As the title implies, this is a Sunny Day team, and it's the first time I'm trying one. Although it's been working well
Team at a glance:
@ Choice Scarf
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Flare Blitz
- Stealth Rock
- U-Turn
Scarfed Infernape has various uses on this team: It lays down the Rocks early, it can scare/KO Tyranitar and Abomasnow and it also makes for a good late game sweeper with its Flare Blitz. Oh, and it can revenge kill Heatran. Changed Thunderpunch to U-Turn for scouting purposes
@ Life Orb
Ability: Chlorophyll
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Solarbeam
- Psychic
- Sunny Day
- Hidden Power [Fire]
First Sunny Day user, and only comes in when I'm sure he'll be taking as little damage as possible. Solarbeam, Hidden Power and Chlorophyll abuse the sun, while Psychic has good coverage with them. Can also OHKO Salamence after SR, I think
@ Heat Rock
Ability: Chlorophyll
EVs: 252 HP/76 Spd/182 SAtk
Bold nature (+Def, -Atk)
- Solarbeam
- Hidden Power [Fire]
- Synthesis
- Sunny Day
Sturdy Sunny Day user, and also my physical Tank. Once again, Solarbeam and Hidden Power work well together, and Synthesis is just the recovery move Tangrowth lacked (yes, I'm aware of Morning Sun). Speed is to outspeed Base 90 with Neutral (or positive? Can't remember) nature after Sunny Day
@ Choice Specs
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Dragon Pulse
- Earth Power
- Solarbeam
Boom. Anything not named Blissey or with Flash Fire will take a lot from a Specsed Overheat under the Sun, and even more if Flash Fire is activated. Dragon Pulse and Earth Power have great coverage with Overheat, and Solarbeam gets rid of annoying Water types
@ Heat Rock
Ability: Levitate
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Sunny Day
- Thunder Wave
- Moonlight
- Light Screen
Since my team is going to be very Heatran weak, I decided to pump everything into Special Defense and have Light Screen. Second sturdy Sunny Day user, and also benefits from it with Moonlight. Thunder Wave helps with all the fast things going around
@ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- X-Scissor
- Bullet Punch
- Morning Sun
- Superpower
WTF? A 4x weak to Fire on a Sunny Day team?! This may not look like it makes sense, but if you think about it, he's still going to die from most Fire attaks, Sunny Day or not. And Scizor is just too cool not to have. Also, interesting enough, Scyther was one of the Pokémon that got Morning Sun after being purified in XD, so it replaces Roost on this 3 attacks Life Orb set. We all know why Bullet Punch is awesome on Scizor. Superpower to get those Heatran switch ins, and X-Scissor over U-Turn because I need to do as much damage as possible
Team at a glance:







Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Flare Blitz
- Stealth Rock
- U-Turn
Scarfed Infernape has various uses on this team: It lays down the Rocks early, it can scare/KO Tyranitar and Abomasnow and it also makes for a good late game sweeper with its Flare Blitz. Oh, and it can revenge kill Heatran. Changed Thunderpunch to U-Turn for scouting purposes

Ability: Chlorophyll
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Solarbeam
- Psychic
- Sunny Day
- Hidden Power [Fire]
First Sunny Day user, and only comes in when I'm sure he'll be taking as little damage as possible. Solarbeam, Hidden Power and Chlorophyll abuse the sun, while Psychic has good coverage with them. Can also OHKO Salamence after SR, I think

Ability: Chlorophyll
EVs: 252 HP/76 Spd/182 SAtk
Bold nature (+Def, -Atk)
- Solarbeam
- Hidden Power [Fire]
- Synthesis
- Sunny Day
Sturdy Sunny Day user, and also my physical Tank. Once again, Solarbeam and Hidden Power work well together, and Synthesis is just the recovery move Tangrowth lacked (yes, I'm aware of Morning Sun). Speed is to outspeed Base 90 with Neutral (or positive? Can't remember) nature after Sunny Day

Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Dragon Pulse
- Earth Power
- Solarbeam
Boom. Anything not named Blissey or with Flash Fire will take a lot from a Specsed Overheat under the Sun, and even more if Flash Fire is activated. Dragon Pulse and Earth Power have great coverage with Overheat, and Solarbeam gets rid of annoying Water types

Ability: Levitate
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Sunny Day
- Thunder Wave
- Moonlight
- Light Screen
Since my team is going to be very Heatran weak, I decided to pump everything into Special Defense and have Light Screen. Second sturdy Sunny Day user, and also benefits from it with Moonlight. Thunder Wave helps with all the fast things going around

Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- X-Scissor
- Bullet Punch
- Morning Sun
- Superpower
WTF? A 4x weak to Fire on a Sunny Day team?! This may not look like it makes sense, but if you think about it, he's still going to die from most Fire attaks, Sunny Day or not. And Scizor is just too cool not to have. Also, interesting enough, Scyther was one of the Pokémon that got Morning Sun after being purified in XD, so it replaces Roost on this 3 attacks Life Orb set. We all know why Bullet Punch is awesome on Scizor. Superpower to get those Heatran switch ins, and X-Scissor over U-Turn because I need to do as much damage as possible