BULKY AS F#$% STALL TEAM


AT A GLANCE:


251.png
227.png
260.png
242.png
499.png
73.png




BREAKDOWN:

-8 turn reflect & Light screen to prevent stall breaking
-2 phazers
-Perish Song
-Wish support
-Toxic Spikes, Spikes, and Stealth Rocks for entry hazards
-7 immunities, 31 resistances

-Toxic Spike Absorber
-Winning ratio of 56:8; Significant amount of testing done


This is a regular stall Team, only it uses an early reflect and Light screen to improve its efficiency at setting up, and defending against the hard-hitting Metagame. If Celebi get's tricked, the game plan is to play like any other stall team would without screens; I am by no means defeated, these are bulky pokemon after all. All Strategy-Changing damage calculations are highlighted under the effects of light-screen and reflect. Enjoy.

The Synergy:


251.png

TIMID @ Light Clay
252 HP/ 76 Spe/ 180 Def
Natural Cure


Light Screen
Reflect
Recover
Perish Song





I wanted to make a stall team that didn't really struggle to get its entry hazards up. What better security than some screen supports? I figured if i got them up as soon as possible laying SR on the first turn of the battle wasn't really necessary. I chose Celebi Because it's moveset fits nicely on the stall team, It's hard to kill so it can come in more then once. Especially with wish support, and if you switch in on the 8th turn when the screens are up for their last turn, just to put em' up again. Also Celebi works fine against most leads anways, if its Azelf, I switch to Blisey/Rotom to prevent Explosion. If its Infernape, I switch to Swampert, and get some rocks of my own up.

Celebi is Ev'd to outspeed Adament Lucario, the rest of its Ev's are placed into HP and Def for bulk. Perish Song beats baton chains and the last remaining pokemon should it be a Sleep/Talker. It's current defenses allow it to have a chance at surviving 2 Crunches from Adament Lucario. This particular set works great against Breloom too. Rotom-H Absorbs status Celebi puts up a reflect, if it already isn't in play, and all of a sudden Breloom is setup fodder for Skarmory, if i don't want to Perish it away.


227.png

IMPISH@ Leftovers
252 HP/4 Def/ 252 Sdef
Keene Eye


Brave Bird
Roost
Spikes
Whirlwind





Specially Defensive Skarmory has WAY more synergy than it's other movesets do with MY Celebi. Behind Both screens it cannot be touched at all, and the things it can setup on is ridiculous. It plays the same role as other Skarmory's do, only its not limited to just the physical side anymore.
I've provided Some calculations that show how absurd it's defenses are behind screens:


DD Salamence Fireblast: 37-44%
DD Salamence +1 Outrage: 19-23%
Mixmence Draco Meteor: 21-25%
Rest/Talk Rotom Discharge: 27-32%
Rest/Talk Rotom Thunderbolt: 27-32%
Rapid Spin Starmie Thunderbolt: 20-25%
Choice Scarf Magnezone Thunderbolt: 46-55% * Leftovers> Shed Shell
Subseed Abomasnow Blizzard: 23-27%
Offensive CM Celebi +1 HP fire: 37-44%
Offensive CM Suicune +1 Surf: 35-41%
Subseed Breloom Focus Punch: 28-33%
Lucario +2 Close Combat: 51-60%


So assuming All my entry Hazards are up, it's clear to see that the opponent is going to have his hand full trying to stop Skarmory from using Whirlwind over, and over again.



260.png

RELAXED @ Leftovers
252 HP/ 252 Def/ 4 Sdef
Torrent


Stealth Rock
Roar
Earthquake
Ice Beam




What's stall without Swampert? This time around though, he's not Breloom Bait. A seed Bomb can only muster 66% maximum on Swampert behind reflect, so the only thing Swampert will be running from is Celebi, Roserade, and Shaymin, and the move TOXIC (Tentacruel support FTW). With some wish support he's a real bitch even if he's posioned, and he'll go to town Roaring the team away, then switching back for some Blissey juice.
A life orb Heatran can only muster 65% with Hp Grass. Although seed bomb and hp grass are still 2hko's Swampert can OHKO back so if stall ever came down to these 2 pokes, Swampert win's! It's little details like this that allow this team to win a lot. Here's some damage calculations:

Infernape Grass knot: 53-62%
Machamp Dynamic Punch: 17-21%
MixMence Draco Meteor: 36-42% (A OHKO is now a 4hko)
Gengar LO Shadowball: 23-28%
Lucario +2 Close Combat: 48-56%
Jolteon LO HP Grass: 49-58%
Mamoswine LO Earthquake: 47-55%
T-Tar CB crunch: 42-50%
CM Jirachi +6 Psychic: 57-67%





242.png

CALM @ Leftovers
24 HP/ 252 Def/ 232 Sdef
Natural Cure



Wish

Protect
Toxic
Seismic Toss



Blissey Really starts to get her use after I've got my hazards in play. She's far more reliable at taking blows with screens, but in no shape or from does she rely on them. Toxic is really only there for things that can heal, and the final pokemon, since I will no longer be able to phaze it. Oh and BTW, Lucario, Machamp & Infernape cannot OHKO blissey anymore unless they boost. But once again thats only in a worse case scenario.


CB Scizor Superpower: 65-77% (can never be Ko'd if you Wish on that turn)

Jirachi CS Ironhead: 17-20%
DD Salamence LO Outrage: 39-46%
Specs Heatran Flashfire Fire Blast: 22-26%



499.png

BOLD @ Leftovers
252 HP/ 252 Def/ 4 Sdef
Levitate



Rest

Sleep talk
Thunderbolt
Will-O-Wisp



My spin blocker, and defensive Tank. Also plays the annoying role of being that Pokemon that 'just wont go away!'. He's the first guy on the scene if i need to absorb some status. It doesn't really need screens at all to fulfill its role, but if they are in play he does benefit a lot. The biggest bonus is that he can now switch in to Starmie all day long, without fear of Hydro Pump, to prevent Rapid Spin. It also helps against any sweeper that doesn't resist T-bolt; Most of them. I've Considered Discharge over T-bolt, But I like the added damage and haven't really been in a situation where I regretted it.

Gengar LO Shadowball: 47-56%
Lucario LO +2 Crunch: 50-64%
Starmie Spec's Hydro Pump: 33-40%



73.png

CALM @ Leftovers
252 HP/ 200 SDef/ 52 Def
Liquid Ooze



Toxic Spikes

Rapid Spin
Knock Off
Surf



It's nice to have a stall team that isn't weak to Infernape, can get rid of entry hazards, and contribute some of his own. Tentacruel obviously does all of these things well. I find opponents really like to take advantage of it's EQ weakness, so Skarmory pairs up with him well. Knock off is to prevent any form of recovery for the common incoming pokemon known as Rotom-A and Latias, who will be harder for this team to wear away at since I don't have a T-Tar at my disposal. I also knock-off plenty of Life Orb's which is usually a good thing (but can also have its disadvantages at times). I really like when i knock-off incoming Breloom Toxic Orbs. Liquid Ooze comes in handy for Celebi's, Brelooms and Abomasnows-and anything else that likes to Cower behind a sub and spam leech seed. Because Ultimately, I want stall on my side of the court not theirs :P

If I know a trick is coming I usually put it on Tentacruel. He operates fine with it and it doesnt REALLY impact my team. Also, he has enough speed that it might actually do him some good if he needs to revenge kill something.

Heatran LO Earth Power: 35-41%
Gyarados LO Earthquake: 55-65%
Bulky Gyarados EQ: 37-43%
Rotom-A Thunderbolt: 30-35%




*I will be posting a link with some videos of the team in action shortly in an edit, I Just wanted to get it up for now. I figure it will be a good tool to demonstrate my battle strategy with this team, to help people rate it better.*



THREATS

212.png
- Scizor:
Skarmory, Rotom-H, Swampert, Tentacruel
380.png
- Latias:
Swampert, Blissey
248.png
- Tyranitar:
Skarmory, Swampert, Celebi

376.png
- Metagross: Setup,
Skarmory, Swampert, Rotom-H
130.png
- Gyarados:
Skarmory, Swampert, Rotom-H, Celebi
227.png
- Skarmory:
Rotom-H, Tentacruel
485.png
- Heatran:
Blissey, Tentacruel, Swampert

462.png
- Magnezone Blissey, Swampert

479.png
- Rotom-a:
Blissey, Swampert
385.png
- Jirachi:
Skarmory, Swampert, Rotom-H, Blissey
448.png
- Lucario:
Skarmory, Swampert, Rotom-H
121.png
- Starmie:
Swampert, Rotom-H, Celebi, Blissey

482.png
- Azelf:
Blissey
392.png
-
Infernape : Tentacruel, Swampert, Skamory
242.png
- Blissey:
Setup Swampert
437.png
- Bronzong:
Setup Rotom-H
251.png
- Celebi:
Setup Skarmory, Tentacruel, Blissey
260.png
- Swampert:
Setup Celebi
407.png
- Roserade:
Setup Skarmory, Blissey

373.png
- Salamence:
Swampert, Skarmory, Blissey
094.png
- Gengar:
Swampert, Blissey
245.png
- Suicune:
Celebi, Blissey, Rotom-H, Swampert
205.png
- Forretress: Setup
Rotom-H, Swampert, Tentacruel
134.png
- Vaporeon:
Setup Celebi, Blissey
145.png
- Zapdos:
Swampert, Blissey
230.png
- Kingdra:
Skarmory, Celebi, Rotom-H, Blissey
142.png
- Aerodactyl:
Swampet, Celebi, Rotom-H
472.png
- Gliscor:
Swampert, Celebi
473.png
- Mamoswine:
Skarmory, Rotom-H, Swampert, Celebi
143.png
- Snorlax:
Skarmory, Swampert, Rotom-H
395.png
- Empoleon:
Blissey, Celebi, Rotom-H
450.png
- Hippowdon: Celebi, Swamepert

461.png
- Weavile:
Swampert, Skarmory
135.png
- Jolteon:
Blissey, Swampert
235.png
- Smeargle:
Rotom-H* Status
488.png
- Cresselia:
Blissey
460.png
- Abomasnow :
Skarmory, Blissey
068.png
- Machamp: Rotom-H, Skarmory, Swampert, Tentacruel
 
How do you handle Lucario? It looks as though he's getting a free Swords Dance on Blissey and 6-0ing your whole team with his standard moveset. Celebi can come in and Reflect at best (but even that's kinda risky because Extremespeed does 60ish%).

I think this is a huge problem and considering how common Lucario is I think this team will need some fiddling around with but I'm interested to see what your experiences with Luke are before I suggest anything. In the meanwhile, a quick fix would be slapping the Dark-resist berry on Rotom...bit unorthodox but it has the added benefit of making ScarfTar a lot easier to handle too.

Also, I feel Celebi would be better with Perish Song > Grass Knot. As it stands, pretty much any sturdy boosting last Poke beats you...Snorlax, Suicune etc.
 
you should actually try taunt instead of brave bird on skarmory, i actually don't really see a pointin brave bird overall and taunt can seriously mess some pokemon up and the overall momentum of the opponent.
 
That Alakazam certainly would not rip through this team. Focus Blast cant 2HKO even with life orb, and it's accuracy is shit. And Shadowball doesn't OHKO celebi...
Machamp is not a problem really either, Celebi get's reflect up and if I still dont feel confident Rotom-H uses WoW, after that its practically setup fodder, dealing 11% damage to Skarmory...
 
You are FAR too reliant on screens. What are you going to do if celebi gets tricked a scarf or gets taunted? And you have no trick absorber, sending in tentacruel only gives them a new weapon, they can give a different pokemon the black sludge.
 
One of the bulkiest teams I've seen. Looks like it would be a pain to kill your pokemon. Plus your testing proves how strong this team is.
 
How do you handle Lucario? It looks as though he's getting a free Swords Dance on Blissey and 6-0ing your whole team with his standard moveset. Celebi can come in and Reflect at best (but even that's kinda risky because Extremespeed does 60ish%).

I think this is a huge problem and considering how common Lucario is I think this team will need some fiddling around with but I'm interested to see what your experiences with Luke are before I suggest anything. In the meanwhile, a quick fix would be slapping the Dark-resist berry on Rotom...bit unorthodox but it has the added benefit of making ScarfTar a lot easier to handle too.

Also, I feel Celebi would be better with Perish Song > Grass Knot. As it stands, pretty much any sturdy boosting last Poke beats you...Snorlax, Suicune etc.



Perish Song Actually takes care of two birds with one stone. I no longer need any Special Attack, and I only need to Outspeed Lucario Really so i can shave off some speed, allowing Extreme speed to be a 3HKO. Crunch would also have a chance to be a 3HKO dealing 46-55% after reflect. So he could live to fight another day. What do you think?

Celebi @ light clay
Timid
252 HP/180 Def/76 spe
 
You are FAR too reliant on screens. What are you going to do if celebi gets tricked a scarf or gets taunted? And you have no trick absorber, sending in tentacruel only gives them a new weapon, they can give a different pokemon the black sludge.


The Screens aren't there to show how reliant I am on them. You obviously didn't read the whole analysis (the introduction states this). They are supposed to demonstrate how efficient the team is while they are activated- meaning how easily and quickly I set up my entry hazards, and begin stalling the opponent. By that point imnot relying on the Screens really unless it's REALLY necessary. It functions like any other stall otherwise.
For example. Skarm sets up a spike on the tun Rotom-H gets switched in. It can easily afford to set up another spike, or even two if i'm feeling bold, without the risk of dying.

Next time read the whole Analysis before you rate the team
 
Why exactly does Blissey have speed EVs? I would suggest you give Tentacruel leftovers over black sludge. If something like trick rachi uses trick, it will cripple tenta and it can then use trick on blissey or someone and cripple them too with black sludge. One other thing, go with Discharge on Rotom-h instead of T-bolt. The loss of power doesn't really matter and it's always nice to have a chance to cripple Heatran or Latias early game.
 
Why exactly does Blissey have speed EVs? I would suggest you give Tentacruel leftovers over black sludge. If something like trick rachi uses trick, it will cripple tenta and it can then use trick on blissey or someone and cripple them too with black sludge. One other thing, go with Discharge on Rotom-h instead of T-bolt. The loss of power doesn't really matter and it's always nice to have a chance to cripple Heatran or Latias early game.

Thats supposed to be Def. Noted.
And i'll switch to Leftovers too.
 
I suggest changing Rotom to this

Rotom @ Leftovers
Timid
252 Hp/ 68 Def/ 188 Speed
Substitute
Thunderbolt/ Discharge
Shadow Ball
Will-O-Wisp

This will help with your massive Lucario weakness, and it is very good in stall because it forces alot of switches.

I don't know why your Swamprt is Careful when it has Ice Beam. So I recommend changing it to a Relaxed nature.

On Tentacruel switch Knock Off for either Ice Beam or Sludge Bomb. Or else Mence and Gyrados can set up very easily on it.
 
I suggest changing Rotom to this

Rotom @ Leftovers
Timid
252 Hp/ 68 Def/ 188 Speed
Substitute
Thunderbolt/ Discharge
Shadow Ball
Will-O-Wisp

This will help with your massive Lucario weakness, and it is very good in stall because it forces alot of switches.

Also I don't know why your Swamprt is Careful when it has Ice Beam. So I recommend changing it to a Relaxed nature.



GAH! it is relaxed sorry, I didnt change that when copying it over from Skarmory. Carelessness, i'll change it now. And i'm sorry but I dont like that set, I loose my status scapegoat, and recovery.
 
Back
Top