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DP Tier Discussion - BL and UU (mark 2)

While running more calculations I've noticed that Gastrodon may not be as perfect a counter as first expected. A Max HP and Max defense Gastrodon takes 51.64% - 60.80% from a Max attack CB Head Smash. It also does 46.61% - 54.95% to a Max HP and Max defense Poliwrath. Using lessor powered rock type moves misses out on these 2HKO's. Salem has said that getting Rampardos to even get one attack off is hard to do but I think calculations showing that if it does attack are necessary. Head Smash has the potential to 2HKO all pokemon who do not resist rock by x4. It's suicidal but it sets up other STAB Rock attackers like Kabutops and Aerodactly for sweeping quite easily.

I don't know of any physical attacker in UU that has the potential to 2HKO a pokemon who has invested everything into it's defenses and resists it's attack in the first place. Can someone show me some examples? In order for things like Gastrodon,Poliwrath, Claydol and Quagsire to KO it they would need to at least boost their speed up to above 215 to avoid that potential 2HKO.
 
Gastrodon got 2KO'ed? I thought the statistics showed otherwise...

If you simply checked for yourself you would realise that CB Head Smash pretty much always 2HKOs Gastrodon and will only not be 2HKOed if Rampardos rolls min damage twice in a row. Even if you don't want to use Head Smash, CB Stone Edge does a minimum of 35% to max HP, max Defense Gastrodon, as well as max HP, Max Defense Claydol while CB Earthquake will do a minimum of 47% to both.

You're jumping to conclusions here. First, you're assuming that Rampardos has attacked, which would be a feat in itself.

If being able to attack is such a feat it would never have been placed in BL to begin with. Honestly now, Rampardos is slow but with enough Speed EVs it is still going to be outspeeding every wall in UU. Revenge killers may be able to take it out but there are hardly any good or reliable switch-ins to Rampardos, which means that every time it switches in, then its possible and very likely its taking something out before it leaves.

Poliwrath, it can just Hypnosis instead of using Waterfall which I still believe would OHKO it, feel free to lab it with me if you don't think so, I'll be quite surprised if it doesn't OHKO.

Poliwrath could use Hypnosis but that means it only has a 70% chance of stopping Rampardos and if your relying on Hypnosis to stop something then its not a reliable counter. Also I don't see why you are making the assumption that just about every super effective attack will OHKO Rampados. Rampardos' defenses may be bad, but that does not mean that it cannot take a hit or two thanks to it's base 97 HP. A min Attack Poliwrath does 86% mamimum to a min HP, min Defense Rampardos with Waterfall....alot, but definitely not the OHKO your claiming.

Of course it'll do a huge chunk of damage if it's carrying a life orb and swords dance, this is stacking the conditions in your favor from the start of the argument. That's like saying we should ban Hitmonlee because he's unstoppable with an Agility and Swords Dance + Life Orb.

Getting off one Swords Dance (a move which Rampardos can use by itself) while having a Life Orb, is a hell of a lot more feasible than having to Baton Pass an Agility and a Swords Dance to a Life Orbed Hitmonlee. What kind of comparison is this!?

Nothing can easily switch into that as well.

Nothing in UU switches into CB or SD Rampardos well.....period.

So could you please suggest a counter for Hitmonlee with Agility, SD and LO and I'll suggest a counter for Rampardos with RP, SD and LO.
Weezing will counter that Hitmonlee as well as probaly Claydol with Psychic, so be my guest to start suggesting Rampardos counters.

Rampardos isn't bad with RP and SD, but as I just said, this is still very easy to counter. You just have to use skill instead of pokes. If you've faced the team more than once, you'll know what item it's carrying and what the source for its boosts are.

What kind of argument is saying "If you've faced the team before". Obviously if you know the pokemon's moveset it will be somewhat easier to counter. As for your argument you might want to browse through Tangerine's stickied guide in Stark Mountain on how to argue, just to see how much some of his points really hurt your arguments, but to save time i'll post a bit of it here.

Back Up Your Arguments!

A real rule in the forum that most people seem to be unaware of (Maybe they're Bidoofs). The idea is simple - if you make a statement, we want to hear why the statement may be valid. We want you to prove it - and show all of your work. Those math teachers everyone despised because they made you show all of your work have a point - your work proves that your statement is indeed the answer to the problem. We want you to apply this idea to arguments - or else it goes against the purpose of this forum.

The purpose of this forum is to promote discussion - it is not a place where your opinions are heard simply because you have one. We do not want your opinion if you are not able to back it up. Therefore, when making a claim, make certain that you back it up.

If it's a BP'er, then just Burn or take it out. Something like Politoed would make an excellent counter, as you can Perish Song and then Hypnosis the switch-in.

Since when does Burn stop a Baton Passer? Also you mention taking out the Baton Passer is the easiest thing in the world, if it were so easy then the stragety would not be viable. Leafeon is also the most common Swords Dance passer in UU so I don't think Politoed is really going to be coming in to try to stop Leafeon's pass.
 
If you simply checked for yourself you would realise that CB Head Smash pretty much always 2HKOs Gastrodon and will only not be 2HKOed if Rampardos rolls min damage twice in a row. Even if you don't want to use Head Smash, CB Stone Edge does a minimum of 35% to max HP, max Defence Gastrodon, the same with Claydol.
Great, and then he's sitting at 50% HP assuming he's taken no other damage and Gastrodon hasn't done anything. Not factoring that even with a Wide Lens, Stone Edge and Head Smash have a 12% chance of missing.

If being able to attack is such a feat it would never have been placed in BL to begin with. Honestly now, Rampardos is slow but with enough Speed EVs it is still going to be outspeeding every wall in UU. Revenge killers may be able to take it out but there are hardly any good or reliable switch-ins to Rampardos, which means that every time it switches in, then its possible and very likely its taking something out before it leaves.
Wow, that's so unique to Rampardos. It's not at all like Altaria, Aerodactyl, Scyther, Swellow, Hitmonlee, Hitmontop, Glaceon, Froslass, Ninetales, RD-Omastar, Persian/Purugly, Relicanth, Sharpedo, Venusaur and possibly SubPunch Aggron can do that too, I mean seriously, stop treating Rampardos like it's the only thing in the game that can be a threat if used correctly and with luck. And what does it matter if it's outspeeding it if it can't OHKO it? Steelix OHKO's back with EQ and if it's a Choice version, you can switch into a flying Poke as I doubt he'll be looking to use Rock attacks on a Steelix. The same goes for any Rock resistant poke that is weak to EQ. If you've made your Xatu hold a Flame Orb, then correct me if I'm wrong but doesn't this get Synchronized to Rampardos? you've then crippled it and taken no damage while Xatu is unaffected by the Attack halving, and you can then use Psychic with that Scarf in order to destroy it/its switch-in while using Aromatherapy from Meganium or something to cure the burn, who can also put up a Reflect (and Reflect should not be ignored). How is this a bad solution?

Poliwrath could use Hypnosis but that means it only has a 70% chance of stopping Rampardos and if your relying on Hypnosis to stop something then its not a reliable counter. Also I don't see why you are making the assumption that just about every super effective attack will OHKO Rampados. Rampardos' defenses may be bad, but that does not mean that it cannot take a hit or two thanks to it's base 97 HP. A min Attack Poliwrath does 86% mamimum to a min HP, min Defense Rampardos with Waterfall....alot, but definitely not the OHKO your claiming.
And if it uses Head Smash after that, it'll KO itself. Not to mention the damage it'll take upon getting BP'ed in and potential Stealth Rock damage. Poliwrath has 70 Speed compared to Rampardos's 58, so you won't need to put as much as Rampardos in order to outspeed it, and then you can put 252 in Attack, guaranteed KO. That Base 97 HP is more for some kind of minimum insurance that you can use Head Smash once, maybe twice, when you're in a Sandstorm with max SP. Def and a Careful nature imo. It doesn't mean that he can take a hit or two, not even close. I don't think theres any reasonable (ie. not Weedle or Luvdisc) poke that doesn't 2KO Rampardos if its attack is neutral to Rock - his defenses are that poor. Some may need an investment in Attack or Sp. Atk, though.

Getting off one Swords Dance (a move which Rampardos can use by itself) while having a Life Orb, is a hell of a lot more feasible than having to Baton Pass an Agility and a Swords Dance to a Life Orbed Hitmonlee. What kind of comparison is this!?
You do realise that unless you're going to stack the argument in your favor and present a completely unrealistic situation (ie. the opponent's team is comprised of CB Weedles), this won't matter? Anything that can put a dent in things will make sure that Rampardos takes itself out thanks to the Life Orb recoil, that is, if Rampardos doesn't get OHKO'ed. And I don't think you realise it but I'm just pulling this one on you for fun. You're telling me that it's a hell of a lot harder to BP an Agility and Swords Dance to a LO Hitmonlee than use Swords Dance on Rampardos, and then you go on to cite Leafeon as a BP'er. I thought Rampardos was going to SD itself? if we then add in Rock Polish, that's two turns and two move slots in order to boost itself. By now, it should be down in the range of KO'ing itself with Life Orb assuming you've attacked it once, and this is assuming you've even had to switch poke. Unless it's got SD and Rock Polish on the same set, in which case it's still easy to take out as I've now repeated over nine thousand times (because while it's powering up you can take it out very easily). Rampardos can also not come in on anything at all, and will guaranteedly faint without getting an attack off should you try to switch it in on something that isn't a joke (Weedle, Luvdisc, although Luvdisc admittedly could use RD and OHKO it with Surf...).

Nothing in UU switches into CB or SD Rampardos well.....period.
I can't be bothered commenting on this.

Weezing will counter that Hitmonlee as well as probaly Claydol with Psychic, so be my guest to start suggesting Rampardos counters.
Steelix will counter it nicely (unless Head Smash/Stone Edge suddenly aren't its main attacks anymore), as will said Xatu if it's not using Rock attacks, Venusaur IIRC sponges anything it has and OHKO's it with Leaf Storm, and there are probably some others but I can't be bothered to name them, you'll have to test it out for yourself. And Fiskebollen had a very good point, instead of thinking Rampardos is BL because you can boost it with SD and RP, how about upgrading your play a little since that seems to happen automatically? Don't even start commenting on Rampardos's without RP, as these are easily revenge killed, and Rampardos is not unique in this regard.

What kind of argument is saying "If you've faced the team before". Obviously if you know the pokemon's moveset it will be somewhat easier to counter. As for your argument you might want to browse through Tangerine's stickied guide in Stark Mountain on how to argue, just to see how much some of his points really hurt your arguments, but to save time i'll post a bit of it here.
Well odds are you'll recognize your enemies in UU. I also did just that, stated why it was valid. If you know where its boosts come from then you can counter it easier as you'll know what to expect, if you'd never faced that team before then you wouldn't know what to expect, hence why I said that.

Since when does Burn stop a Baton Passer? Also you mention taking out the Baton Passer is the easiest thing in the world, if it were so easy then the stragety would not be viable. Leafeon is also the most common Swords Dance passer in UU so I don't think Politoed is really going to be coming in to try to stop Leafeon's pass.
I'm sorry, I meant that on the turn it BP's you can burn it so that when Rampardos is switched in, it's burned. Take it out, as in switch in anything with decent speed and a super-effective Special Attack against Leafeon (*cough* Ninetales etc. *sneeze*). It's not very hard. But lets not derail the argument by going on about Leafeon. I also don't think Leafeon OHKO's Politoed, and if it does, Leafeon OHKO's Rampardos as well, making it a counter as it will also outspeed it. But let's broaden our view our little, there are lots of things that can counter Leafeon. Venomoth, Venusaur, basically anything that resists Leaf Blade and has a decent, super-effective Special Attack.
 
You know, I’m going to have to agree with Salem1 here and be in favor of giving Rampardos a chance in UU. People are overhyping the 165 base attack and failing to acknowledge the severe drawbacks with the same enthusiasm. IMO the Swords Dance/Rock Polish/Baton Pass arguments hold very little merit as Baton Pass chains are the perfect example of high risk/high reward that is well deserved, not broken, if you manage to pull it off. On the other hand, relying on either Swords Dance or Rock Polish for a sweep leaves you open to either faster strong attacks that OHKO or being too easily walled without the extra power.

I also agree with Salem1 in that those awful defenses make Rampardos too much of a liability to leave untouched, which is why I would actually invest a sizeable amount in those defenses if I were to use it in UU. On the positive side, I reckon that Rampardos could have a positive effect on UU without being completely broken as it would stop people from running stall teams with the same old boring Steelix/Weezing/Claydol/Clefable/Rotom etc.

I would probably run something like this:

Rampardos @ Choice Band
Nature: Adamant
EVs: 56 Atk, 192 Def, 108 SpD, 152 Spe
Ability: Mold Breaker
~ Stone Edge
~ Earthquake
~ Payback/Avalanche
~ Zen Headbutt/Pursuit

With this setup Rampardos has a still massive 627 Attack to work with but also has the ability to take just about any attack from the common walls, and still outspeed most of them too with 190 speed. Both Stone Edge and Earthquake 2HKO Weezing guaranteed even without Stealth Rock, whilst Payback is a guaranteed 2HKO on any Claydol switching in, although Avalanche is better for a second option to hit things like Meganium and Leafeon harder on the switch-in. If you use Avalanche though you give Rotom a possible opportunity to come in and Will-o-wisp you, whereas with Payback Rotom doesn’t have a prayer.

Zen Headbutt is generally the better choice in the last slot for Bulky Fighting types like Poliwrath and Hitmontop hoping to get in on a Stone Edge, with the given EVs allowing for a guaranteed 2HKO on max HP/ max Def Intimidate Hitmontop with Stealth Rock down, whilst Mach Punch only does 35% back maximum. Pursuit though is worth considering for revenge kills on stuff like Swellow if you think they’ll switch out, but is still risky and could leave your team open to a fragile sweeper getting a free turn.

Gastrodon still comes in fairly comfortably on this, but those without special attack investment and/or lacking Surf will fail to OHKO against 335/204/163 defenses whilst Rampardos deals up to 48% to max/max variants with Earthquake, and averages a 3HKO with Zen Headbutt taking into account Stealth Rock, and the possibility of a flinch to avoid damage altogether. Also with these defenses Rampardos can survive stuff like Aero’s LO Earthquake, Claydol’s Earth Power, and come in comfortably on offensive LO Clefable with Double Edge/Fire Blast/Ice Beam and immediately start wreaking havoc.


Obviously these EVs were just made up on the fly with only a small amount of time thinking about it, so there may be a better spread than this. The point is that this is the best set for UU I have been able to come up with so far, but even then it is not in any way unbalancing as it is a Choice set that can be dealt with using smart prediction and deviating slightly from the standard. Having said all that I think Rampardos should be given a try in UU.
 
Great, and then he's sitting at 50% HP assuming he's taken no other damage and Gastrodon hasn't done anything. Not factoring that even with a Wide Lens, Stone Edge and Head Smash have a 12% chance of missing.

I don't see why you ignored the point about Rampardos being able to score possible 2HKOs on both Claydol and Gastrodon by using Earthquake simply in favour of your argument where I clearly stated it is clearly an option if you don't want to use Head Smash.

And what does it matter if it's outspeeding it if it can't OHKO it? Steelix OHKO's back with EQ and if it's a Choice version, you can switch into a flying Poke as I doubt he'll be looking to use Rock attacks on a Steelix. The same goes for any Rock resistant poke that is weak to EQ. If you've made your Xatu hold a Flame Orb, then correct me if I'm wrong but doesn't this get Synchronized to Rampardos? you've then crippled it and taken no damage while Xatu is unaffected by the Attack halving, and you can then use Psychic with that Scarf in order to destroy it/its switch-in while using Aromatherapy from Meganium or something to cure the burn, who can also put up a Reflect (and Reflect should not be ignored). How is this a bad solution?

What do you mean why does it matter? The pokemon comming in trying to wall Rampardos' attacks has to take two attacks due to it likely having lower Speed before it can attemp to "counter" Rampardos. and if Rampardos can score a 2HKO on that pokemon then it's not a counter. As for Xatu, Synchronize does not transfer a Status inflicted upon yourself by an item so it's not stopping Rampardos that way and is infact quite a terrible switch into Rampardos regardless as to if Synchronize worked that way or not.

And if it uses Head Smash after that, it'll KO itself.

This argument was for Life Orbed Swords Dance Rampardos. Why would it use Head Smash after that? Also there is still the option of Expert Belt if you might want to argue that Rampardos will kill itself from LO recoil in that match up as Swords Dance Earthquake will 2HKO Poliwrath a max HP, max Def Poliwrath everytime while Poliwrath cannot OHKO back.

Not to mention the damage it'll take upon getting BP'ed in and potential Stealth Rock damage.

Rampardos learns Swords Dance, why would it be BPed in this scenario?

Poliwrath has 70 Speed compared to Rampardos's 58, so you won't need to put as much as Rampardos in order to outspeed it, and then you can put 252 in Attack, guaranteed KO.

With this EV spread, Poliwrath should beat Rampardos ,but keep in mind by sacraficing this much Defense the LO Rampardos will now always 2HKO you with Earthquake even with an Impish Nature, which means Poliwrath still has to be careful switching in. And for what it's worth there is still the threat of Zen Headbutt which does a minimum of 83% to that same Poliwrath.

That Base 97 HP is more for some kind of minimum insurance that you can use Head Smash once, maybe twice, when you're in a Sandstorm with max SP. Def and a Careful nature imo.

I think you need to get over Head Smash. Yes it's Rampardos' strongest move but it is by no means a necessity to his standard moveset. Rampardos doesn't even need it to cause massive damage in UU.

You do realise that unless you're going to stack the argument in your favor and present a completely unrealistic situation (ie. the opponent's team is comprised of CB Weedles), this won't matter? Anything that can put a dent in things will make sure that Rampardos takes itself out thanks to the Life Orb recoil, that is, if Rampardos doesn't get OHKO'ed.

To be honest I dont even understand what your getting at based on what you quoted from my post. What does a pokemon putting a dent in Rampardos have to do your terrible comparison?

And I don't think you realise it but I'm just pulling this one on you for fun. You're telling me that it's a hell of a lot harder to BP an Agility and Swords Dance to a LO Hitmonlee than use Swords Dance on Rampardos, and then you go on to cite Leafeon as a BP'er.

Yes i'm telling you its a hell of a lot harder to Baton Pass an Agility and a Swords Dance to a LO Hitmonlee than it is for Rampardos to simply use Swords Dance, what so hard to understand about that? Leafeon was only cited because of your use of Politoed to stop a BP chain, but for the sake of "pulling fun" you should explain how passing an Agility to Leafeon, then Swords Dancing, then passing both boosts to LO Hitmonlee is easier than simply selecting the move Swords Dance with Rampardos.

I thought Rampardos was going to SD itself? etc.....

Noone suggested to run Rock Polish as well as Swords Dance nor has someone even called it viable....

Steelix will counter it nicely (unless Head Smash/Stone Edge suddenly aren't its main attacks anymore),

I hope you remember this is your claim of counters for each pokemon with a +2 boost in Attack and Speed and Life Orb. Now as for Steelix, i'm sure you know Rampardos will always have Earthquake so saying (unless Head Smash/Stone Edge suddenly aren't its main attacks anymore) is just pointless. The standard set runs Impish with no Defense Evs which means it's always going to be OHKOed If Steelix runs max Defense and max HP then it will take a minimum of 91%. Keep in mind this is a pokemon with base 200 Defense....

as will said Xatu if it's not using Rock attacks,

Why would Rampardos not be using a Rock attack....and even if you want to say if it's not using a Rock attack then there is still Crunch.

Venusaur IIRC sponges anything it has and OHKO's it with Leaf Storm, and there are probably some others but I can't be bothered to name them, you'll have to test it out for yourself.

If you remember correctly? Why don't you just go an run a few calcs before you come with IIRC. The most defensive Venusaur takes 83% from Earthquake and Stone Edge wil always OHKO.

And Fiskebollen had a very good point, instead of thinking Rampardos is BL because you can boost it with SD and RP, how about upgrading your play a little since that seems to happen automatically? Don't even start commenting on Rampardos's without RP, as these are easily revenge killed, and Rampardos is not unique in this regard.

Stop putting words into peoples mouths. No one has said that they think Rampardos should be BL because it can boost. I myself would actually never use a boosting set just because of the amount of damage it can cause with only a Life Orb, an Expert Belt or CB.

Well odds are you'll recognize your enemies in UU. I also did just that, stated why it was valid. If you know where its boosts come from then you can counter it easier as you'll know what to expect, if you'd never faced that team before then you wouldn't know what to expect, hence why I said that.

Knowing your opponents team is never going to be considered a valid argument.

I also don't think Leafeon OHKO's Politoed, and if it does, Leafeon OHKO's Rampardos as well, making it a counter as it will also outspeed it.

Of course Leafeon OHKOs Politoed after a Swords Dance which will be when Politoed is coming in. And obviously Leafeon will OHKO Rampardos but Leafeon doesn't switch into CB attacks albeit Earthquake that well but is probaly the closest thing your going to come up with that resembles a counter due to the fact that it is faster than Rampardos and will be able to OHKO it before it attacks again, unlike most walls which Rampardos will devastate.
 
All right, these mega-quotes are getting annoying and neither of us is going to back down, so let's just drop it. All I'm going to say if that you're going to be in for quite the surprise if you think you can easily get away with using Rampardos. Your idea of how to counter sweepers, or at least Rampardos, seems rather flawed from my point of view, but that's just me I guess.
 
I'm just going to make a short post regarding all this madness here.

With pokemon such as Steelix, Aerodactyl, Venusaur, Leafeon, Drapion, Miltank, Jynx, Articuno, Weezing and now possibly Rampardos in UU...

Why did we EVER move Pinsir to BL?

Think this over. Is Pinsir as dangerous as several of the afformentioned Pokemon? Is it on par with them?

Pinsir was too good for UU at that point. At that point, to me, UU was fine, with Pinsir gone, Scyther being under observation...then Steelix came and UU became this.....mess, as I see it.

Look at what has happened people. It won't take long before stuff like Kingdra and Flygon will be recommended for UU.

Oh, one final tidbit. Why is Entei not UU yet? >.>
 
Oh damn, and I was preparing a list for people to critique on Rampardos' possible scenarios vs. UU's top 75%....

I'm just going to make a short post regarding all this madness here.

With pokemon such as Steelix, Aerodactyl, Venusaur, Leafeon, Drapion, Miltank, Jynx, Articuno, Weezing and now possibly Rampardos in UU...

Why did we EVER move Pinsir to BL?

Name one thing that can wall it. And it's easy to switch in, and with good base defense it can prove hard to kill. Actually, in the last mark of this thread, I asked if Pinsir should be banned, and it was actually shot down.

Think this over. Is Pinsir as dangerous as several of the afformentioned Pokemon? Is it on par with them?

Far more so.

Pinsir was too good for UU at that point. At that point, to me, UU was fine, with Pinsir gone, Scyther being under observation...then Steelix came and UU became this.....mess, as I see it.

There's not much difference with the situation. At least for Pinsir.

Look at what has happened people. It won't take long before stuff like Kingdra and Flygon will be recommended for UU.

If Omastar is debatable, Kingdra would certainly never be let in (although walled completely by Shedinja). Scarfgon is also difficult to counter in UU.

Oh, one final tidbit. Why is Entei not UU yet? >.>

IMHO, I see it as a superior Flareon despite lacking BP, Yawn, etc. Good defenses, decent offense and the ability to run a mixed set, cripples switch-ins with WoW and base 100 speed, Stone Edges any Fire types that try to block it and would just unbalance the metagame as they pack weird stuff like Water Veil Wailord just to counter it.
 
I'm just going to make a short post regarding all this madness here.

Hm... well, I guess it depends on where we want to put the line. Also, do we want to respond to a centralizing/overpowering element by moving it to BL, or taking something out of BL to counter it? If the latter, obviously more and more pokemon will become available, for better or for worse... If the former, I think we really have to reconsider this entire discussion.
 
I'm just going to make a short post regarding all this madness here.

With pokemon such as Steelix, Aerodactyl, Venusaur, Leafeon, Drapion, Miltank, Jynx, Articuno, Weezing and now possibly Rampardos in UU...

Why did we EVER move Pinsir to BL?

Think this over. Is Pinsir as dangerous as several of the afformentioned Pokemon? Is it on par with them?
I have no idea why you just rambled off those pokemon without offering any explanation. Saying Why did we EVER move Pinsir to BL? What exactly does that mean? What I assume your insinuating is that the new pokemon added can indeed counter him so he should be in? Please explain yourself.

Oh damn, and I was preparing a list for people to critique on Rampardos' possible scenarios vs. UU's top 75%....
That's something I would of liked to of seen...providing that the list you were putting together showed how much damage they took from it at it's strongest potential(Attack-wise) or at least as a supplement to what you were going to post; if you weren't doing what I just said in the first place.

Also I wish people of commented on how Rampardos 2HKO's Poliwrath,Quagsire,Claydol and Gastrodon and how it can be used as a sacrifice to set up other strong rock attackers just by killing itself.
 
Also I wish people of commented on how Rampardos 2HKO's Poliwrath,Quagsire,Claydol and Gastrodon and how it can be used as a sacrifice to set up other strong rock attackers just by killing itself.

Well, obviously that is a niche it could fill, and do so exceptionally well (I've seen it do that in OU to help Tyranitar - though that was the only time I ever saw it in OU... and didn't work as well as intended).
 
That's something I would of liked to of seen...providing that the list you were putting together showed how much damage they took from it at it's strongest potential(Attack-wise) or at least as a supplement to what you were going to post; if you weren't doing what I just said in the first place.

Also I wish people of commented on how Rampardos 2HKO's Poliwrath,Quagsire,Claydol and Gastrodon and how it can be used as a sacrifice to set up other strong rock attackers just by killing itself.

Actually, it does include many calculations, and all are assuming CB 252 HP/252 Att. It against them, them against it. However, they're all if Rampardos is the one switching in, because that's probably the most realistic scenario. It's mostly to prove that even getting it in is a miracle, and that's the picture I've been getting so far. What I've found is that it could do so much more with the Scarf set since neraly everything outspeeds it (except for Gastrodon), but also obviously loses a lot of power and more things can disrupt it. I also left a lot of "lol"s on that list, because they're obvious and I don't even have to explain them (Absol, Aero, Hitmonlee etc). I'm about halfway done, but I'm too lazy to continue on for now, but expect it sometime. I conveniently left off on Hitmontop. So far, I have found no 100% safe switch-ins for Rampardos except for situational things, like Altaria if it uses Roost/Heal Bell, Grumpig if it doesn't have Reflect, Froslass if it Spikes, Clefable if it has invested a lot of Speed or said Clefable has been paralyzed, etc. All are extremely conditional. And before you proclaim Poliwrath, Claydol, and Gastrodon death, keep in mind that two out of three are faster, and Rampardos will probably be fearing Gastrodon more than Gastrodon fears it. As I've just explained before, there really is not much of a need to switch should Rampardos show up. It shouldn't be an impulse to switch in the above, and doing so actually works into Rampardos' favor.

On the issue of setting up for other things, every good team should always have a backup plan for a threat if your wall/counter dies. If Rampardos' only job is to be a strong sweeper that kills itself and only one thing, why waste that team slot for something that could possibly offer more support for that "rock sweeper"? (Aero. Of course.) You can even say Explosion does the same thing, but you only use it in urgent situations. And that's not all the Explosion user does for your team, correct? Hell, CB Aero is arguably a lot more fearsome than CB Rampardos because it doesn't die to almost anything and has that speed behind it. You deserve to lose if one of the above is your only way of dealing with so and so.
 
I don't really believe that pages upon pages of Rampardos discussion is going to get us anywhere; not at this rate, anyway.

Can we PLEASE just merge BL, NFE, and UU for a while, and then recreate the tier with the info we receive?

I am really just getting sick of this constant theorymoning, calculations and etc.!
 
I agree with using obi's proposal now. I used to be against it, but it seems much more reliable and smarter to do that then just bringing up 1 pokemon at a time. X pokemon drops so we must bring Y because it is countered by X.
 
I too agree that Obi's proposal needs to be executed as soon as possible. I understand the point of view that many people have in wanting to preserve the current UU metagame, but with all these constant new additions it begs the question: exactly what metagame are we preserving?
 
I understand the point of view that many people have in wanting to preserve the current UU metagame, but with all these constant new additions it begs the question: exactly what metagame are we preserving?

Well whatever this current metagame is, it is certainly a far cry from whatever it was when this discussion began.

Once again, I too voice my support for Obi's proposal, or failing that I'd much rather go back, than continue with the current situation.
 
jumpman16 in the Order of Operations in the Policy Review Forum said:
1. Garchomp (75)
2. Lati@s (116)
3. Evasion Clause (126)
4. Manaphy (127)
5. Species Clause (136)
6. OHKO Clause (150)
7. UU Tiers (158)
8. Mew (159)
9. Arceus (172)
10. Darkrai (176)

I don't know if UU tiers refers to merging UU and BL, but if it does, I guess it's low priority.
 
I don't know if UU tiers refers to merging UU and BL, but if it does, I guess it's low priority.

How hard is it to merge UU with BL? And instead of this extremely inefficient system where single Pokes are prioritized over an entire (two if you count BL as a tier) tier, why not just let those that know a lot about UU do this by themselves?
 
Personally I feel it's a huge mess now. It all started because of that damn Steelix. -_-

Let's just decide on a route - go back to what it was before or just merge everything. The tier is so ugly right now.
 
The thing is, why do we need BL? We have pokemon in UU and if they're too powerful, they're OU. Simple yet effective, I would think.
 
OU is determined by usage. If it's not in the top 75% of Pokemon usage, it's not OU by definition. A Pokemon that isn't OverUsed (thus the name) can never be in the OU tier, no matter what. As such, BL is created to balance the UU tier and make it playable.
 
Regarding this testing of BL and NFE's I think it still should take place on an independent ladder. There are a number of things that could go wrong and if it does on the BL ladder we will still have this as a base. From this base we could actually return to the former initial UU but never if the BL test happened within. Patience, I think is the key in this situation for the ladder to be set up.

No it's not effective yoshi!. The pokemon who aren't overused by definition cannot be considered overused. End of story. You can bring up your way of how pokemon should be classified in a different topic.
 
It's actually simpler to have BL. That way, it's far easier to make tier changes with UU. We know which Pokemon fit the criteria for UU (below top 75% of usage), and that way we can discuss which BL Pokemon should be moved down to UU, and not which OU Pokemon that aren't in the top 75% of usage but are too overpowering for UU.
 
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