@Felix: I wouldn't bet a million dollars on my guess, but I don't think that would work. I just doubt Nintendo would allow that to happen, but like I said, I'm not very sure...
I also have a question. I think it's "simple" enough, but if it's not, my sincerest apologies. You see, I have a brilliant idea for a Battle Tower team, and it's not quite as gimmicky as last time. The lead member of the team uses Toxic Spikes (I've narrowed it down to Nidoqueen, Drapion, or Roserade), and the second member of the team uses Substitue and heals repeatedly, while boosting its defense, creating a great staller. The last member... I have no idea, but I'll get there. :p That leads me to my questions:
1. Does this strategy seem too gimmicky and unpracticical? I've heard you're not supposed to use stall in B. T., but it seems pretty good, in theory.
2. I'm hopelessly torn between my three Toxic Spikers. I've done some deep research, and here's what I got:
Drapion: (His moveset would be E. Q., Ice Fang, Toxic Spikes, and Whirlwind; therefor, his job is to use Toxic Spikes, scout for a little while, and use his attacking moves on the foes that would prove difficult, such as land-locked Poison-Types.)
-Has only one weakness in Ground, which is very easy to work around.
-Resists Grass, Ghost, and Dark, three fairly common weaknesses.
-Is immune to Psychic.
-Has superior Attack than Nidoqueen, and higher speed than both of them. (Surprised me, too)
-An okay ability in Battle Armor (better than Poison Point; can't touch Natural cure).
-Unlike Nidoqueen, he can use Whirlwind, which is better than Roar.
-Has a great 110 Defense stat.
-Is a better "team player," because he works great with Rotom-A, Vespiquen, Torterra, and Gastrodon, all of whom I've considered for the stall position.
BUT
-...Well, I guess there's nothing glaringly wrong with him, but he's not amazing, either.
Nidoqueen: (Almost the same set as Drapion's, but has Ice Punch and Roar instead of Ice Fang and Whirlwind.)
-More balanced bulk than either of the other two.
-Her Earthquake is STAB'd.
-She's immune to Electric moves.
-Resists Fighting-, Poison- (1/4!), Bug-, and Rock-type attacks.
-Can use Ice Punch.
BUT
-Has way more weaknesses than Drapion, and they're a pain (Water, Ground, Ice, and Psychic).
-Roar is stopped dead in its tracks by a Soundproofer.
-The miserably redundant ability Poison Point. I suppose it could be useful on the first man out, but if I Roar him away, he'll probably come back Poisoned, anyway.
Roserade: (I'm completely stumped on what moveset to give it; I just realized her potential, so I haven't as much time to think about it.)
-Has the middling 90 Speed, which is good.
-Has the holy grail of Spleep Powder.
-Great offensive potential.
-Can use SupSeed (which will be fun, if she survives long enough to make an appearance later in the battle.)
-Spikes.
-The best abilty of the three, by a mile.
-She resists Water-, Electric-, Grass- (1/4), and Fighting-type attacks.
BUT
-Has suicidally low physical bulk, and her special bulk is only "okay."
-Has weaknesses in Ice-, Fire-, Flying-, and Psychic-type attacks (again, that'll make her difficult to fit into my team).
-Can't do the scouting set, which really sounded like fun.
...Wow. Anyway, help!
3. Is Rotom-A legal in the Battle Tower?
Edit: Well, that really sinks my ship...great... Anyway, thanks for the help! And one more thing: 4. ...Aw, dang, I forgot my question! DOUBLE Edit: I rememberz! I heard Athenodoros say on this thread mention that an opposing Pokemon in the Battle Tower that is Choice locked into a move that I'm immune to will switch. Does the same thing work for Encore?