Hey there smogon,
It's me Acatia, back again with a 4th team (ok granted you in all likelyness have no clue who I am I'll just keep going)
My old Mienshao/Heatran/Milotic/Tangrowth/Latias/Ditto team has been working wonders, same with the SD Nape/CB Dnite/Bronzong/WishVappy/offencive Shaymin and Priority addict Technitop (not stating the 1st team cuz it was whore galore and the 2nd kinda crashed and burned). Anyway enough of the introduction, here's some substance to this party (aka RMT...). As usual I'm listing what I've tried and what I've thought for the sake of someone possibly pointing me out.
Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask "where the hell is your Latios/Hydreigon/Bulk Up Conkeldurr !!" and that kind of stuff. I hope you guys will enjoy the hopeful originality.
I like team preview, do you?
Strategy Meeting, Got Your Game Face On? Then Its GO Time!!
Important Note
You'll notice this team doesn't have a designated lead, this is mainly from the reason that anything can be used as such. As you'll soon see, this team has 2 potential scouts as well a 1 TWave user. Early setup sweepers are also available to substitute that lead role.
Name: Scorpion
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 252 HP / 184 Def / 72 Spd
-Swords Dance
-Earthquake
-Ice Fang
-Taunt
It pains me but Wheatley had to be sent back to wander through portals in space. Luckily Scorpion here takes the physical side of Wheatley's job with no setup required while providing sand protection (namely F***mole and DirtGenie). Not as original but it gets the job done.....
Name: Jirachi (can't legitly rename the lil guy)
Item: Leftovers
Ability: Serene Grace
Nature: Careful
EVs: 252 HP / 220 SDef / 36 Spd
-Thunder Wave
-Wish
-Iron Head
-U-turn
While Athos did defend against physical dragons better, Rachi will allow myself not to get eaten alive by the every so common Latios. He does retain TWave support that I wanted and can join the scout crew with Plasma and Baby Kong. Wish Support is also always welcomed.
Name: Plasma
Item: Life Orb
Ability: Lightning Rod
Nature: Timid
EVs: 4 HP / 252 Sp.A / 252 Spe
-Thunderbolt
-Flamethrower
-Hidden Power Ice
-Volt Switch
Covering Wheatley's last weakness, I got something intended more on attack this time. Plasma has coverage very few pokemon can claim to beat (when you're not named Nidoking or Dragonite). Volt Switch provides a tad bit of scouting, although I wouldn't call that his main job. Where Manectric shines and Electivire doesn't is that he doesn't need to catch an electric type move to function, obviously the Sp.A boost would be handy but his speed is already good. Also I prefer to go on the special side of the attacking spectrum with electricity/fire/ice moves.
Name: Tiny Kong
Item: Choice Band
Ability: Technician
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Double Hit
-Low Sweep
-U-turn
-Pursuit / Thunder Punch / Shadow Claw
Another lil guy I've been meaning to play around with. I'm given to understand Ambipom used to be an anti lead ala Mienshao/Hitmonlee? well mine tells them to F*** Off! CB Technician Double Hit is where its at mofos! 35 BP + Tech + STAB = 78.75 aka 79 BP..... TWICE, now add that CB bonus and giggle. The lil guy even has fairly good initial attacking potential so i really don't know why he's not used more (but then i wouldn't pick him). Low Sweep gets Tech boost as well to take care of Rock and Steel types. U-turn to scout alongside Plasma and Thunder Punch for final coverage issues. although Thunder Punch doesn't fill any desperate need or gap so I could just change to Shadow Claw and rid myself of Psychics and mostly even Ghosts which do resist pretty much my whole moveset (but i don't fight THAT many ghosts.... yet it would probly still be smart)
Edit: I'm an idiot, I forgot Pursuit.....
Edit2: ... why would a Ghost switch from my monkey, Pursuit serves little purpose so Imma go with Shadow Claw instead.
Name: Morrigan
Item: Leftovers
Ability: Levitate
Nature: Timid
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Substitute
-Nasty Plot
-Shadow Ball
-Hidden Power Fight
Speaking of Ghosts..... or non grounded poke (ok bad follow up), I'm having a dilemma between Mismagius and Gengar. Granted I have TWave support from Cobalion, Sub/NP seems like a viable possibility. I'm thinking of putting Energy Ball, or even playing some mind tricks with HP but Tbolt's raw power superiority over those options seem like a smarter idea. Psychic is also a possibility over Shadow Ball due to the prevalence of fighting types, at the cost of STAB, but I'm gonna stick to STAB for now anyway since it should deal a nice chunk to those muscle maniacs regardless.
Edit: I switched Thunderbolt for Hidden Power Fight, mainly cuz Plasma takes care of the electric business enough as it is, and the only 2 things that resist Ghost are Normal and Dark, which are weak to Fighting... so yeah done and done.
Name: BloodyRage (or I'll get a blue Lagiacrus one)
Item: Life Orb
Ability: Intimidate
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Waterfall
-Earthquake
-Ice Fang
With Wheatley gone I had nothing to draw electric attacks to Plasma.. well ok I don't HAVE to but its warmly welcomed. That said Electric moves aren't exactly what Kingdra draws the most, so I'll rehire my old Gyarados. The set is standard fare (which does annoy me tbh but I already got her ready). Ice Fang > Stone Edge through reliability and coverage reasons, the power loss while significant doesn't bother me much cuz when this thing gets started she won't mind it either. Only clear difference over the usual Gyarados lately is Intimidate over Moxie. While Moxie keeps on being effective after her initial entrance, I can support the team with Intimidate, even in fodder situations, while Moxie just gets to a point of overkill very soon while after a 2nd DD, pretty much anything would die anyway, so no need for Moxie there.
Gone But Not Forgotten
Name: Wheatley
Item: Life Orb / Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 HP / 88 Def / 168 Sp.D
-Cosmic Power
-Stored Power
-Hidden Power Fight
-Roost
Taking the Reuniclus approach and putting some "Holy Snap" as icing. Wheatley here solves the issues I used to have with Reuniclus, namely a kind of fear to very strong physical attackers. You know I mean a CB Crunch/Outrage when I tried to get a +2 or 3 CM (made me sad). Well Wheatley doesn't care about that cuz the bird gets as sturdy as F-ing Wolverine's adamantium bones pretty fast with those CPs. Magic Guard makes it impossible to toxistall (or immune to any residual damage for that matter) which makes it a nice Toxic/WoW intercepter. Stored Power is where the madness begins, STAB on top of the boosts from + defences simulate pretty quickly what the effects of Reuniclus' CMed Psychics used to do. HP Fight is only there for coverage should a Dark type come around. Although I could even consider TWave/Toxic as replacement. This time around LO might work out better then Lefties too cuz of the mixed def buffs. The EVs are simply to achieve defence balance at 348/238/237 pre Cosmic Power.
On paper the only issues Wheatley could encounter are Crits, but its not like I can stop that from happening....
Name: Athos
Item: Leftovers
Ability: Justified
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Sword Dance
-Close Combat
-Stone Edge
-Thunder Wave
Athos comes in to resist practicly everything Wheatley fears (sub electric moves). SD would provide a boost in power should I need it but he's not exactly intended as my primary attacker. I picked him over a Lucario due to his natural high speed and access to TWave, which provides more team support then Lucario would offer (pretty early with team support aren't we). CC and SE, while being Terakion stapled will have to do since I'm not interested in running mix with HP Ice just yet (I wish I had Rock Slide instead though)
Name: Ceadeus
Item: Leftovers
Ability: Swift Swim
Nature: Timid
EVs: 4 HP / 252 Sp.A / 252 Spe
-Rain Dance
-Surf
-Draco Meteor
-Ice Beam / Yawn
Now it has occured to me...... I've yet to have a single water/grass/fire/dragon type on this team, hence my choice with a Kingdra.... which reminds me, wth happened with this guy. I've yet to see a single one since the Drizzle+Swift Swim ban. Anyway at first I wanted to go for a Dragon Dance set, but... there's enough pokemon that learn DD that use DD for no reason, not to say Ceadeus doesn't have the most interesting physical movepool (then again i'd replace RD with DD, Surf with Waterfall and Meteor with Outrage so idk). I'd say for a last minute patch he isn't too bad though I do have that .... well patchy feeling here.
Edit: With Sigilyph gone I find myself with no electrical bait for Manectric. Probly gonna change this guy.
Thats it! Discussion Start!
Also sorry for the missclick earlier, that was dumb.
It's me Acatia, back again with a 4th team (ok granted you in all likelyness have no clue who I am I'll just keep going)
My old Mienshao/Heatran/Milotic/Tangrowth/Latias/Ditto team has been working wonders, same with the SD Nape/CB Dnite/Bronzong/WishVappy/offencive Shaymin and Priority addict Technitop (not stating the 1st team cuz it was whore galore and the 2nd kinda crashed and burned). Anyway enough of the introduction, here's some substance to this party (aka RMT...). As usual I'm listing what I've tried and what I've thought for the sake of someone possibly pointing me out.
Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask "where the hell is your Latios/Hydreigon/Bulk Up Conkeldurr !!" and that kind of stuff. I hope you guys will enjoy the hopeful originality.
I like team preview, do you?






Strategy Meeting, Got Your Game Face On? Then Its GO Time!!
Important Note
You'll notice this team doesn't have a designated lead, this is mainly from the reason that anything can be used as such. As you'll soon see, this team has 2 potential scouts as well a 1 TWave user. Early setup sweepers are also available to substitute that lead role.

Name: Scorpion
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 252 HP / 184 Def / 72 Spd
-Swords Dance
-Earthquake
-Ice Fang
-Taunt
It pains me but Wheatley had to be sent back to wander through portals in space. Luckily Scorpion here takes the physical side of Wheatley's job with no setup required while providing sand protection (namely F***mole and DirtGenie). Not as original but it gets the job done.....

Name: Jirachi (can't legitly rename the lil guy)
Item: Leftovers
Ability: Serene Grace
Nature: Careful
EVs: 252 HP / 220 SDef / 36 Spd
-Thunder Wave
-Wish
-Iron Head
-U-turn
While Athos did defend against physical dragons better, Rachi will allow myself not to get eaten alive by the every so common Latios. He does retain TWave support that I wanted and can join the scout crew with Plasma and Baby Kong. Wish Support is also always welcomed.

Name: Plasma
Item: Life Orb
Ability: Lightning Rod
Nature: Timid
EVs: 4 HP / 252 Sp.A / 252 Spe
-Thunderbolt
-Flamethrower
-Hidden Power Ice
-Volt Switch
Covering Wheatley's last weakness, I got something intended more on attack this time. Plasma has coverage very few pokemon can claim to beat (when you're not named Nidoking or Dragonite). Volt Switch provides a tad bit of scouting, although I wouldn't call that his main job. Where Manectric shines and Electivire doesn't is that he doesn't need to catch an electric type move to function, obviously the Sp.A boost would be handy but his speed is already good. Also I prefer to go on the special side of the attacking spectrum with electricity/fire/ice moves.

Name: Tiny Kong
Item: Choice Band
Ability: Technician
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Double Hit
-Low Sweep
-U-turn
-Pursuit / Thunder Punch / Shadow Claw
Another lil guy I've been meaning to play around with. I'm given to understand Ambipom used to be an anti lead ala Mienshao/Hitmonlee? well mine tells them to F*** Off! CB Technician Double Hit is where its at mofos! 35 BP + Tech + STAB = 78.75 aka 79 BP..... TWICE, now add that CB bonus and giggle. The lil guy even has fairly good initial attacking potential so i really don't know why he's not used more (but then i wouldn't pick him). Low Sweep gets Tech boost as well to take care of Rock and Steel types. U-turn to scout alongside Plasma and Thunder Punch for final coverage issues. although Thunder Punch doesn't fill any desperate need or gap so I could just change to Shadow Claw and rid myself of Psychics and mostly even Ghosts which do resist pretty much my whole moveset (but i don't fight THAT many ghosts.... yet it would probly still be smart)
Edit: I'm an idiot, I forgot Pursuit.....
Edit2: ... why would a Ghost switch from my monkey, Pursuit serves little purpose so Imma go with Shadow Claw instead.

Name: Morrigan
Item: Leftovers
Ability: Levitate
Nature: Timid
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Substitute
-Nasty Plot
-Shadow Ball
-Hidden Power Fight
Speaking of Ghosts..... or non grounded poke (ok bad follow up), I'm having a dilemma between Mismagius and Gengar. Granted I have TWave support from Cobalion, Sub/NP seems like a viable possibility. I'm thinking of putting Energy Ball, or even playing some mind tricks with HP but Tbolt's raw power superiority over those options seem like a smarter idea. Psychic is also a possibility over Shadow Ball due to the prevalence of fighting types, at the cost of STAB, but I'm gonna stick to STAB for now anyway since it should deal a nice chunk to those muscle maniacs regardless.
Edit: I switched Thunderbolt for Hidden Power Fight, mainly cuz Plasma takes care of the electric business enough as it is, and the only 2 things that resist Ghost are Normal and Dark, which are weak to Fighting... so yeah done and done.

Name: BloodyRage (or I'll get a blue Lagiacrus one)
Item: Life Orb
Ability: Intimidate
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Waterfall
-Earthquake
-Ice Fang
With Wheatley gone I had nothing to draw electric attacks to Plasma.. well ok I don't HAVE to but its warmly welcomed. That said Electric moves aren't exactly what Kingdra draws the most, so I'll rehire my old Gyarados. The set is standard fare (which does annoy me tbh but I already got her ready). Ice Fang > Stone Edge through reliability and coverage reasons, the power loss while significant doesn't bother me much cuz when this thing gets started she won't mind it either. Only clear difference over the usual Gyarados lately is Intimidate over Moxie. While Moxie keeps on being effective after her initial entrance, I can support the team with Intimidate, even in fodder situations, while Moxie just gets to a point of overkill very soon while after a 2nd DD, pretty much anything would die anyway, so no need for Moxie there.
Gone But Not Forgotten
Name: Wheatley
Item: Life Orb / Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 HP / 88 Def / 168 Sp.D
-Cosmic Power
-Stored Power
-Hidden Power Fight
-Roost
Taking the Reuniclus approach and putting some "Holy Snap" as icing. Wheatley here solves the issues I used to have with Reuniclus, namely a kind of fear to very strong physical attackers. You know I mean a CB Crunch/Outrage when I tried to get a +2 or 3 CM (made me sad). Well Wheatley doesn't care about that cuz the bird gets as sturdy as F-ing Wolverine's adamantium bones pretty fast with those CPs. Magic Guard makes it impossible to toxistall (or immune to any residual damage for that matter) which makes it a nice Toxic/WoW intercepter. Stored Power is where the madness begins, STAB on top of the boosts from + defences simulate pretty quickly what the effects of Reuniclus' CMed Psychics used to do. HP Fight is only there for coverage should a Dark type come around. Although I could even consider TWave/Toxic as replacement. This time around LO might work out better then Lefties too cuz of the mixed def buffs. The EVs are simply to achieve defence balance at 348/238/237 pre Cosmic Power.
On paper the only issues Wheatley could encounter are Crits, but its not like I can stop that from happening....

Name: Athos
Item: Leftovers
Ability: Justified
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Sword Dance
-Close Combat
-Stone Edge
-Thunder Wave
Athos comes in to resist practicly everything Wheatley fears (sub electric moves). SD would provide a boost in power should I need it but he's not exactly intended as my primary attacker. I picked him over a Lucario due to his natural high speed and access to TWave, which provides more team support then Lucario would offer (pretty early with team support aren't we). CC and SE, while being Terakion stapled will have to do since I'm not interested in running mix with HP Ice just yet (I wish I had Rock Slide instead though)

Name: Ceadeus
Item: Leftovers
Ability: Swift Swim
Nature: Timid
EVs: 4 HP / 252 Sp.A / 252 Spe
-Rain Dance
-Surf
-Draco Meteor
-Ice Beam / Yawn
Now it has occured to me...... I've yet to have a single water/grass/fire/dragon type on this team, hence my choice with a Kingdra.... which reminds me, wth happened with this guy. I've yet to see a single one since the Drizzle+Swift Swim ban. Anyway at first I wanted to go for a Dragon Dance set, but... there's enough pokemon that learn DD that use DD for no reason, not to say Ceadeus doesn't have the most interesting physical movepool (then again i'd replace RD with DD, Surf with Waterfall and Meteor with Outrage so idk). I'd say for a last minute patch he isn't too bad though I do have that .... well patchy feeling here.
Edit: With Sigilyph gone I find myself with no electrical bait for Manectric. Probly gonna change this guy.
Thats it! Discussion Start!
Also sorry for the missclick earlier, that was dumb.