Hey guys! This is my first RMT so please feel free to criticize and mock me! :P
I've been using this team for a while and for the most part I'm happy with the results. The team was made for a Gen V only tourney so I'd like to focus on threats mainly from that group.
On to the team!
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Serperior @ Lightclay
Jolly - Overgrowth
EV's: 252 Speed, 252 HP, 4 Attack
Moves:
Role:
Serperior is one pokemon on my team that always starts the battle. My reason for choosing it as a starter lies mostly in its good speed stat and access to Reflect and Light Screen. The plan is to set up whichever screen would be most useful first. For example, The opponent sends out something with a mostly physical move pool. Serperior uses reflect. After both screens are set Serperior has the option of paralyzing opponents with Glare, or Switching out to either the Trick room or justified team options. Leaf blade is there for Serperior at least has some method of offense.
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Eelektross @ Life Orb
Modest - Levitate
EV's: 252 S.Attack, 172 HP, 84 Speed
Moves:
Role:
Eelektross is the other starter for my team. My reason for having him as a starter lies in its lack of a weakness and access to a good variety of offensive moves. With the addition of life orb It's usually able take out Flying, Water, Ice, and Steels in two hits or less. Grass Knot is there for heavier/rock/ground threats. It also serves as a good distractor while Serperior sets up the two screens.
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Reuniclus @ Wise Glasses(looking to change this)
Modest - Magic Guard
EV's: 252 S.Attack, 192 HP, 64 S.Defense
Moves:
Role:
Reuniclus is used in the trick room option of this team. It's sent out after Serperior sets up both screens to ensure Dark/bug/ghost types aren't able to make quick work of it. After Trick Room is set Reuniclus becomes one of the greatest assets to my team. It's able to out speed moist Gen V pokemon and can wreck havoc with psychic and shadow ball. Hidden Power(Ice) is there mainly for dragon threats.
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Conkeldurr @ Flame Orb
Brave - Guts
EV's: 252 Attack, 252 HP, 4 Speed
Moves:
Role:
This Pokemon only meant to be used once Trick Room is set. To say this guy hits hard would be an understatement. With the 50% attack increase guts provides when burned one of Gen Vs heaviest hitters becomes substantially more dangerous, being able to take out nearly any opponent with a single hit. Drain punch is there both for it decent power and as a method of recovery to offset the effects of burn.
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Terrakion @ Leftovers
Adamant - Justified
EV's: 252 Attack, 252 Speed, 4 HP
Moves:
Role:
Terrakion is a risky team option, It has a massive amount of weaknesses, most of which belong to popular types. The one aspect that makes up for this shortcoming is its ability Justified. Whenever terrakion is hit by a dark type move its attack increases. This includes the multi-hit attack Beat Up. By exploiting this ability with a teammate that knows Beat Up, Terrakion attack quickly elevates to a god-tier level. When combined with Rock polish, not much is going have the opportunity to touch this monster.
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Whimsicott @ Focus sash
Timid - Prankster
EV's: 252 HP, 252 Speed, 4 Defense
Moves:
Role:
Whimsicott is the teammate with access to Beat Up. By making use of its high speed and its ability Prankster, Whimsicott is able to use Beat Up on Terrakion before any opponent can attempt to take it out. As an extra precaution Whimsicott holds Focus sash ensuring no one-hit KOs can ruin the strategy. If Whimsicott is still up after buffing terrakion it becomes a major annoyance for the opposing team, using encore on Protect/detect using foes and using tickle to lower the opponents attack and defense.
_____________________
So, what do you guys think? I'm open to any suggestions you can offer. :)
Know something that could fulfill a certain role better? Let me know!
Any and all help is greatly appreciated!
I've been using this team for a while and for the most part I'm happy with the results. The team was made for a Gen V only tourney so I'd like to focus on threats mainly from that group.
On to the team!
_____________________

Serperior @ Lightclay
Jolly - Overgrowth
EV's: 252 Speed, 252 HP, 4 Attack
Moves:
- Reflect
- Light Screen
- Leaf Blade
- Glare
Role:
Serperior is one pokemon on my team that always starts the battle. My reason for choosing it as a starter lies mostly in its good speed stat and access to Reflect and Light Screen. The plan is to set up whichever screen would be most useful first. For example, The opponent sends out something with a mostly physical move pool. Serperior uses reflect. After both screens are set Serperior has the option of paralyzing opponents with Glare, or Switching out to either the Trick room or justified team options. Leaf blade is there for Serperior at least has some method of offense.
_____________________

Eelektross @ Life Orb
Modest - Levitate
EV's: 252 S.Attack, 172 HP, 84 Speed
Moves:
- Flamethrower
- Thunderbolt
- Grass Knot
- U-turn
Role:
Eelektross is the other starter for my team. My reason for having him as a starter lies in its lack of a weakness and access to a good variety of offensive moves. With the addition of life orb It's usually able take out Flying, Water, Ice, and Steels in two hits or less. Grass Knot is there for heavier/rock/ground threats. It also serves as a good distractor while Serperior sets up the two screens.
_____________________

Reuniclus @ Wise Glasses(looking to change this)
Modest - Magic Guard
EV's: 252 S.Attack, 192 HP, 64 S.Defense
Moves:
- Shadow Ball
- Hidden Power- Ice
- Psychic
- Trick Room
Role:
Reuniclus is used in the trick room option of this team. It's sent out after Serperior sets up both screens to ensure Dark/bug/ghost types aren't able to make quick work of it. After Trick Room is set Reuniclus becomes one of the greatest assets to my team. It's able to out speed moist Gen V pokemon and can wreck havoc with psychic and shadow ball. Hidden Power(Ice) is there mainly for dragon threats.
_____________________

Conkeldurr @ Flame Orb
Brave - Guts
EV's: 252 Attack, 252 HP, 4 Speed
Moves:
- Drain Punch
- Payback
- Mach Punch
- Stone Edge
Role:
This Pokemon only meant to be used once Trick Room is set. To say this guy hits hard would be an understatement. With the 50% attack increase guts provides when burned one of Gen Vs heaviest hitters becomes substantially more dangerous, being able to take out nearly any opponent with a single hit. Drain punch is there both for it decent power and as a method of recovery to offset the effects of burn.
_____________________

Terrakion @ Leftovers
Adamant - Justified
EV's: 252 Attack, 252 Speed, 4 HP
Moves:
- Rock Polish
- Stone Edge
- Earthquake
- Sacred Sword
Role:
Terrakion is a risky team option, It has a massive amount of weaknesses, most of which belong to popular types. The one aspect that makes up for this shortcoming is its ability Justified. Whenever terrakion is hit by a dark type move its attack increases. This includes the multi-hit attack Beat Up. By exploiting this ability with a teammate that knows Beat Up, Terrakion attack quickly elevates to a god-tier level. When combined with Rock polish, not much is going have the opportunity to touch this monster.
_____________________

Whimsicott @ Focus sash
Timid - Prankster
EV's: 252 HP, 252 Speed, 4 Defense
Moves:
- U-Turn
- Beat Up
- Encore
- Tickle
Role:
Whimsicott is the teammate with access to Beat Up. By making use of its high speed and its ability Prankster, Whimsicott is able to use Beat Up on Terrakion before any opponent can attempt to take it out. As an extra precaution Whimsicott holds Focus sash ensuring no one-hit KOs can ruin the strategy. If Whimsicott is still up after buffing terrakion it becomes a major annoyance for the opposing team, using encore on Protect/detect using foes and using tickle to lower the opponents attack and defense.
_____________________
So, what do you guys think? I'm open to any suggestions you can offer. :)
Know something that could fulfill a certain role better? Let me know!
Any and all help is greatly appreciated!