Tbh, I love this team. It has won me a lot and lost a few. I've forced many rage quits with this teams. While creating this team, I followed Faladran's video with a little edition, I made some pokes have two roles on a team except one. So the link to his vid is this http://www.youtube.com/watch?v=qfgxkZ8HXmg
Oh btw, my format for the stats is the one on the official Smogon BW Pokedex. Just like for my first poke, http://www.smogon.com/bw/pokemon/azelf
So, let's start!
The images below are from Bulbapedia.
Azelf@Choice Band
Nature: Jolly
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Moves:
~Zen Headbutt
~Fire Punch
~Ice Punch
~U-turn
This Azelf is one of my two leads. The other being Forretress. Well my leads are sorta obvious so I ran a CB set to surprise my opponents. Against common leads like Deo-S, I just U-turn out because it's a solid OHKO. They will think that I'll set up SR but no. So when they Taunt me, they'll lose a poke and the game will start off with a 6-5 lead. Having access to all elemental punches is also a good thing. Ice Punch is mainly for Gliscor and Dragonite. Fire Punch is for any Steel-type Pokemon who try to resist your STAB. Thunder Punch is an option against bulky Water-types but I have my Magnezone for that. U-turn is good for scouting and to maintain offensive momentum. I also use it for scouting and to kill other Psychic-types who try to come in.
Conkeldurr@Leftovers
Nature: Brave
Ability: Guts
IVs: 0 Spe
EVs: 120 HP/ 252 Atk / 136 SpD
Moves:
~Bulk Up
~Drain Punch
~Mach Punch
~Payback
The classic bulk up set. Although very predictable, it's still quite hard to stop. Once you get into action, rarely anything can stop you. Ghost- and Psychic-types giving you headache? There's Payback. You rarely see any Physical Ghost- and Psychic-types so that's kind of a downfall for this Pokes since it's SpD is very low. This guy is also capable of killing Pshychic-type pokes when they manage to survive Azelf's CB U-turn. Just hit 'em with Mach Punch.
Forretress@Leftovers
Nature: Relaxed
Ability: Strudy
IVs: 0 Spe
EVs: 252 HP/ 176 Def / 80 SpD
Moves:
~Stealth Rock
~Spikes
~Rapid Spin
~Gyro Ball
Ahh, Forry. One of my Defensive trio. Since everybody knows what a Forretress does, I won't be explaining much. This is my only entry hazard poke and my spinner so it's very valuable to me and I keep it alive as long as I can in a single battle.
(This image is from deviant art since the one in Bulbapedia is female and I don't like a pink Jellicent.)
Jellicent@Leftovers
Nature: Bold
Ability: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Moves:
~Scald
~Will-O-Wisp
~Recover
~Taunt
Another of my Defensive trio. It covers the Fire-type weakness of my Forry and Fighting-type weakness of my Blissey. I usually switch into this to make my opponents' Hi Jump Kick miss and make 'em lose half of their base HP which is good especially when you see that hate face of theirs and you're just there trolling. The first two moves are there to burn stuff. Although it's a little redundant, I find it useful when I don't want to miss my Will-O-Wisp and just use Scald. 30% is pretty high in Pokemon so Scald is an option.
Blissey@Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Moves:
~Wish
~Protect
~Seismic Toss
~Toxic
She's THE pink fat blob who everyone loves. Blissey completes my defensive trio! Long hailed as the best special wall in the game but now faces problems with the Psychic-types that usually just makes her laugh thanks to Psyshock. But that wont let me stop from using this Poke. With her titanic HP, she is able to withstand hits and just heal off with Wish+Protect combo. Or just pass it around with the new mechanics of Wish.
Magnezone@Leftovers
Nature: Timid
Ability: Manet Pull
IVs: 30 Atk / 30 SpA / 30 Spe
EVs: 36 HP / 252 SpA / 220 Spe
Moves:
~Substitute
~Thunderbolt
~Hidden Power Fire
~Flash Cannon
Magnezone, the poke who kills every single Pokemon who usually gives me trouble. These Pokemon are Scizor, Ferrothorn, Dragonite and Tornadus. The first three moves are obvious. The last is chosen for hitting Dragon-types for normal damage because otherwise, they'll wall me. For Dragonite, I jsut use Thunderbolt because it is neutral and is my strongest move against it unless it happens to Roost.
So yea, this is pretty much it! Please rate and comment because I will appreciate them even if they are negative ones. Just don't make the negative ones so annoying and irritating.
Importable:
Oh btw, my format for the stats is the one on the official Smogon BW Pokedex. Just like for my first poke, http://www.smogon.com/bw/pokemon/azelf
So, let's start!
Team at a glance:
(All images above are from the Smogon BW Dex. Idk their sources so yea.)






(All images above are from the Smogon BW Dex. Idk their sources so yea.)
The images below are from Bulbapedia.

Azelf@Choice Band
Nature: Jolly
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Moves:
~Zen Headbutt
~Fire Punch
~Ice Punch
~U-turn
This Azelf is one of my two leads. The other being Forretress. Well my leads are sorta obvious so I ran a CB set to surprise my opponents. Against common leads like Deo-S, I just U-turn out because it's a solid OHKO. They will think that I'll set up SR but no. So when they Taunt me, they'll lose a poke and the game will start off with a 6-5 lead. Having access to all elemental punches is also a good thing. Ice Punch is mainly for Gliscor and Dragonite. Fire Punch is for any Steel-type Pokemon who try to resist your STAB. Thunder Punch is an option against bulky Water-types but I have my Magnezone for that. U-turn is good for scouting and to maintain offensive momentum. I also use it for scouting and to kill other Psychic-types who try to come in.

Conkeldurr@Leftovers
Nature: Brave
Ability: Guts
IVs: 0 Spe
EVs: 120 HP/ 252 Atk / 136 SpD
Moves:
~Bulk Up
~Drain Punch
~Mach Punch
~Payback
The classic bulk up set. Although very predictable, it's still quite hard to stop. Once you get into action, rarely anything can stop you. Ghost- and Psychic-types giving you headache? There's Payback. You rarely see any Physical Ghost- and Psychic-types so that's kind of a downfall for this Pokes since it's SpD is very low. This guy is also capable of killing Pshychic-type pokes when they manage to survive Azelf's CB U-turn. Just hit 'em with Mach Punch.

Forretress@Leftovers
Nature: Relaxed
Ability: Strudy
IVs: 0 Spe
EVs: 252 HP/ 176 Def / 80 SpD
Moves:
~Stealth Rock
~Spikes
~Rapid Spin
~Gyro Ball
Ahh, Forry. One of my Defensive trio. Since everybody knows what a Forretress does, I won't be explaining much. This is my only entry hazard poke and my spinner so it's very valuable to me and I keep it alive as long as I can in a single battle.
(This image is from deviant art since the one in Bulbapedia is female and I don't like a pink Jellicent.)
Jellicent@Leftovers
Nature: Bold
Ability: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Moves:
~Scald
~Will-O-Wisp
~Recover
~Taunt
Another of my Defensive trio. It covers the Fire-type weakness of my Forry and Fighting-type weakness of my Blissey. I usually switch into this to make my opponents' Hi Jump Kick miss and make 'em lose half of their base HP which is good especially when you see that hate face of theirs and you're just there trolling. The first two moves are there to burn stuff. Although it's a little redundant, I find it useful when I don't want to miss my Will-O-Wisp and just use Scald. 30% is pretty high in Pokemon so Scald is an option.

Blissey@Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Moves:
~Wish
~Protect
~Seismic Toss
~Toxic
She's THE pink fat blob who everyone loves. Blissey completes my defensive trio! Long hailed as the best special wall in the game but now faces problems with the Psychic-types that usually just makes her laugh thanks to Psyshock. But that wont let me stop from using this Poke. With her titanic HP, she is able to withstand hits and just heal off with Wish+Protect combo. Or just pass it around with the new mechanics of Wish.

Magnezone@Leftovers
Nature: Timid
Ability: Manet Pull
IVs: 30 Atk / 30 SpA / 30 Spe
EVs: 36 HP / 252 SpA / 220 Spe
Moves:
~Substitute
~Thunderbolt
~Hidden Power Fire
~Flash Cannon
Magnezone, the poke who kills every single Pokemon who usually gives me trouble. These Pokemon are Scizor, Ferrothorn, Dragonite and Tornadus. The first three moves are obvious. The last is chosen for hitting Dragon-types for normal damage because otherwise, they'll wall me. For Dragonite, I jsut use Thunderbolt because it is neutral and is my strongest move against it unless it happens to Roost.
So yea, this is pretty much it! Please rate and comment because I will appreciate them even if they are negative ones. Just don't make the negative ones so annoying and irritating.
Importable:
Azelf@Choice Band
Nature: Jolly
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Moves:
~Zen Headbutt
~Fire Punch
~Ice Punch
~U-turn
Conkeldurr@Leftovers
Nature: Brave
Ability: Guts
IVs: 0 Spe
EVs: 120 HP/ 252 Atk / 136 SpD
Moves:
~Bulk Up
~Drain Punch
~Mach Punch
~Payback
Forretress@Leftovers
Nature: Relaxed
Ability: Strudy
IVs: 0 Spe
EVs: 252 HP/ 176 Def / 80 SpD
Moves:
~Stealth Rock
~Spikes
~Rapid Spin
~Gyro Ball
Jellicent@Leftovers
Nature: Bold
Ability: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Moves:
~Scald
~Will-O-Wisp
~Recover
~Taunt
Blissey@Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Moves:
~Wish
~Protect
~Seismic Toss
~Toxic
Magnezone@Leftovers
Nature: Timid
Ability: Manet Pull
IVs: 30 Atk / 30 SpA / 30 Spe
EVs: 36 HP / 252 SpA / 220 Spe
Moves:
~Substitute
~Thunderbolt
~Hidden Power Fire
~Flash Cannon
Nature: Jolly
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Moves:
~Zen Headbutt
~Fire Punch
~Ice Punch
~U-turn
Conkeldurr@Leftovers
Nature: Brave
Ability: Guts
IVs: 0 Spe
EVs: 120 HP/ 252 Atk / 136 SpD
Moves:
~Bulk Up
~Drain Punch
~Mach Punch
~Payback
Forretress@Leftovers
Nature: Relaxed
Ability: Strudy
IVs: 0 Spe
EVs: 252 HP/ 176 Def / 80 SpD
Moves:
~Stealth Rock
~Spikes
~Rapid Spin
~Gyro Ball
Jellicent@Leftovers
Nature: Bold
Ability: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Moves:
~Scald
~Will-O-Wisp
~Recover
~Taunt
Blissey@Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Moves:
~Wish
~Protect
~Seismic Toss
~Toxic
Magnezone@Leftovers
Nature: Timid
Ability: Manet Pull
IVs: 30 Atk / 30 SpA / 30 Spe
EVs: 36 HP / 252 SpA / 220 Spe
Moves:
~Substitute
~Thunderbolt
~Hidden Power Fire
~Flash Cannon