Hola people!
Since I was annoyed, I created this team based on LO Suicune, and covering his weakness with Latias, which do her job pretty well. I'm pretty new to this game so any help is needed!
Team at a glance:
The team itself:
Jirachi @ Choice Scarf
Serene Grace
80 HP / 252 Atk / 176 Spe
Jolly (+Spe -SpA)
- Iron Head
- Stealth Rock
- Fire Punch
- Trick
The classic Leadchi; it works wonderful as a lead and as a revenge killer if I haven't tricked the Scarf. The moveset is pretty much self-explanatory: Fire Punch to hit opposing steels like Metagross and Magnezone, as well as Lucario who can open a sweep if setup on DM's Latias; Iron Head for STAB and for that stupendous 60% flinch-hax. Stealth Rock is there for beasts like Salamence, which takes 25% at every switch-in. The last move, Trick, is to disrupt wall or stat-upper.
Latias @ Choice Scarf
Levitate
252 SpA/4 SpD/252 Spe
Timid (+Spe -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick / HP Fire
Latias, one of mine favourite member of the team, and the second one I would never change (the first being Suicune =P). This is the Revenge-Killer set and it works as it should. The Scarf and the Evs provide she outspeeds
every Salamence and Gyarados after a Dragon Dance, OHKO them. It also OHKO ScarfTran with Surf. The last move is a tricky choice: Trick is useful because Blissey walls the set, and she really likes coming while taking little to no damage, but HP Fire is useful against troublesome steels like ScarfMagnezone and Scizor, who comes and threatens with U-Turn / Pursuit. The other drawback of Hp Fire is that I lost speed ties with ScarfGar and other Scarfed Latias, which could be troublesome.
Suicune @ Life Orb
Pressure
252 SpA/4 SpD/252 Spe
Timid (+Spe -Atk)
- Surf
- Ice Beam
- HP Electric
- Calm Mind
Suicune, my favorite pokemon from all gens. It packs a punch but none considers him because he is understimated. After a Calm Mind, it can start wreaking havoc on opposing team by using unresisted combination of moves. Surf is there mainly for STAB, while the BoltBeam combination covers its slower counter, mainly Vaporeon and defensive Celebi. HP Electric also OHKO Gyarados without any boost, which is nice.
Heatran @ Shuca Berry
Flash Fire
252 SpA/4 Atk/252 Spe
Naive (+Spe -SpD)
- Earth Power
- Fire Blast
- Dragon Pulse
- Explosion
This Heatran creates mindgames by itsel. No LO recoil or Lefties recovery often means it's Scarfed or Specsed, so lots of Gyarados and Blissey comes to wall, only to be caught by Explosion. If I should swap attacks before exploding, the opponent could think about an Expert Belt, so send in is ScarfTran and meet a sweet death by an Earth Power from mine Heatran, which survives the hit thanks to Shuca Berry. Dragon Pulse is here just as a filler, and hits Kingdra pretty hard.
Dragonite @ Choice Band
Inner Focus
252 Atk/252 Spe/4 Def
Adamant (+Atk -SpA)
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed
Now Dragonite has a set that works very different from the same one of Salamence: the CB set. With the new toy (Extremespeed), Dragonite can take on weakened opponents and sweep on his own, dealing lots of damage. Outrage is for STAB and for that huge BP of 180, which is painful also to who resists it. Fire Punch and Earthquake are there for coverage. Aqua Tail is unneeded since i carry Suicune and Latias.
Scizor @ Choice Band
Technician
248 HP / 252 Atk / 8 Spe
Adamant (+Atk -SpA)
- Bullet Punch
- Pursuit
- U-Turn
- Superpower
Classic set of CBzor, everyone uses it and for a good reason: the various role he can fulfill. Scizor can either Scout (with STAB U-Turn) or trap (with Technician-boosted Pursuit). Bullet Punch is also no joke, a 90 BP priority coming from 591 Atk is scary. Early game i only use U-Turn, fearing Magnezone, who kills the steel insect mercilessly. He is my first switch in to Latias (hoping she doesn't pack HP Fire) and is the glue of the team.
Sorry for the bad english but I'm Italian ^^.
Thanks to everyone reads it, and I hope I could see some fixes on this team!
Since I was annoyed, I created this team based on LO Suicune, and covering his weakness with Latias, which do her job pretty well. I'm pretty new to this game so any help is needed!
Team at a glance:






The team itself:

Jirachi @ Choice Scarf
Serene Grace
80 HP / 252 Atk / 176 Spe
Jolly (+Spe -SpA)
- Iron Head
- Stealth Rock
- Fire Punch
- Trick
The classic Leadchi; it works wonderful as a lead and as a revenge killer if I haven't tricked the Scarf. The moveset is pretty much self-explanatory: Fire Punch to hit opposing steels like Metagross and Magnezone, as well as Lucario who can open a sweep if setup on DM's Latias; Iron Head for STAB and for that stupendous 60% flinch-hax. Stealth Rock is there for beasts like Salamence, which takes 25% at every switch-in. The last move, Trick, is to disrupt wall or stat-upper.

Latias @ Choice Scarf
Levitate
252 SpA/4 SpD/252 Spe
Timid (+Spe -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick / HP Fire
Latias, one of mine favourite member of the team, and the second one I would never change (the first being Suicune =P). This is the Revenge-Killer set and it works as it should. The Scarf and the Evs provide she outspeeds
every Salamence and Gyarados after a Dragon Dance, OHKO them. It also OHKO ScarfTran with Surf. The last move is a tricky choice: Trick is useful because Blissey walls the set, and she really likes coming while taking little to no damage, but HP Fire is useful against troublesome steels like ScarfMagnezone and Scizor, who comes and threatens with U-Turn / Pursuit. The other drawback of Hp Fire is that I lost speed ties with ScarfGar and other Scarfed Latias, which could be troublesome.

Suicune @ Life Orb
Pressure
252 SpA/4 SpD/252 Spe
Timid (+Spe -Atk)
- Surf
- Ice Beam
- HP Electric
- Calm Mind
Suicune, my favorite pokemon from all gens. It packs a punch but none considers him because he is understimated. After a Calm Mind, it can start wreaking havoc on opposing team by using unresisted combination of moves. Surf is there mainly for STAB, while the BoltBeam combination covers its slower counter, mainly Vaporeon and defensive Celebi. HP Electric also OHKO Gyarados without any boost, which is nice.

Heatran @ Shuca Berry
Flash Fire
252 SpA/4 Atk/252 Spe
Naive (+Spe -SpD)
- Earth Power
- Fire Blast
- Dragon Pulse
- Explosion
This Heatran creates mindgames by itsel. No LO recoil or Lefties recovery often means it's Scarfed or Specsed, so lots of Gyarados and Blissey comes to wall, only to be caught by Explosion. If I should swap attacks before exploding, the opponent could think about an Expert Belt, so send in is ScarfTran and meet a sweet death by an Earth Power from mine Heatran, which survives the hit thanks to Shuca Berry. Dragon Pulse is here just as a filler, and hits Kingdra pretty hard.

Dragonite @ Choice Band
Inner Focus
252 Atk/252 Spe/4 Def
Adamant (+Atk -SpA)
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed
Now Dragonite has a set that works very different from the same one of Salamence: the CB set. With the new toy (Extremespeed), Dragonite can take on weakened opponents and sweep on his own, dealing lots of damage. Outrage is for STAB and for that huge BP of 180, which is painful also to who resists it. Fire Punch and Earthquake are there for coverage. Aqua Tail is unneeded since i carry Suicune and Latias.

Scizor @ Choice Band
Technician
248 HP / 252 Atk / 8 Spe
Adamant (+Atk -SpA)
- Bullet Punch
- Pursuit
- U-Turn
- Superpower
Classic set of CBzor, everyone uses it and for a good reason: the various role he can fulfill. Scizor can either Scout (with STAB U-Turn) or trap (with Technician-boosted Pursuit). Bullet Punch is also no joke, a 90 BP priority coming from 591 Atk is scary. Early game i only use U-Turn, fearing Magnezone, who kills the steel insect mercilessly. He is my first switch in to Latias (hoping she doesn't pack HP Fire) and is the glue of the team.
Sorry for the bad english but I'm Italian ^^.
Thanks to everyone reads it, and I hope I could see some fixes on this team!