Infuriating moments in spin-offs

Molk

Godlike Usmash
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If the gamecube games count for this then there's one particular battle that i'll never forget.

http://bulbapedia.bulbagarden.net/wiki/Justy

._.

His entire team is like specifically designed to be as irritating as possible, every Pokemon on his team happens to have double team, and half of them also happen to carry sand veil. Combine that with the fact that two of his Pokemon use dig as an attacking move just to stall turns even more, azumarill providing light screen support, and that most of his Pokemon were actually pretty bulky by ingame standards, and it's pretty easy to see how irritating this man is. The entire match was a total luck based mission, and even if/when you eventually break through the evasion boosts the match probably took well over 25 minutes just because of how long it took for you to make enough attacks connect to win ;-;.
 
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This isn't gameplay related but the 3DS PMD had so much fucking dialogue

There were literally moments where you would spend half an hour or more solely on dialogue even if you were just pressing A as fast as you can. And you couldn't skip them. It was extremely annoying.
 
That moment in Colosseum where you realise that the Admins in this game have legitimate strategies. (Mirror B: Rain Dish and Swift Swim on bulky FEs, Dakim: Protect+Earthquake/Levitate, Venus: Infatuation spam for both genders, Ein: Thunderdance, Nascour: Very balanced Gen 3 team, Evice: OU spam)
 
Cresselia in the last Dungeon:
- Spams Slash on Mismagius
- Dies because of Bodyguard triggering.
- Even if it has horrible offensive prowess, it attacks ANYTHING in sight
- Wanders away
- Is utterly useless in the boss battle, not to mention that uses Confusion on Darkrai
- Spams Aurora Beam on fucking Flareons
- Is utterly underleveled
- And even then, it behaves as it is helping you!
 
aight, you have a shinx and torchic, doing the guild exam

both dugtrio and diglett use earth power
1st one lowers special defense
2nd one crits
your shinx knows discharge and you fed it a violent seed
the only things discharge doesn't hit are chimecho, croagunk, diglett, and dug trio

fml
 
The following also applies to virtually every single TCG video game ever made, from Pokémon Trading Card Game to Yu-Gi-Oh! (insert name here):
The starter decks SUUUCK. It's difficult at times to win matches so you can get the better cards. At least with Pokémon, you can abuse type advantage to a degree until you get what you need (i.e., either Haymaker or Rain Dance).
 
Yeah Salamence in Ranger is pretty infuriating--I spent a good 2 hours on that.

I don't believe I ever got past Steelix in my first playthrough, so I never really found out how hard the trio was without knowledge of Poke Assists (which I had no idea what they were at the time or how to use them).

The dogs do get easier with each loop you draw, though. The biggest challenge is getting the first couple loops in. Also against Suicune the real one will be running in the opposite direction to its clones, so you can keep track of it that way.
 
I've been playing some Pokemon Rumble Blast, and searching for legendaries/that Audino rumpus room in 1-4 Meadow is really frustrating, even with a Speedy+ Ninjask. You just have to go through the area so many times. It's really, really unneeded. For those who don't know, most area types, after the end of the game, have approximately a 5% chance to have a legendary as the boss instead of the regular one. To add on to that, some areas have multiple different legendaries that can be the boss. Finding a specific one can take a really long time. The rumpus room is even worse; I have no idea what chance it has to appear, but there are 3-4 other ones you can get. That rumpus room is the best money maker in the game; to get more powerful pokemon you have to raise the 'world level', which increases the power of all the pokemon in the game (aside from those you've previously recruited). It costs up to 50 million poke to get the final rank. Of the three different coin sizes that can drop from a pokemon, the largest (at rank 5, anyway, which I'm at) gives 2-3 thousand poke. In the rumpus room, all pokemon drop the largest amount of poke. Using a lucky (+ or ++, preferably), and a poke-increasing move, you can get up to 4, 6, or 8 of those 2-3k drops at a time. In this specific room there are 4 large Audino, which use only a heal pulse, keeping you fully healed. To add to that, Lillipup endlessly spawn until you kill the four large Audino, making it the best money-making room in the game. Of course, you have to find it first, and you have to be careful not to kill even one of the Audino, or the amount dropped by the lillipup decrease (or, at least it does in the other rooms like this). Anyway, it's really, really annoying.
 
It's funny how most of the complaints come from the PMD series. Looks like Chunsoft knows how to make games a hard fuck. I hope they work on Pokemon Z/X2Y2/whatever.
 
I think we can all agree that Chunsoft is sadistic. I don't have trouble with sticky traps (No-stick cap) or warp traps in escort missions (rollcall orbs) or even Ominous Wind or Monster Houses (Pikachu + Discharge Spam). PP-Zero traps and Grimy traps (Nooo my precious Gummis!) are somewhat annoying, but the story I will tell you is nothing short of terrifying.
Picture, if you will, Lucario (me) and Pikachu (partner) going through Zero Isle Centre. You can only bring 16 items in, and every enemy is level 99. Not to mention half of them have Intimidator (Gives a significant chance of making your attack fail. I want to say it's 33% but I could be wrong). Lucario doesn't give a crap because of Inner Focus, but it makes Pikachu (who has a bunch of awesome IQ skills) pretty much useless as leader. And then, when I'm already having a lot of difficulty...
"A Grudge Trap has been activated!"
Not only does this spawn a bunch of enemies around you, but it gives every foe on the floor the Grudge status. So if I beat them with anything other than a regular attack (not easy since they're all level 99), the move I use loses all its PP. If the stairs are not in sight, I have to bail out w/ an Escape Orb or suffer the effect of about 10 PP-Zero traps. Remember the 16 item limit? Doesn't leave a lot of space for Max Elixirs. (Most of the space is taken by Oran Berries, Reviver seeds, Orbs, Apples, what have you.) Not cool, Chunsoft.

Another infuriating moment is when you get all the way through Zero Isle South and get... a single Joy Seed or a single Life Seed. Yay?
 
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Litra

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The only time I can remember is when I got unexpectedly kidnapped by Palkia in Explorers of Time and Darkness and realized I didn't have any Reviver Seeds on hand or stored. The only way out for me is to fight a dragon that can spam a move that hits everything in the room and is able to 2HKO either me or teammate without trying. At least I could go back to town and hoard up items for Temporal Tower even if it meant going through the Hidden Land a second time.
 
When you recruit a pokemon you really wanted on your team, and then it dies while you're still in the same dungeon you got it in...then you lose it forever.
I remember that from PMD1... just got Registeel from Buried Relic. Then...

"Pitfall trap! Registeel fell into the pitfall!"

And if an escort mission client falls into one, it's instant game over. Not even Reviver seeds will save you.
 
Yes, Pitfalls are really trolling sometimes
Also, I recruited a Togekiss only to see it has a crap stat growth ( + 1 in 2 stats per level ) and a crap ability ( hustle )
Still, I had 20 pages of Gummies in the deposit, and after I found a Lucky Broche...
Also, going throught 93 floors of dungeon only to get rekt by a Weather Ball from a CASTFORM
 

cant say

twitch.tv/jakecantsay
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While Conquest is one of my favourite spin-offs, at times it's also one of the most infuriating. The psychic level (Illusio?) was one of the hardest levels to navigate. You'd spend all this time trying to get on the right platform to make your way to a worm hole or whatever and they would just change the next turn! Moving 3 squares or so at a time would require several turns to get near them but I could never predict their movement. Some missions had you start in really tough situations as well, where your territory would either get taken over really quickly which resulted in losing, or would take months and months and months to actually get anywhere. That's actually the main reason I stopped playing it..
 
While Conquest is one of my favourite spin-offs, at times it's also one of the most infuriating. The psychic level (Illusio?) was one of the hardest levels to navigate. You'd spend all this time trying to get on the right platform to make your way to a worm hole or whatever and they would just change the next turn! Moving 3 squares or so at a time would require several turns to get near them but I could never predict their movement. Some missions had you start in really tough situations as well, where your territory would either get taken over really quickly which resulted in losing, or would take months and months and months to actually get anywhere. That's actually the main reason I stopped playing it..
Illusio, I only dared to fight in it 2 times to get the warlord and an Abra for him.
 

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