Before I get into the actual team, I'd like to give a big thank you to all the people who were concerned about my "death". I was hit by a car and hospitalized for two weeks, and aside from an injured arm, I should be fine.
Alright, this is a team I've been using for a while now. It actually isn't my team, but it was made by an apprentice of my friend Plus (TEzeon). As far as achievements go, my record on the ladder with this team is roughly 150W-20L, give or take (I'm too lazy to make the leaderboard myself, but a friend of mine named Scimjara made #6 using this team). I also consider this to be the best team I've ever used since Garchomp was banned. In DPPTHGSS, offensive teams seem to have an advantage over stall teams so I've always preferred to use them. Now, without further delay, here is the team at a glance:
And here is a more in depth look:
Metagross [Dark Hidora] @ Lum Berry
220 HP/ 252 Atk/ 38 Speed
Nature: Adamant
Ability: Clear body
Attacks:
Meteor Mash
Bullet Punch
Earthquake
Explosion
Metagross has and always will be one of my favorite pokemon. It really shines as a lead, giving me an early offensive advantage against all but Heatran, Skarmory and Infernape. The moveset is pretty simple; Meteor mash for STAB and an attack boost every now and then, Bullet punch for priority after I get rid of the opponent's focus sash (assuming they had one), Earthquake for other Metagross and Jirachi leads, and Explosion for Swampert and Hippowdon. Exploding on Swampert and Hippowdon before they manage to set up stealth rocks is so advantageous since I disrupt the flow of their play style and also kill off what is most likely their only stealth rocker. This lead tends to score a good number of 2 for 1's (beat a suicide lead, then explode on the switch in) so it is really good at gaining an offensive momentum.
Starmie [Aqua Patrol] @ Choice Scarf
6 HP/ 252 SP.Atk/ 252 Speed
Nature: Modest
Ability: Natural cure
Attacks:
Hydro Pump
Ice Beam
Thunderbolt
Trick
Ah, Starmie. Another great pokemon. Ever since Scarf Tyranitar gained popularity, a normal Starmie fears being trapped and killed by pursuit. With choice scarf, I can hit Tyranitar first, and 2hko him with Hydro pump. That isn't the reason for using choice scarf on this Starmie, though. This Starmie is a great way to check all of the biggest threats in case of emergency. Metagross got in an agility? Trick it or finish it off with Hydro pump assuming it's in range. Gyarados got in a DD? Finish it with Thunderbolt. Suicune/Jirachi setting up calm minds? Trick em. Sub Empoleon setting up on you? Get the revenge kill with Thunderbolt. I could go on, but there really is no need. Starmie also has some nice synergy with Metagross, so yeah...
Dragonite [Destiny Dragon] @ Lum Berry
6 HP/ 252 Atk/ 252 Speed
Nature: Adamant
Ability: Inner focus
Attacks:
Outrage
Earthquake
Fire Punch
Dragon Dance
Dragonite may be a worse Salamence, but if you don't prepare for him, he will still rip your team in half. I usually keep this guy saved up for mid-late game, where he can really do some serious damage. It's ridiculously easy to get in a DD, and after that you just attack until they have nothing left or are too crippled to fight back. If for some reason you can't manage to DD, you can just use Outrage knowing that the lum berry will cure your confusion. Between Outrage, Earthquake and Fire Punch, you hit everything for neutral, so have fun.
Gengar [Skeleton Vise] @ Black Sludge
6 HP/ 252 SP.Atk/ 252 Speed
Nature: Timid
Ability: Levitate
Attacks:
Shadow Ball
Focus Blast
Hypnosis
Substitute
Welcome to the best special sweeper in OU. This thing is an absolute terror. So many opportunities to switch in, put something to sleep, get behind a sub, and then go to work. I can't even stress how difficult it is to counter this thing. Some may argue that Hypnosis is too unreliable, but for those willing to take the risk, you will reap some huge benefits.
Tyranitar [Cursed Totem] @ Choice Band
44 HP/ 252 Atk/ 214 Speed
Nature: Adamant
Ability: Sandstream
Attacks:
Crunch
Stone Edge
Earthquake
Aqua Tail
CB Tyranitar. Not much to say really. Crunch and Stone Edge for STAB, and from 604 attack, good luck trying to defend yourself from that. Earthquake is very important for taking on grounded steels like CM Jirachi and Metagross switch ins. It's also really good against other Tyranitars and Heatrans. As for Aqua Tail, it beats on Gliscor and Hippowdon, the prime switch ins for Tyranitar. I don't really like Pursuit since it turns Tyranitar into set up fodder anytime I use it, and you really can't let that happen when using offensive teams like this.
Magnezone [Slash Charger] @ Leftovers
252 HP/ 138 SP.Atk/ 120 Speed
Nature: Rash
Ability: Magnet pull
Attacks:
Thunderbolt
Hidden Power [ice]
Explosion
Substitute
Last but not least, we have Magnezone. Here is my steel type, so don't say I have no dragon resists! Anyway, STAB Thunderbolt isn't the easiest thing to switch into if you don't have Blissey or a pokemon immune to electric attacks, and Blissey gets exploded on. Hidden Power ice because I am more afraid of Dragonite/Gliscor/Flygon than I am of Swampert.
Final Notes: The main selling point to this team is the synergy. The weaknesses of each member is covered very nicely by it's team mates, but it doesn't end there. Each team mate has a way of taking advantage of the opponent on every switch in, in some way or form. For instance, whatever breaks Gengar's subs ends up getting subbed on by Magnezone, and vice versa. If my opponent thinks they can stop my Dragonite after it gets in a dance by hitting it with Scizor's bullet punch, I just switch to Magnezone and turn the tables on them. Using these tactics, I can pretty much force my opponent to attack in a certain way and then take advantage of that attack, gaining offensive momentum. IMO, this is how bulky offense should be played.
Props go to Plus for being cool and chinese, TEzeon for being a genius team builder and chinese, me for writing this, surviving that car accident and being 25% chinese, and finally, Seph, for training me and being half chinese.
Alright, this is a team I've been using for a while now. It actually isn't my team, but it was made by an apprentice of my friend Plus (TEzeon). As far as achievements go, my record on the ladder with this team is roughly 150W-20L, give or take (I'm too lazy to make the leaderboard myself, but a friend of mine named Scimjara made #6 using this team). I also consider this to be the best team I've ever used since Garchomp was banned. In DPPTHGSS, offensive teams seem to have an advantage over stall teams so I've always preferred to use them. Now, without further delay, here is the team at a glance:






And here is a more in depth look:

Metagross [Dark Hidora] @ Lum Berry
220 HP/ 252 Atk/ 38 Speed
Nature: Adamant
Ability: Clear body
Attacks:
Meteor Mash
Bullet Punch
Earthquake
Explosion
Metagross has and always will be one of my favorite pokemon. It really shines as a lead, giving me an early offensive advantage against all but Heatran, Skarmory and Infernape. The moveset is pretty simple; Meteor mash for STAB and an attack boost every now and then, Bullet punch for priority after I get rid of the opponent's focus sash (assuming they had one), Earthquake for other Metagross and Jirachi leads, and Explosion for Swampert and Hippowdon. Exploding on Swampert and Hippowdon before they manage to set up stealth rocks is so advantageous since I disrupt the flow of their play style and also kill off what is most likely their only stealth rocker. This lead tends to score a good number of 2 for 1's (beat a suicide lead, then explode on the switch in) so it is really good at gaining an offensive momentum.

Starmie [Aqua Patrol] @ Choice Scarf
6 HP/ 252 SP.Atk/ 252 Speed
Nature: Modest
Ability: Natural cure
Attacks:
Hydro Pump
Ice Beam
Thunderbolt
Trick
Ah, Starmie. Another great pokemon. Ever since Scarf Tyranitar gained popularity, a normal Starmie fears being trapped and killed by pursuit. With choice scarf, I can hit Tyranitar first, and 2hko him with Hydro pump. That isn't the reason for using choice scarf on this Starmie, though. This Starmie is a great way to check all of the biggest threats in case of emergency. Metagross got in an agility? Trick it or finish it off with Hydro pump assuming it's in range. Gyarados got in a DD? Finish it with Thunderbolt. Suicune/Jirachi setting up calm minds? Trick em. Sub Empoleon setting up on you? Get the revenge kill with Thunderbolt. I could go on, but there really is no need. Starmie also has some nice synergy with Metagross, so yeah...

Dragonite [Destiny Dragon] @ Lum Berry
6 HP/ 252 Atk/ 252 Speed
Nature: Adamant
Ability: Inner focus
Attacks:
Outrage
Earthquake
Fire Punch
Dragon Dance
Dragonite may be a worse Salamence, but if you don't prepare for him, he will still rip your team in half. I usually keep this guy saved up for mid-late game, where he can really do some serious damage. It's ridiculously easy to get in a DD, and after that you just attack until they have nothing left or are too crippled to fight back. If for some reason you can't manage to DD, you can just use Outrage knowing that the lum berry will cure your confusion. Between Outrage, Earthquake and Fire Punch, you hit everything for neutral, so have fun.

Gengar [Skeleton Vise] @ Black Sludge
6 HP/ 252 SP.Atk/ 252 Speed
Nature: Timid
Ability: Levitate
Attacks:
Shadow Ball
Focus Blast
Hypnosis
Substitute
Welcome to the best special sweeper in OU. This thing is an absolute terror. So many opportunities to switch in, put something to sleep, get behind a sub, and then go to work. I can't even stress how difficult it is to counter this thing. Some may argue that Hypnosis is too unreliable, but for those willing to take the risk, you will reap some huge benefits.

Tyranitar [Cursed Totem] @ Choice Band
44 HP/ 252 Atk/ 214 Speed
Nature: Adamant
Ability: Sandstream
Attacks:
Crunch
Stone Edge
Earthquake
Aqua Tail
CB Tyranitar. Not much to say really. Crunch and Stone Edge for STAB, and from 604 attack, good luck trying to defend yourself from that. Earthquake is very important for taking on grounded steels like CM Jirachi and Metagross switch ins. It's also really good against other Tyranitars and Heatrans. As for Aqua Tail, it beats on Gliscor and Hippowdon, the prime switch ins for Tyranitar. I don't really like Pursuit since it turns Tyranitar into set up fodder anytime I use it, and you really can't let that happen when using offensive teams like this.

Magnezone [Slash Charger] @ Leftovers
252 HP/ 138 SP.Atk/ 120 Speed
Nature: Rash
Ability: Magnet pull
Attacks:
Thunderbolt
Hidden Power [ice]
Explosion
Substitute
Last but not least, we have Magnezone. Here is my steel type, so don't say I have no dragon resists! Anyway, STAB Thunderbolt isn't the easiest thing to switch into if you don't have Blissey or a pokemon immune to electric attacks, and Blissey gets exploded on. Hidden Power ice because I am more afraid of Dragonite/Gliscor/Flygon than I am of Swampert.
Final Notes: The main selling point to this team is the synergy. The weaknesses of each member is covered very nicely by it's team mates, but it doesn't end there. Each team mate has a way of taking advantage of the opponent on every switch in, in some way or form. For instance, whatever breaks Gengar's subs ends up getting subbed on by Magnezone, and vice versa. If my opponent thinks they can stop my Dragonite after it gets in a dance by hitting it with Scizor's bullet punch, I just switch to Magnezone and turn the tables on them. Using these tactics, I can pretty much force my opponent to attack in a certain way and then take advantage of that attack, gaining offensive momentum. IMO, this is how bulky offense should be played.
Props go to Plus for being cool and chinese, TEzeon for being a genius team builder and chinese, me for writing this, surviving that car accident and being 25% chinese, and finally, Seph, for training me and being half chinese.