RMT: Team Niogga Sciza

Team Nugga Sciza - D/P Version

First Glance

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Team Synergy
Alright Smogon, thanks for stop being gay and lag like a dick for a week. I hope you produced some effective, new servers. Anyway, this team's goal is to eliminate Scizor's counters and then proceed to sweep. This team sure does need improvements, but I feel it's a team worth improving and considering for future uses.

"Show the damn team already, I'm tired of the opening paragraphs." (ok I will you ungrateful bastards)


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Spiritomb @ Lum Berry
Trait: Pressure
252 HP / 140 Atk / 116 SpD
Careful (+SpD, -SpA)
- Pursuit
- Taunt
- Will-O-Wisp
- Pain Split

My opener for this team is Spiritomb. After much testing, this opener has been much more successful in my team than Celebi was. It's sole purpose is to counter Azelf and Gengar, especially Gengar leads with Hypnosis. I absorb Hypnosis, Lum Berry takes effect, I Taunt the Hypnosis, then Pursuit it to hell.

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Celebi @ Leftovers
Trait: Natural Cure
252 HP / 220 Def / 38 Spe
Bold (+Def, -Atk)
- Perish Song
- Light Screen
- Recover
- Grass Knot

Overall, this set of Celebi works great for this specific team better than any of the other Celebi sets. Perish Song Celebi has always been doing great for me. It's great for phazing Suicune, Jirachi, or Zapdos away. I originally had U-Turn, but I'm relying too heavily on Vaporeon to counter Mixape and Heatran, so I added Light Screen to decrease the pressure. Grass Knot serves as the move to eliminate Gyarados better.

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Gliscor @ Leftovers
Trait: Sand Veil
252 HP / 6 Atk / 252 Def
Impish (+Def, -SpA)
- Earthquake
- Stealth Rock
- Ice Fang
- Roost

My well needed SD Cario, Heracross, Machamp, and fairly good Garchomp counter. Machamp can take Scizor nicely, so I have Gliscor for an answer against it. Although Celebi can take it as well, so yeah. Stealth Rock is always a priority for any team, especially for eliminating Scizor's counters faster, such as Gyarados, Salamence, or Zapdos.

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Magnezone @ Life Orb
Trait: Magnet Pull
252 Spe / 160 SpA / 96 Atk
Naive Nature (+Spe -SpD)
- Thunderbolt
- HP Ice
- Magnet Rise
- Explosion

Magnezone's purpose is to eliminate Steels, mainly Skarmory. It's also my best option against Zapdos, as I can take it's hits fairly well. I was originally using the standard EV spread, but since I removed Snorlax (Chainlax) from the team I needed a Gliscor kill, so I used the EV spread Tay pointed out and it works like a charm.

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Vaporeon @ Leftovers
Trait: Water Absorb
188 HP / 252 Def / 70 SpA
Bold (+Def, -Atk)
- Surf
- Ice Beam
- Wish
- Protect

Infernape, Garchomp, and Heatran counter. Yeah self-explanitory. Vaporeon is the main supporter, as it counters Infernape and Heatran nicely. Especially now that I added Light Screen on Celebi, Vaporeon will have a much easier time with those two fire guys mentioned.

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Scizor @ Life Orb
Trait: Technician
92 HP / 252 Atk / 166 Spe
Adamant (+Atk, -SpA)
- Swords Dance
- X-Scissor
- Brick Break
- Quick Attack

Here it is, the star of the team. This thing is a pure beast in late game. Well the moves, again, are self explanitory. Well I don't have Roost since I would want more coverage in the late game, plus Vaporeon has Wish support if Scizor is in need of recovery. Or I can just add Roost.


CHANGES:
1.) Changed Snorlax in place for Spiritomb. My reason for this was because it's pretty much been a better Gengar counter than the Snorlax was.

2.) I switched openers around. Celebi for Spiritomb.

3.) Changed my Magnezone EV spread to the one Tay suggested. It's a great Magnezone and the extra speed does come in handy against Gliscor since I did remove Chainlax from the team (which had Ice Beam).

4.) Added Light Screen over U-Turn on Celebi. Vaporeon will need all of the support in the world to be able to counter Infernape and Heatran better.

5.) I changed Scizor's EV spread so it can be able to outspeed the bulky water types, as well as some Tyranitars. The Speed EVs given reach 207 Speed which is significant for outspeeding no Speed EVd Suicine. I may need a better suggestion on this EV spread if needed.

Changes are in bold anyway.

Rate, fix, steal.
 
I would use Stealth Rock on Gliscor to help clear Gyarados and Salamence faster for Scizor.

I actually love this team to death. It is rare that we see teams here that are based so effectively well around one Pokemon (in this case Scizor).

I think it's safe to say you're relying heavily on Vaporeon to help with a various ammount of threats: Infernape, Heatran and Salamence, to name a few. Protect would benifit your scouting capabilties, and more importantly allow you to take on Infernape and Salamence with no draw-backs. Because let's face it, you can't switch into these Pokemon and heal without being OHKOed in the process, but Protect gives you the ability to do so.

A really well built team though, which has practically every threat accounted for in one way or another. Well done.
 
Just chiming into say that the Snorlax set is illegal as Pursuit is a DP Egg move and SelfDestruct is an XD move. Agreeing with Taylor that you could be asking too much of Vaporeon. He's the only one stopping standard MixApe from OHKOing every member of your team so he needs every ounce of survivability he can muster; definately go with Protect.

The team is very slow overall, but seems to have the bulkiness and typing to come through that...there's a chance you'll struggle against certain stall combos though, which makes me wonder why you're using Scizor over Lucario. Lucario could go neatly over Scizor, but would be bringing a lot more speed and power to the role. I'd probably pack HP Ice over Crunch since Snorlax will already be Pursuiting away any nasty Ghosts. Granted you'd be losing some cool factor, but I struggle to see what advantage Scizor has over Lucario in this role other than moderate bulk (mostly negated by LO) and ground neutrality.
 
Taylor pretty much hit on everything. This is a nice team indeed.

As for my suggestions:

If you plan on leading with Celebi, I would recommend Baton Pass, as it serves the same purpose and allows celebi to escape pursuit, as you won't be beating full health leading Tyranitars. I like perish song also on Celebi, unfortunately, you won't be able to Baton Pass out as you will pass the perish count. It's up to you to weigh these options. Leech Seed annoys Zapdos and Suicune a bit and is a viable substitue if you feel you don't need Perish Song. But consider this, as losing your Celebi early on can compromise your defensive security.

For Magnezone, substitute is not required if you really want Metal Sound to ease up Zapdos. For most steels, as soon as you Magnet Rise they are pretty much done anyway, and a lot of them will resort to Exploding. You will survive these, and Magnezone still did it's job either way. If your worried about 'zong putting you to sleep it doesn't matter, because he can't do anything to you anyway.

Have fun with the team!
 
Yeah I do have Stealth Rock, I just put another option in there for greater scouting purposes, but hindering Gyarados and Salamence is much more important.

Like the U-Turn business, Baton Pass is there for scouting purposes, Protect does both scouting and gaining Leftovers. Protect added.

Overall, thanks Taylor =D
 
Just chiming into say that the Snorlax set is illegal as Pursuit is a DP Egg move and SelfDestruct is an XD move.

It's not illegal on Shoddy, but yeah I forgot about that.

The team is very slow overall, but seems to have the bulkiness and typing to come through that...there's a chance you'll struggle against certain stall combos though, which makes me wonder why you're using Scizor over Lucario. Lucario could go neatly over Scizor, but would be bringing a lot more speed and power to the role. I'd probably pack HP Ice over Crunch since Snorlax will already be Pursuiting away any nasty Ghosts. Granted you'd be losing some cool factor, but I struggle to see what advantage Scizor has over Lucario in this role other than moderate bulk (mostly negated by LO) and ground neutrality.

I used Scizor over Lucario for one reason only: Originality.

If you plan on leading with Celebi, I would recommend Baton Pass, as it serves the same purpose and allows celebi to escape pursuit, as you won't be beating full health leading Tyranitars. I like perish song also on Celebi, unfortunately, you won't be able to Baton Pass out as you will pass the perish count. It's up to you to weigh these options. Leech Seed annoys Zapdos and Suicune a bit and is a viable substitue if you feel you don't need Perish Song. But consider this, as losing your Celebi early on can compromise your defensive security.

I'm going to stick with the same Celebi moveset I got, otherwise CM Jirachi (with enough CMs and HP Fighting) can run through this team. And losing Celebi early on, as you said, can be the same for my other supporters, mainly Vaporeon.

For Magnezone, substitute is not required if you really want Metal Sound to ease up Zapdos. For most steels, as soon as you Magnet Rise they are pretty much done anyway, and a lot of them will resort to Exploding. You will survive these, and Magnezone still did it's job either way. If your worried about 'zong putting you to sleep it doesn't matter, because he can't do anything to you anyway.

Yeah I agree with you there. Magnezone doesn't have a big purpose outside of countering Steels and Zapdos, which means I really won't mind taking the Explosion and then sending it for death fodder later.
 
Well everything has pretty much been said. Good team. A couple of minor fixes.

I would consider adding 76 speed Evs on gliscor to outspeed speed+ ttar, and stuff that tries to outspeed that like jirachi and celebi. It lets you U-turn first or attack them if you have to. I would suggest SR though since it helps against all of the Scizor counters.

Magnet rise would be better on magnezone since a bronzong could just EQ you while tbolt will only 2HKO. Perish song celebi should do okay against zapdos.

Pursuit is definitely more useful on Snorlax to get rid of Gengar.

Well my only problem I have is that if you want to beat gengar you have to sacrifice something to sleep. You really don't have anyway to add a sleep talker also. Maybe heal bell on celebi, but otherwise you don't really have any problems.
 
I don't like how NP Infernape and Heatran can roll through this team. The main problem is with ape, but if toxic spikes are down and you see either one of them then you've pretty much lost. It's not a true fix, but giving Celebi Light Screen over U-Turn would stop them from sweeping and would make it a lot easier for scizor to set up since both of his defenses will then be huge. Losing U-Turn makes Celebi a less desirable lead, though suppose it was never a great lead to begin with.

Magnezone needs Magnet Rise. If you're going to give it a move other than substitute, you should really consider explosion. One of the cooler Zones I have used is:

Magnezone @ Life Orb
Naive Nature (+Speed -SpDef)
Ability: Magnet Pull
252 Speed / 160 SpAtk / 96 Atk
-Thunderbolt
-HP Ice
-Magnet Rise
-Explosion

The extra speed frequently catches Gliscors, Adamant Brelooms, and other somewhat fast pokes off guard, and the drop in SpAtk EV's is negligible due to life orb. After it kills Zong, Skarm, etc, Explosion allows this generally not-so-useful poke to score an extra kill which could send the game's pace in your favor. It OHKO's Blissey with 96 Atk, and it's a nasty surprise for Yache Garchomps who think they can Swords Dance in your face.

I think Scizor should have a little bit of speed. You want to outspeed the bulky waters which would otherwise be faster than scizor and put a dent in it with surf while only being 2hko'd even with a Swords Dance. TTar is also a valid concern, since CBTar deals good damage and Fire Blast TTar will obviously ohko. Getting outsped by Breloom also sucks.

Good Luck; Hope this Helps! --TAY
 
Wow, I was working on a team centered around gliscor/vaporeon/zone/scizor the entire time smogon was down too, I cant believe you beat me to it.

Vaporeon can hold off ape to an extent.
Gengar and azelf rip through this team. gengar since focus blast 2hkos lax or it can just sleep it for a safe switch out. azelf once a np is down. To fix this you might want to try a spiritomb to trap and pursuit/sucker punch the two psychics as well as starmie.

for this team, I also considere heatran (helps with azelf, absorbs fire attacks) mixape (helps scizor with sweeping), heracross (ditto), gengar (this team is really slow besides quick attack) and roserade (sleeping lead while still providing a grass typing and can double powder, really draws out steel types too).

this team also has a slight gyarados weakness, although im not sure if celebii might be enough to counter it.

i think the weakest link of this team is chain lax

id prefer night slash over x-scissor even without the stab since it hits dusknoir and gyarados really hard.
 
I don't like how NP Infernape and Heatran can roll through this team. The main problem is with ape, but if toxic spikes are down and you see either one of them then you've pretty much lost. It's not a true fix, but giving Celebi Light Screen over U-Turn would stop them from sweeping and would make it a lot easier for scizor to set up since both of his defenses will then be huge. Losing U-Turn makes Celebi a less desirable lead, though suppose it was never a great lead to begin with.

Well there's no other pokemon who qualifies as a successful lead, so Celebi has to be my lead, unfortunately. Light Screen, eh? Well it gives Scizor an easier time with those bulky Waters, such as Suicune or Vaporeon. But what will I do against Tyranitar? Not care about getting Pursuitted and just go to Gliscor? Or hit it with Grass Knot? It will be tough but I can consider Light Screen, no doubt Scizor will need all of the support it gets and Vaporeon must have a better switch-in against Infernape and Heatran who both switch-in relatively easily against Celebi.

Magnezone needs Magnet Rise. If you're going to give it a move other than substitute, you should really consider explosion. One of the cooler Zones I have used is:

Magnezone @ Life Orb
Naive Nature (+Speed -SpDef)
Ability: Magnet Pull
252 Speed / 160 SpAtk / 96 Atk
-Thunderbolt
-HP Ice
-Magnet Rise
-Explosion

The extra speed frequently catches Gliscors, Adamant Brelooms, and other somewhat fast pokes off guard, and the drop in SpAtk EV's is negligible due to life orb. After it kills Zong, Skarm, etc, Explosion allows this generally not-so-useful poke to score an extra kill which could send the game's pace in your favor. It OHKO's Blissey with 96 Atk, and it's a nasty surprise for Yache Garchomps who think they can Swords Dance in your face.

Explosion, that's it! As I said before, Magnezone doesn't have a big purpose outside of eliminating Steels and Zapdos. And also mentioned was that Magnezone will be my primary sacrifice, which will be my Hypnosis switch-in against Gengar.

I think Scizor should have a little bit of speed. You want to outspeed the bulky waters which would otherwise be faster than scizor and put a dent in it with surf while only being 2hko'd even with a Swords Dance. TTar is also a valid concern, since CBTar deals good damage and Fire Blast TTar will obviously ohko. Getting outsped by Breloom also sucks.

Ok, so which bulky Water is most important for Scizor to outspeed? Well with no Speed EVs it speed ties with Vaporeon.

92 HP / 252 Atk / 166 Spe: This brings Scizor's speed to 207 which is efficient for outspeeding no Speed EVed Suicune. So hows this sound? Or should I go higher? Lower?

Good Luck; Hope this Helps! --TAY

<3 It does help, thanks.
 
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