TEAM AT A GLANCE
- In depth -
Ever since I fought a Scarf lead Jirachi on Shoddy, I've fallen in love with it. So, I decided I wanted to build a team that incorporates Jirachi into it. Thus, how this team was born. I realize there are some flaws with this team. (What team doesn't have a little flaw here or there?) That's why I'm bringing this to the RMT Forum. To help improve it. As a side note, before you beginning rating: I am going to keep Jirachi, Sub Heatran, and Zapdos. They have been loved massively ever since I have started using them. Thus, they stay. Everything else it up for packing it's bags.





- In depth -
Currently my win-loss ratio with this team is: 43 W/ 22 L
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- My Team -
- My Team -

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)




This is the the whole reason for the team. CScarf Jirachi can be a dangerous lead if not checked properly. Trick allows it to switch off it's Choice Scarf and don the apparel of the enemy. This can effectively cripple the defending pokemon, causing it to lose what it may have needed. Stealth Rock is quite obvious. Iron Head + U-Turn are to abuse Serene Grace "Hax". Iron Head is for the flinch rate and U-Turn is for getting out of pesky situations. I recently added Fire Punch to help with pesky steel types that Jirachi can't normally handle. This added a 4th way of ridding myself of steel types. Trick just wasn't useful in enough situations where Fire Punch has been helping me steadily since then.
Compared to the Top 10 Leads
- Lead threat list -
[Will Update This Soon]
Green names are leads easily dealt with,
orange names are a nuisance, and
red names spell disaster:
- Lead threat list -
[Will Update This Soon]
Green names are leads easily dealt with,
orange names are a nuisance, and
red names spell disaster:




















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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 228 Def / 32 Spe
Nature: Bold (+Def, -Atk)




My tank, Zapdos. I've loved Zapdos since the moment I realized it could take a hit. Getting it out is not an issue with it's immunity to Ground and other resistances. Once it's out, it spreads it's love in Paralysis support using Thunderbolt and Thunderwave. Roost is to heal off damage from Entry hazards and other miscellenia damage. Heat Wave is for pesky steels such as Scizor and Steelix who want to ruin my fun. It can also hit Magnezone, though Zapdos does not enjoy being Thunderwaved in return. (Not all Magenzone's are scarfed now a days. *gasp!*) I use the Physically defensive set now as after making the switch to Latias, I have a bit of leeway on the Specially Defensive side.
Counters: Heatran. Yanmega. Gengar. Milotic. Roserade. Togekiss. It has to be very wary of HP Rock, though. Scizor. Brozong (With sleep clause.) Magnezone without HP Rock or Thunderwave.
Countered by: Swampert. Tyrannitar. Blissey. Gyarados with Stone Edge. Lanturn. Electivire. Jolteon. Rhyperior. Flygon. Gliscor.
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Hetran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)




Heatran: Scourge of the OU Tier. Some would argue that title belongs to Scizor, but Scizor has at most 2 major uses, Swords Dancing or CBing. Heatran can be anything it wants. Specs, Scarf, SubTran, Lead, Resttalk, Life Orb, or maybe even burn support? Well, after testing out all of those different set ups, and subsequently trying gimmicky moves on them, I have returned to Toxic Sub Heatran. As the analysis says, with how scary Heatran currently can be, it will force a ton of switches. I love feigning scarf though. Switch it in, use a move, switch it out. After that, they will be completely suprised when you sub up. Then you just sub on the switch and play from there. Flamethrower + Earthpower are for coverage, abusing his massive SpA stat. Toxic, I chose for my last stat because a lot of Bulky Waters like to switch in on Heatran. If they aren't already paralyzed (effectively crippling them anyway) Toxic will start a war they cannot win, unless they have a Cleric or Resttalk.
I choose Flamethrower > Fire Blast because of the old Accuracy vs. Power war. I chose accuracy. I want to hit and hit now.
Counters: Any steel type, barring other Heatran. Celebi. Grass Types. Some of it's counters, depending on who switches in.
Countered by: Bulky Waters such as Milotic, Suicune, Slowking, Tentacruel, Vaporeon, and Swampert. Blissey. Porygon2. Latias. Kingdra. A Careful Tyrannitar. While none of those at all enjoy being Toxic'd, Heatran can do little else to them.
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Rotom-H @ Leftovers
Ability: Levitate
Evs: 252 SpA / 252 Spe / 4 Def
Nature: Timid (+Spe, -Atk)




This was changed to a Sub Rotom-H, replacing the previous Scarfed Rotom-C. It now uses Overheat to help even furth my steel abusing cause. Substitute helps scout for status, block hits, and prep up some hits from safety. Shadowball + Thunderbolt are for dual STAB. Overheat is Rotom-H's specialty move, seriously denting anything not resisting it and OHKO things that are.
Counters: Gyarados, before a DD. Possibly the other Rotom appliances, if it catches them locked into Thunderbolt. Possibly Gengar. Scizor. Lucario.
Countered by: Choice Scarf Heatran. Other Heatran Variants. Blissey. Raikou can calm mind in its face. Tyrannitar also scares it out.
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Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Attack / 252 Spe
Nature: Adamant (+Atk, -SpA)




Lucario has single-handedly won me the match a countless number of times, in these team and others. With 2 SD's under his belt, he is almost unstoppable. If you notice, though, I'm running the bulky version, designed to counter his common switch-in's. I have used this to amazing results. Obviously SD is needed. Then, CC, Crunch, and ES are for hitting everything it can. Crunch hit's ghost's and Psychics, for whom I have a seething dislike, Close Combat tears through everything, and Extreme Speed is a massively powerful priority coming from Lucario.
I'd like to keep Lucario if at all possible, since he is by far one of my favorite sweepers I have ever used. I am willing to change him though if you can find a replacement for him (In terms of overall power) that fits his Niche with Heatran, Jirachi, and Zapdos.
Counters: A lot of pokemon. Being as he is a late game sweeper, after a SD he takes down a lot of threats. Skarmory, Brozong, Forretress, Hippowdon, just to name a few. ES Picks off weaker threats.
Countered by: Jirachi (With a psychic type move). Gliscor. Gyarados. Salamence.
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Latias @ Choice Scarf
Ability: Levitate
Evs: 4 HP / 252 SpA / 252 Spe
Nature: Timid




Counters: Most OU Dragons.
Countered by: Blissey. Snorlax. Lanturn. Most Pursuit users hit it hard. Rotom forms can be a pain if they have sub. Gengar if it has Sash and it's not broken.
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Weaknesses/Problem Areas/Thoughts and Suggestions
Weaknesses/Problem Areas/Thoughts and Suggestions
I seem to be having major problems with anything packing an Extra Strength Earthquake after I lose Zapdos. If I lose Heatran then powerful fire moves can hurt very badly. Other than that, I just have to work on my prediction skills to get better. Salamence and Nasty Plot/Mix Ape are no longer serious threats that's to Latias, but I do see a larger Ice/Ground coverage weakness. As stated before, Swampert kind of kicked it into gear on this one.
I now have Rotom-H on the team. He helps check Lucario better, while providing another steel abuser. With him, Heatran, AND Zapdos though, would putting a Hidden Power over Heat Wave on Zapdos provide even better coverage and utility? Or should I keep it on there?
So, now that I even have Fire Punch, what is the viability on Zapdos for Heatwave still? Could I make more use out of say, HP Ice? Could I even replace Zapdos? In all honesty, I like how great it does it's job, but I could probably use something more sturdy. Blissey with Thunderwave? I'd miss the fact that Zapdos can take a hit on both spectrums, though.
I'm also questions Heatran lately. With the changes I made, he just doesn't really "fit" with the rest of them. I won't be removing him, but I have an idea to try out LO version of him. Then again, with 2 LO users on the team, we won't be lasting long with Spikes and SR damage.
Updates/Changes
- Replaced Scarfed Rotom-C with Sub Rotom-H.
- Put Stealth Rock and U-Turn on Jirachi.
- Changed Jirachi's HP Ev's to Speed.
- Changed Starmie to a CScarf Latias.
- Replaced Trick with Fire Punch on Jirachi.
- Changed Luke to a LO Faster Variant.
- Changed Zapdos to Physically Bulky set up.
If there any corrections I need to make outside of my team (E.G. Spelling, grammar, unclear wording, or something being labeled wrong) please let me know.
- Replaced Scarfed Rotom-C with Sub Rotom-H.
- Put Stealth Rock and U-Turn on Jirachi.
- Changed Jirachi's HP Ev's to Speed.
- Changed Starmie to a CScarf Latias.
- Replaced Trick with Fire Punch on Jirachi.
- Changed Luke to a LO Faster Variant.
- Changed Zapdos to Physically Bulky set up.
If there any corrections I need to make outside of my team (E.G. Spelling, grammar, unclear wording, or something being labeled wrong) please let me know.