No! Not Specs Dialga! (Uber RMT)

Overview

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Ubers always fascinated me, mainly because everything hit like a nuclear bomb there. As of late, I've been laddering with this team, and it had very god results. I soon reached 20th on the Ubers ladder, but sadly, after 4 losses in a row (hax ridden ;[) I plummeted to 28th. This team wasn't initially based around Swords Dance Rayquaza, in fact, I didn't even want to add Rayquaza in the first place! Still, I tried to make the team able to support its weaknesses and handle things that normally cause it trouble. The biggest one was obviousy Lugia, but this team handles the flying menace rather well; Metagross can Explode on a switch in, Dialga can set up on it, Groudon paralyses it, and Darkrai can sleep it and set up. Groudon was another problem that I admit isn't completely covered. Rock Polish Groudon is a major pain, but Scarf Mewtwo can outspeed it and either Selfdestruct or kill it while it's weak with Ice Beam. Darkrai sets up on the ParaDancer granted Sleep Clause hasn't been disturbed. The other threats, Scarf __ are covered entirely by Dialga, as it can bulk up on physical ones, and use its beefy Special Defense to take Draco Meteors and Ice Beams. The team is highly offensive, using Groudon as sort of a "barrier" for physical threats. Once the things such as Mewtwo and Deoxys-A are gone, then it's time to sweep with Darkrai and Rayquaza, which is very possible. In the end, this team has a very high win percentage, but I'm really open to suggestions.


The Lead
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Mewtwo @
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Naive
40 Atk / 252 SpA / 216 Spe
-Focus Blast
-Ice Beam
-Shadow Ball
-Selfdestruct


Comments: This ingenius lead was created by darknessmalice (located here). It works wonderfully in dispatching Scarf Darkrai, Rayquaza, and especially Palkia and such. Focus Blast is used to guarantee an OHKO on Darkrai, as well as doing more damage overall to Dialga and such (2HKOing all variants bar Bulk Up, which runs Max HP / Max SpD). Ice Beam and Shadow Ball hit nearly everything in Ubers that is seen commonly for super effective, while Selfdestruct is nice for taking out things such as Palkia, Kyogre, etc...It also is one of the more reliable Blissey killers on this team, which is good since she really messes up Darkrai's sweeping chances with his fat 255 HP / 135 Special Defense. Overall, it's a solid lead, props once again to darknessmalice. Of course, in order to demonstrate its effectiveness, I'll put it against the top 10 leads in Ubers:

1.
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(Deoxys-e): These are outsped and 2HKO'd by Shadow Ball all of the time. They usually set up Light Screen, or Stealth Rock. neither truly threaten me, so I'm comfortable with this specific lead.


2.
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(Darkrai): The Scarfed leads are easily dispatched by a quick Focus Blast, but Sash Dark Voiders are a REAL pain to this team. In theory, I just break the sash, go to Rayquaza, and Extremespeed it for the kill. Sadly, a Focus Blast miss could really screw this strategy over. But we all have to take risks at some point, eh?


3.
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(Deoxys-f): Easily beaten, perhaps even more easily beatne than Deoxys-E since Light Clay versions get OHKO'd by Shadow Ball 100% of the time. The worst they can do is Extremespeed me, which doesn't do enough at all. They usually just get Stealth Rock up, which isn't a huge concern to me.


4.
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(Kyogre): This one is trickier. Scarfed versions are easy set up fodder for Dialga, but I may need to Selfdestruct to reliably kill it. This is one of the reasons I am considering Thunder over something to reliably handle this major threat.


5.
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(Dialga): All of them are 2HKO'd, regardless of EV investment, bar Bulk Up versions. If they are suicide leads, then they get their Stealth Rock up and die. If they are offensive versions...well, I'll at least leave a nice dent in it for something else to finish. This isn't really bothering me much.

6.
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(Groudon): Easily 2HKO'd by Ice Beam, and since the majority of them are Suicide Leads, they either Stealth Rock or Earthquake for little damage. Rock Polish variants thinking they're slick are outsped and 2HKO'd, so that's always a good laugh.


7.
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(Mewtwo): Um...If they are specially defensive, they're still 2HKO'd by Shadow Ball, even if they get up a Light Screen I believe. Foe Scarfers pose a problem, so I might consider running more Speed in order to outpace them and guarantee I 2HKO them before they 2HKO me.


8.
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(Tyranitar): This guy is a huge mind game. They usuallly run super specially defensive sets, so I can't OHKO with Focus Blast if I remember correctly. Usually they will Crunch, so I can switch out safely to Dialga and such and set up. But if they Pursuit...eh, they must have really huge balls, for props to them.


9.
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(Azelf): This thing is used in Ubers? Easily 2HKOed. Out of sight, out of mind.


10.
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(Mew): This guy is a massive problem. I usually EXPLODE just to stop any Baton Pass ideas it may have, but if I'm stupid and think Shadow Ball will 2HKO, the resulsts can be very devastating.



As you can see, Mewtwo handles a majority of the leads effectively, and for those who really threaten it, I can just BLOW it up in their face, and start the match off with a massive threat out of my hair.


The Special Sweeper
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Darkrai @
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Timid
6 HP / 252 SpA / 252 Spe
-Dark Void
-Dark Pulse
-Focus Blast
-Nasty Plot

Comments: Darkrai is an excellent choice to clean up things in late game. STAB Dark Pulse hits a lot of things for hard damage, even common resists such as Scizor, after a Nasty Plot. Focus Blast gives near perfect coverage when used in conjunction with Dark Pulse, and it also lets Darkrai defeat Dialga and Tyranitar, two prominent Special Walls in Ubers. Dark Void is shaky in some cases, but it's great for getting free set ups, even against Blissey. Using Darkrai is ridiculously easy, and as of late he's been a personal favorite of mine. The only problems I've had lately with him are his vulnerability to being revenge killed, and inability to handle Scizor. Luckily, both of these threats are patched up with proper prediction and a sense of safe switching when obvious threats are about to switch in. Recently, I've noticed a growing amount of Giratina-O, which is perfect since Darkrai sets up on them really easily, as even Dragon Pulse fails to OHKO, while I outspeed and 2HKO it with Dark Pulse or simply sleep it then Nasty Plot up. Darkrai also covers many threats such as Lugia, Groudon, Kyogre, etc...all three are huge problems for Rayquaza, whom this team is based around.


The Trapper
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Metagross @
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Adamant
210 HP / 140 Atk / 160 SpD
-Meteor Mash
-Earthquake
-Pursuit / Bullet Punch
-Explosion

Comments: Metagross is one of my favorite Pokemon, and he works amazing in Ubers thanks to his natural bulk, excellent typing, and powerful movepool. 210 HP / 160 SpD lets him take hits from the likes of Mewtwo, Deoxys-f, Latias, Latios, and even Darkrai (non-Nasty Plot). All of these threats fall to Meteor Mash, or Pursuit if they feel like switching (bar Darkrai). Earthquake is mainly filler, but it helps with Scizor, Palkia, Dialga, and Kyogre, who resist Meteor Mash and can hit back moderately hard. Explosion is just fantastic. It's really a great way to stop sweeps due to Metagross's ability to live nearly every unboosted hit found in Ubers. Metagross is my main switch-in on Outrages, and since Meteor Mash ruins Rayquaza and Earthquake ruins Dialga, I can safely call Metagross my "Dragon check". I really have no idea if I should replace him with Scizor, I doubt it'd fit my needs as well as Metagross, but I'd like to hear your input, guys.


The Tank
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Dialga @
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Careful
252 HP / 252 SpD / 6 Spe
-Bulk Up
-Outrage
-Rest
-Sleep Talk

Comments: Dialga is the main tank of my team, as with a great distribution of Defense and Special Defense, it can take hits well from both sides of the spectrum. Bulk Up has always been a staple on my teams, mainly since it counters Kyogre and stops most Choice Scarf users dead cold. This is especially important since Rayquaza is threatened by the aforementioned threats. Nothing short of STAB or boosted Fighting attacks truly can 2HKO him easily. Dialga sets up on all forms of Blissey, Cresselia, Kyogre, etc...Outrage is a god-send really. I used to have to rely on Dragon Claw, but Outrage deals much more damage over a shorter period of time. Although he has a few noticable weaknesses, Bulk Up patches them up to the point where only Swords Dance Groudon's Earthquake can truly OHKO me. Dialga certainly possesess nice resistences, and has the ability to stop many threats in their tracks, while also being a menacing physical attacker.


The Glue
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Groudon @
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Adamant
252 HP / 156 Atk / 32 Def / 60 SpD / 8 Spe
-Stealth Rock
-Thunder Wave
-Earthquake
-Dragon Claw


Comments: When the team falls back to offensive threats, Groudon is a god-send, truly. It is my answer to Dragon Dance Rayquaza, as it can paralyse it and make it ridiculously easy to stop. Dragon Claw also nails Rayquaza and hits it for a decent amount of damage (2HKO). Stealth Rock is essential to this team's success (Rayquaza's success really). I'm not certain about the EV spread; it's standard and I don't want to screw up my chances of having a successful component to my team. The only real concerns I have with Groudon is the fact that he invites Kyogre and to a lesser extent, Palkia, to come in and utterly destroy my team. Possible replacements are hard to find, since there is little that has Groudon's defensive capabilities that also learns Stealth Rock, and can also handle Kyogre and Palkia. Unless there is some sort of godly Pokemon that does this.



The Star
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Rayquaza @
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Adamant
252 Att / 252 Spe / 6 SpD
-Swords Dance
-Dragon Claw
-Earthquake
-Extremespeed

Comments: Here he is; the star of the team! I've always been fond of Rayquaza, especially in ADV. However, he wasn't as great as I thought he was when I tried him on Netbattle...Well, that changed in DPPt. I first started off with that Dragon Dancer, which was hard to use, however, I then decided to take a chance with Mixquaza, and got some pretty decent results. It wasn't until I looked on Smogon's Rayquaza analysis and saw the Swords Dancer (written by my tutor Articanus if memory serves me correct), and was blown away. SD Ray is a MONSTER, and its typing and already impressive Attack makes it all the better. After a Swords Dance, Rayquaza sits at 876 Attack, and with a Base 80 priority, it's pretty damn scary. I prefer Dragon Claw over Watefall solely to hit Lugia, Giratina, and Palkia. I don't see the need to really specifically kill Groudon when a boosted Dragon Claw 2HKOs it anyway. Well, enough candycoating, I'll present some calculations:


Dragon Claw vs. 252 HP / 32 Def Groudon: 74.50%-87.87%
Dragon Claw vs. 252 HP / 52 Def Lugia: 75.96%-89.66%
Dragon Claw vs. 252 HP / 80 Def Deoxys-D: 85.86%-100.99%


Extremespeed vs. 0 HP / 0 Def Palkia: 86.29%-101.56%
Extremespeed vs. 4 HP / 0 Def Kyogre: 88.30%-104-09%
Extremespeed vs. 42 HP / 0 Def Mewtwo: 83.20%-98.07%

Overall, Rayquaza is the main physical threat on this team, and truly hard to stop with Stealth Rock support. With Stealth Rock up, almost all of those 2HKOs become OHKOs, which is very essential for a successful SD Ray sweep.
 
Threat List

Threat List

Darkrai- A real pain for my team to handle. Scarfed leads are dispatched by Mewtwo, but the Sash Nasty Plotter are harder to stop. I can usually let Dialga sleep and have Metagross come in to kill it granted it doesn't have a Nasty Plot boost. Rayquaza can Extremespeed it if it has taken a bit of prior damage.


Deoxys-A- Metagross usually stops most of them cold, and Scarf Mewtwo takes out Sash leads pretty handily due to outspeeding and 2HKOing (factoring in Focus Sash) with Shadow Ball. Rayquaza can Extremespeed it to its death, and physical versions have to answer to Groudon, who paralyses it and kills it with Earthquake.


Deoxys-D- Metagross can Meteor Mash it, and hopefully rack up some Attack raises. Mewtwo and Metagross can blow up on it if need be, while Groudon paralyses it and lets something else revenge kill it. Darkrai uses it as set up fodder most of the time too.


Deoxys-S- Leads get beaten by Scarf Mewtwo, Darkrai hits it hard even through Light Screen via Dark Pulse. Metagross just demolishes it with Meteor Mash, and Groudon paralyses it and lets the rest of my team laugh at its now (surprisingly) still impressive 227 Speed.



Dialga- Choice Specs versions are the bane of me. Mewtwo can revenge kill most, as can Darkrai and Rayquaza, but finding a decent switch in is very difficult. Choice Bander gets handled decently with prediction; Outrage goes to Metagross and everything else is hanlded by Groudon. Bulk Up versions meet Mewtwo and Darkrai, and to a lesser extent, Metagross. Scarfed versions have to deal with my own Dialga.


Garchomp- Gets utterly handled by Mewtwo, who can even switch in on an Outrage is the situation is dire. Groudon handles all but the CB or Swords Dance versions, and even those can't OHKO and take a large chunk from Dragon Claw. Darkrai comes in while it's locked in Outrage from a Choice Bander/Swords Dancer, sleeps it, sets up or just outright kills it. Metagross does the same to all Outrage-locked versions, and it can even come in on a Scarfed Earthquake (lol) and kill it with Meteor Mash or simply explode.


Giratina- Rayquaza comes in and hits it moderately hard if I desperately need something to kill it. Dialga sets up on it, and Darkrai can too most of the time. It's pretty hard to stop since it's so damn bulky, but I can manage.


Giratina-O- This is hard to stop. Dialga is my initial switch in, other than that, nothing much can really handle it. Physical variants fight and lose to Groudon, but special versions completely massacre me.


Groudon- Ouch...this guy really hurts too. Rock Polish variants can 6-0 me at times (my Groudon does little back). ParaDancers are real pains in the ass, and Choice Banders are just a thorn in my side. I usually can handle Support versions, but even those hurt with STAB Earthquake and the spread of paralysis. More help needed.


Ho-Oh- Wow...this guy hurts too. Groudon lives everything basically, and paralysis it and lets someone else on my team take a chance to hurt it, but nothing I have bar Explosion/Selfdestruct OHKO. This is one of the sole reasons I may replace Metagross with something that can handle Ho-Oh, like Tyranitar.


Kyogre- Dialga usually handles these guys. Usually. Specs Water Spout did like 69% to this guy, so I'm a bit iffy about him being my decent check. Mewtwo blows up on him when I really need a check, and Metagross can handle the Ice Beams and such really well.​

Latias- Metagross completely stops it. Dialga does too in a sense. Darkrai as well.

Latios- See above.

Lugia- Not really a problem, honestly. Darkrai is the main guy to go to, as even through a Calm Mind Dark Pulse does a huge load of damage. Metagross EXPLODES on the bird, and I've once did 84% to it through Reflect. Dialga also Bulk Ups and only fears Calm Minded Earth Powers.

Manaphy- Who? Meet Dialga.

Mew- You can't counter this. I blow up on it with Mewtwo, and if it lives, I Bullet Punch it with Metagross for the solid KO.

Mewtwo- Eh...Metagross is my main guy, but if it's a Life Orb Fire Blast version, I get toasted. I guess my Mewtwo can Shadow Ball it and Rayquaza can Extremespeed it. Still a major problem.

Palkia- I'm stuck here guys. Dialga?

Rayquaza- Groudon paralysis it, Mewtwo revenge kills it, even from a Swords Dancer, and Metagross comes in if it's a LO DDer using Outrage and soundly beats it.


Wobbufett- Darkrai sleeps it and then goes and Dark Pulses it for the...2HKO ?

Wynaut- See above.

Tyranitar- Groudon beats all but those mixed Life Orb sets, which are usually slow so they get nailed by Earthquake. Not really a huge issue, Groudon takes it out pretty soundly.

Metagross- They need to Explode to defeat my Groudon, who 2HKOs it with its ridiculously strong Earthquake. Darkrai sets up on it also.

Scizor- Groudon hurts it, though Swords Dancers are a pain. Lead Scizors are really annoying, since they play the mind games of "Will I U-Turn or Pursuit" and Mewtwo does not like Scizor's very much ;[

Blissey- Metagross, Dialga, Mewtwo, and Rayquaza, take your pick Blissey.
 
This is probobly the only Uber team i've read in the past 4 months that I actually like. I like the team, format, and the pictures. You already have 2 thumbs up from me. Heres a few nitpicks I found, however. The final decision is up to you, but please consider them.

First off I would like to see a Deoxys-A over Mewtwo, with a Focus Sash. I say this because Scarf Mewtwo looks cool on paper, but it's really not doing much. Also once you Focus Blast something such as Darkrai you're basically giving free switches to anything from a Rock Polish Groudon or Swords Dance Rayquaza. Both of these Pokes can cause alot of trouble for you, particulary Rayquaza. If this Rayquaza has Waterfall and Extreemspeed it can take out half of your team, while Dragon Claw can take out everything else barring Metagross. At least with Deoxys-A you can KO tons of shit between moves like Ice Beam, Superpower, and Thunder, while Extreemspeed finishes off pretty much anything that lives. Also Deoxys-A gives you a more reliable fighting move to take out Darkrai, which will lose regardless of the move it picks other than Dark Void (this is assuming it has a scarf).

Metagross is fine and all but I really like Scizor alot more. Scizor is alot better now that its gotten moves like Knock Off, which completly destroys the Lati twins. It also has access to Roost which aids its ability to heal. Lets not forget about it's STAB bug attacks and the ability to use Bullet Punch and Light Screen.

Last but not least Rayquaza would benefit alot more from Jolly. Sure you lose power but at least you have a better chance of beating rival Rayquaza's since most of them run Jolly. Also must Lugia run more speed than the Adament versions, which means you will always lose since Lugia only takes about 50% from a SD Extreemspeed, and can easily take you out with Ice Beam.

All in all it's a cool team and I like it alot. Good luck on climbing the ladder with this.
 
This is probobly the only Uber team i've read in the past 4 months that I actually like. I like the team, format, and the pictures. You already have 2 thumbs up from me. Heres a few nitpicks I found, however. The final decision is up to you, but please consider them.

First off I would like to see a Deoxys-A over Mewtwo, with a Focus Sash. I say this because Scarf Mewtwo looks cool on paper, but it's really not doing much. Also once you Focus Blast something such as Darkrai you're basically giving free switches to anything from a Rock Polish Groudon or Swords Dance Rayquaza. Both of these Pokes can cause alot of trouble for you, particulary Rayquaza. If this Rayquaza has Waterfall and Extreemspeed it can take out half of your team, while Dragon Claw can take out everything else barring Metagross. At least with Deoxys-A you can KO tons of shit between moves like Ice Beam, Superpower, and Thunder, while Extreemspeed finishes off pretty much anything that lives. Also Deoxys-A gives you a more reliable fighting move to take out Darkrai, which will lose regardless of the move it picks other than Dark Void (this is assuming it has a scarf).

Metagross is fine and all but I really like Scizor alot more. Scizor is alot better now that its gotten moves like Knock Off, which completly destroys the Lati twins. It also has access to Roost which aids its ability to heal. Lets not forget about it's STAB bug attacks and the ability to use Bullet Punch and Light Screen.

Last but not least Rayquaza would benefit alot more from Jolly. Sure you lose power but at least you have a better chance of beating rival Rayquaza's since most of them run Jolly. Also must Lugia run more speed than the Adament versions, which means you will always lose since Lugia only takes about 50% from a SD Extreemspeed, and can easily take you out with Ice Beam.

All in all it's a cool team and I like it alot. Good luck on climbing the ladder with this.

Okay, so Deoxys-A > Mewtwo (I'm assuming it will have Stealth Rock on it)? Trapper Scizor > CB Meta. And Jolly > Adamant on Rayquaza? I'll try them out today. I'll edit my post after a while, since I have to rewrite things for each Poke. Thanks a lot =]
 
Okay, so Deoxys-A > Mewtwo (I'm assuming it will have Stealth Rock on it)? Trapper Scizor > CB Meta. And Jolly > Adamant on Rayquaza? I'll try them out today. I'll edit my post after a while, since I have to rewrite things for each Poke. Thanks a lot =]

Yea I would run a Deoxys-A with Grass Knot, Superpower, Extreemspeed, and Stealth Rock. Grass Knot can be dropped for any other move of your choice however the ability to hit both Groudon and Kyogre for the same base power is why I use it. The EV's are entirely up to you but more Atk than SpA would be the better choice. Stealth Rock is there just because it's Stealth Rock, and it's probobly the most important move in the game.
 
I would have to say that this is a great team overall, but I think that there are a few things which would need fixing up.

First I would suggest using the Scarf-Darkrai lead instead of Mewtwo. Scarf-Darkrai is a powerful start to the game, his anti-leads (usually running Lum Berries) will get tricked a useless Choice Scarf, and you healing of their paralysis with Lum Berry. You then put them to sleep, or siwtch in Groudon to get some fun.

Darkrai @ Choice Scarf
Timid nature
252 Atk / 252 Spe / 6 HP
- Dark Void
- Dark Pulse
- Spacial Rend
- Trick

Now I will suggest to not get Trick happy early game, as Darkrai can still come back to revenge kill with the Choice Scarf. "Spacial Rend?" you may say, well yes, Dragons are a common type in Ubers, and hitting for Super Effective damage is needed. Killing a Rayquaza is something that is invaluable to your team, since if he is carrying Waterfall then he can easily sweep your team.

Then for your Trapper I would like to suggest Scizor over Metagross. Scizor has Technician and an extremely powerful priority move, along with pursuit and U-Turn.

Scizor @ Choice Band
Adamant Nature
252 HP / 252 SpDef / 6 Atk
- U-Turn
- Bullet Punch
- Pursuit
- Superpower

This Scizor gives you an advantage by being able to switch into special attacks fairly easily, being only weak to fire, and OHKOing most of the Uber psychics with U-Turn, besides Lugia of course. He can pick off weakened pokemon with Bullet Punch, which is great since you have no method of Revenge killing besides this Scizor.

I disgree with faint when he said make Raquaza Jolly. If a Lugia switches in on a Swords Dance what's the first thing she
ll do since she can't OHKO with Ice Beam? That's right, use Reflect. Since you will deal a lot of damage using Extreme Speed before reflect, and assuming Stealth Rocks is down you will easily be able to OHKO-2HKO Lugia. Something which Jolly can't do. Most Lugia's are also starting to out run Jolly Rayquaza since it is such a dominant threat in the game.

Overall solid team,
Empoleon
 
An Adament +2 Atk Extreemspeed against a standard 252 HP / 52 Def Lugia can only manage 46%-54%, which even after Stealth Rock is not enough to take it out. This Lugia will be hitting 307 speed, so if you were to change Rayquaza to Jolly you would be outspeeding this particular Lugia and managing 63%-75% damage with a +2 Atk Dragon Claw. This gives you a very slim chance of killing it after it switches into Stealth Rock but those numbers are much better than Extreemspeeds.

Just for further calculations the standard Lugia will hit you back with 79%-93% damage with Ice Beam. This means that if you keep with Adament you will generally always lose to Lugia due to Life Orb recoil having a good chance of killing you. While with Jolly you give yourself at least a 40% more chance of beating Lugia.

***Edit: I did my calcs with Extreemspeed as a base 90 move instead of 80. So basically take out 5% from those attacks for more accurate damage.***
 
An Adament +2 Atk Extreemspeed against a standard 252 HP / 52 Def Lugia can only manage 46%-54%, which even after Stealth Rock is not enough to take it out. This Lugia will be hitting 307 speed, so if you were to change Rayquaza to Jolly you would be outspeeding this particular Lugia and managing 63%-75% damage with a +2 Atk Dragon Claw. This gives you a very slim chance of killing it after it switches into Stealth Rock but those numbers are much better than Extreemspeeds.

Just for further calculations the standard Lugia will hit you back with 79%-93% damage with Ice Beam. This means that if you keep with Adament you will generally always lose to Lugia due to Life Orb recoil having a good chance of killing you. While with Jolly you give yourself at least a 40% more chance of beating Lugia.

***Edit: I did my calcs with Extreemspeed as a base 90 move instead of 80. So basically take out 5% from those attacks for more accurate damage.***

Lol Lugia actually still runs 307 speed?

Most I know run 318 speed now, to outrun Jolly Max Rayquaza.
And Ice Beam does OHKO with SR up, which it should be.

Some other points I wanted to bring up.
Scarf Mewtwo w/ Focus Blast isnt the most reliable way to stop Scarf Darkrai leads, as you're only giving urself a 70% chance. If you miss, his Dark Pulse OHKOs, or he could Void you to make you practically useless.

Which isnt to say use Aura Sphere, as I believe it cant KO w/o WiseGlasses/Expert Belt/Life Orb from a Timid Mewtwo. So just run some other lead alltogether

Scizor>Metagross, mainly because Scizor packs Uturn. If you have Metagross in and they bring in something like RP Groudon or Specs Ogre, you're basically guarunteed to lose at least one member.

You need to make Rayquaza Jolly, not because it will give you any chance at outspeeding Lugia but because you can at least tie with opposing Rayquazas, which is actually surprisingly common. You could also run Overheat over EQ, because then you're only losing coverage on Dialga, and if they switch in Dialga into ur SDRay, you can bet its a Scarf variant.

Also I have no idea what your Metagross' item is, and I'm going to assume the purple ball is an Life Orb.
 
I would have to say that this is a great team overall, but I think that there are a few things which would need fixing up.

First I would suggest using the Scarf-Darkrai lead instead of Mewtwo. Scarf-Darkrai is a powerful start to the game, his anti-leads (usually running Lum Berries) will get tricked a useless Choice Scarf, and you healing of their paralysis with Lum Berry. You then put them to sleep, or siwtch in Groudon to get some fun.

Darkrai @ Choice Scarf
Timid nature
252 Atk / 252 Spe / 6 HP
- Dark Void
- Dark Pulse
- Spacial Rend
- Trick

Now I will suggest to not get Trick happy early game, as Darkrai can still come back to revenge kill with the Choice Scarf. "Spacial Rend?" you may say, well yes, Dragons are a common type in Ubers, and hitting for Super Effective damage is needed. Killing a Rayquaza is something that is invaluable to your team, since if he is carrying Waterfall then he can easily sweep your team.

I'll test it right now, thanks.

Then for your Trapper I would like to suggest Scizor over Metagross. Scizor has Technician and an extremely powerful priority move, along with pursuit and U-Turn.

Scizor @ Choice Band
Adamant Nature
252 HP / 252 SpDef / 6 Atk
- U-Turn
- Bullet Punch
- Pursuit
- Superpower

This Scizor gives you an advantage by being able to switch into special attacks fairly easily, being only weak to fire, and OHKOing most of the Uber psychics with U-Turn, besides Lugia of course. He can pick off weakened pokemon with Bullet Punch, which is great since you have no method of Revenge killing besides this Scizor.

I like the idea of CB Scizor, I noticed the standard Trapper didn't seem to hit hard at all.

I disgree with faint when he said make Raquaza Jolly. If a Lugia switches in on a Swords Dance what's the first thing she
ll do since she can't OHKO with Ice Beam? That's right, use Reflect. Since you will deal a lot of damage using Extreme Speed before reflect, and assuming Stealth Rocks is down you will easily be able to OHKO-2HKO Lugia. Something which Jolly can't do. Most Lugia's are also starting to out run Jolly Rayquaza since it is such a dominant threat in the game.

I'm still deciding on a nature. I'll give Adamant another chance though.

Overall solid team,
Empoleon

Lol Lugia actually still runs 307 speed?

Most I know run 318 speed now, to outrun Jolly Max Rayquaza.
And Ice Beam does OHKO with SR up, which it should be.

Some other points I wanted to bring up.
Scarf Mewtwo w/ Focus Blast isnt the most reliable way to stop Scarf Darkrai leads, as you're only giving urself a 70% chance. If you miss, his Dark Pulse OHKOs, or he could Void you to make you practically useless.

I believe darknessmalice said Timid Dark Pulse fails to OHKO.

Which isnt to say use Aura Sphere, as I believe it cant KO w/o WiseGlasses/Expert Belt/Life Orb from a Timid Mewtwo. So just run some other lead alltogether

I'll probably pick another lead altogether.

Scizor>Metagross, mainly because Scizor packs Uturn. If you have Metagross in and they bring in something like RP Groudon or Specs Ogre, you're basically guarunteed to lose at least one member.

Specs Kyogre has been problamatic, as is RP Groudon.

You need to make Rayquaza Jolly, not because it will give you any chance at outspeeding Lugia but because you can at least tie with opposing Rayquazas, which is actually surprisingly common. You could also run Overheat over EQ, because then you're only losing coverage on Dialga, and if they switch in Dialga into ur SDRay, you can bet its a Scarf variant.

Again, I'll give Jolly a try.

Also I have no idea what your Metagross' item is, and I'm going to assume the purple ball is an Life Orb.

Choice Band

I'm using examples based on his team, and Ice Beam obviously OHKO's after Stealth Rock.

I've been having a real hard time with Physically Defensive Mewtwo with WoW / Taunt / Recover / Ice Beam. Articanus basically...stalled my entire team out with one. I think I will use Scarf Darkrai, if only for this threat >__>
 
Oh, in my error I didn't give you a new mewtwo set! Silly me

Mewtwo @ Life Orb
Timid Nature
42 HP / 252 SpA / 216 Spe
- Calm Mind
- Fire Blast
- Ice Beam
- Aura Sphere

This Mewtwo is a sweeper, faster than Darkrai and can set up extremely easily. Fire Blase will OHKO any Scizor, even in the rain, and Ice Beam is for the Dragons + Lugia. Aura Sphere is to OHKO Darkrai, and dent Dialga, who seems to give your team a bit of an issue
 
I've been having a real hard time with Physically Defensive Mewtwo with WoW / Taunt / Recover / Ice Beam. Articanus basically...stalled my entire team out with one. I think I will use Scarf Darkrai, if only for this threat >__>

It's been a while since I've played against one, but I do remember them being a bitch to take down. I think Jibaku used one against me but his also had Reflect over something.

Anyways Gens idea of Darkrai is perfectly fine. Basically it does the same thing as Mewtwo in a way but better. Also Gen your last post makes no sense. o.o

First I would suggest using the Scarf-Darkrai lead instead of Mewtwo.

Oh, in my error I didn't give you a new mewtwo set! Silly me

You probobly didn't realize you did this so whatever, but yea.
 
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