The title makes no sense, I know. I just wanted a cool title.
Team building process:
I started with Mew. A Pokemon I've used in the B/W metagame before I quit with great success. And what better set is there to use in the OU besides the Wallbreaker set?
Next came Tyranitar. Always had him in all of my teams, always will. It's just a great Pokemon. Incredible special bulk, respectable physical bulk despite all his weaknesses, and impressive attack stats even though it lacks a bit in terms of speed, but that's not that much of a big deal in this metagame.
Next came in was Latias. A great little princess. Impressive defenses, great speed, and respectable matk. I've used a set before (with success) that can work as a bulky LO sweeper and a great status absorber, so I thought I'd use it again. And, well, it didn't disappoint.
The newly added member here was Jirachi. I was looking for a scarfed revenge-killer when it hit me, Jirachi has 100 base speed which can troll all the scarfed Kyurem-B, Salamence, Gyarados (yes, it exists), and basically anything with a 90-100 base speed. It also can abuse hax to it's advabtage thanks to Iron Head. So for those reasons, I didn't hesitate to add a scarfed Jirachi with the 3 elemental punches and iron head into my team.
Keldeo. I never liked Keldeo. I absolutely hate ponies. But I changed my mind about him when I added him into my team to try and check rain, it's pretty beast. Even though many of the times it's completely walled thanks to poor STAB combinations, it still puts holes into an enemy's rain (or not) team.
And finally, the last member of the team, Ferrothorn. I still felt a little rain weak so I added this guy. I also noticed the lack of a Pokemon that can setup Stealth Rock in my team so that's another reason. Even though I never liked this guy, he also turned out to be a beast with Leech Seed support.
That was my final team for a while. After a little bit testing though, it turns out that I was weak to specially-defensive Heatran pretty badly, so I had change a Pokemon in my team, and it was Jirachi.
Now that's what I call a "rain rapist"! In a metagame centered mostly of rain, this team can hold up very well. Even against sun it can do pretty good (on paper, haven't tested). And I'm willing to bet all my money that it can rape hail as well. Conkeldurr was a great addition to my team and a pretty good revenge-killer that could replace Jirachi.
I realized my team was way too weak to Psychic types and Volcarona especially, so a rated suggested I add Garchomp as a Scarfed revenge-killer instead of Conkeldurr and it's worked wonderfully. Now I can revenge fast Psychic types and Volcarona even if it's set up, with Stone Edge.
Team at a glance:
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In depth:
@ Leftovers
Trait: Synchronize
EVs: 220 HP / 164 Def / 36 SpA / 88 Spe
Timid Nature
- Will-O-Wisp
- Taunt
- Softboiled
- Ice Beam
My usual lead. It doesn't only blow people away since they ALWAYS think it's gonna use Stealth Rock, but it also blows people away because it spreads burns and can easily break through walls with Taunt/Burn. Ice Beam does great against dragons whether they're burned or not. Dragonite isn't a problem here because I can easily burn him and tank all his physical hits, a mixed Dragonite with Hurricane in the rain can be quite troublesome though, but I can burn to negate Multiscale's effect assuming SR isn't up and then Ice Beam for a neat OHKO or 2HKO. It can't really do anything besides Hurricane.
I've ran against a bunch of people who switch in Xatu on Mew fearing an SR or a Taunt, but they're vulnerable to Ice Beam. Although reflecting Taunt unto my Mew is annoying, I can predict a switch and Ice Beam right away. Espeon is the problem though, especially variants with HP Fighting or Signal Beam. Tyranitar, despite being specially defensive, can fall to those.
It's pretty obvious why I chose Taunt on this moveset, to break walls and cripple Pokemon like Blissey or Ferrothorn and the likes. And it works pretty well. Softboiled is my healing move of choice and it's pretty great. Mew doesn't die easily unless he's being constantly being hit with heavy moves.
EVs make this guy quite bulky and able to take an Outrage from dragons and retaliate with either a burn to make Mew tank another one and cripple the dragons or Ice Beam if I'm comfortable it will score an OHKO. Timid 88 Spd make me outspeed all Tyranitar, Magnezone, max Heatran, most Landorus-T, all variants of Gliscor, and Scizor. It also lets me safely OHKO Lando-T and Gliscor which are somewhat troublesome to my team.
(M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 248 SpD / 4 Spe
Careful Nature
- Crunch
- Pursuit
- Superpower
- Stealth Rock
My powerhorse. Not only does it counter the Lati@s solid, but it can also do huge amounts of damage thanks to Crunch to basically anything that doesn't resist it. Superpower nails down stupid Ferrothorn switch-ins and it's a pretty good coverage move as it can do a neat chunk of damage to anything that switches in. Pursuit is obvious as I need it to trap the Lati@s, and Crunch is my preferable STAB move that I spam if there was nothing that resists it. Stealth Rock is there because I really need the extra free moveslot on Ferrothorn, and the only other viable move is Stone Edge, which is something I don't need much.
EVs make Tyranitar bulky on the special side that it can never die against a Lati@s unless it has prior-damage, and even with that there's a big chance that I will trap the Lati@s and OHKO anyway. 4 Spd allow me to speed-creep other Tyranitars with no speed investments and rape them with Superpower.
@ Choice Scarf
Trait: Iron Fist
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
I used to have Conkeldurr in this place and used it as my revenge-killer with Mach Punch. While it did the job very well, it left my team very open to Psychic types. Mainly Alakazam and to an extent, Espeon. It also left me very open to Volcarona and basically being a set-up fodder against her. So I switched him to this guy instead as Plus suggested, and tested it for a while, and it was pretty awesome. The quick Stone Edge helped me many times and not only against Volcarona.
Outrage and Dragon Claw are pretty obvious. Outrage is the usual move of choice, but sometimes it's too risky getting confused so I go with Dragon Claw instead, especially if opposing Pokemon have been damaged to the point where I can KO with Dragon Claw. Earthquake and Stone Edge make the infamouse QuakEdge combo which has won me quite the number of games.
(F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Hidden Power Fire
- Recover
- Surf
Latias is a bit underrated, because it's always compared to it's male counterpart. People don't realize that Latias is arguably better though, having access to very good offensive and defensive stats, and being able to successfully sweep while still being bulky and having a solid method of recovery through Recover. I used to have Refresh over HP Fire and used to use Latias as my status absorber, but I realized that I didn't really need a status absorber if it can't absorb Sleep. Ferrothorn can take on burns and paralysis all day without complaining, so yeah.
Draco Meteor is a given, so is Recover. I went with HP Fire and Surf to get as much coverage as I can against Steels and Ground-types, mainly Lucario and Gliscor. EVs allow me to survive +2 ES from Lucario while maintaining minimum LO recoil damage.
@ Expert Belt
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Hidden Power Ghost
Used to be a Specs Keldeo, until Plus pointed out that EBelt Keldeo can indeed do as well as Specs Keldeo and can actually take down Celebi on it's own if I predict the switch-in and use Icy Wind. As I just explained, Icy Wind is there to surprise switch-ins (mainly Celebi and the Lati@s) and lower their speed, hopefully being able to KO in the next turn with HP Ghost. HP Ghost is also there instead of Electric so I can actually damage Celebi while still being able to damage Jelli. The only downside of giving up HP Electric is not being able to hit other Water-types, but I have Ferrothorn to tank them on all day.
(M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Another rain check, and my.. well, my everything. Leech Seed has been great help for Mew as it can let him stall with Burn/Leech Seed and Softboiled/Ice Beam, and Protect can help Ferro himself stall. He can set up Spikes if he gets the chance, especially since it adds even more hazards for easier stalling. Gyro Ball is filler, really. It's had its uses, and it's definitely a strong STAB for such a slow Pokemon. I used to have HP Fire instead, and yes it has been very helpful. It has more than 50% chance to OHKO SD Scizor after SR, and it can hurt other Ferrothorns who think they can get into a stall war with my own Ferro.
Threats I've noticed:
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: Separately, Heatran can't really do anything, but together with Celebi it's hell. Celebi being able to counter Keldeo and Latias cold, while still being able to damage my Tyranitar (somewhat), and Heatran being able to take my Ttar's Crunch (while Celebi takes Superpower). My only hope of defeating them would be to sacrifice a Pokemon to get in Tyranitar against Celebi and Pursuit, fingers crossed it's not an offensive Celebi with Leaf Storm. Can be dealt with now.
/
: I just can't touch them. Especially if they have Signal Beam (in Espeon's case) and surprisingly I've ran against a lot that do. Alakazam can simply sweep through most of my team with just Psychic and Focus Blast while I can barely do anything in return, only hope I have is to catch him offguard with Tyranitar, survive his Focus Blast and OHKO with Crunch. Can be dealt with now.
: If it has Giga Drain, it sweeps my team clean, period. Unless one of my Pokemon magically survive one of her moves or if i have SR up, it's a loss for me. Can be dealt with now.
After quitting competitive Pokemon a while before B/W2 were released, I've finally came back after a year and a half and it's actually better than before. Oh well, here it comes:
Team building process:

I started with Mew. A Pokemon I've used in the B/W metagame before I quit with great success. And what better set is there to use in the OU besides the Wallbreaker set?


Next came Tyranitar. Always had him in all of my teams, always will. It's just a great Pokemon. Incredible special bulk, respectable physical bulk despite all his weaknesses, and impressive attack stats even though it lacks a bit in terms of speed, but that's not that much of a big deal in this metagame.



Next came in was Latias. A great little princess. Impressive defenses, great speed, and respectable matk. I've used a set before (with success) that can work as a bulky LO sweeper and a great status absorber, so I thought I'd use it again. And, well, it didn't disappoint.




The newly added member here was Jirachi. I was looking for a scarfed revenge-killer when it hit me, Jirachi has 100 base speed which can troll all the scarfed Kyurem-B, Salamence, Gyarados (yes, it exists), and basically anything with a 90-100 base speed. It also can abuse hax to it's advabtage thanks to Iron Head. So for those reasons, I didn't hesitate to add a scarfed Jirachi with the 3 elemental punches and iron head into my team.





Keldeo. I never liked Keldeo. I absolutely hate ponies. But I changed my mind about him when I added him into my team to try and check rain, it's pretty beast. Even though many of the times it's completely walled thanks to poor STAB combinations, it still puts holes into an enemy's rain (or not) team.






And finally, the last member of the team, Ferrothorn. I still felt a little rain weak so I added this guy. I also noticed the lack of a Pokemon that can setup Stealth Rock in my team so that's another reason. Even though I never liked this guy, he also turned out to be a beast with Leech Seed support.
That was my final team for a while. After a little bit testing though, it turns out that I was weak to specially-defensive Heatran pretty badly, so I had change a Pokemon in my team, and it was Jirachi.






Now that's what I call a "rain rapist"! In a metagame centered mostly of rain, this team can hold up very well. Even against sun it can do pretty good (on paper, haven't tested). And I'm willing to bet all my money that it can rape hail as well. Conkeldurr was a great addition to my team and a pretty good revenge-killer that could replace Jirachi.






I realized my team was way too weak to Psychic types and Volcarona especially, so a rated suggested I add Garchomp as a Scarfed revenge-killer instead of Conkeldurr and it's worked wonderfully. Now I can revenge fast Psychic types and Volcarona even if it's set up, with Stone Edge.
Team at a glance:






In depth:

Trait: Synchronize
EVs: 220 HP / 164 Def / 36 SpA / 88 Spe
Timid Nature
- Will-O-Wisp
- Taunt
- Softboiled
- Ice Beam
My usual lead. It doesn't only blow people away since they ALWAYS think it's gonna use Stealth Rock, but it also blows people away because it spreads burns and can easily break through walls with Taunt/Burn. Ice Beam does great against dragons whether they're burned or not. Dragonite isn't a problem here because I can easily burn him and tank all his physical hits, a mixed Dragonite with Hurricane in the rain can be quite troublesome though, but I can burn to negate Multiscale's effect assuming SR isn't up and then Ice Beam for a neat OHKO or 2HKO. It can't really do anything besides Hurricane.
I've ran against a bunch of people who switch in Xatu on Mew fearing an SR or a Taunt, but they're vulnerable to Ice Beam. Although reflecting Taunt unto my Mew is annoying, I can predict a switch and Ice Beam right away. Espeon is the problem though, especially variants with HP Fighting or Signal Beam. Tyranitar, despite being specially defensive, can fall to those.
It's pretty obvious why I chose Taunt on this moveset, to break walls and cripple Pokemon like Blissey or Ferrothorn and the likes. And it works pretty well. Softboiled is my healing move of choice and it's pretty great. Mew doesn't die easily unless he's being constantly being hit with heavy moves.
EVs make this guy quite bulky and able to take an Outrage from dragons and retaliate with either a burn to make Mew tank another one and cripple the dragons or Ice Beam if I'm comfortable it will score an OHKO. Timid 88 Spd make me outspeed all Tyranitar, Magnezone, max Heatran, most Landorus-T, all variants of Gliscor, and Scizor. It also lets me safely OHKO Lando-T and Gliscor which are somewhat troublesome to my team.

Trait: Sand Stream
EVs: 252 HP / 4 Atk / 248 SpD / 4 Spe
Careful Nature
- Crunch
- Pursuit
- Superpower
- Stealth Rock
My powerhorse. Not only does it counter the Lati@s solid, but it can also do huge amounts of damage thanks to Crunch to basically anything that doesn't resist it. Superpower nails down stupid Ferrothorn switch-ins and it's a pretty good coverage move as it can do a neat chunk of damage to anything that switches in. Pursuit is obvious as I need it to trap the Lati@s, and Crunch is my preferable STAB move that I spam if there was nothing that resists it. Stealth Rock is there because I really need the extra free moveslot on Ferrothorn, and the only other viable move is Stone Edge, which is something I don't need much.
EVs make Tyranitar bulky on the special side that it can never die against a Lati@s unless it has prior-damage, and even with that there's a big chance that I will trap the Lati@s and OHKO anyway. 4 Spd allow me to speed-creep other Tyranitars with no speed investments and rape them with Superpower.

Trait: Iron Fist
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
I used to have Conkeldurr in this place and used it as my revenge-killer with Mach Punch. While it did the job very well, it left my team very open to Psychic types. Mainly Alakazam and to an extent, Espeon. It also left me very open to Volcarona and basically being a set-up fodder against her. So I switched him to this guy instead as Plus suggested, and tested it for a while, and it was pretty awesome. The quick Stone Edge helped me many times and not only against Volcarona.
Outrage and Dragon Claw are pretty obvious. Outrage is the usual move of choice, but sometimes it's too risky getting confused so I go with Dragon Claw instead, especially if opposing Pokemon have been damaged to the point where I can KO with Dragon Claw. Earthquake and Stone Edge make the infamouse QuakEdge combo which has won me quite the number of games.

Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Hidden Power Fire
- Recover
- Surf
Latias is a bit underrated, because it's always compared to it's male counterpart. People don't realize that Latias is arguably better though, having access to very good offensive and defensive stats, and being able to successfully sweep while still being bulky and having a solid method of recovery through Recover. I used to have Refresh over HP Fire and used to use Latias as my status absorber, but I realized that I didn't really need a status absorber if it can't absorb Sleep. Ferrothorn can take on burns and paralysis all day without complaining, so yeah.
Draco Meteor is a given, so is Recover. I went with HP Fire and Surf to get as much coverage as I can against Steels and Ground-types, mainly Lucario and Gliscor. EVs allow me to survive +2 ES from Lucario while maintaining minimum LO recoil damage.

Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Hidden Power Ghost
Used to be a Specs Keldeo, until Plus pointed out that EBelt Keldeo can indeed do as well as Specs Keldeo and can actually take down Celebi on it's own if I predict the switch-in and use Icy Wind. As I just explained, Icy Wind is there to surprise switch-ins (mainly Celebi and the Lati@s) and lower their speed, hopefully being able to KO in the next turn with HP Ghost. HP Ghost is also there instead of Electric so I can actually damage Celebi while still being able to damage Jelli. The only downside of giving up HP Electric is not being able to hit other Water-types, but I have Ferrothorn to tank them on all day.

Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Another rain check, and my.. well, my everything. Leech Seed has been great help for Mew as it can let him stall with Burn/Leech Seed and Softboiled/Ice Beam, and Protect can help Ferro himself stall. He can set up Spikes if he gets the chance, especially since it adds even more hazards for easier stalling. Gyro Ball is filler, really. It's had its uses, and it's definitely a strong STAB for such a slow Pokemon. I used to have HP Fire instead, and yes it has been very helpful. It has more than 50% chance to OHKO SD Scizor after SR, and it can hurt other Ferrothorns who think they can get into a stall war with my own Ferro.
Threats I've noticed:





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