKO on normals, Grounds are everywhere, Fires are real, and Thunderbolt prevents Slowbro and Lapras from just switching in and going infinite. It also is a great Dugtrio check. Genuinely decent mon.

Tangela: You'd think this mon does literally nothing because Hypno exists, but owning Golem and Dugtrio is still useful. It's neutral typing also makes it ok at clicking Stun Spore vs so much of the tier, too. Lastly, like Victreebel, it checks electrics even better actually, since it isn't weak to Pin Missile / Psychic and has better physical bulk.

Articuno: Not a big fan of this mon. On paper this mon goes stupid since Lapras doesn't usually last long in a game, but I've seen this mon whiff so many times. I really don't know why, either.

Electabuzz and Raichu: Worse Jolteons that have ways to get past grounds, Electabuzz is a bit higher since I think Psychic is worth a bit more than Surf + Agility.

Raticate: This mon registers a 9 on the shitter scale but it's somehow usable. It outspeeds all the lead sleepers and has Super Fang. Chunking whatever for 50% is just really good, you can do stupid stuff like Super Fang Lapras into Hyper Beam and trade with all the slower bulky mons, unlike the faster and stronger attackers like Dodo, Dug, and Cat.

Dragonite: Similar advantages to Gyarados but I think the upsides aren't as high. Thunder Wave is good but slower mons are usually going to stop you anyways, and I think the weakness to Blizzard is more detrimental than the weakness to Blizzard (Gyara can eat a non-STAB Thunderbolt vs Lapras). I think that the Water STAB is worth much more, too. Still usable, though, it has Thunder Wave and Agility sets.

Clefable: Soured on this mon a ton. Hypno outclasses this mon mostly and running both makes your team really really slow, and Clefable doesn't have the polarized matchups to get entry like Grasses or Grounds to really make it worthwhile.

Venomoth: I think this mon is rather meh, epic you get to outspeed most of the other leads (except Haunter) but like what do you do afterwards. Grasses have more utility + aren't forever walled by Hypno. Usable in getting the jump on grass leads but rather niche in the sense that the mon is really meh outside of that.

Venusaur: Sadly I think this mon is 100% outclassed by Victreebel. The extra speed doesn't really get you any extra targets + you 100% have to switch out afterwards because so many mons switch in for free without the fear of Stun Spore. Like Venomoth, you can use this to get the jump on lead Victreebel while still having a semi-functional Grass afterwards.

Nidoqueen: You live a lot more often with Nidoqueen but since everyone is using Nidoking I think the speed drop is way too important to give up since you lose the mirror. Probably worth using versus people who don't load Nidoking.

Overall I think the meta was fun. Sing is a bit silly but I think running mons that aren't 100% forced to switch out of Lapras makes it way more managable. All versions of UU have felt rather awful to play, so I hope C+ or something of the sort becomes the official UU tier. I think Jolteon is probably unhealthy for the tier in terms adding matchups variance.
 
(i think you were probably almost all the dewgong use)

Just checked this and apparently I am 25% of Dewgong usage (used it once), but 100% of its wins, lmao (it killed Lapras and Kanga in the game, so wasn,t useless).

Regarding Stun Spore, I see the appeal, but if I needed the move, I would rather use Tangela, who can take way more hits than Vic and is not weak to Psychic (funnily enough, it also was the most succesfull Grass Mon on the tour, with a massive 79% win rate compared to 42% Vic and 48% Venu). Also, vs both Persian and Kanga, using Razor Leaf tends to achieve more than using Stun Spore, Kanga has pathetic Special bulk and the cat isn,t much better (though it is absolutely ruined by para, I give you that).

So, the only point I see of Vic is if I need both Razor Leaf and Stun Spore. If its only one move, Venu and Tangela respectively look better. This obviously is assuming Wrap is banned (which I oppose to), with Wrap Victreebel is the best of the 3 by far.
 
Please do not test Wrapless. Wrap has been significantly nerfed and the April suspect and UU teamtour ongoing is the perfect place to test it out. Giving it no breathing room now seems just like a really really bad idea
 
Gonna double post instead of edit since it addresses a different point:

Since we pretty much know we're going to do something (UUBL unbans and/or Wrap/PT suspect) we might as well just get data on all our options including the UUBL mons in a no PT environment and have it figured out before more of the LTC tournaments begin starting.

That said using the spotlight as an excuse to make the BL unbans official even if we keep Wrap for the moment would be cool too. By the time that ends RBY OU should be either in the middle of the VR process or actually done with it and we can see drops.

Main issue is that the spotlight will tell us next to nothing because barely anyone plays it, and that banning PT in the spotlight means you will have to play with a challenge code throughout UUFPL because it’ll be reflected on Smogtours as well
 
Fwiw if we end up getting Jolt and the Squad, i wouldnt be opposed to immediate PT ban. C+ with PT (from mine and others playing before sabel took over.) was FAR worse than without. Banning it instantly is what should be done in the case those drops.
 
i think we've seen enough of this meta already. good times were had but i think now it's time to go back to the old uu
 
Hey, I'm curious about trying out the tier myself, but I've heard rumors around Smogon regarding Hypno and Lapras being unbanned. Could someone explain to me what exactly is happening to the tier, and is it happening soon? I'm asking because if the drops are happening soon, I would rather wait until that happens so the accumulated knowledge I gain won't become irrelevant.
 
the drops already happened, lapras, hypno, and articuno are uu legal right now.
mostly because they werent ever tested with sleep + likely imminent drops from ou (jolteon, slowbro, and victreebel possible drops, not guaranteed)

theres no guarantee anything drops so the best time to play is probably right now. accumulated knowledge will carry over since hypno and laprass as the biggest pieces of the meta will persist regardless of what ou drops
When will the new OU VR occur? I imagine that is when we will learn of if the others are dropping.
 
my uufpl team is out and i doubt this meta will exist for much longer
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will just comment on a few things
on paper lapras seems more droppable but i think its bulk and damage is giving up a lot more than dropping hypno is. hypno's bulk and damage output isn't that crazy and other mons can spread status fine. both are droppable imo, even dropping both on the same team is. but also just using them 100% of the time is completely fine and probably the correct way to build this tier. if you have hypno>lapras its whatever both are way above the rest of the tier
i was religious about nite 3 last lapras meta but i think now tent seems better. lapras and hypno existing and dragonite being buffed is all super good for tent. funnily though i feel like if the opponent drops it, i have more reason to drop it myself since tent is a great mon at bringing the opponent's tent into ranges. dragonite is kinda broken, of course the wrap but its bulk lets it answer almost every threat in the tier (elecs,dodo,kang,dug,kad,persian etc). typically it'll be trading para with these guys by coming in on them but that's a lot better than just letting them steamroll you. i think i severely under used dragonite in uufpl and would bring it more. persian is the best tent outspeed by far. i like tent+persian as the anti-tent core, just the tiniest bit of chip vs their tent and my persian 2hkos theirs, and tent is the best mon at getting 15%+ on their tent on top of wrapping it to pivot. i think this tier is pretty interchangeable, my mind tells me nite 3 but i just think fitting tent is a lot easier and tent is good into nite ofc.
wasnt a big dodrio fan at first but since you have less team slots to work with i think compressing wallbreaking and answering tent gives it a lot of value, one of the better leads as well. chu is obviously the best elec even though golem is rare, i prefer gyara to kang since it speed creeps nite and has all sorts of cool coverage and kang feels mostly outclassed these days by dragonite and dodrio. still a good mon but you have less slots to work with in this tier so it's not so easy to just autoinclude kang like you did before.
kad kinda sucks tbh? lapras and hypno legal both hurt kad a lot, nite being broken hurts kad a lot. id just rather use many other pokemon before kad for tent. tang is good since electrics are good. venomoth is a good lead and can be used in the back too since it isn't 2hko by lapras so you can hard veno on it to sleep.
articuno could be underexplored i remember it having a glow up near the end of old lapras uu, just dont see it much. haunter is super underhwelming and is a terrible lead that arguably still loses to hypno lead imo hypno legal hurts it very much since typically hypno will be the mon to sleep, taking away haunter's potential to..
i dont declare a cutoff on this vr. do not assume the B- label being used means everyone listed i'd tier as uu.
dewgong oma vap all arent useless but definitely not uu worthy anymore. moltres is also worth exploring more but im certain cuno is still better.

people use far too much dugtrio and kadabra and not enough nite.
tent+nite just invalidates so much and people tend to be way to underprepped for it. absolutely the core you need to be super prepared for. (tent covers both as long as you also include a tent outspeed as well)

i believe the meta is overall healthier than uu's ever been and id be content if the tier stayed this way forever. hypno doesn't feel problematic to me. if we suspected hypno today id vote dnb. wrap honestly doesnt need to go, people are just way to underprepped for it and then complain when the lose to the thing they didnt prep for. id still likely vote to remove it from the tier but its just not broken and people have a serious skill issue if they think its broken. lapras to me is something that is very obviously healthy for the tier. it's objectively broken on multiple levels but the large part being its bulk is a good thing for uu, not a bad thing.

despite fearmongering about reallowing lapras with sleep legal, the meta is better with sleep rather than without. hypno can be silly but i think it's good to have a semi-bulky status spread option in the tier. but if you think hypno is broken i'd understand and it might be healthier to remove it since teambuilding feels a little constricted.

i think slowbro and jolteon dropping would be bad for the meta actually, but slowbro isn't broken so it should be allowed. jolteon might constrain builing a little too much but i think seeing exactly how jolt impacts uu would need multiple tours since the c+ tour jut had far too much jolt usage so everyone was prepping for it with mons like nido who is otherwise not uu worthy at all.
victreebel is a whatever drop but since sleep and wrap is still legal it might have potential if it remains that way. tent+nite+vic would be annoying as fuck.
Do you think the entire B- tier will drop to NU, I do think Electrode and Ninetales have a high chance of dropping, and Dewgong is a 100% drop. By that logic is there a chance for Venomoth to rise to UU?
 
Hello RBY UU players, my team has just been knocked out of uufpl, and despite my miserable record I spent alot of time studying and practicing this tier during this season.
The following post will be a combination of things

1. My overall take on the metagame.

2. My personal VR constructed throughout this tour.

3. I changed my mind teamdump will be separate.

To start off, I do not believe this meta is healthy whatsoever. My main concerns remain hypno, wrap, Other unavoidable rng concepts. By far the most important of these in my eyes is hypno, I believe hypno is droppable but its very difficult to justify doing so because when you dont have hypno, your opponents is that much stronger. But even the suggestion that "everyone has it so they can just cancel eachother out." Is frankly nonsense and ignores the absurd amount of rng involved in hypno mirrors, let alone hypnos interactions with the metagame at large.
Hypno in a lead slot is rather selective to abuse or exploit. You can use wrap/other pt options to simply trap the hypno and go out to your own or another check. This has many issues, firstly that going to your own hypno just creates another 50/50 which can easily set you behind. Or even worse the trapping move can just...miss and now your partial trapping lead(:tentacruel::dragonite::ninetales::rapidash:) is paralyzed and for well...pretty much all of these pokemon this is a death sentence and ends in your attempted counter-lead outright losing the lead.
The other way to exploit hypno lead sounds frankly much more effective, use a faster sleeper. Although..who are those again? Available sleepers faster than hypno, (:Haunter::venomoth::poliwrath::venusaur::butterfree::poliwhirl:) of these options I suggest you only seriously consider (:haunter::venomoth:) and these 2 pokemon come with obvious and glaring issues in a lead against hypno. Their sleep moves miss frequently, especially that of haunter. And they are WEAK TO PSYCHIC, meaning if they do miss their sleep move and are paralyzed/slept by hypno, they are significantly threatened by its stab psychic.
Another issue with these 2 is they are just..not the most splashable or spammable leads, they have difficult lead matchups like issues with (:dodrio::tentacruel:) and in venomoths case also (:haunter::rapidash::ninetales:)
It's for these reasons I believe lead hypno to be unhealthy and wildly overcentralizing for the meta.
However if this were the extent of its broken-ness I could understand people not wanting action on it, I do believe its not tho.
Hypno not only boasts this absurdly polarizing position in the lead metagame. But is one of the most dominant pokemon in the back slots, particularly dangerous in last mon/last 1-2 mons scenarios.
Hypnos complete control over this metagame is frankly impossible to ignore.

My next target of focus is wrap.
To understand why wrap is so ridiculous in UU you need to understand who its abusers are, and why these specific pokemon make the cheesiest aspects of this move shine here.
Firstly the abusers of the move, (:tentacruel::dragonite:) primarily
These 2 pokemon sit at the forefront of this metagame in both usage and viability.
Using wrap as a get out of jail free card or a cheap, hard to counter way to deal free chip onto foes. I dont think you need me to explain why these incredibly common pokemon often paired alongside eachother exploiting this move repeatedly is problematic. :Dragonite: especially adds an extra layer of nonsense due to its impressive bulk, great defensive typing, and access to thunder wave.
I believe at this time that Wrap is unhealthy, however I'm not completely sold on that being the case for all partial trapping.

The "other thing" is Lapras Confuse ray and this metas reliance on crits in every game, moreso than other rby metas.

With section 1, "My general metagame thoughts" finished i can now continue onto my VR
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Im sure certain things here stick out, rest assured I will explain them.

S1 TIER (:Hypno::lapras:)

:rb/hypno: obviously I just went on an entire rant about how much I hate this pokemons presence here, I think it is also the objective best pokemon in the tier, it is my number one for a combination of its Utility, absurd usage, and ridiculous broken-ness.

:rb/lapras: the other old school UUBL giant, this pokemon is a ridiculous breaker with every option it could possibly need/want to tear through this tier, but it's believe it does so in a healthy and outright enjoyable way(although sing 50/50s are obnoxious.) I think lapras is a healthy pokemon although part of me somewhat fears hypno is part of what keeps her in check.

S2 TIER (:Persian::dragonite::raichu:)
:rb/persian: I think this pokemon is the next closest thing to busted behind hypno
Between Slash and a speed tier only outdone by dugtrio who loses 1v1 and electrode who's near nonexistent outside of lead, this pokemon boasts through targets despite its limited movepool and makes itself an amazing revenge killer/cleaner in this metagame

:rb/dragonite:
I think its an unpopular opinion but I think this is definitely the more powerful and more central wrapper, its access to twave and powerful coverage make it a significant threat into nearly the entire metagame.

:rb/raichu:
The obvious king of the electrics, this pokemons tools are immensely threatening at all stages of the game, one of my personal favorite cleaners/sweepers available in the tier.
Impressive glow up frankly.

A1 TIER (:tentacruel::kangaskhan::dugtrio:)
:rb/tentacruel:
I hate this pokemon. This mons entire gimmick is being cheap and abusing wrap, along with great special for prime cleaning ability. I dont have much to say other than that this mon relies on wrap to get relevant which makes it toxic and annoying, but threatening nonetheless.

:rb/kangaskhan:
This is the tiers tauros, although its proportionately lower speed makes ot obviously not tauros level dominant, it has the same tools and plays pretty much the same. This is a nasty strong endgame mon.

:rb/dugtrio:
The fastest mon you can expect to see within like 5 games of the tier, the fastest mon used outside of the lead slot besides the rare (:Aerodactyl:) this pokemons claim to fame are its absurd crit rate and its obviously very powerful mono-ground typing. I was told by those who helped me prep this tour that I kinda underrate dugtrio but I'm not sure i do? I think bottom of A1 is fitting.

A2 TIER (:haunter::dodrio:)

:rb/haunter:
Its a ghost type. That alone is very strong but haunter has a fair share of tools in its arsenal although at times a somewhat awkward speed tier, its still solidly fast and its ghost typing puts it in a position to stall out wrap strategies with little risk to itself. Haunter also hits quite hard with the obviously great psy/bolt coverage its line is famous for. Obviously on lead sets its claim to fame is hypnosis which is a useful tool for stopping other sleep leads, as it is the fastest one.

:rb/dodrio:
Phenomenal cleaner and breaker as well as imo the most annoying lead around.
Dodrio hits hard like..snorlax hard.
And its crit rate is so high even haunter isn't a very real answer 1v1. I dont like dodrios presence here but it is definitely, very strong but not truly meta warping, which is why its in A2

B1 TIER (:kadabra::electabuzz::gyarados::tangela:)

:rb/kadabra:
105 speed, psychic types, inability to take a physical hit. What's not to love, kadabra is good but most of its roles feel..shaky
I dont like it much in the back as I feel it fails to accomplish that much in last mon scenarios, and in lead its matchups seem positive but in a tier with rng this baked in it often ends up in shaky situations vs mons it should beat. Overall I recognize this mon is strong, but I don't like it much.

:rb/electabuzz:
While its certainly not the defining threat it once was, electabuzz carves out a solid niche for itself do to its workable attack and high speed, this gives it favorable lead MUs vs (:tentacruel::dodrio::kadabra:) and with good rng a mostly neutral one into (:hypno:). And its not like there's no room for it in the back, although mostly outclassed by raichu in this role the additional speed can be a useful safeguard vs tent for slower teams, a concept i built around a fair amount.

:rb/gyarados:
In the first week or 2 I sorta doubted this mon, but when I started building with it, its strengths became clear. It's particularly convenient base 81 speed is just enough to fuck over dragonite, its able to put good pressure on lapras and it checks dugtrio great. Frailer mons hoping to paralyze it often meet and early grave due to its immense attack stat.

:rb/tangela:
This pokemon is stupid, its a matchup fish frankly but its an extremely effective one. Frankly put it can sit on anything its not weak to and pump out sleep/stun for basically free, its one downfall is it struggles to do any actual damage for itself and its speed renders it tie-ing with :lapras: rather than outspeeding it. It's the most solid :dugtrio: check in the game aswell.

B2 TIER (:venomoth::moltres::clefable:)

:rb/venomoth:
It clicks sleep powder. Venomoths speed tier is good but not great, what's really impressive is it's ability to eat hits, this thing kinda infamously never goes down in one. Another annoying habit of this mon is unless you have it trade down vs the lead it slept, it will probably come back in to stun spore.

:rb/moltres:
Moltres over articuno?? In UU??
Yes. Moltres was a mon I picked up using in the late weeks because I felt my teams needed more fire power and...wow! To me this mon is inarguably the best fire type mon in the tier and its really just, very solid. I realize that this tierlist implies I believe moltres should be a UU mon, and I stand by it.

:rb/Clefable:
Initially I wrote this mon off because it seemed like just, a bad hypno who was also slower. But i believe i was wrong, its bulk is nice and its immunity to slam para and access to blizzard make it more threatening in lead MUs vs (:dragonite::dodrio:) I believe this mon is solid enough fundamentally to stay UU.

C1 TIER (:electrode::articuno::ninetales::mr-mime::rapidash::nidoking:)
Gonna start lumping stuff together

:rb/electrode:
What happened to electrode that makes it so far and away worse than it was before? It's fellow electrics either got better or got pushed into a position to further push trode out of its niche. Electrodes movepool is well..its terrible
Its main tools are twave and boom alongside its incredible speed, the issue is boom isn't even a guaranteed ohko on the frailest of the mons switch ins and beyond these moves its left with a mid power tbolt and non-stab hyper beam off very poor attack. Electrode is not non-existent by any means but reasons to bring it are very scarce.

:Rb/articuno:
When a wall you do a max of like 24% to is on every single team, cuno kinda sucks.
I think there's room for it to be a scary last mon but its literally just a deadslot until lapras goes down, and many pokemon are pretty hostile to it anyway with all the strong normal moves, and tbolts flying around.
This mon is mid at best and definitely NU caliber in current UU.

:rb/ninetales::rb/rapidash:
These 2 are pretty similar, with key differences. Rapidash is faster, securing the speed tie vs (:electabuzz::kadabra:) and outpacing other common leads like (:dodrio::tentacruel:) when ninetales doesn't. These differences often make it a better leads, but worse in back due to its lower power and less tools.

:rb/mr-mime:
Why mr.mime? Well its access to tbolt, steller special bulk and ability to work as a sort of poor man's kada who threatens the waters heavily, this mon feels particularly good into gyarados structures which i appreciate.

:rb/nidoking:
I used this because it seemed like a funny matchup fish vs dnite teams. And frankly it certainly is good at that but to my surprise it ended up feeling pretty solid in general? A ground with decent speed AND bulk was refreshing. I like nidoking in rby uu

these next pokemon are frankly way less serious brings, but things i definitely consider usable.
C2 TIER (:magneton::omastar::golem::Aerodactyl::poliwrath::venusaur:)

:Rb/magneton:
DD Joe is gonna kill me for including this mon. I truly think magneton is viable, I built a team with it w1 but unfortunately didn't get to bring it, but I never stopped innovating this mon, looking for reasons to use it and truly. It's pretty fuckin fine.
I will get a chance to show her off eventually.

:Rb/omastar::rb/golem::rb/Aerodactyl:
All the rocks aim to do kinda the same thing, deal with normal type attacks and in omas case take blizzards.
I think they're all roughly equal in their effectiveness at this although my favorite is definitely omastar.

:rb/poliwrath::rb/venusaur:
Mid ass sleepers with secondary typing that ruin them.
These mons are like passable and I tested them both out.

D TIER (:charizard::dewgong::vaporeon::arbok::dragonair::kabutops:)
Stupid unserious pokemon.

:rb/charizard:
The typing+EQ is just kinda cool.
Has the ability to do swords dance or fire spin shenanigans
I think Maris read my mind because I built w this mon and then the next day they brought it.

:rb/dewgong::rb/vaporeon:
I view these as the "retired" waters of rby uu, completely outcompeted for a slot by lapras and the other waters, even as a niche water ill always choose omastar over these 2.

:rb/arbok::rb/dragonair:
Are you sick of seeing these 2 yet? Because I'm sick of having to slot them into the bottom tiers of rby VRs
Arbok owned me on ladder which got me really thinking about wrap spam in this tier(you aren't slick melbelle.) And yeah not only does arbokd combo of tools still work here, dragonairs pure dragon typing allows it to work aswell.

:rb/kabutops:
Disappointing mon with a terrible movepool and pretty mid stats tbh.
It works just enough to get on here but, probably dont use this.

To clarify, I am aware this meta is very temporary and OU will be dropping new mons soon, regardless I wanted to make this anyway both for history and to just get my voice out there.

If you made it down here i hope you enjoyed reading this post, I dont often do posts this big on here.
Thank you to my managers in uufpl and everyone else who helped me prep.
 
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In light of the new RBY OU Viability Rankings, Slowbro is now tiered UU and Victreebel is now tiered NU. Victreebel drops straight to NU after discussion with UU and NU councils on setting a general precedent, and the precedent we have decided on is basically "if the intervening tiers haven't changed much in between just quickdrop it." Vic's been in a Lapras UU context before and also been in this exact NU metagame for a time before it was pulled back up to OU, so back to NU it goes until and unless it rises again to OU or UU in a future VR.
 
I think partial trapping should be suspected after UU Open. Even though tier shifts just happened, I think most people can agree that Wrap as a whole will be stronger. Slowbro doesn't seem particularly powerful due to rather bad MUs into sleepers (Hypno) / Lapras / Wrap, Victreebel is in a similar boat of mediocrity, it's better than it was in old UU because of the existence of Lapras and Slowbro and probably has some structures in UU. Even if the influence of these two mons are negligible on the tier, Wrap will at the very least be as strong as it was pre-drops, which is very strong.

Calls to suspect partial trapping have been going on for years at this point and it's been continuously kicked down the road. There's always been something more pressing or more of a direct problem but the issue has always been that Wrap just chokes out so much defensive play and slowmons in the tier, leading to a faster metagame.

We also have datapoints on how the tier would look like with Wrap gone: C+ doesn't have the exact same list of mons since Jolteon is gone, but as a whole people seemed to enjoy it more than the recent UU metas, and Jolteon being gone might be a good thing since it removes an annoying matchup issue that I found annoying in C+. C+, or at the very least some sort of wrapless UU, seems to be the future of UU since it has been the only UUish metagame that people have enjoyed.

Many people have given benefits to a Wrapless metagame, like being able to more comfortably run slower, defensive mons that can actually take a hit, and a lot of the criticisms of a wrapless metagame didn't happen in C+. For example, people have said that you would want to run fastmons anyways, but looking at the C+ metagame, that is very much false: The average C+ team was slower on average than a UU, NU, or Rapidash PU team. Obviously speed is relative but this also affects critrates.
averagespeed.png
This graph shows the average speed of each team. The blue circles are teams that won, the white circles are those that lost, the green triangle is the median, and I only counted teams with every Pokemon revealed. For C+, I only took the top cut.

Still, even ignoring this, running fastmons isn't a universal rule: NU has been going through some metagame shifts, with Rocks, Grounds, and double Water teams being seen far more often as fastmons like Fearow, Moltres, and Arcanine disappear from the meta. On top of that, partial trapping also has the potential to be completely stupid? Not just Wrap, but also stuff like Fire Spin can do stuff like this: https://replay.pokemonshowdown.com/smogtours-gen1uu-842229

I've also seen arguments that the extreme centralization of UU is a good thing since it stops you from losing on matchup, but C+ seems to also be somewhat centralized around Lapras and Hypno as defensive bulwarks that keep most things in check with Kangaskhan being the fastmon and speed tier to beat. In C+, 95 base speed was a good speed tier and you would frequently see teams with no mons over 100 base speed in the top cut. And this happened with only one tournament, it will certainly get more centralized with time.

A partial trapping suspect has never happened because the can keeps getting kicked down the road. UU is due to VR after this RBYPL, and if we wait too long we will repeat the situation of the entire system being kept on ice because UU can't get its mess sorted out. Resources like the smogdex in NU have been put on hold because nobody knows what UU is going to do, and it's in turmoil, so why write for a tier that's going to have it's resources blown up whenever. It seems that Slowbro and Victreebel are the last drops we are going to get in a while, and since we have a somewhat stable list of mons now, I think pulling the bandaid off and calling the suspect vote as soon as UU Open ends is the best course of action. I don't think waiting is a good idea: we would have to wait for UUCL and UU Cup to happen, and then what? RBYPL is right after and we've run out of time. When considering the amount of instability the delays have been causing for the whole tiering structure, we can't keep holding off the partial trapping suspect forever.
 
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I think partial trapping should be suspected after UU Open. Even though tier shifts just happened, I think most people can agree that Wrap as a whole will be stronger. Slowbro doesn't seem particularly powerful due to rather bad MUs into sleepers (Hypno) / Lapras / Wrap, Victreebel is in a similar boat of mediocrity, it's better than it was in old UU because of the existence of Lapras and Slowbro and probably has some structures in UU. Even if the influence of these two mons are negligible on the tier, Wrap will at the very least be as strong as it was pre-drops, which is very strong.
While we don't really have much data, I'd very much so disagree with Slowbro being not very good due to Wrap due to the second order effects of it's presence in the tier. In order to effectively use Wrap, you need to have stuff that can follow up on the momentum and positioning it provides, so you run stuff like Hypno or Kang or Dodrio or whatnot to try and capitalize on the positions it forces, which are (barring Hypno pre-Hypnosis) all things that Slowbro is able to switch into semi-feasibly.

Calls to suspect partial trapping have been going on for years at this point and it's been continuously kicked down the road. There's always been something more pressing or more of a direct problem but the issue has always been that Wrap just chokes out so much defensive play and slowmons in the tier, leading to a faster metagame.
It also benefits them in multiple ways; most notably how it limits how easily sleepers can come in to try and exploit those mons. Yes slower pokes do need faster teammates to handle it, but it's not a strict negative for them.

We also have datapoints on how the tier would look like with Wrap gone: C+ doesn't have the exact same list of mons since Jolteon is gone, but as a whole people seemed to enjoy it more than the recent UU metas, and Jolteon being gone might be a good thing since it removes an annoying matchup issue that I found annoying in C+. C+, or at the very least some sort of wrapless UU, seems to be the future of UU since it has been the only UUish metagame that people have enjoyed.

Many people have given benefits to a Wrapless metagame, like being able to more comfortably run slower, defensive mons that can actually take a hit, and a lot of the criticisms of a wrapless metagame didn't happen in C+. For example, people have said that you would want to run fastmons anyways, but looking at the C+ metagame, that is very much false: The average C+ team was slower on average than a UU, NU, or Rapidash PU team. Obviously speed is relative but this also affects critrates.
Plenty of people enjoyed 2020-2021 era UU, which was by far the most Wrap-centric metagame that UU had (and yet there were a lot of slow defensive Pokemon in the tier that did well like Vaporeon, Omastar, and Tangela, which contradicts the notion that a tier can't have good defensive play if Wrap is very strong). I agree that recent UU metagames haven't been great, however the current metagame is alright (outside of Hypno) and probably gets even better with Slowbro now in the mix.

I am also fairly skeptical on using the data from C+ for comparing stuff to a UU without wrap (both enjoyment and speed stats) for multiple reasons, most significantly:
  • Jolteon is such a fast and polarizing mon (as you mentioned) that it forces people to run slower Ground and Grass Types to handle it (which would skew the average speed stat downwards), and without Jolteon then you would use those grounds much less (as you said, it feels kinda like a MU fish to have to bring them).
  • There probably is a decent amount of selection bias in the people who joined the C+ tour; the people who would prefer a wrapless metagame are more likely to join such a tier than those who like a metagame with it, so go figure they would like the metagame more since they just don't like wrap because of how it feels to them (which is fine, not everything has to be for everyone).

Still, even ignoring this, running fastmons isn't a universal rule: NU has been going through some metagame shifts, with Rocks, Grounds, and double Water teams being seen far more often as fastmons like Fearow, Moltres, and Arcanine disappear from the meta.
Other faster mons such as Charizard and Mr. Mime (if you're counting Moltres as fast them Mime also counts lol) are still used all the time, which shows that you do want faster mons on your teams very often (they don't need to be the entire team but you want some form of speed control/revenge killing).

On top of that, partial trapping also has the potential to be completely stupid? Not just Wrap, but also stuff like Fire Spin can do stuff like this: https://replay.pokemonshowdown.com/smogtours-gen1uu-842229
This replay shows a team that whose sole answer to Ninetales using Fire Spin was Dugtrio, facing off with a team that had Ninetales and 2 very good Dugtrio answers, yes the Ninetales got lucky but once Lapras was at 61% (assuming it didn't have Surf which seems likely given how commonly Lapras runs Surf from my experience and since Gyarados already had Hydro Pump to help cover Ninetales) then Ninetales was fairly likely to win already since it would be probably able to 1v1 both Lapras and Articuno back-to-back from there; however the Ninetales user decided to get greedy and nedlessly banked the game on hitting more Fire-Spins than it needed to, however this isn't indicative of whether a mechanic is problematic or not. We have to judge if a mechanic is problematic when it is used optimally, not when it is used poorly just to make the game a slot machine (when using it that way is to the detriment of the user).

I've also seen arguments that the extreme centralization of UU is a good thing since it stops you from losing on matchup, but C+ seems to also be somewhat centralized around Lapras and Hypno as defensive bulwarks that keep most things in check with Kangaskhan being the fastmon and speed tier to beat. In C+, 95 base speed was a good speed tier and you would frequently see teams with no mons over 100 base speed in the top cut. And this happened with only one tournament, it will certainly get more centralized with time.
As mentioned before, but a lot of this I'd reckon is skewed due to Jolteon forcing a significantly higher number of slower Ground and Grass Types that people had to run to try and check it, lowering the average speed tier a significant amount. If we don't have Jolteon then we have far fewer reasons to run those mons. Furthermore, most of those answers to Jolteon have bad matchup into Hypno (after sleep ofc), so naturally to compensate you'd run more things that can help check Hypno defensively, which is limited to itself in a mirror and maybe Slowbro; with both of those matchups being moreso stalemates really. Both of these effects making Hypno seem to be a much sturdier defensive Pokemon in the tier than it really should be. Without Jolteon then these effects wouldn't be a factor, which lets it play way more aggressively and turns it back into the stupidly powerful and obnoxious breaker it was previously; which people find to be problematic.
 
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There is going to be a suspect as half the council has approved it (2 in favor/1 opposed/1 no comment) and I would tiebreak in favor of a PT vote anyway. Reqs list is just being deliberated a bit longer but I'm intending to put up the suspect tomorrow.
 
Alright as promised its suspect time. All voters will be DMed and the votes will be made public after the vote concludes. RBY UU is suspecting partial trapping (Wrap/Fire Spin/Bind/Clamp) due to longstanding discourse about its uncompetitive nature across several versions of the UU metagame. Voter list is comprised of those who made semifinals of recent individuals, finals of the recent spotlight, or played 3 games with at least 1 win in recent team tournaments:
UU Open IV Semis
Sabelette
Wanted in 49 States
pac
ButtGallon

UU Spotlight Finals
Gerrychu29
GirlsSeeGhosts

UUFPL - 3 games 1 win
Maris Bonibell
Melbelle
Shellnuts
stunner047
Fc
magialice
Theycallmephil

ALTPL III - 3 games 1 win
Maris Bonibell
Melbelle
Alice Kazumi
PKMN Master™
Charmriah

RBYPL V - 3 games 1 win
Unowndragon
Maris Bonibell
pac
Dawn Dreams
Kristyl
Torchic
Shellnuts

As there are 20 voters, 12 votes will be required to ban partial trapping, a 60% majority. Vote deadline is July 21st at 12pm -7, one week from now. DM incoming shortly, please discuss below.
 
Personal thoughts: I played UU in the times where partial trapping was at its weakest and strongest, and it has never once been a fun, engaging, or competitive mechanic. UU Open finals was two TentNite spammers (me and Wanted), neither of whom were enjoying using it but felt it was the correct bring most games, and I missed a lot of Wraps yet still bullshitted out games with Tentacruel anyway. Statistically, you rack up way too much damage with it, and the existence of Lap/Hypno/Slowbro is only increasingly worsening the dichotomy between "run fast frail stuff and have a few limited Wrap checks" or "sit in front of Tent for 40 turns hoping it misses quickly enough to catch it with Twave," and every single faster check is just too frail to keep taking chip and risk getting caught out once by the PT user switching, so they often double back and get caught. Staying in means meaningful chip that takes unlikely or near OHKOs on Dug or Kadabra into OHKO range, unlikely 2HKOs on Persian into definite OHKO range, and so on, to say nothing of how crappy a lot of these Pokemon become if caught out by the PT user switching to an advantaged matchup... only to then be on the receiving end of PT after taking a KO. Let's please just try something new, C+ was the most engaged I ever felt with this tier and its main problem was Jolteon builder matchup stuff, which we don't have to deal with here. Ban this shit and lets move on to actually finally build a tier here where there's defensive play instead of a tier where bringing good mons means near-autolosing to a Tent Nite Vic team.
 
With 12 votes to ban partial trapping, all partial trapping moves (Wrap, Clamp, Bind, Fire Spin) are now banned from UU and all tiers below it (as in, UU through ZU). Tagging dhelmise and Marty to please implement whenever convenient, thank you!

Thank you to all who voted! It's time for a new era of RBY lower tiers, free of the specter of Wrap.

Vote list for transparency at the time the vote was called:
Ban
Sabelette
magialice
GirlsSeeGhosts
Wanted in 49 States
Maris Bonibell
Theycallmephil
Melbelle
ButtGallon
Charmriah
Fc
Kristyl
Torchic

Do Not Ban
pac
Unowndragon
Shellnuts
 
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