Step aside Rhyperior! Pimpin ain't easy. (UU RMT)

PK Gaming

Persona 5
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PimpinAggron.jpg



Welcome to my latest RMT. It's a team based on setting up an Aggron sweep and crushing all of the other opposition. I've used Aggron a total of three times, but it's only now that I have unlocked what some may refer as his "true" potential. (With help of course!) Never again shall I look at Aggron as "Rhyferior!" No... this is Aggron's team... Aggron's day and he shall triumph over all! This team has managed to get a pretty good CRE, breaking 1500 and close to the Leaderboard.


Now with a further ado:

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Venusaur
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197_umbreon_1_m.png


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250px-146Moltres.png



Bottom Bitch
Moltres @ Life Orb
Nature: Modest
Ability: Pressure
Ev's: 4 HP/ 252 SpA/252 Spe
-Fire Blast
-Air Slash
-Hidden power grass
-Roost

A bottom girl, a bottom woman or bottom bitch, sits atop the hierarchy of prostitutes working for a particular pimp. Moltres is definetely Aggron's bottom bitch of the team. As a lead she's actually pretty amazing, beating out most of UU's leads (and even scaring out the fabled Froslass although i've had some of them stay on me hoping for a fire blast miss) A fire blast coming from a modest Moltres hurts like a bitch. (no pun intended) Air slash is for coverage but is actually outdamaged by Fire blast on pokemon that it hits for super effective. Still, it's more reliable (accuracy wise) and Moltres can't waste fire blasts. Hidden power grass rounds off her offensive moveset and takes down weakened water types/rock and ground types in UU. Roost is obligatory on a Stealth Rock weak pokemon.

Possible changes: Timid nature for more speed. Honestly I don't care because Modest hurts... a lot.



306aggron.jpg


Pimp Lord
Aggron @ Life Orb / Passho Berry
Adamant - Rock Head
52 HP / 252 Atk / 204 Spe
- Head Smash
- Rock Polish
- Magnet Rise
- Aqua Tail / Ice Punch


The pimp lord himself has graced us with an appearance. Aggron has spent a good deal of the UU metagame under Rhyperior's shadow. After his intial hype (a bad dream). New enemies started showing up. (Torterra, a fellow drug lord) and Aggron slowly fell into disuse.
Well no more! After extensive, I have found Aggron to be an awesome sweeper of sorts. The trick is so switch into something you can easily scare out (swellow, Chansey etc) and Rock Polish on the switch. Now normally, Rock Polish Aggron has a sizeable amount of counters. Those darn ground types and their Earthquakes are always trying to stop Aggron in his tracks. Well no more! With Magnet Rise, Aggron loses a good amount of counters. Aqua Tail is basically for coverage. Truth be told, Headsmash is SO strong that even a resisted hit deals more damage than a neutral Aqua tail. I can't waste Headsmash' limited PP pool however. Nothing much else to say. This Aggron varient has done a lot better than the previous Aggron's I have used.


Possible changes: Passho berry. Aggron can potentially take out the opponents Milotic by surprise, and that can be pretty important during a stall match or something. I might run Ice punch just to fuck with Torterra.


umbreon.jpg

C Cop

Umbreon
@ Leftovers
Careful - Synchronize
252 HP / 200 Atk / 56 SpD
- Payback
- Curse
- Moonlight
- Heal Bell


Standard Curse Umbreon is a menace in the current UU metagame. I don't like using Umbreon as a straight up wall so I chose the curse set. If Umbreon gets up 2 curses, then it's almost always gg for the opponent. Seriously it's extremely hard to take down without phazers/fighting types, and the latter is easily dealt by with my other team members. Payback and Curse go hand in hand. After a single curse, Umbreon is almost always going after the opponent and a 100 base power payback boosted by curse is nothing to laugh at. Moonlight may seem like the inferior option to wish, but I'm not using protect and I can't stand seeing Umbreon to be crippled by status. Heal bell works in 2 ways, healing Umbreon from status and it allows Umbreon to be an effective cleric.



Changes: Making it bulkier specially. (EX: 252 HP 92 Atk 164 SpD)

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Demolition guy
Torterra @ Leftovers
Impish - Overgrow
212 HP / 252 Def/ 44 Spe
- Wood Hammer
- Earthquake
- Stealth Rock
- Synthesis


Dugtrio's badass replacement. Aggron fired Dugtrio after he realized that it was weak. If Aggron's teammates are weak, HE is weak. Torterra is one of the best physical walls in the entire tier. Seriously, it SURVIVES most physical ice attacks of any kinds. (taking 59% from Drapion's ice punch, living an ice punch from 1+ Gator [non-life orb]) Wood Hammer hits like a truck (even without any boosts) and is one of Torterra's biggest tools for laying down the pain. Earthquake rounds out the powerful Wood Hammer and is Torterra's main tool against Registeel. Torterra took over as the Stealth Rock user on my team, and he has plenty of oppurtunities to use it. A healing mode is useful for Tank sets and Torterra and Torterra can use Synthesis to his fullest potential.



Changes: None. He just "works"


Blastoise.jpg


Bouncer
Blastoise @ Leftovers
Bold - Torrent
252 HP / 252 SpD/ 4 SpA
- Surf
- Rapid Spin
- Roar
- Rest


Did you guys know that Aggron run his own club? It's known as club "Metal Sound." Naturally, Aggron enlisted the best bouncer in the pokeverse. Blastoise is my team's bulky water, and for good reasons:
Spike Stacking teams are a lot more popular than ever, and more often than nought, and Blastoise provides them that breathing space. Surf is Blastoise' main tool against the fire types plaging this tier.
Who says Blastoise lacks a reliable healer? He can rest to to maximize his tanking ability, and coupled with Umbreon, he can abuse to stall out most teams.
Roar is for phazing. I can't have that Curse Umbreon 6-0 my team now can I?

Changes: None. He also "works"


rotom.jpg


Saboteur
Rotom @ Choice Scarf

Timid: 252 SpA / 252 Spe / 4 Hp
-Thunderbolt
-Trick
-Shadow Ball
-Will-o-wisp

What an upset. Dugtrio has been battling with Rotom for this team spot for ages but with the new addition of Torterra, and the loss of his beloved wingman Altaria, Aggron has now seen reason to run Rotom. It's the standard Trick scarf Rotom. A scarf user is surprisingly useful and tricking a Raikou is pretty damn hilarious. (hell tricking ANYTHING is fun) Shadow ball takes down ghosts and is pretty powerful when boosted by STAB. Will-o-wisp is an emergency button for speedy sweepers (RP users like Aggron/Rhyperior/Torterra) that I know I can't outright kill the enemy. Welcome back Rotom.


Changes: Hopefully he stays for good.






So there is my team.
Happy rating!



Edit: Thanks for the feedback guys. I feel confident that this team is pretty viable now. It's a shame to see Altaria gone but it had to go. I bid you adieu Altaria...
 
Threat list (Stolen from Heysup)
Defensive Threats

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Blastoise - Torterra beats Ice beam less versions and Umbreon beats Roar less versions.

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Chansey - A free switch into Aggron due to Toxic immunity. Setup fodder for Umbreon.

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Claydol - Setup fodder for Umbreon and is beaten by Blastoise and Torterra.

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Cloyster - Moltres beats it in lead position and Aggron/Rotom can revenge KO. It's funny how nobody can switch into most of it's moves. Umbreon sets up on it but risks giving Cloyster time to setup.

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Cradily - Aggron can take it down with Headsmashes (even with a few curses) utterly crippled by Rotom with Trick.

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Donphan - Torterra beats it most of the time and doesn't mind Ice shard. Moltres and Aggron can switch in when the oppurtunity presents itself and force Aggron out.

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Mesprit - Takes over 70% from Fire blast and doesn't mind twave due to Umbreon's heal bell. Setup fodder for Umbreon.

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Milotic - Kinda of annoying. Torterra beats Ice beam less versions while Umbreon beats Haze less versions. Yeah I have faced a hazing ice beam Milotic. (-_-)

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Nidoqueen - Moltres, Torterra and Blastoise can all beat it. Set up on by umbreon and Aggron outspeeds most varients and beats it down with aqua tail.

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Quagsire - Torterra is an excellent counter as he even mind Ice punch for gods sakes. Everyone else beats it one on one. (even Aggron as a resisted headsmash is more than enough to kill this thing)

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Regirock - Torterra and Blastoise beat this thing down.

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Registeel -
Torterra just destroys this thing. Moltres switches into anything BUT twave.

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Rotom - My Rotom absorbs the trick while Umbreon beats all other varients.

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Slowbro - Torterra makes a good switch in here and forces it out with wood hammer. Umbreon can beat it one on one.

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Spiritomb - Aggron switches into anything but Will-o-wisp and HP fighting and OHKO's with Headsmash. Umbreon sets up and beats it, and Moltres just beats it period.

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Umbreon - Aggron makes a fine switch in, as he doesn't give a shit about any of Umbreon's moves and threaten to 2HKO with headsmash even it curses once. Roared out by blastoise and rendered useless by Rotom.
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Uxie -Takes a good amount of damage from Moltres, and Moltres doesn't mind either trick or t-wave. Setup fodder for Umbreon (Rotom absorbs Trick varients) doesn't really threaten anyone on my team.

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Weezing - Moltres owns this thing, and Umbreon can set up on it AND beat it because of Heal bell. Rotom also handles it.
.......

Offensive Threats


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Absol - Torterra doesn't honestly care about what this thing does. Aggron is awesome at luring the (predictable as hell) super power, and vearing back into Moltres. (free drop in power)
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Alakazam - Umbreon walls the shit of this thing. I can beat Focus blast varients one on one provided I don't switch into Focus blast.


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Ambipom - lol. It doesn't even touch my team. I always switch to Aggron on the predictable as hell Fake out, and switch BACK into Moltres on the predictable as hell low kick. Everyone beats him save Aggron, and if it lacks low kick Aggron can also beat him.
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Arcanine - Moltres handles it pretty easily. Blastoise walls most varients and threatens to cripple with Surf. (they always stay in and toxic...)


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Azumarill - Torterra handles Ice punch less versions. (which SHOULD be run) Outside of that, Blastoise can hope to roar it out.

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Blaziken - Moltres is an excellent switch in (resists both stabs) and Blastoise is good too.

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Drapion - Torterra can take on all varients and doesn't give a shit about anything it does. (even Ice fang)

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Feraligatr - TORTERRA CAN SURVIVE A DD ICE PUNCH (not life orb) and cripples it with Wood hammer. Revenged by Rotom.

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Froslass - Damn this thing is annoying. Umbreon is always a nice switch in because they are always tempted to taunt me while I can 2HKO all varients. It doesn't really beat anyone except Torterra.

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Hariyama -
Almost always beaten by Moltres, Torterra and Rotom. Or a combination of 3.

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Hitmonlee -
Almost always beaten by Moltres, Torterra and Rotom. Or a combination of 3.

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Hitmontop - Almost always beaten by Moltres, Torterra and Rotom. Or a combination of 3.

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Houndoom - Moltres handles most varients, but if it Nasty plots (only if Torterra lets it) it can potentially sweep my entire team. Rotom can revenge most varients (except the stupid has hell Sucker punch varients)

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Kabutops - Torterra handles it with ease in or outside rain. Aggron and Moltres can tank both Water fall and Aqua Jet (outside of rain) and OHKO back by their respective moves. Umbreon can beat non rain versions one on one with a combination of curse + moonlight.

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Kangaskhan
- Torterra sponges it's hits and Aggron can switch in on CB versions when using Return.


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Leafeon - Moltres just doesn't give a crap (aside from Yawn) and switches in every single time. Aggron is a decent check to offensive versions as he is isn't OHKOed by 2+ Leafblade and OHKO's back with Headsmash.

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Magmortar - NOTHING switches in. I'm pretty guaranteed to lose on pokemon if it's switched into my Torterra if it kills something. It is revenged by Moltres and Rotom. Very Dangerous. Good thing nobody uses Magmortar...

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Mismagius - PUH-LEASE. Umbreon beats it 110% of the time.

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Moltres -
Godamn this thing. Only Blastoise and Umbreon can switch in but they both take heaps of damage from it's moves. Stealth Rocks is only half the battle, but it can be beaten by both aforementioned pokemon 1 on 1. (If they are healthy) it is revenged by Rotom. I might run more SpD on Blastoise just for this thing.

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Omastar - Rotom is a decent switch in and threaten's with T-bolt. Torterra beats down Ice beam less versions. Again, kinda like Cloyster in which Umbreon can setup on it, but sets up right back. If it's rain, it beats down my entire team.

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Raikou - LOL. A situation of circumstance. If it's HP Ice less, Torterra takes it on reasonably well but if not... Umbreon can also beat it down but ONLY if it switches in on a non CM. Because Raikou LO actually beats it. Rotom can trick it to make it more predictable I guess...

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Rhyperior - Bitch please. It's not THAT much of a threat to my team. Torterra is a great initial switchin, resisting both STAB moves and threatining it with Wood hammer. Aggron can also switch in on Stone edge but he's just better off revenging him. Magnet Rise for the win. Pretty much every member of my team beats it one on one with the exception of Rotom and Umbreon. (and even then Rotom can cripple it)
Step down Rhyperior, your not wanted here.

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Scyther - Choiced Varients can be beaten by Aggron provided he doesn't Brick break. (damnit Nintendo stop spreading that move around) Rotom is also a pretty decent switch in. SD varients are a bit tricker but Rotom is my only defense. Moltres is also a pretty decent switch in.

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Swellow - Aggron is a 110% stop to Swellow. Seriously it's the best Swellow counter in all of UU, being capable of 4X resisting both stab moves. With Stealth Rocks on the field it can limit the amount times it can switch in. I'm pretty sure Blastoise can take a hit before dying.


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Torterra - Moltres can switch in on most varients without stone edge. My own varient impedes it a bit. Umbreon can somewhat take it on and come out on top. (Provided he is healthy and has cursed up)

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Venusaur - I usually go to Umbreon for sleep fodder and hard counter all varients with Moltres. Umbreon can take on most varients (save SD) while Aggron can handle support varients and SD varients without EQ.
 
nice team pk. Since you have a heal bell user, you could possibly replace roar on blastoise with rest, giving him far more lasting power. Lol i have to say i love the nicknames too. Also, how much damage is psychic doing on uxie? I'm wagering, not a lot. Therefore, i recommend giving him uturn, turning him into an excellent scout and giving you momentum (also helps against pursuit) or mabye changing it to an offensive lead mesprit, but i recommend sticking with uxie

EDIT: you really do have a massivd registeel weakness, your only hope is to trick a scarf. Therefore, i recommend changing venusaur to the standard swords dancer with earthquake
 
I don't know what to change because everymember seems important. However Registeel walls your entire team. You require to pound on it until it goes down. I recommend a fire or a fighting type to take out steel. Blaziken and Magmotar are great wall breakers for aggron. However I am not sure who to get rid of. Blastoise and Uxie imo slow down your momentum. Actually I would Choice Scarf Venusaur which will allow you to drop rotom for one of these wall breakers.
 
Man! The first picture in the thread is genius! So is the name hahaha. I really don't have any changes to make, I like the team alot; except for, you should try a mixed magmorter to counter registeel. I can't tell you who you should take out, though, it looks like a pretty solid team. Maybe try running ice punch on aggron..?
 
You guys raise a valid point. I only recently got rid of Dugtrio (The demolition man)
so I don't think I experience the full extent of Dugtrio walling me.

Here are some suggestions I can think of:
Blastoise>Azumarill. More offense but no more spinning
Venusaur>Physical so I can take on Registeel better
Bring back Dugtrio>(over Rotom)
Magmortar>Rotom
Slap in a Torterra (I've been dying to use one. To many ice weaknesses though)
I've heard of the synthesis set being fantastic.


Rotom has such great synergy with Aggron though.
How does this sound? I was thinking of changing Blastoise into Azumarill to help me combat Registeel. Or inversely, I can keep Blastoise and change Venusaur to the physical set. If that fails me then I have no choice but to toss Rotom for a wall breaker. (Or go back to Dugtrio...)
 
ok. I would say, go with azu over blastoise (plus he bounces lol), since 3 pokemon are immune to spikes anyway. Mabye still change venusaur, for extra insurance. For azu what set did yoj mean? Subpunch?
 
ok. I would say, go with azu over blastoise (plus he bounces lol), since 3 pokemon are immune to spikes anyway. Mabye still change venusaur, for extra insurance. For azu what set did yoj mean? Subpunch?

Yeah.
I would run the subpunch set. I don't know about changing Venusaur though. The support set checks a good deal of pokemon and can act as insurance against Raikou.

Meh, I'm tempted to just say screw it and switch Rotom back into Dugtrio. I can cover both Raikou AND Registeel that way.

Edit: Still I have reason to believe that my team is flawed in the way that 5 pokemon will destroy it. (said pokemon being Raikou)
 
Hey PK this looks like a pretty good team, but I do have a few suggestions.

Firstly, I don't really like that Venusaur set ever, and this team is really no exception. I think you would be much better off using a semi-bulky physical variant to deal with bulky Waters and actually have a reliable way of beating Raikou without it taking out one of your Pokemon first. This would also help you take out Registeel.

With this in mind, I think you should indeed a more effective Pokemon over Dugtrio. While Dugtrio is quite good, he just simply doesn't fit in this team. Dugtrio really only works for teams built with at least a couple U-turns and some good Registeel lures. If you wanted, you could run something like SubTerra in that slot, since you do have Blastoise and Aggron taking Ice-type attacks.
 
Oh wow, Torterra would be awesome on this team. I'll defimtely run it. As for the semi bulky Venusaur set, i'm afraid I have no idea what set it is.
 
I'm not too sure about running Torterra over Dugtrio because you lose your main Raikou check, and Venusaur being your only way of stopping it isn't very reliable.

Your Uxie wants Impish and Zen Headbutt so its not set-up bait for Raikou and Mismagius, and it definately wants Leftovers over Lum Berry since it has no recovery. (you have Heal Bell anyway?)

Another thing I noticed is that Moltres can do a number to your team, seeing as it can outspeed and 2HKO all your pokemon. I don't think your team really needs Rapid Spin, so I'm going to suggest a specially defensive Milotic over Blastoise to help alleviate this problem. Use 252 Hp/176 Def/80 SpDef with a Calm nature. Note that this also gives you better protection against Mismagius and Alakazam, as they both can be dangerous to your team.
 
Ah lum berry was a typo. [error on my part]
I want to test Torterra before I reach a verdict but Milotic looks good to me.

Edit: RT, is it possible for me to run a specially defensive rest Blastoise? With Uxie I can heal his sleep, and I can still sleep. I like Milotic and all but she doesn't have rapid spin or roar which can be very useful in a pinch.

I was thinking. If I DO run Torterra>Duggy, should I run scarf Venusaur? I can a new check against Raikou, and it acts and effective *Bandaid.*
 
You got that idea from the Stall team I PMed you. :p

As for the question, yes. It is completely viable and works great for me. Try it out. I have found Yawn to be a good phazing/status move on Blastoise so you might want to try that as well. Rest can be used over Foresight/Ice Beam as Surf will be hurting most ghosts anyway.

You can give Uxie Zen Headbut as well since it prevents it from becoming set up fodder for Raikou, and it hits things like Venusaur harder.
 
Pointing out possible typos ...

Inside Man
Mesprit @ Leftovers
Nature: Bold
Ability:Levitate
Ev's:252HP/252 Def/4 Spe
-Thunder Wave
-Stealth Rock
-Heal Bell
-Psychic


Every covert operation needs an inside man. Uxie is Aggron's mole or mouse. When it comes to leads, Uxie is pretty darn reliable. Thunder Wave is my move of choice. Unless it's an Omastar/immune to Thunder wave I will ALWAYS thunderwave. Stealth Rock is pretty self explanatory, a battle condition that nearly any team needs. Heal Bell is something of a charm. I haven't found U-turn to be THAT useful, and it's always useful to have a heal beller in case one of my sweepers get statused.

And

D. Guy (Demolition guy)
Rotom @ Life Orb
Jolly: 252 Atk / 252 Spe / 4 Hp
-Earthquake
-Substitute
-Sucker punch
-Stone Edge

Dugtrio was more than happy to have his job back when Aggron fired Rotom. Dugtrio is hated by many and loved by few. In Aggron's case, he's a close friend simply because he kills Registeel, an enemy hated deeply in my team. It's a standard set for Dugtrio with a twist. Aggron is fine counter for Chansey, so I got rid of beat up for the more useful substitute. With Substitute, Dugtrio can dodge bullets (Sucker Punches) AND throw up his protective sub. It's surprisingly useful against the amount of sucker punchers in UU and it's perfect just to see the opponents face. (Credit goes to Eo for the write up)

You've also got a Rotom picture at the start but a Dugtrio picture at the end.
 
You got that idea from the Stall team I PMed you. :p

As for the question, yes. It is completely viable and works great for me. Try it out. I have found Yawn to be a good phazing/status move on Blastoise so you might want to try that as well. Rest can be used over Foresight/Ice Beam as Surf will be hurting most ghosts anyway.

I'm back on my computer now so yeah I guess I did ^_^.

You can give Uxie Zen Headbut as well since it prevents it from becoming set up fodder for Raikou, and it hits things like Venusaur harder.
Can do boss.

@ Banedon it's Uxie. (sorry for the mistakes it was a lazy copy pasta gone bad)
 
Hey! You guys I have a whole slew of changes (not updating the main post yet)
Check it out the new team:


146moltres.png
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9_blastoise_1_m.png
197_umbreon_1_m.png


I figured my team needed a special powerhouse so I used *lead moltres*
which fucks with a good amount of the opponents leads.

A bulky Torterra can handle some of UU's strongest physical threats and beat out opposing Torterra that annoy my team. It also provides SR now that Uxie is gone.

Umbreon is a pretty awesome pokemon to use. I use the curse varient that can destroy a team at a moments notice AND happens to double as a special wall. Walling the shit out of Missy (in SDS' words) is pure badass.

I feel that confident that the new team can handle a lot more threats than before. I was thinking of switching Blastoise out for something else because I don't REALLY need him. He's just there because not even UMBREON can take on Moltres with spikes, and spinning is neat. (ESPECIALLY with Moltres here)

the only problems this team faces is that's way to slow. I don't have any speedy hitters (Moltres is only decently fast and I plan on running Modest anyways lol)

I'm thinking of editing the front page with new content when I receive some more feedback on the changes.
 
Because almost everything has been said I'll just point out some stuff I have noticed on this team:

I really think you should keep Blastoise there, an additional check to the many Fire-types on the ladder is really good these days, and running Moltres with no spinning support is blasphemy.

Because you're already running Umbreon on the role of a special wall (I suppose it's a 252 HP/252 SpDef spread), you should probably replace Altaria; as Blastoise, Moltres and Umbreon should be able to cover stuff like Blaziken, Arcanine among others. With that in mind you could probably run something else to cover some of your weakness (kinda hard to tell what they are by now because there's no threat list up, but it seems you're kinda weak to SD Sceptile, SD Scyther, DD Feraligatr and CB Fighting-types; so a Choice Scarf Rotom could do you some good I guess; which would also help you against stall).

I guess that's it. Really cool team (and picture, even though Rhyperior owns Aggron even underwater, and no pimp is a good pimp without being able to shake the ground). Good Luck =)
 
Because almost everything has been said I'll just point out some stuff I have noticed on this team:

I really think you should keep Blastoise there, an additional check to the many Fire-types on the ladder is really good these days, and running Moltres with no spinning support is blasphemy.

Because you're already running Umbreon on the role of a special wall (I suppose it's a 252 HP/252 SpDef spread), you should probably replace Altaria; as Blastoise, Moltres and Umbreon should be able to cover stuff like Blaziken, Arcanine among others. With that in mind you could probably run something else to cover some of your weakness (kinda hard to tell what they are by now because there's no threat list up, but it seems you're kinda weak to SD Sceptile, SD Scyther, DD Feraligatr and CB Fighting-types; so a Choice Scarf Rotom could do you some good I guess; which would also help you against stall).

I guess that's it. Really cool team (and picture, even though Rhyperior owns Aggron even underwater, and no pimp is a good pimp without being able to shake the ground). Good Luck =)


Thanks. I love me my picture. (And please, Aggron doesn't just shake the ground he SMASHES it. With his head)

Damnit Altaria has been gotten rid of the but threat list is up and running. Don't hold back guys.
 
i don't think aggron should have magnet rise because its wasting a team spot
use another attacking move
maybe you could try both aqua tail and ice punch to take out those ground type pokemon
 
i don't think aggron should have magnet rise because its wasting a team spot
use another attacking move
maybe you could try both aqua tail and ice punch to take out those ground type pokemon

Not really. NOT being forced out by said ground types is godsend. Everything carries EQ and being able to dodge them simply rocks.
I might run Ice punch just to beat Torterra... (I still beat grounds, but Rhyperior is hit a lot less harder...)
 
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