





Ugh.. help me out here guys, I seriously need help with the team. I really, really like offensive teams, and I've tried to use offensive Pokemon with a bit of bulk to them as well, so they can survive at least for a little while. Part of me doesn't know the point of posting this... that part of me feels like the entire team just needs to be scrapped and redone.

Tyranitar (M) @ Expert Belt/Focus Sash
Trait: Sand Stream
EVs: 44 HP / 244 Atk / 120 SAtk / 100 Spd
Lonely Nature (+Atk, -Def)
- Stealth Rock
- Fire Blast
- Crunch/Pursuit
- Superpower/Stone Edge
I usually use Tyranitar as my opener unless the team preview gives me a really good reason not to. Stealth Rock is the obvious setup. Fire Blast is a great move even though this is a mostly physical Tyranitar; it blasts those Nattorei, Forretress, and Skarmory. Crunch is for a strong STAB, though I'm also considering Pursuit, as there are a lot of Pokemon who prefer not to have to go up against a Tyranitar. I've gone with Superpower over the second STAB in Stone Edge because Superpower wrecks opposing Tyranitar, as well as doing a number on the many other Steel types in this meta. The EVs were chosen to emphasize his Attack and Speed stats, while still letting his Fire Blast be viable. The Expert Belt is to squeeze out a bit more damage that Tyranitar may need for a OHKO; is this really necessary though? I haven't really run things through a calculator, so the Expet Belt is completely pointless. In which case I may go with a Focus Sash, as that may give him another chance to come in an setup a Sandstorm.

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Bounce/Earthquake/Stone Edge
- Taunt
Decently bulky Gyarados, while not completely neglecting his Attack and Speed stats. Taunt is for things like Nattorei who love to seem to setup on Gyarados. Dragon Dance is the obvious, ups two important stats, while the investment in Defense EVs hopefully gives him the chance to make use of it. Waterfall and Bounce are just there for powerful STABs. I'm really not sure about Bounce, though. It is a STAB, and is nice against Fighting-types, which I admittedly do not have a whole lot of counters for on this team. I don't really know about the whole two-turn thing, though. I wonder if something like Earthquake or Stone Edge would be more useful. I chose Leftovers over something like Life Orb just to let Gyarados hang around a bit longer (hopefully...).

Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 200 Def / 52 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Ah, everyone's (or so it seems) new favorite Pokemon. Nattorei has great synergy with this team, as its Defense investment allows it to switch in on a ton of physical attacks. It can actually hold its own in a battle fairly well, with Leftovers and Leech Seed to keep it well, while Power Whipping away. Along with Thunder Wave, this is one of my main checks for those Swift Swimmers, if they happen to set up some rain. Spikes lets him setup nice hazards along with the Stealth Rock from Tyranitar, while Leech Seed can either heal me up or force switches, hopefully making more use of these hazards. His EVs make him a very tough defensive Pokemon while still being able to do a lot to hurt the opponent's team.

Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost/???
I originally had more defensive oriented EVs on Zapdos, but I decided I wanted an all-out Special Attacker here. Zapdos covers a lot of Pokemon with his moveset: Thunderbolt for pesky Water-types, Heat Wave is another option for Nattorei and friends, and Hidden Power Ice lets Zapdos simultaneously go after Dragons and Ground-type Pokemon (ahem, Gliscor). Roost is there to let Zapdos heal itself so I can potentially get a lot more use out of him, as his large coverage can potentially force a lot of switches, so I can recover while a switch happens. Thouugh, with no defensive EVs to speak of, I was wondering if it would be better to use that moveset on just another attacking move, and possibly going with a Choice Specs/Scarf instead, and REALLY make him an all-out atacker.

Rankurusu (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Psychic
- Focus Blast
- Recover
I want to use this guy kind of as a tank to take special hits... but its physical defense is noy su great, so that needs to be shored up, too. I really needed a special wall for this team. Rankurusu also provides me with something to take on Fighting-types; however, Roobushin with Payback can completely ruin that prospect. That in and of itself makes me wonder about using this Pokemon. This was the hardest slot to fill on this team; I've also considered Gliscor, Latios,and Scizor for this spot.

Doryuuzu (M) @ Life Orb/Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin
I know it's not REALLY a Sandstorm team, but this thing is SO good in the Sandstorm that Tyranitar can kick up. I like Sandstorm for the damage it can bring alongside Stealth Rock and Spikes, and why not take further advantage? I wanted a Rapid Spinner anyway, and I thought that this quy would fit nicely onto the team. A Swords Dance in a Sandstorm can easily allow Doryuuzu to demolish quite a few Pokemon on the opponent's team. OF course, if the Sandstorm was taken care of... this Pokemon can be quite mediocre.
------------
So... it would be nice to hear some thoughts and opinions on this. I'm still fairly new to all of this, still testing out lots of different things, so don't flame me too bad if there's something you consider to be obviously bad :)
I really do want to have a strong offensively focused team, and this one seems like it works sometimes, and gets decimated at others. Though I admit that it could also be partly due to me just not being all that great at playing yet, either.
Any help or advice would be greatly, greatly appreciated :)
EDIT: Damn, maybe this thing is beyond repair... 3 weaknesses to Fighting without much to counter it, 2 to Ground with the same problem... if you guys see some not TOO drastic things I can do, let me know. Otherwise I might start fresh...