[ Introduction ]
Gallade, one of the forgotten threats in OU , have been forgotten when people make new teams. Gallade,with his massive attack score, easily scores OHKOs. Sadly, his Speed makes it very hard for him to sweep perfectly. This team is a Stallish Hyper-Offense team and is based around a perfect Gallade sweep. Gallade ever 6-0ed an Opponent after some support from its team mates.
Without further ado, I present you the team:
Froslass @ Focus Sash
Jolly Nature(+Spe,-SAtk)
252 HP / 4 Atk / 252 Spe
-Ice Shard
-Taunt
-Destiny Bond
-Spikes
Froslass is my team's lead. Froslass' main jobs are to set up spikes and to take down a pokemon with it when it dies. It works as a suicide lead.
First things first, the moveset. Ice Shard is a really great move that 3HKOs Aerodactyl,and that means,that it can only set up Stealth Rock + Taunt me if the opponents never seen Froslass before,or otherwise SR + EQ / SE. Taunt helps against other leads such as Sleep Powder Toxic Spikes Roserade as I outspeed non Scarfed variants.After Taunting, I proceed to Ice Shard and then Destiny Bond,taking them away from the match,thus having no Toxic Spikes and no pokemon crippled on my side of the field. Destiny Bond is the main gist of this suicide lead. Not many leads can have Destiny Bond + a hazard move on a single moveset. With it, Froslass is an exception over many other leads. Spikes is the first entry hazard of the team, taking away 25% HP of the opponent every time it switches in. Pretty handy in assisting Gallade's sweep. The EVs maximize HP and Speed.
How Froslass fares against other leads:
Aerodactyl - As mentioned,Ice Shard thrice and attack / set up accordingly after.
Jirachi - Switch in someone to absorb the Trick. Iron Head does not 3HKO anyway.
Metagross - As most Meteor Mash on turn one, I switch out to the appropriate counter.
Roserade- As mentioned, Taunt and Destiny Bond + Ice Shard appropriately.
Empoleon - Switch in to the appropriate counter after Taunting the Stealth Rock.
Infernape - Wao, easy.As I outspeed, Taunt the SR,Set up one layer of Spikes, if not,Destiny Bond on the second turn,if on the first turn it attacked.
Tyranitar - Taunt the Stealth Rock and Destiny Bond the Crunch/Pursuit/SE.
Abomasnow - Taunt the Sub/ Leech Seed and set up Spikes with 3 layers. Good for Froslass as it gains 20% more Accuracy.
Hippowdon- Taunt the Stealth Rock. Destiny Bond the Earthquake. Simple.
Blissey - Taunt, and set up Spikes. Destiny Bond if it has Flamethrower.
Starmie @ Life Orb
Timid Nature(+Spe,-Atk)
4 HP / 252 Spe / 252 SAtk
-Rapid Spin
-Recover
-Hydro Pump
-Thunderbolt
Starmie serves as the spinner of my team. Starmie spins away entry hazards that severely affect Gallade's sweep. Although Ghost- types are always in teams, I have counters for them, so they do not really matter.
Starmie is also an offensive variant,with Life Orb boosting the power of STABed Hydro Pump and Thunderbolt. Of course,Hydro Pump's Accuracy sometimes hinders Starmie's sweep,but,the power over Surf is what made me choose it instead. And why Thunderbolt over Ice Beam? Simple.Because most Dragons tend to Dragon Dance,they outspeed me. As such,running Ice Beam does not really help,and besides,Thunderbolt helps me hit bulky waters as well. Recover helps it negate the Life Orb damage. Starmie is bulky enough to take some hits,and Starmie can serve as my Trick counter(sure it can), since it benefits from a Choice Scarf or even a Choice Specs.The EVs here are for maximizing Special Attack and Speed for the best sweeping capabilities as mentioned before as this is a hyper-offense team.
Weavile @ Focus Sash
Jolly Nature,(+Spe,-SAtk)
4 Def / 252 Spe / 252 Atk
-Ice Shard
-Night Slash
-Swords Dance
-Brick Break
Weavile is my dragon type counter. As mentioned in Starmie's analysis,Dragons usually Dragon Dance beforehand. Thus,Focus Sash,after removing all entry hazards,allows Weavile to survive one Outrage or whatsoever,and KO back with one single Ice Shard.Of course,if it DDs in Weavile, I can gain one Swords Dance boost, Ice Shard on the second turn,and keep my Focus Sash intact.Even better here.As mentioned,Ice Shard for revenge-killing. Night Slash is for Ghost types such as Rotom and Gengar who likes to ruin Gallade's sweeping parade.As Weavile outspeeds non-Scarf Gengar,non-Scarf Rotom,and every other ghost,it OHKOs back with a Night Slash. Bulky Rotoms require one Swords Dance before they get killed in 1 hit, or otherwise , Night Slash+ Ice Shard may kill it. Brick Break is mainly for Tyranitar,whose Sandstorm ruins Gallade's sweep. Of course,Gallade can Close Combat and OHKO it,but if it runs Scarf(which most do nowadays),they outspeed Gallade and OHKO.It does not outspeed Weavile with a Scarf IIRC.The EVs are standard.
Zapdos @ Leftovers
Bold Nature,(+Def,-Atk)
252 HP / 252 Def / 4 SAtk
-Sunny Day
-Thunderbolt
-Roost
-Heat Wave
Main counter to Scizor and Empoleon. As much as you may ask,why is Sunny Day in this set? Of course. As Gallade is running Focus Sash, Sandstorm and Hail will OHKO it when it has 1 HP left.Sunny Day negates the effect,and allows Gallade to sweep properly. Sunny Day also boosts Heat Wave's power, allowing me to OHKO the bulkiest of Scizors, without even any SpA EVs. Sunny Day also counters Empoleon's Surf,which brings them to Ice Beam,which is countered by another pokemon in the team. Roost heals Zapdos' HP when it is low on Health, which can be due to Stealth Rock if I switch it in before Starmie, or due to assaults. Zapdos easily survives a +4 U-Turn / Bullet Punch / Superpower / Pursuit and OHKOs back with Heat Wave with such Physically Defensive EVs. Thunderbolt hits Empoleon and OHKOs it. Of course,before it Agilities.
The EVs as mentioned maximizes Defense and allows it to take a Dragon Dance Outrage from Salamence and switch out.
Salamence @ Lum Berry
Naive Nature,(+Spe,-SDef)
68 Atk / 252 Spe / 188 SAtk
-Fire Blast
-Outrage
-Draco Meteor
-Earthquake
Classical MixMence. Salamence serves as the main wall-breaker of my team. Fire Blast hits Skarmory who easily walls Gallade and OHKOs with Brave Bird. Outrage hits everything non resistant to it for large damage,although being stuck in it for 2 to 3 turns give Empoleon or others a chance to set up.Draco Meteor is the special variant of Outrage where it hits physical walls such as Gyarados who can afford to take 2 or even 3 Outrages. Earthquake hits Magnezone and other pokemon for more damage. Salamence breaks walls apart very easily and can ruin a stall team. MixMence is now more commonly seen than the DD Variant and it does not pose that much of a threat that it did last time , but it still works.MixMence also easily counters many pokemon that DDMence cannot. The EVs allow MixMence to OHKO 252/252 Skarmory with Fire Blast , maximize its Speed and the rest were pumped into Attack to power up Earthquake and Outrage.
Gallade @ Focus Sash / Salac Berry
Adamant / Jolly Nature,(+Atk,-SAtk) or (+Spe,-SAtk)
252 Atk / 252 Spe / 4 HP
-Swords Dance
-Substitute / Fire Punch
-Close Combat
-Shadow Sneak
The star of the show.Gallade can sweep easily once its counters are removed from the field. Close Combat and Shadow Sneak provide perfect coverage and hits every pokemon for at least Neutral damage. Shadow Sneak is also a priority move that is useful. Swords Dance helps Gallade to boost its attack into over 700 which easily wipes any pokemon out with its 2 moves. If I run Salac, Substitute is the move of choice.If I run Focus Sash,Fire Punch is the move of choice, to hit Bronzong , Scizor and other Psychic/Steels who are Neutral to the other two moves for SE damage and OHKOing them. Nuff said, I guess. The EVs are standard.
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Accidentally had 7 pokes because I had two teams along the same centre of team and I had opened both at that time.
Heatran is now removed and my team is still sorta Infernape weak.
Gallade, one of the forgotten threats in OU , have been forgotten when people make new teams. Gallade,with his massive attack score, easily scores OHKOs. Sadly, his Speed makes it very hard for him to sweep perfectly. This team is a Stallish Hyper-Offense team and is based around a perfect Gallade sweep. Gallade ever 6-0ed an Opponent after some support from its team mates.
Without further ado, I present you the team:

Froslass @ Focus Sash
Jolly Nature(+Spe,-SAtk)
252 HP / 4 Atk / 252 Spe
-Ice Shard
-Taunt
-Destiny Bond
-Spikes
Froslass is my team's lead. Froslass' main jobs are to set up spikes and to take down a pokemon with it when it dies. It works as a suicide lead.
First things first, the moveset. Ice Shard is a really great move that 3HKOs Aerodactyl,and that means,that it can only set up Stealth Rock + Taunt me if the opponents never seen Froslass before,or otherwise SR + EQ / SE. Taunt helps against other leads such as Sleep Powder Toxic Spikes Roserade as I outspeed non Scarfed variants.After Taunting, I proceed to Ice Shard and then Destiny Bond,taking them away from the match,thus having no Toxic Spikes and no pokemon crippled on my side of the field. Destiny Bond is the main gist of this suicide lead. Not many leads can have Destiny Bond + a hazard move on a single moveset. With it, Froslass is an exception over many other leads. Spikes is the first entry hazard of the team, taking away 25% HP of the opponent every time it switches in. Pretty handy in assisting Gallade's sweep. The EVs maximize HP and Speed.
How Froslass fares against other leads:
Aerodactyl - As mentioned,Ice Shard thrice and attack / set up accordingly after.
Jirachi - Switch in someone to absorb the Trick. Iron Head does not 3HKO anyway.
Metagross - As most Meteor Mash on turn one, I switch out to the appropriate counter.
Roserade- As mentioned, Taunt and Destiny Bond + Ice Shard appropriately.
Empoleon - Switch in to the appropriate counter after Taunting the Stealth Rock.
Infernape - Wao, easy.As I outspeed, Taunt the SR,Set up one layer of Spikes, if not,Destiny Bond on the second turn,if on the first turn it attacked.
Tyranitar - Taunt the Stealth Rock and Destiny Bond the Crunch/Pursuit/SE.
Abomasnow - Taunt the Sub/ Leech Seed and set up Spikes with 3 layers. Good for Froslass as it gains 20% more Accuracy.
Hippowdon- Taunt the Stealth Rock. Destiny Bond the Earthquake. Simple.
Blissey - Taunt, and set up Spikes. Destiny Bond if it has Flamethrower.

Starmie @ Life Orb
Timid Nature(+Spe,-Atk)
4 HP / 252 Spe / 252 SAtk
-Rapid Spin
-Recover
-Hydro Pump
-Thunderbolt
Starmie serves as the spinner of my team. Starmie spins away entry hazards that severely affect Gallade's sweep. Although Ghost- types are always in teams, I have counters for them, so they do not really matter.
Starmie is also an offensive variant,with Life Orb boosting the power of STABed Hydro Pump and Thunderbolt. Of course,Hydro Pump's Accuracy sometimes hinders Starmie's sweep,but,the power over Surf is what made me choose it instead. And why Thunderbolt over Ice Beam? Simple.Because most Dragons tend to Dragon Dance,they outspeed me. As such,running Ice Beam does not really help,and besides,Thunderbolt helps me hit bulky waters as well. Recover helps it negate the Life Orb damage. Starmie is bulky enough to take some hits,and Starmie can serve as my Trick counter(sure it can), since it benefits from a Choice Scarf or even a Choice Specs.The EVs here are for maximizing Special Attack and Speed for the best sweeping capabilities as mentioned before as this is a hyper-offense team.

Weavile @ Focus Sash
Jolly Nature,(+Spe,-SAtk)
4 Def / 252 Spe / 252 Atk
-Ice Shard
-Night Slash
-Swords Dance
-Brick Break
Weavile is my dragon type counter. As mentioned in Starmie's analysis,Dragons usually Dragon Dance beforehand. Thus,Focus Sash,after removing all entry hazards,allows Weavile to survive one Outrage or whatsoever,and KO back with one single Ice Shard.Of course,if it DDs in Weavile, I can gain one Swords Dance boost, Ice Shard on the second turn,and keep my Focus Sash intact.Even better here.As mentioned,Ice Shard for revenge-killing. Night Slash is for Ghost types such as Rotom and Gengar who likes to ruin Gallade's sweeping parade.As Weavile outspeeds non-Scarf Gengar,non-Scarf Rotom,and every other ghost,it OHKOs back with a Night Slash. Bulky Rotoms require one Swords Dance before they get killed in 1 hit, or otherwise , Night Slash+ Ice Shard may kill it. Brick Break is mainly for Tyranitar,whose Sandstorm ruins Gallade's sweep. Of course,Gallade can Close Combat and OHKO it,but if it runs Scarf(which most do nowadays),they outspeed Gallade and OHKO.It does not outspeed Weavile with a Scarf IIRC.The EVs are standard.

Zapdos @ Leftovers
Bold Nature,(+Def,-Atk)
252 HP / 252 Def / 4 SAtk
-Sunny Day
-Thunderbolt
-Roost
-Heat Wave
Main counter to Scizor and Empoleon. As much as you may ask,why is Sunny Day in this set? Of course. As Gallade is running Focus Sash, Sandstorm and Hail will OHKO it when it has 1 HP left.Sunny Day negates the effect,and allows Gallade to sweep properly. Sunny Day also boosts Heat Wave's power, allowing me to OHKO the bulkiest of Scizors, without even any SpA EVs. Sunny Day also counters Empoleon's Surf,which brings them to Ice Beam,which is countered by another pokemon in the team. Roost heals Zapdos' HP when it is low on Health, which can be due to Stealth Rock if I switch it in before Starmie, or due to assaults. Zapdos easily survives a +4 U-Turn / Bullet Punch / Superpower / Pursuit and OHKOs back with Heat Wave with such Physically Defensive EVs. Thunderbolt hits Empoleon and OHKOs it. Of course,before it Agilities.
The EVs as mentioned maximizes Defense and allows it to take a Dragon Dance Outrage from Salamence and switch out.

Salamence @ Lum Berry
Naive Nature,(+Spe,-SDef)
68 Atk / 252 Spe / 188 SAtk
-Fire Blast
-Outrage
-Draco Meteor
-Earthquake
Classical MixMence. Salamence serves as the main wall-breaker of my team. Fire Blast hits Skarmory who easily walls Gallade and OHKOs with Brave Bird. Outrage hits everything non resistant to it for large damage,although being stuck in it for 2 to 3 turns give Empoleon or others a chance to set up.Draco Meteor is the special variant of Outrage where it hits physical walls such as Gyarados who can afford to take 2 or even 3 Outrages. Earthquake hits Magnezone and other pokemon for more damage. Salamence breaks walls apart very easily and can ruin a stall team. MixMence is now more commonly seen than the DD Variant and it does not pose that much of a threat that it did last time , but it still works.MixMence also easily counters many pokemon that DDMence cannot. The EVs allow MixMence to OHKO 252/252 Skarmory with Fire Blast , maximize its Speed and the rest were pumped into Attack to power up Earthquake and Outrage.

Gallade @ Focus Sash / Salac Berry
Adamant / Jolly Nature,(+Atk,-SAtk) or (+Spe,-SAtk)
252 Atk / 252 Spe / 4 HP
-Swords Dance
-Substitute / Fire Punch
-Close Combat
-Shadow Sneak
The star of the show.Gallade can sweep easily once its counters are removed from the field. Close Combat and Shadow Sneak provide perfect coverage and hits every pokemon for at least Neutral damage. Shadow Sneak is also a priority move that is useful. Swords Dance helps Gallade to boost its attack into over 700 which easily wipes any pokemon out with its 2 moves. If I run Salac, Substitute is the move of choice.If I run Focus Sash,Fire Punch is the move of choice, to hit Bronzong , Scizor and other Psychic/Steels who are Neutral to the other two moves for SE damage and OHKOing them. Nuff said, I guess. The EVs are standard.
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Accidentally had 7 pokes because I had two teams along the same centre of team and I had opened both at that time.
Heatran is now removed and my team is still sorta Infernape weak.