A Neat Stall Team

Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 28 Atk / 228 Def
Nature: Impish
~ Spikes
~ Whirlwind
~ Roost
~ Brave Bird

I have this as my lead as i can switch in whoever i want no matter hat due to shed shell. Stealth rock is a set up move to help throughout the battle. Whirlwind is to take out Pokemon I don't like and to build up residual damage.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Nature: Calm
~ Toxic Spikes
~ Rapid Spin
~ Surf
~ Sludge Bomb / Hidden Power Electric (Only if happen to get it)

Obviously this is the spinner on my team to take away those pesky residual damage moves while I can set up residual damage myself. Hidden power electric would help take out other Tentacruel and Starmie, but sludge bomb will get those grass types that resist surf.

Dusknoir @ IDK, Shell Bell
Ability: Pressure
EVs: 252 HP / 28 Atk / 228 Def
Nature: Impish
~ Will-O-Wisp
~ Pain Split
~ Earthquake
~ Ice Punch / ThunderPunch (I have uses for either)

This is my Spin Blocker, I decided to go with him as Rotom is banned in the frontier and I may want to use my spin block there. I can use Thunder punch to take out Starmie and other Tentacruel, but then i can use ice punch to take out Celebi and other grass subseeders. Shell Bell I thought was a maybe was because I can heal besdies the fact of pain split and I didn't have many other item to choose from for a stall team.

Gyarados @ IDK, Lum Berry?
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Nature: Impish
~ Rest
~ Sleep Talk
~ Waterfall
~ Roar

I happened to have the correct shiny from the lake of rage to do this set, but other than that I thought I should have another polemon with an Ice mopve in case my other one died. The lum berry was also for a one time full heal without the two turn wait or a cahnge into my Blissey and the usage of my sleep talk PP on a random move that may not work.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
~ Aromatherapy
~ Softboiled
~ Flamethrower
~ Toxic

Obviously this is my special wall. I also have the cleric version to heal any Pokemon on my team that may need it, for if I wanted to wake up my Gyarados early and to wake up my skarmory as for it to not be susceptible to ground after a roost. I left Blissey with leftovers as Blissey has tons of health and needs to keep it so I can use aromatherapy whenever i need it and to keep my main special attacker alive.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 128 Def / 128 SpD
Nature: Impish
~ Substitute
~ Leech Seed
~ Spore
~ Focus Punch

One of the few Pokemon that actually can learn spore, the 100% sleep move. Also i wanted a SubSeeder on my team. And I chose Impish over adamant because the whole point of this team is to stall out the competition and beat them by outliving them not out attacking them. (Changed from Venasuar to Breloom)
 
Dear lord... what unusual sets.

Okay, first up, despite the fact that you have an aromatherapist, you still want roost on skarm over rest, so you can comfortably heal off damage then proceed to spike up / phaze, rather than resting, switching out, curing status, blah, blah, it's just not as effective.

Tentacruel should have a calm nature, with 252 hp, 120 def, 136 sp.def

Dusknoir should be equipped with leftovers, maybe packing shadow punch for stab.

Gyarados should also be equipped with leftovers and have resttalk / roar / wfall.

Stab sludgebomb on venusaur hardly justifies using him as a subseeder, I recommend breloom, for its immunity to status, powerful focus punch and useful resistances to ground, water, rock, electric. There is a set on smogon, the bulky subseeder that you should look into.
 
The Tentacruel thing was an accident, copied and pasted the wrong stuff.

Blissey already has leftovers so Dusknoir can't have have it. But what should I trade shadow punch in for?

Gyarados has Ice fang instead of roar so I can have an attack that hits grass types that resist water and I don't want to waste my roar on my shiny gyarados.

And I will trade Venusaur out for Breloom, I completely overlooked it, thanks for pointing that out.
 
So you are operating under item clause, and no-attack invested non-stab icefang is weak as all hell, and roar is useful, in fact it's almost essential because then there is nothing to stop things such as SD scizor and any bulky recovery 'mon that isn't weak to water/ice to set up all over gyara and wait until they crit and win.

Shadow punch, on second thoughts, actually has less utility than your other options, keep earthquake and an elemental punch, it's fine.
 
Would using my roar on Gyarados mean that I can get another easily if needed? Because with it I can stop Celebi from setting up on me and other grass types. Is it completely worth it? Cause than I'm left with waterfall. Do I just roar anyone I don't like?

And then I'll go with Ice Punch on Dusknoir if I put roar on Gyarados, correct?
 
Well, you probably need thunderpunch to check bulky taunt dd gyara, which beats your own gyara. Dragons can be handled with intimidate + roar.

Resttalk Gyarados basically switches in on physical threats such as lucario and breloom and roars them out. You're going to have to be very careful with it though, as this team probably relies on it a bit too much to check a wide variety of threats.
 
if you want to use a shadow stab its best to go with shadow sneak since its let you handle stuff like starmie, gengar(low on health) and you know ghost weak stuff and its nice to have some priority earthquake/icepunch or t punch is alright but if you want shadow stab go for shadow sneak.
 
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 128 Def / 128 SpD
Nature: Impish
~ Substitute
~ Leech Seed
~ Sludge Bomb
~ Sleep Powder

I'm also a fan of using lower-accuracy moves when something is capable of learning a move that completely outclasses said move. This way when I lose I can blame it on hax instead of stupidity.

edit: sludge bomb is also really good on breloom. it gets those celebis.
 
why would you be a fan of that? I don't get it because you say you could blame it on hax but really its stupidity because you could of used a one hundred percent accurate sleep move, thats what the opponent is going to say. Sludge bomb is not even..... why do I even bother?
 
(are you oblivious to sarcasm or just trolling ?___?)
But anyway...

Quick Changes:
Roost > Rest
Spore> Sleep Powder
Spikes > Stealth Rock on Skarmory
Focus Punch > Sludge Bomb on Breloom.
 
I'm also a fan of using lower-accuracy moves when something is capable of learning a move that completely outclasses said move. This way when I lose I can blame it on hax instead of stupidity.

edit: sludge bomb is also really good on breloom. it gets those celebis.

I changed from Venasaur to Breloom, forgot to change the move set.

Quick Changes:
Roost > Rest (Doing)
Spore> Sleep Powder (error on transfer, so doing)
Spikes > Stealth Rock on Skarmory (Why?, I already have toxic spikes and I want to hit flying and fire types harder))
Focus Punch > Sludge Bomb on Breloom. (error on transfer, so doing)
 
I changed from Venasaur to Breloom, forgot to change the move set.

Quick Changes:
Roost > Rest (Doing)
Spore> Sleep Powder (error on transfer, so doing)
Spikes > Stealth Rock on Skarmory (Why?, I already have toxic spikes and I want to hit flying and fire types harder))
Focus Punch > Sludge Bomb on Breloom. (error on transfer, so doing)

Spikes distribution is a lot less widespread than SR, therefore pokemon who can learn it should utilize it, it turns out that skarmory is also one of the best spike stackers in OU, therefore it is a waste to use SR on it.

I recommend replacing toxic on your blissey with SR, you have toxic spikes support anyway.
 
I tested the spikes thing shoddy battle, and I liked it a lot, so I will change it. But with my breelom and spore would toxic support still be good? Because I can use brellom before the toxic spikes, but would that be too risky? I'll try the stealth rock Blissey out though.
 
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