
Welcome to my latest RMT. It's a team based on setting up an Aggron sweep and crushing all of the other opposition. I've used Aggron a total of three times, but it's only now that I have unlocked what some may refer as his "true" potential. (With help of course!) Never again shall I look at Aggron as "Rhyferior!" No... this is Aggron's team... Aggron's day and he shall triumph over all! This team has managed to get a pretty good CRE, breaking 1500 and close to the Leaderboard.
Now with a further ado:
-------------------------------------------------------------------------------------------






--------------------------------------------------------------------------------------------

Bottom Bitch
Moltres @ Life Orb
Nature: Modest
Ability: Pressure
Ev's: 4 HP/ 252 SpA/252 Spe
-Fire Blast
-Air Slash
-Hidden power grass
-Roost
A bottom girl, a bottom woman or bottom bitch, sits atop the hierarchy of prostitutes working for a particular pimp. Moltres is definetely Aggron's bottom bitch of the team. As a lead she's actually pretty amazing, beating out most of UU's leads (and even scaring out the fabled Froslass although i've had some of them stay on me hoping for a fire blast miss) A fire blast coming from a modest Moltres hurts like a bitch. (no pun intended) Air slash is for coverage but is actually outdamaged by Fire blast on pokemon that it hits for super effective. Still, it's more reliable (accuracy wise) and Moltres can't waste fire blasts. Hidden power grass rounds off her offensive moveset and takes down weakened water types/rock and ground types in UU. Roost is obligatory on a Stealth Rock weak pokemon.
Possible changes: Timid nature for more speed. Honestly I don't care because Modest hurts... a lot.

Pimp Lord
Aggron @ Life Orb / Passho Berry
Adamant - Rock Head
52 HP / 252 Atk / 204 Spe
- Head Smash
- Rock Polish
- Magnet Rise
- Aqua Tail / Ice Punch
The pimp lord himself has graced us with an appearance. Aggron has spent a good deal of the UU metagame under Rhyperior's shadow. After his intial hype (a bad dream). New enemies started showing up. (Torterra, a fellow drug lord) and Aggron slowly fell into disuse.
Well no more! After extensive, I have found Aggron to be an awesome sweeper of sorts. The trick is so switch into something you can easily scare out (swellow, Chansey etc) and Rock Polish on the switch. Now normally, Rock Polish Aggron has a sizeable amount of counters. Those darn ground types and their Earthquakes are always trying to stop Aggron in his tracks. Well no more! With Magnet Rise, Aggron loses a good amount of counters. Aqua Tail is basically for coverage. Truth be told, Headsmash is SO strong that even a resisted hit deals more damage than a neutral Aqua tail. I can't waste Headsmash' limited PP pool however. Nothing much else to say. This Aggron varient has done a lot better than the previous Aggron's I have used.
Possible changes: Passho berry. Aggron can potentially take out the opponents Milotic by surprise, and that can be pretty important during a stall match or something. I might run Ice punch just to fuck with Torterra.

C Cop
Umbreon@ Leftovers
Careful - Synchronize
252 HP / 200 Atk / 56 SpD
- Payback
- Curse
- Moonlight
- Heal Bell
Standard Curse Umbreon is a menace in the current UU metagame. I don't like using Umbreon as a straight up wall so I chose the curse set. If Umbreon gets up 2 curses, then it's almost always gg for the opponent. Seriously it's extremely hard to take down without phazers/fighting types, and the latter is easily dealt by with my other team members. Payback and Curse go hand in hand. After a single curse, Umbreon is almost always going after the opponent and a 100 base power payback boosted by curse is nothing to laugh at. Moonlight may seem like the inferior option to wish, but I'm not using protect and I can't stand seeing Umbreon to be crippled by status. Heal bell works in 2 ways, healing Umbreon from status and it allows Umbreon to be an effective cleric.
Changes: Making it bulkier specially. (EX: 252 HP 92 Atk 164 SpD)

Demolition guy
Torterra @ Leftovers
Impish - Overgrow
212 HP / 252 Def/ 44 Spe
- Wood Hammer
- Earthquake
- Stealth Rock
- Synthesis
Dugtrio's badass replacement. Aggron fired Dugtrio after he realized that it was weak. If Aggron's teammates are weak, HE is weak. Torterra is one of the best physical walls in the entire tier. Seriously, it SURVIVES most physical ice attacks of any kinds. (taking 59% from Drapion's ice punch, living an ice punch from 1+ Gator [non-life orb]) Wood Hammer hits like a truck (even without any boosts) and is one of Torterra's biggest tools for laying down the pain. Earthquake rounds out the powerful Wood Hammer and is Torterra's main tool against Registeel. Torterra took over as the Stealth Rock user on my team, and he has plenty of oppurtunities to use it. A healing mode is useful for Tank sets and Torterra and Torterra can use Synthesis to his fullest potential.
Changes: None. He just "works"

Bouncer
Blastoise @ Leftovers
Bold - Torrent
252 HP / 252 SpD/ 4 SpA
- Surf
- Rapid Spin
- Roar
- Rest
Did you guys know that Aggron run his own club? It's known as club "Metal Sound." Naturally, Aggron enlisted the best bouncer in the pokeverse. Blastoise is my team's bulky water, and for good reasons:
Spike Stacking teams are a lot more popular than ever, and more often than nought, and Blastoise provides them that breathing space. Surf is Blastoise' main tool against the fire types plaging this tier.
Who says Blastoise lacks a reliable healer? He can rest to to maximize his tanking ability, and coupled with Umbreon, he can abuse to stall out most teams.
Roar is for phazing. I can't have that Curse Umbreon 6-0 my team now can I?
Changes: None. He also "works"

Saboteur
Rotom @ Choice Scarf
Timid: 252 SpA / 252 Spe / 4 Hp
-Thunderbolt
-Trick
-Shadow Ball
-Will-o-wisp
What an upset. Dugtrio has been battling with Rotom for this team spot for ages but with the new addition of Torterra, and the loss of his beloved wingman Altaria, Aggron has now seen reason to run Rotom. It's the standard Trick scarf Rotom. A scarf user is surprisingly useful and tricking a Raikou is pretty damn hilarious. (hell tricking ANYTHING is fun) Shadow ball takes down ghosts and is pretty powerful when boosted by STAB. Will-o-wisp is an emergency button for speedy sweepers (RP users like Aggron/Rhyperior/Torterra) that I know I can't outright kill the enemy. Welcome back Rotom.
Changes: Hopefully he stays for good.
So there is my team.
Happy rating!
Edit: Thanks for the feedback guys. I feel confident that this team is pretty viable now. It's a shame to see Altaria gone but it had to go. I bid you adieu Altaria...