Gallade and its Partners of Combat.

Status
Not open for further replies.
[ Introduction ]

Gallade, one of the forgotten threats in OU , have been forgotten when people make new teams. Gallade,with his massive attack score, easily scores OHKOs. Sadly, his Speed makes it very hard for him to sweep perfectly. This team is a Stallish Hyper-Offense team and is based around a perfect Gallade sweep. Gallade ever 6-0ed an Opponent after some support from its team mates.

Without further ado, I present you the team:

froslass.png

Froslass @ Focus Sash
Jolly Nature(+Spe,-SAtk)
252 HP / 4 Atk / 252 Spe
-Ice Shard
-Taunt
-Destiny Bond
-Spikes

Froslass is my team's lead. Froslass' main jobs are to set up spikes and to take down a pokemon with it when it dies. It works as a suicide lead.
First things first, the moveset. Ice Shard is a really great move that 3HKOs Aerodactyl,and that means,that it can only set up Stealth Rock + Taunt me if the opponents never seen Froslass before,or otherwise SR + EQ / SE. Taunt helps against other leads such as Sleep Powder Toxic Spikes Roserade as I outspeed non Scarfed variants.After Taunting, I proceed to Ice Shard and then Destiny Bond,taking them away from the match,thus having no Toxic Spikes and no pokemon crippled on my side of the field. Destiny Bond is the main gist of this suicide lead. Not many leads can have Destiny Bond + a hazard move on a single moveset. With it, Froslass is an exception over many other leads. Spikes is the first entry hazard of the team, taking away 25% HP of the opponent every time it switches in. Pretty handy in assisting Gallade's sweep. The EVs maximize HP and Speed.

How Froslass fares against other leads:

Aerodactyl - As mentioned,Ice Shard thrice and attack / set up accordingly after.

Jirachi - Switch in someone to absorb the Trick. Iron Head does not 3HKO anyway.

Metagross - As most Meteor Mash on turn one, I switch out to the appropriate counter.

Roserade- As mentioned, Taunt and Destiny Bond + Ice Shard appropriately.

Empoleon - Switch in to the appropriate counter after Taunting the Stealth Rock.

Infernape - Wao, easy.As I outspeed, Taunt the SR,Set up one layer of Spikes, if not,Destiny Bond on the second turn,if on the first turn it attacked.

Tyranitar - Taunt the Stealth Rock and Destiny Bond the Crunch/Pursuit/SE.

Abomasnow - Taunt the Sub/ Leech Seed and set up Spikes with 3 layers. Good for Froslass as it gains 20% more Accuracy.

Hippowdon- Taunt the Stealth Rock. Destiny Bond the Earthquake. Simple.

Blissey - Taunt, and set up Spikes. Destiny Bond if it has Flamethrower.

starmie.png

Starmie @ Life Orb
Timid Nature(+Spe,-Atk)
4 HP / 252 Spe / 252 SAtk
-Rapid Spin
-Recover
-Hydro Pump
-Thunderbolt

Starmie serves as the spinner of my team. Starmie spins away entry hazards that severely affect Gallade's sweep. Although Ghost- types are always in teams, I have counters for them, so they do not really matter.
Starmie is also an offensive variant,with Life Orb boosting the power of STABed Hydro Pump and Thunderbolt. Of course,Hydro Pump's Accuracy sometimes hinders Starmie's sweep,but,the power over Surf is what made me choose it instead. And why Thunderbolt over Ice Beam? Simple.Because most Dragons tend to Dragon Dance,they outspeed me. As such,running Ice Beam does not really help,and besides,Thunderbolt helps me hit bulky waters as well. Recover helps it negate the Life Orb damage. Starmie is bulky enough to take some hits,and Starmie can serve as my Trick counter(sure it can), since it benefits from a Choice Scarf or even a Choice Specs.The EVs here are for maximizing Special Attack and Speed for the best sweeping capabilities as mentioned before as this is a hyper-offense team.

weavile.png

Weavile @ Focus Sash
Jolly Nature,(+Spe,-SAtk)
4 Def / 252 Spe / 252 Atk
-Ice Shard
-Night Slash
-Swords Dance
-Brick Break

Weavile is my dragon type counter. As mentioned in Starmie's analysis,Dragons usually Dragon Dance beforehand. Thus,Focus Sash,after removing all entry hazards,allows Weavile to survive one Outrage or whatsoever,and KO back with one single Ice Shard.Of course,if it DDs in Weavile, I can gain one Swords Dance boost, Ice Shard on the second turn,and keep my Focus Sash intact.Even better here.As mentioned,Ice Shard for revenge-killing. Night Slash is for Ghost types such as Rotom and Gengar who likes to ruin Gallade's sweeping parade.As Weavile outspeeds non-Scarf Gengar,non-Scarf Rotom,and every other ghost,it OHKOs back with a Night Slash. Bulky Rotoms require one Swords Dance before they get killed in 1 hit, or otherwise , Night Slash+ Ice Shard may kill it. Brick Break is mainly for Tyranitar,whose Sandstorm ruins Gallade's sweep. Of course,Gallade can Close Combat and OHKO it,but if it runs Scarf(which most do nowadays),they outspeed Gallade and OHKO.It does not outspeed Weavile with a Scarf IIRC.The EVs are standard.

zapdos.png

Zapdos @ Leftovers
Bold Nature,(+Def,-Atk)
252 HP / 252 Def / 4 SAtk
-Sunny Day
-Thunderbolt
-Roost
-Heat Wave

Main counter to Scizor and Empoleon. As much as you may ask,why is Sunny Day in this set? Of course. As Gallade is running Focus Sash, Sandstorm and Hail will OHKO it when it has 1 HP left.Sunny Day negates the effect,and allows Gallade to sweep properly. Sunny Day also boosts Heat Wave's power, allowing me to OHKO the bulkiest of Scizors, without even any SpA EVs. Sunny Day also counters Empoleon's Surf,which brings them to Ice Beam,which is countered by another pokemon in the team. Roost heals Zapdos' HP when it is low on Health, which can be due to Stealth Rock if I switch it in before Starmie, or due to assaults. Zapdos easily survives a +4 U-Turn / Bullet Punch / Superpower / Pursuit and OHKOs back with Heat Wave with such Physically Defensive EVs. Thunderbolt hits Empoleon and OHKOs it. Of course,before it Agilities.
The EVs as mentioned maximizes Defense and allows it to take a Dragon Dance Outrage from Salamence and switch out.



salamence.png

Salamence @ Lum Berry
Naive Nature,(+Spe,-SDef)
68 Atk / 252 Spe / 188 SAtk
-Fire Blast
-Outrage
-Draco Meteor
-Earthquake

Classical MixMence. Salamence serves as the main wall-breaker of my team. Fire Blast hits Skarmory who easily walls Gallade and OHKOs with Brave Bird. Outrage hits everything non resistant to it for large damage,although being stuck in it for 2 to 3 turns give Empoleon or others a chance to set up.Draco Meteor is the special variant of Outrage where it hits physical walls such as Gyarados who can afford to take 2 or even 3 Outrages. Earthquake hits Magnezone and other pokemon for more damage. Salamence breaks walls apart very easily and can ruin a stall team. MixMence is now more commonly seen than the DD Variant and it does not pose that much of a threat that it did last time , but it still works.MixMence also easily counters many pokemon that DDMence cannot. The EVs allow MixMence to OHKO 252/252 Skarmory with Fire Blast , maximize its Speed and the rest were pumped into Attack to power up Earthquake and Outrage.

gallade.png

Gallade @ Focus Sash / Salac Berry
Adamant / Jolly Nature,(+Atk,-SAtk) or (+Spe,-SAtk)
252 Atk / 252 Spe / 4 HP
-Swords Dance
-Substitute / Fire Punch
-Close Combat
-Shadow Sneak

The star of the show.Gallade can sweep easily once its counters are removed from the field. Close Combat and Shadow Sneak provide perfect coverage and hits every pokemon for at least Neutral damage. Shadow Sneak is also a priority move that is useful. Swords Dance helps Gallade to boost its attack into over 700 which easily wipes any pokemon out with its 2 moves. If I run Salac, Substitute is the move of choice.If I run Focus Sash,Fire Punch is the move of choice, to hit Bronzong , Scizor and other Psychic/Steels who are Neutral to the other two moves for SE damage and OHKOing them. Nuff said, I guess. The EVs are standard.

-----------------------------------------------------------------------
Accidentally had 7 pokes because I had two teams along the same centre of team and I had opened both at that time.
Heatran is now removed and my team is still sorta Infernape weak.
 
To help with gallade's speed problem, I suggest a ninjask set like this:

Ninjask@focus sash
Nature:jolly
Ability: speed boost
Evs:4 hp/252 atk/252spe
-protect
-baton pass
-x-scissor
-swords dance

The main goal of this set is to protect, get the speed boost so you are the fastest lead, baton pass the boost to whoever needs it. If you want, you can even put up a quick swords dance as well, providing another turn of boost. Using the focus sash, you can just put up a swords dance the first turn and baton pass out, the equivalent of a dragon dance. Xscissor is so that other leads can't taunt you and make you screwed, alhough you'd end up switching anyway. Maybe helps cover pschic types a bit.
 
hello, I've take a look at your team, the first question is:

How can you battle with 7 pkm?
LoL

Something wrong here...

Anyway, that Heatran set isn't the best one, here are some calculation:

This is the damage that a Max Attack Naive infernape would deal with close combat to your heatran:

307 Atk vs 342 Def & 323 HP (120 Base Power): 234 - 276 (72.45% - 85.45%)

I would suggest you to switch to this set instead:

490.png

Modest - Flash Fire:
Ivs 31/x/31/31/31/31
Evs: 120 hp 252 Def 136 SpA.

Notable stats:
363 SpA 353 hp 311 Defence

basically:
With those evs, and those stats, a Max Attack Naive infernape (which is uncommon, since most napes run just 64 attack evs) will deal:

307 Atk vs 311 Def & 353 HP (120 Base Power): 254 - 302 (71.95% - 85.55%)


So, almost the same damage, the point is that you've an higer HP stats, that allows Heatran to take hits better from both phisical and special side, while the slighty increased attack, allow you to 1hko Naive Infernape 100% of the times, without factoring any entry hazard or LO recoil.


yeah, Life Orb recoil...
I would sadly let you know that if Infernape is carrying LO you're doomed anyway...
since, it will deal around

307 Atk vs 311 Def & 353 HP (120 Base Power): 332 - 392 (94.05% - 111.05%)

To my Modest heatran

and

307 Atk vs 342 Def & 323 HP (120 Base Power): 302 - 356 (93.50% - 110.22%)

To your Bold One.

So, I won't really use heatran to scout/counter infernape, but, whatever, I hope those suggestions may be useful.
 
To help with gallade's speed problem, I suggest a ninjask set like this:

Ninjask@focus sash
Nature:jolly
Ability: speed boost
Evs:4 hp/252 atk/252spe
-protect
-baton pass
-x-scissor
-swords dance

The main goal of this set is to protect, get the speed boost so you are the fastest lead, baton pass the boost to whoever needs it. If you want, you can even put up a quick swords dance as well, providing another turn of boost. Using the focus sash, you can just put up a swords dance the first turn and baton pass out, the equivalent of a dragon dance. Xscissor is so that other leads can't taunt you and make you screwed, alhough you'd end up switching anyway. Maybe helps cover pschic types a bit.

Why on earth does this team need a Ninjask of all things? I understand Gallade is slow, but what would you replace? This is not a Baton Pass team and Ninjask is far too frail. In addition, this team is already Stealth Rock weak as it is. Ninjask has no place on this team since I see its purpose is to only aide Gallade.
 
Rofl, yeah dude. 7 Pokémon? Good luck with that. You're correct that Jirachi does not 3 OHKO with Iron Head, it in facts 2 OHKO (Thanks to Sash, probably.). You can't assume its going to use Trick. In fact, most of them use Iron Head right off the bat to prevent over predicting early in the match, rendering your Spiker useless.
 
You have 7 Pokemon .___. that isn't a joke.

Froslass,Starmie,Weavile,Zapdos,Heatran,Salamence,Gallade

many of your predictions like against tar with froslass are way to easy lol
the opponent predicts too :o
 
Even with 7 pokemon MixVire still pwns your team. Which is pretty funny :D

Froslass: Flamethrower for an OHKO.
Starmie: Thunderbolt for an OHKO.
Weavile: OHKO'd by anything on a MixVire.
Zapdos: Ice Punch/HP Ice for a 2HKO if defensive (for both sides).
Heatran: Cross Chop or Earthquake for OHKOs.
Gallade: Granted no super-effective attacks, MixVire can still take advantage of the low defense and OHKO with Cross Chop.
Edit; Salamence: Ice Punch/HP Ice for an OHKO.

MixVire is too good :3 Fix it by changing Weavile to Choice Bander. Focus Sash is usually on leads because the leads don't have any residual damage during the first few turns, unless Tyranitar or Hippowdon is on the field and the opposition is not Ground, Steel, or Rock. So, if you have Focus Sash, you need to make damn sure Stealth Rock, Spikes, and Toxic Spikes and also make sure Sandstorm is not active, AND make sure the opponent doesn't carry Toxic (but W-o-W is even worse!) which you may switch in to. You have to be very observant, cautious, and lucky to use that set to its full potential.

Weavile @ Choice Band
Jolly
Pressure
252ATK/4DEF/252SPE
~Ice Shard
~Pursuit
~Brick Break
~Ice Punch/Fire Punch

I've used this set for revenging, and the word has altered to ravaging in some cases. CB Weavile forces out Salamence, Flygon, and even Celebi. However, it might not force out Blissey, as some carry Flamethrower which OHKOs despite low SATK, s beware. If you KNOW their attack is Seismic Toss or Ice Beam, feel free to Brick Break for a safe option, or Pursuit if you smell a switch (to a Ghost-type or something). The trapping this thing can do is much ike Scizor, but it has more coverage overall, if you have Fire Punch. The only hard part is not being able to U-Turn out, losing the power of scouting, but Ice Shard is a great move, it's far more offensive than Bullet Punch (in terms of typing and resistance/weakness), despite the lower base power/lack of technician. Weavile has n problem revenge killing Salamence, non-Scarf Heatran, Flygon, and even Metagross if you opt for Fire Punch (I always run Fire Punch; Ice Shard does enough and then some), which makes revenging sexfully fun. Not to mention, taking out Gengar and Rotom formes with Pursuiteven if they decide to stay in, they're pretty much dead. If Gengar has Explode, it's a different story, but Rotom formes are always taken care of by Weavile's 90BP Pursuit. To me, Weavile is a far better revenge killer than CB Scizor for the reason of more speed, while Scizor relies on U-Turn and Bullet Punch to scout and kill. More speed means you can now cover frailty with it, and also maintain a solid offense by hitting super-effective hits without taking one yourself, unlike Scizor. The offense is great, as it contains Pursuit, Brick Break, and Fire Punch; the three of which are almost unresisted. 90BP Pursuit is actually MY main reason for loving Weavile over Heracross and Scizor. 180BP Pursuit to Blissey is a ~70% damage if she switches out. When she switches back, she's down to 18% (1 layer of Spikes), which means almost any physical attack can finish her off. Overall, it seems this Weavile set is far more useful than Swords Dance set, mainly due to the fact that you don't have a revenge killer. Sicne Weavile's your dragon counter, CB Weavile still does that, but does a lot more.

Hope that helped (sorry for ranting so much on just one set).
 
Okay I didn't say the set needed it; it was only a suggestion. I think that if he's concerned about gallade's speed that he could try a ninjask bp. And I know it's nota baton pass team, it doesn't have to be, just wanting to make a suggestion. Isn't that the point of rmts anyway? To make suggestions? It's not like I said,"switch your salamence for a dunsparce cause it looks cool!" or "everyone uses a frosslass, so use a glaoie cause it's unexpected!" You totally freaked out about the suggestion like he has to follow it. Chill out dude!

EDIT: and when you revolve a team around one poke(like this one is obviously revolving around gallade), you end up having a poke like ninjask that all he does is aid him. You could say that all the pokes on this team aid gallade, type coverage/weakness-wise.

And by the way, you double posted instead of simply editing like I just did.
 
Okay I didn't say the set needed it; it was only a suggestion. I think that if he's concerned about gallade's speed that he could try a ninjask bp. And I know it's nota baton pass team, it doesn't have to be, just wanting to make a suggestion. Isn't that the point of rmts anyway? To make suggestions? It's not like I said,"switch your salamence for a dunsparce cause it looks cool!" or "everyone uses a frosslass, so use a glaoie cause it's unexpected!" You totally freaked out about the suggestion like he has to follow it. Chill out dude!

EDIT: and when you revolve a team around one poke(like this one is obviously revolving around gallade), you end up having a poke like ninjask that all he does is aid him. You could say that all the pokes on this team aid gallade, type coverage/weakness-wise.

And by the way, you double posted instead of simply editing like I just did.

"Last edited by symphonyx64; Nov 3rd, 2009 at 7:51:09 AM."

^

Pretty self-explantory if you ask me. Check my first reply if you don't believe me.

Anyways, no offense, but, I'm done making comments regarding the structure and integrity of this team until it contains six(6) Pokémon, not seven (7). Pathetic.

Good day.
 
I'm sorry guys, I have extra added one poke.
Heatran is not supposed to be there,he was just accidentally added as I have two teams, one with Heatran in test while the other with Mence in test with the same centre of team.
Sorry guys for this mistake, and I will edit it on the O.P.
 
You haven't tested this team, obviously.

RMT rules said:
16. Play with your team before putting it up for rate. We as a community cannot emphasize this enough. No one wants to rate the team that you freshly created while eating breakfast or the gimmick you randomly put together. We as a community want teams that have been battle tested so that the obvious flaws have been hammered out.

This is particularly because just by playing with a team, you yourself can figure out what is wrong with your team. You don't need other people to help you quite yet - and to be blunt, you're just being lazy or have the wrong idea of what the RMT forum is if you're posting teams you spent fifteen minutes creating.

Feel free to make a new thread when you'll have enough experience with this team.
 
Status
Not open for further replies.
Back
Top