<Insert Catchy Title Here> [OU]

TEAM AT A GLANCE

385_s.png
145_s.png
485_s.png
479O.png
453.png
380.png



- In depth -
Ever since I fought a Scarf lead Jirachi on Shoddy, I've fallen in love with it. So, I decided I wanted to build a team that incorporates Jirachi into it. Thus, how this team was born. I realize there are some flaws with this team. (What team doesn't have a little flaw here or there?) That's why I'm bringing this to the RMT Forum. To help improve it. As a side note, before you beginning rating: I am going to keep Jirachi, Sub Heatran, and Zapdos. They have been loved massively ever since I have started using them. Thus, they stay. Everything else it up for packing it's bags.

Currently my win-loss ratio with this team is: 43 W/ 22 L

----------------------------------------------------------------------------------

- My Team -

385_s.png

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)

BugIC_Big.png
~ U-Turn
RockIC_Big.png
~ Stealth Rock
SteelIC_Big.png
~ Iron Head
FireIC_Big.png
~ Fire Punch

This is the the whole reason for the team. CScarf Jirachi can be a dangerous lead if not checked properly. Trick allows it to switch off it's Choice Scarf and don the apparel of the enemy. This can effectively cripple the defending pokemon, causing it to lose what it may have needed. Stealth Rock is quite obvious. Iron Head + U-Turn are to abuse Serene Grace "Hax". Iron Head is for the flinch rate and U-Turn is for getting out of pesky situations. I recently added Fire Punch to help with pesky steel types that Jirachi can't normally handle. This added a 4th way of ridding myself of steel types. Trick just wasn't useful in enough situations where Fire Punch has been helping me steadily since then.

Compared to the Top 10 Leads
- Lead threat list -

[Will Update This Soon]

Green names are leads easily dealt with,
orange names are a nuisance, and
red names spell disaster:​

dpiconani376.gif
1. Metagross:
Pretty easy now that I have Fire Punch on Jirachi. I just have to be wary of random Earthquake Gross leads. It happens.
dpiconani482.gif
2. Azelf:
Explosion hurts, but Iron Head + Flinch make this not that difficult of a fight.
dpiconani385.gif
3. Jirachi:
Now that I have Fire Punch, if they don't, this match up is golden. Everytime they U-Turn'ed before, it was to a Magnezone or Jirachi counter. None of them like to be burned.
dpiconani260.gif
4. Swampert:
I don't really have a viable way to deal with Swampert anymore. Ice and Ground are a pretty devastating combo. I'm not going to lie, my team can't take Ice and Ground that well.
dpiconani142.gif
5. Aerodactyl:
Easily taken care of with Iron Head, easier still if they flinch.
dpiconani392.gif
6. Infernape:
Switch in Latias and all is well. It can't hurt it with the common Lead Set Up.
dpiconani450.gif
7. Hippowdon:
Still not much of a threat. It can't even touch Latias who can threaten to hit hard. Roar can be a pain, but nothing really fears it.
dpiconani437.gif
8. Bronzong:
I can now Fire Punch it, but explosion still hurts.
dpiconani291.gif
9. Ninjask:
Nothing hard. Iron Head for the flinch. If it actually gets the passes off to something, I can make plays accordingly.
dpiconani248.gif
10. Tyranitar:
Lead T-tar's are quite scary. I've even seen Iron Ball Fling T-tar lately. So, this thing is never a safe bet. It hurts a lot of my team.
dpiconani485.gif
11. Heatran:
Bad match up. I have to make a choice here, because it can't really touch Latias, but explosion would hurt or cripple it.
dpiconani407.gif
12. Roserade:
Iron Head flinch can take care of this without a concern. Putting me to sleep can be a pain if it actually hits, but out of the handful of these I've fought, only like 2 actually had sleeping moves.
dpiconani235.gif
13. Smeargle:
A versatile lead, it's really unpredictable. If it uses Spore the first turn, I can switch Starmie in then out (curing it of sleep by Natural Cure) and get Lucario in, who first of all poses a huge threat to Smeargle, and second of all will hopefully draw out Luke.
dpiconani460.gif
14. Abomasnow:
Never faced one of these, but I'm betting that repeated Iron Head's and flinching would not go over well with it's Ice Typing, and Wood Hammer would do nothing to Jirachi. Blizzard could hurt however. If it's Subseed, that's not really an issue either, as Jirachi breaks the subs with ease. With Fire Punch I now have an easier way of dealing with it.
dpiconani473.gif
15. Mamoswine:
A bit scary for Jirachi. I've actually fought a lead one now and I have to say, Mamo lead is a beast. I have never fought it before and so had to play around it. I finally won thanks to Weakening it to 75% and getting a +4 ES to hit it. Otherwise, this thing is very scary.
dpiconani424.gif
16. Ambipom:
Not much of a threat. It will Fake Out. Just flinch it away, since none of it's attacks even hurt.
dpiconani205.gif
17. Forretress:
Switch to Rotom-H. Sub, then scout. If it stays in, kill it. If it switch out, see what's what.
dpiconani461.gif
18. Weavile:
It eats Iron Heads and does not enjoy them.
dpiconani472.gif
19. Gliscor:
Switch out. Nothing I have can really "counter" this. Without an Ice move it can't touch Latias, but Latias can't do much outside of Draco Meteor.
dpiconani169.gif
20. Crobat:
It can't really touch Jirachi and I can flinch it to death.​


----------------------------------------------------------------------------------​

145_s.png

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 228 Def / 32 Spe
Nature: Bold (+Def, -Atk)

ElectricIC_Big.png
~ Thunderbolt
FlyingIC_Big.png
~ Roost
ElectricIC_Big.png
~ Thunderwave
FireIC_Big.png
~ Heat Wave

My tank, Zapdos. I've loved Zapdos since the moment I realized it could take a hit. Getting it out is not an issue with it's immunity to Ground and other resistances. Once it's out, it spreads it's love in Paralysis support using Thunderbolt and Thunderwave. Roost is to heal off damage from Entry hazards and other miscellenia damage. Heat Wave is for pesky steels such as Scizor and Steelix who want to ruin my fun. It can also hit Magnezone, though Zapdos does not enjoy being Thunderwaved in return. (Not all Magenzone's are scarfed now a days. *gasp!*) I use the Physically defensive set now as after making the switch to Latias, I have a bit of leeway on the Specially Defensive side.

Counters: Heatran. Yanmega. Gengar. Milotic. Roserade. Togekiss. It has to be very wary of HP Rock, though. Scizor. Brozong (With sleep clause.) Magnezone without HP Rock or Thunderwave.
Countered by: Swampert. Tyrannitar. Blissey. Gyarados with Stone Edge. Lanturn. Electivire. Jolteon. Rhyperior. Flygon. Gliscor.

----------------------------------------------------------------------------------​

485_s.png

Hetran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)

FireIC_Big.png
~ Flamethrower
GroundIC_Big.png
~ Earth Power
NormalIC_Big.png
~ Substitute
PoisonIC_Big.png
~ Toxic

Heatran: Scourge of the OU Tier. Some would argue that title belongs to Scizor, but Scizor has at most 2 major uses, Swords Dancing or CBing. Heatran can be anything it wants. Specs, Scarf, SubTran, Lead, Resttalk, Life Orb, or maybe even burn support? Well, after testing out all of those different set ups, and subsequently trying gimmicky moves on them, I have returned to Toxic Sub Heatran. As the analysis says, with how scary Heatran currently can be, it will force a ton of switches. I love feigning scarf though. Switch it in, use a move, switch it out. After that, they will be completely suprised when you sub up. Then you just sub on the switch and play from there. Flamethrower + Earthpower are for coverage, abusing his massive SpA stat. Toxic, I chose for my last stat because a lot of Bulky Waters like to switch in on Heatran. If they aren't already paralyzed (effectively crippling them anyway) Toxic will start a war they cannot win, unless they have a Cleric or Resttalk.

I choose Flamethrower > Fire Blast because of the old Accuracy vs. Power war. I chose accuracy. I want to hit and hit now.

Counters: Any steel type, barring other Heatran. Celebi. Grass Types. Some of it's counters, depending on who switches in.
Countered by: Bulky Waters such as Milotic, Suicune, Slowking, Tentacruel, Vaporeon, and Swampert. Blissey. Porygon2. Latias. Kingdra. A Careful Tyrannitar. While none of those at all enjoy being Toxic'd, Heatran can do little else to them.

----------------------------------------------------------------------------------​

479O.png

Rotom-H @ Leftovers
Ability: Levitate
Evs: 252 SpA / 252 Spe / 4 Def
Nature: Timid (+Spe, -Atk)

NormalIC_Big.png
~ Substitute
GhostIC_Big.png
~ Shadow Ball
ElectricIC_Big.png
~ Thunderbolt
FireIC_Big.png
~ Overheat

This was changed to a Sub Rotom-H, replacing the previous Scarfed Rotom-C. It now uses Overheat to help even furth my steel abusing cause. Substitute helps scout for status, block hits, and prep up some hits from safety. Shadowball + Thunderbolt are for dual STAB. Overheat is Rotom-H's specialty move, seriously denting anything not resisting it and OHKO things that are.

Counters: Gyarados, before a DD. Possibly the other Rotom appliances, if it catches them locked into Thunderbolt. Possibly Gengar. Scizor. Lucario.
Countered by: Choice Scarf Heatran. Other Heatran Variants. Blissey. Raikou can calm mind in its face. Tyrannitar also scares it out.

----------------------------------------------------------------------------------​

453.png

Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Attack / 252 Spe
Nature: Adamant (+Atk, -SpA)

NormalIC_Big.png
~ Swords Dance
FightingIC_Big.png
~ Close Combat
NormalIC_Big.png
~ ExtremeSpeed
DarkIC_Big.png
~ Crunch

Lucario has single-handedly won me the match a countless number of times, in these team and others. With 2 SD's under his belt, he is almost unstoppable. If you notice, though, I'm running the bulky version, designed to counter his common switch-in's. I have used this to amazing results. Obviously SD is needed. Then, CC, Crunch, and ES are for hitting everything it can. Crunch hit's ghost's and Psychics, for whom I have a seething dislike, Close Combat tears through everything, and Extreme Speed is a massively powerful priority coming from Lucario.

I'd like to keep Lucario if at all possible, since he is by far one of my favorite sweepers I have ever used. I am willing to change him though if you can find a replacement for him (In terms of overall power) that fits his Niche with Heatran, Jirachi, and Zapdos.

Counters: A lot of pokemon. Being as he is a late game sweeper, after a SD he takes down a lot of threats. Skarmory, Brozong, Forretress, Hippowdon, just to name a few. ES Picks off weaker threats.
Countered by: Jirachi (With a psychic type move). Gliscor. Gyarados. Salamence.

----------------------------------------------------------------------------------​

380.png

Latias @ Choice Scarf
Ability: Levitate
Evs: 4 HP / 252 SpA / 252 Spe
Nature: Timid

DragonIC_Big.png
~ Draco Meteor
DragonIC_Big.png
~ Dragon Pulse
WaterIC_Big.png
~ Surf
PsychicIC_Big.png
~ Trick



Counters: Most OU Dragons.
Countered by: Blissey. Snorlax. Lanturn. Most Pursuit users hit it hard. Rotom forms can be a pain if they have sub. Gengar if it has Sash and it's not broken.

----------------------------------------------------------------------------------

Weaknesses/Problem Areas/Thoughts and Suggestions

I seem to be having major problems with anything packing an Extra Strength Earthquake after I lose Zapdos. If I lose Heatran then powerful fire moves can hurt very badly. Other than that, I just have to work on my prediction skills to get better. Salamence and Nasty Plot/Mix Ape are no longer serious threats that's to Latias, but I do see a larger Ice/Ground coverage weakness. As stated before, Swampert kind of kicked it into gear on this one.

I now have Rotom-H on the team. He helps check Lucario better, while providing another steel abuser. With him, Heatran, AND Zapdos though, would putting a Hidden Power over Heat Wave on Zapdos provide even better coverage and utility? Or should I keep it on there?

So, now that I even have Fire Punch, what is the viability on Zapdos for Heatwave still? Could I make more use out of say, HP Ice? Could I even replace Zapdos? In all honesty, I like how great it does it's job, but I could probably use something more sturdy. Blissey with Thunderwave? I'd miss the fact that Zapdos can take a hit on both spectrums, though.

I'm also questions Heatran lately. With the changes I made, he just doesn't really "fit" with the rest of them. I won't be removing him, but I have an idea to try out LO version of him. Then again, with 2 LO users on the team, we won't be lasting long with Spikes and SR damage.

Updates/Changes
- Replaced Scarfed Rotom-C with Sub Rotom-H.
- Put Stealth Rock and U-Turn on Jirachi.
- Changed Jirachi's HP Ev's to Speed.
- Changed Starmie to a CScarf Latias.
- Replaced Trick with Fire Punch on Jirachi.
- Changed Luke to a LO Faster Variant.
- Changed Zapdos to Physically Bulky set up.


If there any corrections I need to make outside of my team (E.G. Spelling, grammar, unclear wording, or something being labeled wrong) please let me know.
 
Problems:

DD Tyranitar / Salamence

How to fix:

Let me say that this presentation caught my eyes and its pretty good. The team is also great but just a couple of tweaks you can check Tyranitar and Salamence. Firstly, let me suggest a Scarf Latias to check DD Salamence in place of Zapdos

Latias
@ Choice Scarf
Modest Nature (SpA+ / Atk-)
252 SpA / 4 SpD / 252 Spe

- Draco Meteor
- Dragon Pulse
- Surf
- Trick

I think this would fit in nicely for Starmie because they are both similar in typing and covering Infernape (which is trouble also if you decide to replace Starmie for something else). Draco Meteor is your main STAB move to give good damage, but Dragon Pulse is the safer option to deal with Salamence. Surf should nail, Scizor, Tyranitar, and any thing that resist Steel-types. Trick gets Blissey right off the bat - which is a great accomplishment. Latias also adds that "extra" earhtquake check you wanted

Other things you might want to consider is Stealth Rock for Wish on Jirachi because Lucario really really needs SR to pull of KOs with both Extremespeed and Close Combat. I advise keeping that scarf on to check Tyranitar the entire match, other than that that's all i can really suggest for now, gl.
 
If you do use that Latias use Timid as otherwise +1 Naive/Jolly Salamence will outrun you, and the loss of power doesn't matter too much really.
 
Hello! First of all nice team, you did a good job building it. Now onto the rate.


First of all Jirachi. Stealth Rock is a _must_ on every team in this generation, and its the reason Salamences and Gyarados cant sweep you with so much ease. So instead of Wish, which isnt really that necessary on your team, i would recommend you use Stealth Rock. Also, do those 80 HP EVs save you from some crucial OHKO or something? Because really, id rather have max speed and tie with a +1 max speed mence and probably knock it out after SR and some residual damage than wasting 80 HP EVs for really no reason.

I would actually do what Franky said. Changing your Zapdos with a Scarf Latias gives you a great revenge killer, which you really lack.

With this, we now dont really need the choice scarf on Rotom, so in my opinion, our best bet would be changing Rotom to a Subsitute Rotom set with max speed. You still counter Adamant Lucario perfectly, and you still will beat all the Scizors and most Gyarados, so its not really counterproductive to do this change.
You have Starmie with Grass Knot, which means you really shouldnt care too much about Swampert, so that leaves us with another pick of Rotom. You can stay with the one you have to set-up on Swamperts that fear Leaf Storm, but Heat works correctly as well.

Rotom-A @ Leftovers - Timid
252 SpA / 252 Spe / 4 Def
- Substitute
- Shadow Ball
- Thunderbolt
- Will o Wisp / Overheat (in case you go with heat)

Overheat is an OHKO on Lucario, which is great, but Will O Wisp can still shut Lucario down, and it can shut down things like Kingdra, Tyranitar and Salamences.

Since you wont really have a lot of Paralysis support without Zapdos, it would be a good move to change Luke's set back to the standard one, but if you feel like you really like that set even without Para support, keep it.

Overall great team, great format, i was impressed, good luck in the future!
 
My fault its meant to replace Starmie not Zapdos.
 
First off: Thanks to the swift and great replies, so far.
Secondly, I'm glad you all enjoyed my presentation. I don't think RMT's are just for the creator. They are for the creator and all the rater's doing their job. So, making it appealing and eye catching works for both.

@Franky: I stated in my intro that I would be lax to get rid of Zapdos... but, it seems that as a majority, I am outvoted, eh? I do like Scarf Latias. It is not just a powerful beast, but fast too. So, I will give it a shot.

@Rey: As to the Rotom switch, I can probably do with that as well. I will be using Rotom-A with Overheat though, as to be honest, Will-O-Wisp has failed me greatly in the past. I'm also glad I could impress you.

Overall, I'll look into the changes and try them out on Shoddy (Since I have some free time right now and can easily get in more than a few battles.) I'll repost and make the proper changes if I find I like them.
 
Umm, don't follow those rates Raikizen. Please.

So Rey and Franky, you guys are basically removing BOTH the Lucario Check and the "Counter" in place for a Scarf Latias, which adds a THIRD Pursuit weak (even though you have Lucario to take advantage of that). Once an enemy Lucario sets up on Scarf Latias it's pretty much over. Scarf Jirachi is a good check to DD Tar, do I don't know how he's weak to it. But I guess a combination of Magnezone and DD Tar could be a problem, seeing as your Jirachi is Scarfed plus without U-Turn to scout Zone switch-ins. I'd try U-Turn over Body Slam for this reason. I do agree with adding Stealth Rock over Wish, since if you want a Lucario sweep you need its counters to get weakened as well (the majority of Lucario counters/checks are X2 weak to Stealth Rock: Gyarados most note worthy). Personally I'm not a fan of the Scarf LEAD, as you're even more likely to get trapped by Magnezone (say with a combination of an Aero lead paired with Magnezone). But I guess it suits you in this situation.


I do agree that we should fit another DD Mence check, although Jirachi could just flinch him to death but you shouldn't be reliant on him to much. I'd just max the Speed on Jirachi too to at least Speed tie with Max Speed Jolly Mence, that's up to you though.

But for the love of god, PLEASE just use the Standard LO Varient Lucario, 252Atk/252Spe. A Bulky varient Lucario isn't doing you good imo. You simply need more power on this team. And the reason you say you have problems with Spikes, and SKARMORY AMONG THINGS, is because you have the bulky varient. You say you want to take advantage of Shuca Berry against Grounds? The better way to take advantage of Lucario is sending him in after a TTar or Scizor Pursuits your Rotom or Starmie.

More minor nitpicks: Just use Ice Beam over Rapid Spin. And I'd either replace Leaf Storm for HP Fighting, or change Rotom-C to Rotom-H for Overheat. I'll leave that up to you.

EDIT: lmao Rey. Don't get all butthurt that I went against your rate. Your whining really amuses me. You and Franky's rate makes him weak to SD Lucario even further. You apparently didn't understand my rate. Notice how I QUOTED "Counter" when I said Zapdos was the "Counter". It's his ONLY switch-in aside from Rotom. He pretty much needs Calm nature to take on Suicune a little better imo, although a more speedy varient could help too.

Hey dear, if he changes Rotom to a max speed variant then he has a new Lucario counter, so instead of saying things like "dont follow those advices" think better what you have to say.
Learn English, I can't understand.

EDIT2: I REPEAT. The team RIGHT NOW isn't THAT BADLY weak to SD Lucario. But if you get rid of Zapdos for Latias then yeah you're pretty much fucked.
 
Hey dear, if he changes Rotom to a max speed variant then he has a new Lucario counter, so instead of saying things like "dont follow those advices" think better what you have to say.

Edit: Oh, and how is Zapdos his Lucario counter? His Zapdos cant take a +2 CC after SR damage dude.

Percentages:74.15% 80.42% 87.47%

So yeah

Edit 2: And you basically said everything I did in my post...
 
Scarf Latias isn't a good substitute though. It just makes him even more Pursuit bait.

And please change your Lucario to the standard LO SD variant. That'll work 10x better for you
 
His team isn't that Lucario weak guys. The only thing it can really set up on is Jirachi and Starmie, although Starmie does quite a bit with a STAB surf, and he still has rotom. If you are implying Jolly Lucario is a threat, then yes it is, but again, i really don't see how it can possibly set up, when heatran is more than likely gonna have a sub and 2 SE moves, while Zapdos has Heat Wave, and not much can survive a Lucario Close Combat, especially opposing Lucario (I second all the suggestions of 252 Atk/4 Def/252 Spe Lucario with Life orb, beating out heatran is very valuable in many cases, as well as Speed ties with Adamant Luke in a pinch), and Rotom counters it quite well as long as it can outspeed it, doing a Bunch with a STAB thunderbolt, or OHKOing with Overheat. If you guys are so scared about Lucario, just put Fire Punch over U-turn on Jirachi.

Although I don't really recommend changing Rotom's set. It gives you an easy way to revenge/check DD-Gyarados, and you need a Timid Nature to outspeed Jolly versions. It also seems like you are a bit wary of Swampert, with Leaf Storm on Rotom, and Grass knot on Starmie. Heatran does the same job of getting bulky waters down in general, including Swampert, and several better moves can be used over grass knot if you should take the scarf off Rotom. For instance, if you get rid of Scarf on Rotom, you have to prevent it from setting up, which means putting Thunderbolt over Grass knot on Starmie to easily OHKO gyarados.

This is a good team, and I like it very much. I only ask that you try my suggestions when appropriate, and read this post thoroughly, rating is only suggesting things anyway, and it's up to you to decide how good your team is through testing. We can't actually hurt a team with our rates :)

Good Luck.
 
Wall o' text ;O

Good Luck.

Well, I suppose I should set the record straight on why I use Bulky Lucario, huh? I use him mainly because I hate the recoil that Life Orb provides. I've never really liked having a set limit on the number of attacks I can use. I suppose if a few more people come in here telling me that I should use the Life Orb variant, I'll give it a shot. I'd just like everyone to know my reasoning behind it first though.

Stalefish said:
More minor nitpicks: Just use Ice Beam over Rapid Spin. And I'd either replace Leaf Storm for HP Fighting, or change Rotom-C to Rotom-H for Overheat. I'll leave that up to you.
I believe you mean Thunderbolt, correct? Starmie already has Ice Beam.

Well, I just went on Shoddy. (Is it busy there or what?) And I actually got in 6 really quick battles. That's quite a feat since usually it takes me a while to start one. But I digress.

@Everyone else: I tried out Rotom-H using this set up.

479O.png

Rotom-H @ Leftovers
Ability: Levitate
Evs: 252 SpA / 252 Spe / 4 Def
Nature: Timid

NormalIC_Big.png
~ Substitute
GhostIC_Big.png
~ Shadow Ball
ElectricIC_Big.png
~ Thunderbolt
FireIC_Big.png
~ Overheat

I have to say. It worked really well. I'm not really missing the "Revenge" killer part yet. I still easily took down the Gyarados I fought (Though it didn't have a DD), got to Overheat on a Metagross (That was fun.), and sub protected me on the switch. Overall, that's a big success and thumbs up!

As to switching Latias in for Zapdos... As I said, I'm reluctant to do that. I noticed myself how that would add a 3rd Prusuit weakness/bait to the team. As much as I'd like it, I like the stability of Zapdos more.

I DO, however, notice that I don't have an adequate "Revenge" killer anymore. This worries me in terms of outspeeding opponents.
 
EDIT2: I REPEAT. The team RIGHT NOW isn't THAT BADLY weak to SD Lucario. But if you get rid of Zapdos for Latias then yeah you're pretty much fucked.
Why are you panicking? Although my initial suggestion was Starmie for Latias, even replacing Latias for Zapdos, SD Lucario is not even a big issue. With multitude of checks for it, it really isn't. I mentioned that DD Salamence is a bigger concern because Zapdos can't do anything at all because it dies from Outrage.

As to switching Latias in for Zapdos... As I said, I'm reluctant to do that. I noticed myself how that would add a 3rd Prusuit weakness/bait to the team. As much as I'd like it, I like the stability of Zapdos more.

I think you misudnerstood my first post, I meant to say Starmie for Latias btw.
 
I assure you I'm not panicking lol. It's just Rey couldn't read my post so I had to make it clear to him. Who panicks over Pokemon?

But anyway yeah GL with the team.
 
Rey said:
I would actually do what Franky said. Changing your Zapdos with a Scarf Latias gives you a great revenge killer, which you really lack.

Sorry. I didn't see your correction and because of this, I misunderstood.

I think you misudnerstood my first post, I meant to say Starmie for Latias btw.

Well, while Starmie isn't a sure thing for staying on my team, I really do hate Swampert. Without Starmie or Rotom-C, I lose a way to severely hurt it. He has proved a pain in the ass to my previous teams I've made, so I felt the need to counter him with this one.

I like your reasoning behind why I should switch though, so I will test it out in Starmie's spot before I decide if I should make the change.
 
Can you explain me how his Zapdos is a Lucario counter when it takes a minimal of 75% from a +2 CC?

Seriously, i dont see how that zapdos is stoping Lucario, differently from a Rotom, who CAN and WILL stop a Lucario.

Also, cool to see you liked the Rotom! ^-^
 
I think giving Rotom-H w-o-w will be better as it it will help dealing with quite a few leads(Metagross especially) and let you cripple things like Ttar and Scizor. I would have to say that standard SD Lucario is the better option here. The recoil from LO is much less than the damage Lucario will end up taking from things like Gliscor's EQuake and the difference in power is very little. I don't really see the point of having a spinner so I would either go with offensive Starmie or preferably, scarf Latias like mentioned above. Also, looking at your lead threat list, I really don't think Jirachi needs trick. It's useful but I think it would be better to run Fire punch in that spot. That would work out your small Lucario problem and gives you an extra way to deal with things like Ttar since you will still have your scarf.

Good Luck
 
I think giving Rotom-H w-o-w will be better as it it will help dealing with quite a few leads(Metagross especially) and let you cripple things like Ttar and Scizor. I would have to say that standard SD Lucario is the better option here. The recoil from LO is much less than the damage Lucario will end up taking from things like Gliscor's EQuake and the difference in power is very little. I don't really see the point of having a spinner so I would either go with offensive Starmie or preferably, scarf Latias like mentioned above. Also, looking at your lead threat list, I really don't think Jirachi needs trick. It's useful but I think it would be better to run Fire punch in that spot. That would work out your small Lucario problem and gives you an extra way to deal with things like Ttar since you will still have your scarf.

Good Luck

Firstly, thanks for your suggestions. Now, I've been testing this team out quite since yesterday. (I actually racked up around 30-ish battles or so.) I'm going to change Starmie to Scarf Latias. So far is has been far more useful that Starmie was, hitting the dragons just as hard and also being able to trick it's Scarf onto Blissey once.

I am going to be trading trick on Jirachi for Fire Punch. I decided this before even coming back here as trick actually only helped me a few times on Jirachi. Generally, I'd wish I still had the scarf later. Magnezone also became a bit of a problem.

I'm going to go ahead and change Lucario to the typical LO Variant and give it a shot. I am a disliker of LO Recoil, but since so many people are suggesting it, it can't hurt to try, right?

EDIT: Also, I think I said it before, but if not I'll resay it. I'd use Will-o-Wisp over Overheat, but in the past it has always let me down. It's accuracy really dissapointed me. Some battles it would be just ok, where others it'd be useless. I've never had a battle where Will-o-Wisp was the critical turning point.
 
Back
Top