ORAS OU PLease Rate-DD Feraligatr(+1800)

Hello, Smogon community. This is my first post in this forum, and here I'll present and talk about a team with which I managed to reach the Top 10 in the OU Ladder(though I fell hard in the past few weeks):

feraligatr.gif

Freddy (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch

Feraligatr was the Pokemon I decided to build this team around. His natural bulk oftenly allows him to take at least one hit, and after just one Dragon Dance there are few things that can stop his onslaught.
252 Atk EVs and an Adamant Nature are used to hit as hard as possible, while 200 Spe EVs allows Gatr to outspeed Pokemons with 115 Base Speed after one DD. His weakness are:Scarfers, Priority Users that can revenge him, Pokemon that resist all moves in the set(Keldeo, Azumarill) and Pokemon that can take at least one hit and stop the sweep(Ferrothorn, Mega-Sableye, Rotom-W)

kyurem-black.gif

Jericho (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

Kyurem-B has interesting offensive sinergy with Feraligatr. Even though Kyurem-B's movepool is lackluster to say the least, this set utilizes a mix of special and physical moves to have great coverage, being capable of setting up a Substitute or KOing many of the Pokemon that Feraligatr struggles against(Azumarill, Keldeo when behind a Substitute, Raikou, Mega Manectric, Mega Venusaur...).
To make things better, Feraligatr is able to set up on or 2HKO many of the Pokemon that Kyurem-B lures in, such as Clefable and Chansey.
56HP Evs are there for 101 HP Subs, 252 SpA and a positive SpA nature allows you to secure as many KOs as possible.

rotom-heat.gif

iHeat (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Pain Split
- Volt Switch

I wanted a Pokemon that could give me momentum, take hits well and burn enemies to ease a Feraligatr sweep. Even though Rotom-Wash usually outclasses its Fire-type cousin, it was also needed to be able to deal with Ferrothorn, and so Rotom-Heat was chosen.
128 Spe EVs lets you outspeed Adamant Bisharp and burn it, and the rest is put in HP and Defense to maximize it's tanking abilities.

scizor-mega.gif

Flik (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Roost
- Bullet Punch

Mega-Scizor was a pretty straight-forward choice: A pivot able to take physical hits for days, remove hazards(which this team is extremely weak against) and deal with annoying Fairies
EVs are also simple, maximizing HP and Def in order to take hits as well as possible.

tornadus-therian.gif

Nigel (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 136 HP / 156 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Choosing Nigel as the fifth member of my squad wasn't easy at all. In many ways Tornadus-Therian is a weird Pokemon. His hard hitting moves have shaky accuracy, his damage potential is lackluster and to make things worst his typing makes abusing Regenerator extremely hard due to Stealth Rock being quite possibly the most popular move in competitive Pokemon.
That being said, I needed a Pokemon that could deal with Keldeo, Landorus-I, Lati twins, Starmie, Gengar and many other special attackers that this team has problems with while also keeping momentum on my side of the field. After a lot of consideration and mournful thoughts over all the Hurricanes that I would miss, I opted to give the parrot a chance, and it worked wonders for me.

garchomp.gif

Bruce (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Outrage
- Rock Slide
- Fire Blast
- Earthquake

Now here is where you will probably crucify me: I've decided not to use Stealth Rock or any form of hazards on this team. Before you judge this as a poor, non-competitive decision, please read my thought process behind it.
My squad is extremely weak to Stealth Rock, and therefore most of the time I would be the one Defogging hazards away.
Not only that, but I noticed that many members of my team could be used as set-up fodder for common speed boosting sweepers that had the potential to wreck my entire team after one single boost(Mega-Charizard-X was my biggest concern), so a fast Scarfer was more than obligatory.
ScarfChomp deals with a multitude of pokemon that would otherwise utterly destroy this team, such as Mega-Charizard-X, Volcarona, Dragonite(FirePunch) and Mega Tyranitar, while also eliminating speedy and frail threats that are expecting the StealthRock variant(Latios, Latias, Mega Lopunny, opposing Garchomps...), hence my option for this set.

That's it, guys. I hope I wasn't too dull and that I didn't make too many English errors(not my first language). For those who wish to give this team a test-drive, I wish you success. It's also worth noting that this team has a terrible time against Mega-Sableye stall. Please leave a comment saying what you liked and disliked. Good Luck, Have fun
 
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Hey, sorry to have to do this, but I'm going to have ask for proof of peak and if you have non it's required that you take your alleged peak out of the title. With that said ill reserve this spot for a rate at a later time.

Edit: Thanks for the proof! I really enjoy the creativity and structure of this team, which unfounately leaves little availability to change or add things. Regardless I will leave my two cents. Firstly, the most noticeable factor about your team is the redundant amout of fire coverage you have, due to this I believe you could implement one of two options. Option one, use Focus Blast > Heat Wave, this allows you to gain diversity and hit Kyurem-B, Heatran, Tyranitar and other relevant Pokemon that can be hit for equal or more damage than Heat Wave. Option two, Dragon Claw > Fire Blast, although this doesn't diversify your coverage, considering that being lock into Outrage can cause problems and inncorrect plays at times and that you already have access to other fire type moves, this could be a nice addition. Secondly, I think the inclusion of Roost > Substitute could be nice, as Kyurem after rocks really doesnt appreciate the extra damage taken from substitute and contrary to that that, it enjoys the extra recovery due it's rock weakness. Finally, if you do decide to include Roost on Kyurem, I recommend adding Life Orb > Leftovers, the additional power is nice and the ability to force switches easily allows you a lot of opitunities to roost off the damage, meaning that leftovers becomes redundant.

Sorry for the short rate, there was just really not to much to add to this team. In saying that, I hope you were able to get something out of my rate and I wish you the best of luck with your team in future endeavours!
 
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Importable? I want to see how good this team is in action myself before I can judge.
Freddy (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch

iHeat (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Pain Split
- Volt Switch

Nigel (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 136 HP / 156 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Flik (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Roost
- Bullet Punch

Jericho (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

Bruce (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Outrage
- Rock Slide
- Fire Blast
- Earthquake
 
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Hey, sorry to have to do this, but I'm going to have ask for proof of peak and if you have non it's required that you take your alleged peak out of the title. With that said ill reserve this spot for a rate at a later time.

Edit: Thanks for the proof! I really enjoy the creativity and structure of this team, which unfounately leaves little availability to change or add things. Regardless I will leave my two cents. Firstly, the most noticeable factor about your team is the redundant amout of fire coverage you have, due to this I believe you could implement one of two options. Option one, use Focus Blast > Heat Wave, this allows you to gain diversity and hit Kyurem-B, Heatran, Tyranitar and other relevant Pokemon that can be hit for equal or more damage than Heat Wave. Option two, Dragon Claw > Fire Blast, although this doesn't diversify your coverage, considering that being lock into Outrage can cause problems and inncorrect plays at times and that you already have access to other fire type moves, this could be a nice addition. Secondly, I think the inclusion of Roost > Substitute could be nice, as Kyurem after rocks really doesnt appreciate the extra damage taken from substitute and contrary to that that, it enjoys the extra recovery due it's rock weakness. Finally, if you do decide to include Roost on Kyurem, I recommend adding Life Orb > Leftovers, the additional power is nice and the ability to force switches easily allows you a lot of opitunities to roost off the damage, meaning that leftovers becomes redundant.

Sorry for the short rate, there was just really not to much to add to this team. In saying that, I hope you were able to get something out of my rate and I wish you the best of luck with your team in future endeavours!
Your point about Fire-type moves is valid, I'll change Fire Blast for Dragon Claw, since I don't have the stomach or the patience to use Focus Blast. About Roost, Life Orb>Substitute, Leftovers, I believe it's personal opinion, and protecting myself from revenge killers and easing predictions suits my playstyle better. Thanks for the observations
 
It's such a great team until I realized there is no rock setter.
Definitely important, especially for myself personally... I hate letting mons switch in for free.
I would suggest maybe a different chomp set utilizing it's rocks, I realize this takes away your revenge killer.
But, seeing as you have ample priority and kind of a bulky team I don't see it being a huge problem.

ANyway, great team otherwise.. I've had loads of fun using it.
 
hey man really gud team, although ure very annoying for the most common mon in the tier which is rotom-W, so i suggest running Wash > Heat, also Fire Blast on ScarfChomp is waste of slot so i suggest put Dclaw and also Stone Edgeu gotta risk it for the biscuit and change the Gator set to this

Freddy (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 248 Atk / 220 Spe
Jolly Nature

- Dragon Dance
- Waterfall
- Superpower
- Crunch

enough speed to out speed jolly M/Lopu and superpower to deal a lil bit better with ferro .. And last i suggest a better spread to Kyub cuz Offensive Tran also give u a problems, so enough speed to outspeed timid tran

Jericho (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 240 SpA / 212 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Hope i help u
 
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Hey man, it really looks like Pokemon such as Azumarill can really be troublesome to you. For one, Azumarill has the ability to get free switchins on Feraligatr mostly, although it can also switch in on Garchomp when it isn't locked into Earthquake (although even if you are locked into earthquake you lose a shit ton of momentum by allowing a free switchin to common pokemon like Altaria, Gyarados, Landorus, etc.) Landorus is also kinda a big threat, as you have to rely on a) Tornadus-T's Hurricane to 2hko it, and you still lose to Knock Off variants. You also could have trouble with a wellplayed VenuTran core, as as soon as Venusaur Mega Evolves the only thing that can really take it on is Tornadus-T. What I'm saying is, your team has a shit ton of stress on Tornadus, which is a shaky option at best to deal with things like Landorus and VenuTran. Scizor also doesn't really do much, as it has the potential to lose to Clefable and Altaria ala Fire Blast. Once Scizor is gone, Mega-Altaria simply runs through your team, which could be common if they run a trapper like Magneton or Magnezone (simplet dragmag). I would like to suggest swapping Scizor out with Mega Latias. This should allow you to break up Venusaur, while you have Kyurem-B and Garchomp to muscle through Heatran. While it may seem redundant for me to point a flaw to Azumarill and then replace your main Fairy-killer with a Dragon-type, I would also suggest swapping Tornadus out for Clefable. With the Latias change, you keep your ability to beat Landorus-I and Keldeo, while Clefable can act as a backup check to non-Sludge Wave Landorus (namely Rock Polish Landorus). Clefable also lets you take on Azumarill, ignoring the Belly Drum boost. Adding Clefable lets you switch into things like Draco Meteors, which is great news now that you have 3 Dragon-types. Lastly, with excellent wallbreakers in Garchomp and Kyurem, and awesome support in Rotom-H and Latias, Clefable acts as a secondary sweeper with Calm Mind. Hope these changes helped your team! Good luck! Do note however that this can take some momentum away from your team, in that you get rid of 2 U-turners.

Sets:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Latias @Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe

Timid Nature
- Defog
- Roost
- Psyshock
- Draco Meteor
 
Hey there, that's an interesting team, feraligratr is pretty cool to use especially with sheer force that allows him to tie with Gyarados now. However i noticed some weakness that can be covered i guess.
  • First i can see that your team struggles a lot against clefable, indeed it can set up against most of your team in addition to be able to kill scizor with Flamethrower / Fire blast (assuming clefable is mixed wall otherwise Bullet Punch doesnt even 2HKO), that's why i'd suggest to use Assault Vest + Iron Head on Kyurem-B, with that set you will be able to 2HKO Clefable with iron head while only taking 40% from neutral moonblast which means you can still beat / lure it before it become unmanageable.
  • Then you should swap Rock Slide with Stone Edge on Garchomp, i can understand that you're afraid of miss but with rock slide you're lacking of power especially against pokemons such as Tornadus-T / Thundurus-T / Charizard-X since it doesnt kill so they can kill you after, while with stone edge you will be able to do more damage and then kill them.
I hope i helped and good luck with your team.

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 Atk / 40 SpA / 216 Spe
Lonely Nature
- Fusion Bolt
- Iron Head
- Ice Beam
- Earth Power
 
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