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Team-Building: a guide to universal stall.

Thanks for those changes, Jibaku. They have been edited into the article.
 
Just in case you haven't noticed, I have made a substantial edit to my first post including some more proof-reading.
 
Is there a way to make a stall team that goes fast?

I pretty much want a deceptively quick burn team. The opponent doesn't really register how much damage i'm doing indirectly until it is far too late.
Does that make sense?
 
I think one more section should be added:

Threats to Stall

In there, note that stall can run into significant issues with taunt users,
trick users, and wall-breakers. OU definitely needs to mention Salamence, as any stall team needs to be prepared for him. Preferably, a stall team should have one scarfed poke to absorb trick and revenge setup pokes. Also helps in a last poke scenario.

Something else to mention is the importance of attacking on any stall team. Direct damage is just as important as indirect for stall. Waiting for hazards to kill some pokes is inefficient, so you should emphasize attacking them (ie Flygon, Jirachi).
 
Here are some errors i found on the Team-Building Article by vashta http://www.smogon.com/forums/showthread.php?t=64226

Errors: They spelled ''othe'' trying spell other. Typo mistake.

And ''playstyles'' should be spaced. play styles

and this sentence ''Pokémon use solid defenses that allows'' should be ''Pokémon a use solid defenses that allows ''

Also ''it should based on'' should be. ''it should be based on''

And ''are no such thing'' should be written ''is no such thing ''

All errors can be find by using CTRL+F.
 
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