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Ask a simple question, get a simple answer - mark 24 (READ THE OP)

Yeah, this is for stuff like the battle tower, maybe PBR if I ever get it. I'm not really going for a competitive team (or else I'd use more powerful pokemon) but I want to be able to go up against a pro and leave him thinking "not too shabby". I have two more questions:

Is there any way I can improve Typhlosion's moveset? It looks good to me - Flamethrower for STAB, Rock Slide and Solarbeam for coverage, Sunny day to replenish the sun if it runs out - but I can't shake the feeling that somethings off.

On Umbreon's only default set (meant for Baton Passing Mean look, not clerical duties) there are 128 S.Def EVs. I moved them to Normal Defense on my cleric set to balance out his defenses. Is this a good idea or no? Is anything else wrong with that EV spread?
 
PBR and Battle Tower different enough that you should probably be using different teams.

For Battle Tower, if you are just trying to get up to 49 streak, that team should do ok, but I would either put sunny day on Umbreon instead or put focus sash on Victreebel, because plenty of things will OHKO Victreebel (and Typhlosion) before it can get the sunny day up, and your strategy kind of depends on it. E.g. Starmie with Psychic/Ice move + Surf will easily dispose of Victreebel and Typhlosion unless one of them has a focus sash.

I'd put focus sash on Victreebel and let it sunny day, and either Scarf or Life Orb on Typhlosion, and Typhlosion should have Eruption (doesn't need Sunny Day). For Battle Tower, your battles should probably last no longer than 5 turns, because nothing in your team other than Umbreon can take a hit anyway, so they need to KO opponent before they are attacked. Umbreon on the other hand, appreciates sun but does not depend on sun, so just use that as a last resort for stalling out defensive pokemon.

Brick Break > Rockslide for Typhlosion vs Tyranitar (Blissey is much less of a concern with Umbreon). You do have issues with Dragons though, but that's how it is with sunny day teams without hidden power. Nothing much can really be done (that I can think of anyway) unless you are willing to use other pokemon.
 
1) If I pass down 2 IVs using Power items in HGSS, how many IVs will be passed down automatically?

2) Which algorithm does the game use for generating IVs of event Pokémon (those with certain PIDs like shiny Rash Raikou) ? Is there higher probability of having very high values? Is there any relationship between IVs and PID (nature) ?
 
@XionGaTaosenai: Yeah, Battle Tower. And actually, Low Kick > Brick Break even, if it's mainly for Tyranitar (and Snorlax... actually I totally forgot about that. Snorlax is as much of a threat as Tyranitar with its good special defense and crazy HP). Just about all Rock-steels take more damage from low kick than Brick Break too (though still 2HKO in most cases). Sorry, I don't think I'm good enough to talk much about PBR.
 
If I pass down 2 IVs using Power items in HGSS, how many IVs will be passed down automatically?

I'm assuming you mean how many are passed down after the Power items take effect. In that case, since the parents pass down a total of three IVs between them, and the first two are already chosen, only one IV is left to be selected randomly.

For example, if two flawless (31 in all IVs) Raichu, one male and one female, were placed in the Daycare, and the male is holding the Power Weight and the female is holding the Power Anklet, then the male's HP IV and the female's Speed IV would be passed down automatically, leaving the game to determine the third IV to pass down. In this case, whichever IV the game selects will be 31, but it will come from a random type and parent.

Hope this helps!
 
I really like Grotle and wanna use one in NU, most likely as a leech seed/toxic staller. so the moves would be Protect, Leech seed and Toxic but which would be better for the attacking move, Seed Bomb or Leaf Storm. I know it's atk is much better but Leaf Storm as a move is much more powerful. Nature would be Impish or Bold(or possibly a sp.D boosting nature?) depending which I pick. Any suggenstions for other changes a welcome too.
This can be a bit hard to answer as Grotle itself isn't really useful but hey, why not?xD
 
I'm assuming you mean how many are passed down after the Power items take effect. In that case, since the parents pass down a total of three IVs between them, and the first two are already chosen, only one IV is left to be selected randomly.

For example, if two flawless (31 in all IVs) Raichu, one male and one female, were placed in the Daycare, and the male is holding the Power Weight and the female is holding the Power Anklet, then the male's HP IV and the female's Speed IV would be passed down automatically, leaving the game to determine the third IV to pass down. In this case, whichever IV the game selects will be 31, but it will come from a random type and parent.

Hope this helps!

That's not quite how it works. You can only guarantee one IV is passed down using power items. That is why people generally breed with an everstone and a power item, even though you are more likely to get a nature you want randomly than a perfect IV.

As for the second question, the PID is determined by the Random Number Generator (RNG) in a predictable way, and then the PID gives the IVs. Try reading the Smogon articles on RNG manipulation, where there is a full explanation.
 
Ok, so I have the shiny Raikou wondercard from Gamestop on my Platinum. I tried downloading the WiFi one but it told me that I couldn't get because I already had it. So I wanted to know that if I obtained the Gamestop one from the green guy and then erased the wondercard would I then be able to get the other shiny Raikou? I wanted to ask before I tried it other wise I would screw up my chance to reset for a good one.
 
@Felix: I wouldn't bet a million dollars on my guess, but I don't think that would work. I just doubt Nintendo would allow that to happen, but like I said, I'm not very sure...

I also have a question. I think it's "simple" enough, but if it's not, my sincerest apologies. You see, I have a brilliant idea for a Battle Tower team, and it's not quite as gimmicky as last time. The lead member of the team uses Toxic Spikes (I've narrowed it down to Nidoqueen, Drapion, or Roserade), and the second member of the team uses Substitue and heals repeatedly, while boosting its defense, creating a great staller. The last member... I have no idea, but I'll get there. :p That leads me to my questions:

1. Does this strategy seem too gimmicky and unpracticical? I've heard you're not supposed to use stall in B. T., but it seems pretty good, in theory.

2. I'm hopelessly torn between my three Toxic Spikers. I've done some deep research, and here's what I got:

Drapion: (His moveset would be E. Q., Ice Fang, Toxic Spikes, and Whirlwind; therefor, his job is to use Toxic Spikes, scout for a little while, and use his attacking moves on the foes that would prove difficult, such as land-locked Poison-Types.)
-Has only one weakness in Ground, which is very easy to work around.
-Resists Grass, Ghost, and Dark, three fairly common weaknesses.
-Is immune to Psychic.
-Has superior Attack than Nidoqueen, and higher speed than both of them. (Surprised me, too)
-An okay ability in Battle Armor (better than Poison Point; can't touch Natural cure).
-Unlike Nidoqueen, he can use Whirlwind, which is better than Roar.
-Has a great 110 Defense stat.
-Is a better "team player," because he works great with Rotom-A, Vespiquen, Torterra, and Gastrodon, all of whom I've considered for the stall position.
BUT
-...Well, I guess there's nothing glaringly wrong with him, but he's not amazing, either.

Nidoqueen: (Almost the same set as Drapion's, but has Ice Punch and Roar instead of Ice Fang and Whirlwind.)
-More balanced bulk than either of the other two.
-Her Earthquake is STAB'd.
-She's immune to Electric moves.
-Resists Fighting-, Poison- (1/4!), Bug-, and Rock-type attacks.
-Can use Ice Punch.
BUT
-Has way more weaknesses than Drapion, and they're a pain (Water, Ground, Ice, and Psychic).
-Roar is stopped dead in its tracks by a Soundproofer.
-The miserably redundant ability Poison Point. I suppose it could be useful on the first man out, but if I Roar him away, he'll probably come back Poisoned, anyway.

Roserade: (I'm completely stumped on what moveset to give it; I just realized her potential, so I haven't as much time to think about it.)
-Has the middling 90 Speed, which is good.
-Has the holy grail of Spleep Powder.
-Great offensive potential.
-Can use SupSeed (which will be fun, if she survives long enough to make an appearance later in the battle.)
-Spikes.
-The best abilty of the three, by a mile.
-She resists Water-, Electric-, Grass- (1/4), and Fighting-type attacks.
BUT
-Has suicidally low physical bulk, and her special bulk is only "okay."
-Has weaknesses in Ice-, Fire-, Flying-, and Psychic-type attacks (again, that'll make her difficult to fit into my team).
-Can't do the scouting set, which really sounded like fun.

...Wow. Anyway, help!

3. Is Rotom-A legal in the Battle Tower?

Edit: Well, that really sinks my ship...great... Anyway, thanks for the help! And one more thing: 4. ...Aw, dang, I forgot my question! DOUBLE Edit: I rememberz! I heard Athenodoros say on this thread mention that an opposing Pokemon in the Battle Tower that is Choice locked into a move that I'm immune to will switch. Does the same thing work for Encore?
 
I would hazard against stall in the battle tower, because of the amount of hax there. Crits, OHKO moves and Quick Claw are all common and beat stall, so it is infinitely harder than standard battling. There are also just easier ways to beat the battle tower. Check in th battle tower thread for more info.

As for Rotom-A, http://www.lmgtfy.com/?q=Rotom-A+Battle+Tower
 
A quick EV question:

It's possible to put 252 EVs into a single stat resulting in an increase of +63 points, right? Serebii says:

"So, what are the limits? Well for starters, you can only gain 510 Effort Values before they will stop being counted. 510 can be called our "Overall Maximum", if you want a technical term. So this brings the Effort Points you can gain to 64, once again as a maximum. But this is still a bit much to add to any one stat, and it would make any Mewtwo have an absurd amount of Special Attack still, or Blissey still having that huge potential to go over 700 Hit Points (not like you still can't get there.) So, to make it limited still, there can only be a maximum of 255 Effort Points per stat, giving a pokemon a potential 32 point increase in any stat"

I'm not sure how they get 32 out of 252/4. It can't be a number typo, either, because there's plenty of text about it...
 
@Jason: Out of those 3, Drapion is easily the best because it only has 1 weakness and because of Battle Armor (which btw, is arguably better than Natural Cure). As far as Toxic Spikers go, it should really either be Drapion, Tentacruel, or Forretress.

That having said, to answer question 1: it simply won't work as too many things can KO Drapion before it starts whirlwinding, but perhaps the total dead stop to toxic spiking is... ... what if your opponent has a grounded poison to absorb the toxic spikes? haha. Sure Drapion has EQ for those poison types (and maybe team members too), but Drapion's EQ isn't that strong, and relying on that 3rd team member to kill off the poison opponent is way too risky.

And then there's Rest. Defensive stat boosting pokemon with Rest = game over. And... Poison Heal Breloom. Way too many flaws with Toxic Spike. With Stealth Rock, at least it'll deal damage to everything (aside from Magic Guard Clefable), but of course it's not continuous damage.

Also, just FYI, even though Crunch+EQ has slightly less neutral coverage than Ice Fang+EQ, STAB Crunch+EQ performs much better, if you were to go that route.
 
A quick EV question:

It's possible to put 252 EVs into a single stat resulting in an increase of +63 points, right? Right. Serebii says:

"So, what are the limits? Well for starters, you can only gain 510 Effort Values before they will stop being counted. 510 can be called our "Overall Maximum", if you want a technical term. So this brings the Effort Points you can gain to 64, once again as a maximum. This should be 127. But this is still a bit much to add to any one stat, and it would make any Mewtwo have an absurd amount of Special Attack still, or Blissey still having that huge potential to go over 700 Hit Points (not like you still can't get there.) So, to make it limited still, there can only be a maximum of 255 Effort Points per stat, giving a pokemon a potential 32 point increase in any stat Should be 63."

I'm not sure how they get 32 out of 252/4. It can't be a number typo, either, because there's plenty of text about it...

It is a typo. You can add 63 points to a stat, and 127 in total. The other option is that they are talking about level 50 battling, in which case not all of the points have come into effect yet.
 
Yeah but its easier if someone takes the time to teach me, rather the read it(which i already did btw :/)

Look up RNG on YouTube and there are some really good videos that should help you out. If you have specific questions, post them in the PRNG thread (I believe it's in the Wi-Fi Thread section).
 
I have a question about EVs, if my pokemon is holding a power band (boost sp. def), it has pokerus, and it attacks a pokemon that gives 1 hp Ev, does it gain 2 hp and 5 sp. def becuase of the band or just 2 hp from the pokerus?
 
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