First Smogon RMT, LET'S GO!
First Look
Game Plan
As the title suggests this team aims to eliminate Mamoswine's counters, leaving the beast to sweep. This team has met some success, however I feel it has alot of room to improve and I am looking for ways to do so.
The Team
Bronzong @ Lum Berry
Ability: Levitate
252 HP / 152 Atk / 96 SpD / 8 Def
Relaxed (+ Def, - Spe)
- Stealth Rock
- Hypnosis
- Gyro Ball
- Explosion
It is the most popular lead on Shoddy for a reason. Allows me to get my rocks out early and with prediction allows me to get bigger threats asleep. This is MY primary Mamoswine and Deoxys counter and allows me to counter many other similar threats. Lum Berry to insure Rocks get setup and hypnosis.
Milotic @ Leftovers
Ability: Marvel Scale
252 HP / 232 Def / 24 SpA
Calm (+ SpD, - Atk)
- Surf
- Toxic
- Rest
- Sleep Talk
I absolutely love this thing and I have no idea why it isn't used that frequently. Works as my status absorber and Mix Ape and Heatran counter and also helps with bulky waters and the pesky levitating Psychics that Mamoswine hates so much thanks to toxic. This team could never work without this guy, I mean girl. ;)
Zapdos @ Leftovers
Ability: Pressure
252 HP / 220 Def / 36 Spe
Bold (+ Def, - Atk)
- Thunderbolt
- HP Ice
- Roar
- Roost
Great Def Tank, counters Gyara extremely well and also counters Heracross, Lucario, Salamence, Garchomp and friends to a certain extent. Also works as my phazer thanks to roar and also allows me to shuffle, scout and wear the opponent down thanks to rocks. Standard stuff.
Magnezone @ Life Orb
Ability: Magnet Pull
252 Spe / 160 SpA / 96 Atk
Naive (+ Spe, - SpD)
- Thunderbolt
- HP Ice
- Magnet Rise
- Explosion
Main purpose is to eliminate steels which would otherwise put an end to a Mamoswine sweep. Also allows me to counter defensive Zapdos pretty well and gets an awesome suprise KO on Gliscor thanks to the speed Evs and the Naive nature. Explosion is also a great tool for taking out other odd defensive threat that gives me problems.
Dragonite @ Life Orb / Yache Berry
Ability: Inner Focus
252 Spe / 252 Atk / 4 HP
Jolly (+ Spe, - SpA)
- Dragon Dance
- Outrage
- Earthquake
- Fir Punch
Provides an alternative way to sweep and can also function as a decoy to my true intention of a Mamoswine sweep. Thing is absolutely awesome but I would like to change it to a better suited Physical sweeper to counter Cress and Vaporeon.
I really like the idea of SD lucario, however this team is already Fire weak as it is and Lucario would not help this at all.
Mamoswine @ Life Orb
Ability: Snow Cloak
252 Spe / 252 Atk / 4 HP
Jolly (+ Spe, - SpA)
- Earthquake
- Ice Shard
- Ice Fang
- Stone Edge
Here he is, the star of the show. A pure beast that many teams are franky not prepared to counter. Comes out late game a sweeps the weakened enemy's team, pretty self-explainatory. Jolly to outspeed those neutral base 90's like adamant Heracross.
There it is. Thanks!
Changes in Bold.
First Look






Game Plan
As the title suggests this team aims to eliminate Mamoswine's counters, leaving the beast to sweep. This team has met some success, however I feel it has alot of room to improve and I am looking for ways to do so.
The Team

Bronzong @ Lum Berry
Ability: Levitate
252 HP / 152 Atk / 96 SpD / 8 Def
Relaxed (+ Def, - Spe)
- Stealth Rock
- Hypnosis
- Gyro Ball
- Explosion
It is the most popular lead on Shoddy for a reason. Allows me to get my rocks out early and with prediction allows me to get bigger threats asleep. This is MY primary Mamoswine and Deoxys counter and allows me to counter many other similar threats. Lum Berry to insure Rocks get setup and hypnosis.

Milotic @ Leftovers
Ability: Marvel Scale
252 HP / 232 Def / 24 SpA
Calm (+ SpD, - Atk)
- Surf
- Toxic
- Rest
- Sleep Talk
I absolutely love this thing and I have no idea why it isn't used that frequently. Works as my status absorber and Mix Ape and Heatran counter and also helps with bulky waters and the pesky levitating Psychics that Mamoswine hates so much thanks to toxic. This team could never work without this guy, I mean girl. ;)

Zapdos @ Leftovers
Ability: Pressure
252 HP / 220 Def / 36 Spe
Bold (+ Def, - Atk)
- Thunderbolt
- HP Ice
- Roar
- Roost
Great Def Tank, counters Gyara extremely well and also counters Heracross, Lucario, Salamence, Garchomp and friends to a certain extent. Also works as my phazer thanks to roar and also allows me to shuffle, scout and wear the opponent down thanks to rocks. Standard stuff.

Magnezone @ Life Orb
Ability: Magnet Pull
252 Spe / 160 SpA / 96 Atk
Naive (+ Spe, - SpD)
- Thunderbolt
- HP Ice
- Magnet Rise
- Explosion
Main purpose is to eliminate steels which would otherwise put an end to a Mamoswine sweep. Also allows me to counter defensive Zapdos pretty well and gets an awesome suprise KO on Gliscor thanks to the speed Evs and the Naive nature. Explosion is also a great tool for taking out other odd defensive threat that gives me problems.

Dragonite @ Life Orb / Yache Berry
Ability: Inner Focus
252 Spe / 252 Atk / 4 HP
Jolly (+ Spe, - SpA)
- Dragon Dance
- Outrage
- Earthquake
- Fir Punch
Provides an alternative way to sweep and can also function as a decoy to my true intention of a Mamoswine sweep. Thing is absolutely awesome but I would like to change it to a better suited Physical sweeper to counter Cress and Vaporeon.
I really like the idea of SD lucario, however this team is already Fire weak as it is and Lucario would not help this at all.

Mamoswine @ Life Orb
Ability: Snow Cloak
252 Spe / 252 Atk / 4 HP
Jolly (+ Spe, - SpA)
- Earthquake
- Ice Shard
- Ice Fang
- Stone Edge
Here he is, the star of the show. A pure beast that many teams are franky not prepared to counter. Comes out late game a sweeps the weakened enemy's team, pretty self-explainatory. Jolly to outspeed those neutral base 90's like adamant Heracross.
There it is. Thanks!
Changes in Bold.