Most used UU sets? OBJECTION!

Changes in bold.

This article has the most used movesets for each UU pokemon. After many, many trials, those 'most used' movesets haven't been good enough for my team, so I've modified them to my liking.

dpmfb344.png

Drone (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SDef
Bold nature (+Def, -Atk)
- Rapid Spin
- Stealth Rock
- Protect
- Psychic

At first, this looks like your run-of-the-mill Claydol Stealth Rock lead. Protect and Toxic are what set this apart from other Claydol, since there are better damage-dealing pokemon in my team, even if the special defence EVs are switched to special attack. Protect is primarily for Fake Out leads but can also be used for pinch recovery with Leftovers. Psychic solves the problems I had with the hitmons.


dpmfb057.png

Intemperate (Primeape) @ Liechi Berry
Ability: Vital Spirit
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Close Combat
- Stone Edge
- Ice Punch

The number of times I've won with a sweep from this thing is absurd! The HP EVs mean that Liechi Berry kicks in at 25% health and once it does, little can stop it. Word of Primeape's amazing attack has reached the ears of many pokemon and some flee in terror upon seeing one, which makes subbing even easier. The fact that, unlike the special sweeper on the team, Primeape resists Stealth Rock is a bonus. Status is a massive problem for the ape, which is why I've chosen Vital Spirit. To sort out other ailments, I have ...


dpmfb154.png

Salvation (Meganium) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Giga Drain
- Aromatherapy
- Light Screen
- Reflect

... a plantosaurus. Apart from possibly a Hitmonlee's Close Combat, not a single physical attack can OHKO Meganium unless it has been boosted by Swords Dance or Guts. In practice, dual screen is easier to pull off and more useful than Leech Seed and if I need better recovery on Meganium, I can use Giga Drain. Unfortunately, without Natural Cure or a Lum Berry, even the status healer can be crippled by status, so I shall have to predict well if I need to use Meganium to get out of a pinch. In fact, Meganium has been put to sleep once and paralysed five times, which has proven problematic, so I am seriously reconsidering Lum Berry.


dpmfb136.png

Cremator (Flareon) @ Wide Lens
Ability: Flash Fire
EVs: 252 HP/106 SAtk/152 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Flamethrower
- Hidden Power [Ground]

There's nary a special attacker in UU that can OHKO Flareon with an unboosted attack. Hidden Power [Ground] is there for two pokemon: Ninetales and Lanturn, neither of whom can deal a lot of damage to Flareon, even after Ninetales has Nasty Plotted. Flamethrower has been put over Fire Blast for more accuracy and PP. The Wish/Protect combo with Leftovers is a very obvious choice.


dpffb124.png

Enchantress (Jynx) @ Life Orb
Ability: Forewarn
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Energy Ball
- Shadow Ball
- Hidden Power [Fighting]

The team needs something to hit psychic types, fighting types and Miltank as well as some sort of special sweeper in general. Enter Jynx, whose predecessor Glaceon was too slow to put a dent in many pokemon it otherwise might have stood a chance against. Because of my problems with prediction, I have replaced Choice Specs with Life Orb. Also, since Meganium has lost a lot of special attacking power, the team has nothing to hit water types with, so Psychic has been dropped in favour of Energy Ball since most fighting types in UU either have higher speed or a priority move.


dpmfb411.png

Indomitable (Bastiodon) @ Chople Berry
Ability: Sturdy
EVs: 252 HP/228 Def/30 SDef
IVs: 0 Spe
Relaxed nature (+Def, -Spe)
- Block
- Taunt
- Metal Burst
- Roar

A good phazer needs good defences. Bastiodon has those, even with a 4x weakness to both fighting and ground. To solve problems with wall combos, I have opted for a variation on the Metal Burst set, with Block and Taunt to ensure that the foe attacks, or if Taunt scares off a wall that doesn't fight back, Block ensures that the switch-in (which will probably be a sweeper) stays in. If all goes well, Bastiodon can take out two pokemon in this way before succumbing to a final blow from something else. Chople Berry allows it to survive a Hitmontop's attacks and OHKO back. While this now means that the team has only two sweepers, Bastiodon allows for more gaps to be filled in the team than Sharpedo ever did.


Biggest threat to the team: Priority moves. The only way to stop them is with other priority moves, but they're so weak that there's no room on the team for them.
 
I think that makes no sense :x Without leftovers you are completely reliant upon Flareon's wish, which if not used in succession with a Meganium switch to block a status problem, it will just wear your Meganium down. Hopefully that made sense.

Your lack of a decent wall can allow a physical sweeper to set up, and lack of first priority move also allows for sweepers to set up.
 
I think that makes no sense :x Without leftovers you are completely reliant upon Flareon's wish, which if not used in succession with a Meganium switch to block a status problem, it will just wear your Meganium down. Hopefully that made sense.

Your lack of a decent wall can allow a physical sweeper to set up, and lack of first priority move also allows for sweepers to set up.

What do I do if I send Meganium in on another pokemon's Hypnosis and it hits? If I run Leftovers, that shuts Meganium down completely. Thunder Wave causes Meganium problems too. To me, it makes no sense risking having your status healer statused. Why don't I make my Froslass counter weak to all of Froslass's moves?
Also, are you saying that Meganium's defences are crap? If so, I have only one thing to say: OBJECTION! After many battles using Meganium, it has yet to be OHKO'd by an unboosted physical attack.
Finally, I am well aware of the problem regarding priority moves. The problem is, there's nowhere to fit them.
 
Welll... You can take off Roar off of Flareon perhaps.

In the past, pokemon that have Swords Danced or Nasty Plotted twice have run rampant through this team, but thanks to Roar, this is mostly a thing of the past.

I don't see how Flareon would survive anything that is Sword Dance'd personally, I could see it Roaring a Nasty Plot pokemon like Ninetails though. However you have HP Ground for that! So, perhaps Roar?
 
If megannium is supposed to be your wall, double screening is not recommended. It's hard to suggest which one should be excluded, though, as Reflect is more needed but you seem very attached to Light Screen. I would go:

Meganium @ Leftovers (lum berry: no)
Bold-Overgrow
252 HP/ 252 Def/ 6 Sp.Atk (You need all the defense you can get!)
>Leech Seed
>Aromatherapy
>Reflect
>Energy Ball

Leech Seed is used kind of as your main form of attack, so minimal Sp.Atk is required (besides, you need max defense to beat all of the UU phisical threats).You don't know how MUCH you need reflect, as it is the only way you could even stand a chance against Hitmons and friends (plus it makes up for your sweepers TERRIBLE defensive stats).

Change Flareon to Rest-Talk Grumpig with thick fat. It resists Fire and Ice (meganium's weaknesses barring flying and bug ) and can absorb sleep. Just go standard for the set, or use a

>Calm Mind
>Psychic
>Rest
>Sleep Talk

set. This is the one that I use, and it works. Of course, your bug weakness is only amplified with this addition, so making a change from Claydol to something else would be recommended.

BTW: your bug weakness is huge even without grumpig
 
Alright, this team has a lot of potential, but I think that you're being rather arbitrary with some of your defenses against people's suggestions.

First off, Meganium @ Lum Berry is just aweful. Let's say that you do come in on a Hypnosis and your Lum Berry saves you... then what? Meganium isn't winning any footraces any time soon. You're only delaying the inevitable second Hypnosis. And now you don't have a Lum Berry to help you, OR a different item. One time status removal is not as good as constant recovery from Leftovers. I hate to say this so bluntly, but you are just plain wasting your item.

And if you're really so adamant about not changing something that is so obviously worse than the change, then you ought not post here... it's called rate my team, not "tell me my team is awesome while I ignore people who take the time to tell me what is wrong with my team"

-----------------------

Roar is largely unnecessary on your Flareon. If you take a look at all of the boosting Pokemon that you say that you Roar, you either beat them anyway, or you lose anyway. Take Ninetales for example, regardless of whether or not you have Roar, you are losing to a +2 HP Rock, and if it lacks that, you are winning every time with Wish.

Use Protect over Roar, it replaces a rather useless move on the set and allows you to guarantee that you get the Wish.

------------------------

Absol is not covered very well on this team. Regardless of the fact that Jynx outspeeds, you will be subsequently hit by a Sucker Punch... which kind of has priority and is Super Effective. Similarly, if your opponent has a Swords Dance under its belt, you will have to predict with Primeape because Sucker Punch is an OHKO with Life Orb and Swords Dance, even with the resist.

Because of this, change Hidden Power Fighting to Trick on your Jynx. Not only does it allow you to take care of Absol because you can Trick the Specs when he uses Sucker Punch, but you can cripple walls that you can't currently get passed very easily.

-------------------------

In the same tenet of useless items mentioned earlier. You really should take that Passho berry off of your Claydol. Not only does Leftovers work well in conjunction with Protect (free recovery), but it makes sure that you are healthy to do your job well. Also, your assertion that it helps against Rain Dance teams is just false. Claydol will take ~80% from a Surf in the Rain coming from an Omastar, and will take 76% from a Kabutops. And you do... what exactly to it? Toxic it when it doesn't care whether or not its toxic'd? This is just another example of using a different item for the sole sake of using a different item which is not smart. Change it to Leftovers.

On that same note, I really just dislike the moveset in general. Toxic being your only means of attacking is pretty bad. Not to mention that as soon as your opponent realizes that any and all Steel types wall your Claydol... your CLAYDOL (He's one of the premier Steel type counters of UU). They will take advantage of that fact to no end. Please, for the good of your team, use:

Rapid Spin
Stealth Rock
Shadow Ball
Earth Power

That atleast gives your Claydol some purpose...
--------------------------

Other than that, it's hard to tell what would be effective without playing with the team.
 
Although I am still doubtful about it, I shall try using the Meganium set diinbong suggested. I will point out, though, that Light Screen allows Meganium to survive more Ice Beams from the likes of Clefable.

LonelyNess, I see what you're saying about the Claydol not being terribly useful, but Toxic has actually been useful. If you still believe that Claydol should have some form of offense, surely Psychic is better than both Shadow Ball and Earth Power, since I have more problems with the hitmons than with psychics, ghosts and steels. Finally, if Claydol does go with Psychic, Shadow Ball or Earth Power, it's going to need special attack EVs. Which EVs do I move into special attack?

Absol hasn't been a huge problem for me because I send in Primeape and they automatically expect me to use Close Combat, so they use Sucker Punch. However, I use Substitute, so not only does Sucker Punch fail, but I'm free to fire off a Close Combat. In all the battles I've done in UU, I'm the only person who has used a Sub Liechi Primeape.

Stop telling me to remove Roar from Flareon! Phazing away Calm Minds from Clefable and Grumpig and Substitutes from Drifblim and Kangaskhan is more useful than anything else Flareon can do. From now on, I am ignoring all 'remove Roar from Flareon' comments unless they address the resulting problem of not having a phazer.

EDIT: For the record, Flareon can work as a phazer against Calm Minders such as Clefable.

EDIT: Light Screen > Leech Seed on Meganium. Light Screen provides team support, which is the role of Meganium. Leech Seed not only has a miss chance and doesn't work at all on grass types and Clefable, but it's hard to find an opportunity to fire it off. Therefore, I am putting Light Screen back on Meganium.
 
On Primeape, I would use Anger Point on him so that if your opponent gets a crit, you can sweep with a HUGE attack. But if Vital Spirit is really that useful for you than keep it.

Also, sense Flareon is your Ninetails counter, having him come in on a Hypnosis seems like the least you could do. I would suggest RestTalking as you have made it your point that status hurts this team, and sense many status-ers in UU are Grass or Ninetails, it seems to fit perfectly. You can try this:

-Flamethrower
-HP Ground / HP Rock / Roar
-Rest
-Sleeptalk

Beware of Ninetails with HP Rock and Nasty Plot however as it will sweep much of your team.
 
On Primeape, I would use Anger Point on him so that if your opponent gets a crit, you can sweep with a HUGE attack. But if Vital Spirit is really that useful for you than keep it.

Also, sense Flareon is your Ninetails counter, having him come in on a Hypnosis seems like the least you could do. I would suggest RestTalking as you have made it your point that status hurts this team, and sense many status-ers in UU are Grass or Ninetails, it seems to fit perfectly. You can try this:

-Flamethrower
-HP Ground / HP Rock / Roar
-Rest
-Sleeptalk

Beware of Ninetails with HP Rock and Nasty Plot however as it will sweep much of your team.
That's all very well, but then where's my wish support? Wish isn't just there for Flareon, you know. Also, the only way this could counter Ninetales is with one of the hidden powers, but then I don't have Roar, and I said that I am not removing Roar until someone suggests a better phazer.
 
Sharpedo can act as a mixed sweeper with this set:

Sharpedo @ Life Orb
Hasty - Rough Skin
76 Atk / 180 Sp.Atk/ 252 Spe
>Surf
>Crunch
>Earthquake
>Ice Beam

This set is fairly effective at taking out many common UU walls. It gets a 2HKO on max defense and HP Rotom, but unfortunately can only 3HKO the standard calm-mind clefable.
 
Sharpedo can act as a mixed sweeper with this set:

Sharpedo @ Life Orb
Hasty - Rough Skin
76 Atk / 180 Sp.Atk/ 252 Spe
>Surf
>Crunch
>Earthquake
>Ice Beam

This set is fairly effective at taking out many common UU walls. It gets a 2HKO on max defense and HP Rotom, but unfortunately can only 3HKO the standard calm-mind clefable.

When I first put Sharpedo on the team, I ran that set except with Hydro Pump instead of Surf. It's not a bad set, but it didn't work too well in practice, so I've kept it as a pure physical sweeper. Crunch can KO a damaged Rotom, but one at full health is hard to take down.
 
That's all very well, but then where's my wish support? Wish isn't just there for Flareon, you know. Also, the only way this could counter Ninetales is with one of the hidden powers, but then I don't have Roar, and I said that I am not removing Roar until someone suggests a better phazer.

Steelix is as good a phazer as ever...

Anyways, what do you do about hypnosis then? As with Hypnosis, Flareon is not a true counter either.
 
Steelix is as good a phazer as ever...

Anyways, what do you do about hypnosis then? As with Hypnosis, Flareon is not a true counter either.

In order to fulfil all of the roles, Flareon would need 5 moves. I'd happily remove Roar in favour of Sleep Talk and use Steelix as a phazer instead of Sharpedo as a second physical sweeper. Steelix has trouble receiving special attacks though, so it might not be too good a phazer. However, Bastiodon looks more promising due to its high defences and, with access to Taunt and Metal Burst, it can also mess up the Rotom-Clefable combo to a certain extent.
 
Back
Top