I put about 4 hours into making the team, and several more hours playing. Something is horribly wrong with the team, apparently, as I've only won 2 games. =\
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Grass Knot
- Close Combat
---
I'm proud of myself here. This counters nearly every one of the top leads, and a significant portion of the top 30 most used pokemon.
Lead-wise, I cannot under any circumstance beat out an Aerodactyl Lead. Azelf may cause problems if it decides to attack rather than set up stealth rock.
Close Combat may be a better choice than Fake Out. With Focus Blast as my only other fighting move, I'm thinking about dropping Fake Out.
The Ivs, and move spread allows to OHKO MOST of the most commonly used pokemon.
I'm debating on dropping LO for Focus Sash. I'm also debating on dropping Fake Out for Close Combat. On closer inspection, Fake Out seems terrible on a frail LO user.
I like the idea of a offensive Focus Sash user. I read a war story a while back, and it inspired me, but I'm not too sure I should try it with this team.
I dropped Fake Out for Close Combat, just for testing. So far, no major differences have been noticed, since I've never had the need to Close Combat once, over the last two days I've been battling on Standard Ladder.
Porygon2 @ Leftovers
Ability: Trace
EVs: 228 HP/188 Def/92 SAtk
Bold nature (+Def, -Atk)
- Toxic
- Thunderbolt
- Ice Beam
- Recover
---
Blue Ace's set, after dropping the SPD Evs for Def. The set functions as a pseudo-wall, and my premier answer to most common Dragon-types. It's obviously not the best answer to Latias, or Kingdra, however.
There's been alot of discussion whether or not to run Discharge over Thunder Bolt, but I don't see the point, honestly.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Psychic
- Thunder Bolt
- Focus Blast
---
Though frail, Gengar covers several weaknesses the team has on both the defensive, and offensive planes. Decent coverage with its move set, and covers several types my team is weak to.
Gengar is one of my premier sweepers, despite his frailty. My old set used to run Energy Ball over Thunder Bolt, but I changed it due to better typing.
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Pursuit
- Night Slash
---
Replacement for Tyranitar, and has already proven significantly better from testing. Brick Break makes up the second fighting attack, but I'm still debating on dropping Fake Out for Close Combat, but it also defeats the point of using Infernape as an anti-lead.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Roar
- Stealth Rock
- Surf
- Earthquake
---
My old team had Gliscor, and Tentacruel, both set to be bulky/defensive. I mostly ran them only because I've never used them in D/P/P, but upon closer inspection, Swampert seemed like a better choice.
Infernape's biggest threats are faster leads, Aerodactyl, and Gliscor, which Swampert often counters.
Swampert acts as both my Phaser, and my SR user, as well as obviously being a bulky water. The Evs are set purely to defense, since I'm more worried about his logevity, than his ability to hit hard. Due to his bulkiness, he'll get in enough roars/attacks to spread around damage. I'm not too worried about whether or not I KO/OHKO anything other than Aerodactyl/Gliscor.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
---
Gyarados has been added over Jirachi, as per suggestions. He hasn't been -TOO- useful, since I haven't seen a SINGLE Scizor in two full days. He did win me a game versus an OU adaption of a BP-Mew team. Clutch victory against a Rock Polish-passed Heracross. I also DD-swept a Hail Stall team. =3
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Grass Knot
- Close Combat
---
I'm proud of myself here. This counters nearly every one of the top leads, and a significant portion of the top 30 most used pokemon.
Lead-wise, I cannot under any circumstance beat out an Aerodactyl Lead. Azelf may cause problems if it decides to attack rather than set up stealth rock.
Close Combat may be a better choice than Fake Out. With Focus Blast as my only other fighting move, I'm thinking about dropping Fake Out.
The Ivs, and move spread allows to OHKO MOST of the most commonly used pokemon.
I'm debating on dropping LO for Focus Sash. I'm also debating on dropping Fake Out for Close Combat. On closer inspection, Fake Out seems terrible on a frail LO user.
I like the idea of a offensive Focus Sash user. I read a war story a while back, and it inspired me, but I'm not too sure I should try it with this team.
I dropped Fake Out for Close Combat, just for testing. So far, no major differences have been noticed, since I've never had the need to Close Combat once, over the last two days I've been battling on Standard Ladder.
Porygon2 @ Leftovers
Ability: Trace
EVs: 228 HP/188 Def/92 SAtk
Bold nature (+Def, -Atk)
- Toxic
- Thunderbolt
- Ice Beam
- Recover
---
Blue Ace's set, after dropping the SPD Evs for Def. The set functions as a pseudo-wall, and my premier answer to most common Dragon-types. It's obviously not the best answer to Latias, or Kingdra, however.
There's been alot of discussion whether or not to run Discharge over Thunder Bolt, but I don't see the point, honestly.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Psychic
- Thunder Bolt
- Focus Blast
---
Though frail, Gengar covers several weaknesses the team has on both the defensive, and offensive planes. Decent coverage with its move set, and covers several types my team is weak to.
Gengar is one of my premier sweepers, despite his frailty. My old set used to run Energy Ball over Thunder Bolt, but I changed it due to better typing.
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Pursuit
- Night Slash
---
Replacement for Tyranitar, and has already proven significantly better from testing. Brick Break makes up the second fighting attack, but I'm still debating on dropping Fake Out for Close Combat, but it also defeats the point of using Infernape as an anti-lead.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Roar
- Stealth Rock
- Surf
- Earthquake
---
My old team had Gliscor, and Tentacruel, both set to be bulky/defensive. I mostly ran them only because I've never used them in D/P/P, but upon closer inspection, Swampert seemed like a better choice.
Infernape's biggest threats are faster leads, Aerodactyl, and Gliscor, which Swampert often counters.
Swampert acts as both my Phaser, and my SR user, as well as obviously being a bulky water. The Evs are set purely to defense, since I'm more worried about his logevity, than his ability to hit hard. Due to his bulkiness, he'll get in enough roars/attacks to spread around damage. I'm not too worried about whether or not I KO/OHKO anything other than Aerodactyl/Gliscor.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
---
Gyarados has been added over Jirachi, as per suggestions. He hasn't been -TOO- useful, since I haven't seen a SINGLE Scizor in two full days. He did win me a game versus an OU adaption of a BP-Mew team. Clutch victory against a Rock Polish-passed Heracross. I also DD-swept a Hail Stall team. =3