Hello, Smogon community. This is my first post in this forum, and here I'll present and talk about a team with which I managed to reach the Top 10 in the OU Ladder(though I fell hard in the past few weeks):
Freddy (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch
Feraligatr was the Pokemon I decided to build this team around. His natural bulk oftenly allows him to take at least one hit, and after just one Dragon Dance there are few things that can stop his onslaught.
252 Atk EVs and an Adamant Nature are used to hit as hard as possible, while 200 Spe EVs allows Gatr to outspeed Pokemons with 115 Base Speed after one DD. His weakness are:Scarfers, Priority Users that can revenge him, Pokemon that resist all moves in the set(Keldeo, Azumarill) and Pokemon that can take at least one hit and stop the sweep(Ferrothorn, Mega-Sableye, Rotom-W)
Jericho (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Kyurem-B has interesting offensive sinergy with Feraligatr. Even though Kyurem-B's movepool is lackluster to say the least, this set utilizes a mix of special and physical moves to have great coverage, being capable of setting up a Substitute or KOing many of the Pokemon that Feraligatr struggles against(Azumarill, Keldeo when behind a Substitute, Raikou, Mega Manectric, Mega Venusaur...).
To make things better, Feraligatr is able to set up on or 2HKO many of the Pokemon that Kyurem-B lures in, such as Clefable and Chansey.
56HP Evs are there for 101 HP Subs, 252 SpA and a positive SpA nature allows you to secure as many KOs as possible.
iHeat (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Pain Split
- Volt Switch
I wanted a Pokemon that could give me momentum, take hits well and burn enemies to ease a Feraligatr sweep. Even though Rotom-Wash usually outclasses its Fire-type cousin, it was also needed to be able to deal with Ferrothorn, and so Rotom-Heat was chosen.
128 Spe EVs lets you outspeed Adamant Bisharp and burn it, and the rest is put in HP and Defense to maximize it's tanking abilities.
Flik (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Roost
- Bullet Punch
Mega-Scizor was a pretty straight-forward choice: A pivot able to take physical hits for days, remove hazards(which this team is extremely weak against) and deal with annoying Fairies
EVs are also simple, maximizing HP and Def in order to take hits as well as possible.
Nigel (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 136 HP / 156 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Choosing Nigel as the fifth member of my squad wasn't easy at all. In many ways Tornadus-Therian is a weird Pokemon. His hard hitting moves have shaky accuracy, his damage potential is lackluster and to make things worst his typing makes abusing Regenerator extremely hard due to Stealth Rock being quite possibly the most popular move in competitive Pokemon.
That being said, I needed a Pokemon that could deal with Keldeo, Landorus-I, Lati twins, Starmie, Gengar and many other special attackers that this team has problems with while also keeping momentum on my side of the field. After a lot of consideration and mournful thoughts over all the Hurricanes that I would miss, I opted to give the parrot a chance, and it worked wonders for me.
Bruce (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Outrage
- Rock Slide
- Fire Blast
- Earthquake
Now here is where you will probably crucify me: I've decided not to use Stealth Rock or any form of hazards on this team. Before you judge this as a poor, non-competitive decision, please read my thought process behind it.
My squad is extremely weak to Stealth Rock, and therefore most of the time I would be the one Defogging hazards away.
Not only that, but I noticed that many members of my team could be used as set-up fodder for common speed boosting sweepers that had the potential to wreck my entire team after one single boost(Mega-Charizard-X was my biggest concern), so a fast Scarfer was more than obligatory.
ScarfChomp deals with a multitude of pokemon that would otherwise utterly destroy this team, such as Mega-Charizard-X, Volcarona, Dragonite(FirePunch) and Mega Tyranitar, while also eliminating speedy and frail threats that are expecting the StealthRock variant(Latios, Latias, Mega Lopunny, opposing Garchomps...), hence my option for this set.
That's it, guys. I hope I wasn't too dull and that I didn't make too many English errors(not my first language). For those who wish to give this team a test-drive, I wish you success. It's also worth noting that this team has a terrible time against Mega-Sableye stall. Please leave a comment saying what you liked and disliked. Good Luck, Have fun

Freddy (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch
Feraligatr was the Pokemon I decided to build this team around. His natural bulk oftenly allows him to take at least one hit, and after just one Dragon Dance there are few things that can stop his onslaught.
252 Atk EVs and an Adamant Nature are used to hit as hard as possible, while 200 Spe EVs allows Gatr to outspeed Pokemons with 115 Base Speed after one DD. His weakness are:Scarfers, Priority Users that can revenge him, Pokemon that resist all moves in the set(Keldeo, Azumarill) and Pokemon that can take at least one hit and stop the sweep(Ferrothorn, Mega-Sableye, Rotom-W)

Jericho (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Kyurem-B has interesting offensive sinergy with Feraligatr. Even though Kyurem-B's movepool is lackluster to say the least, this set utilizes a mix of special and physical moves to have great coverage, being capable of setting up a Substitute or KOing many of the Pokemon that Feraligatr struggles against(Azumarill, Keldeo when behind a Substitute, Raikou, Mega Manectric, Mega Venusaur...).
To make things better, Feraligatr is able to set up on or 2HKO many of the Pokemon that Kyurem-B lures in, such as Clefable and Chansey.
56HP Evs are there for 101 HP Subs, 252 SpA and a positive SpA nature allows you to secure as many KOs as possible.

iHeat (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Pain Split
- Volt Switch
I wanted a Pokemon that could give me momentum, take hits well and burn enemies to ease a Feraligatr sweep. Even though Rotom-Wash usually outclasses its Fire-type cousin, it was also needed to be able to deal with Ferrothorn, and so Rotom-Heat was chosen.
128 Spe EVs lets you outspeed Adamant Bisharp and burn it, and the rest is put in HP and Defense to maximize it's tanking abilities.

Flik (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Roost
- Bullet Punch
Mega-Scizor was a pretty straight-forward choice: A pivot able to take physical hits for days, remove hazards(which this team is extremely weak against) and deal with annoying Fairies
EVs are also simple, maximizing HP and Def in order to take hits as well as possible.

Nigel (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 136 HP / 156 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Choosing Nigel as the fifth member of my squad wasn't easy at all. In many ways Tornadus-Therian is a weird Pokemon. His hard hitting moves have shaky accuracy, his damage potential is lackluster and to make things worst his typing makes abusing Regenerator extremely hard due to Stealth Rock being quite possibly the most popular move in competitive Pokemon.
That being said, I needed a Pokemon that could deal with Keldeo, Landorus-I, Lati twins, Starmie, Gengar and many other special attackers that this team has problems with while also keeping momentum on my side of the field. After a lot of consideration and mournful thoughts over all the Hurricanes that I would miss, I opted to give the parrot a chance, and it worked wonders for me.

Bruce (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Outrage
- Rock Slide
- Fire Blast
- Earthquake
Now here is where you will probably crucify me: I've decided not to use Stealth Rock or any form of hazards on this team. Before you judge this as a poor, non-competitive decision, please read my thought process behind it.
My squad is extremely weak to Stealth Rock, and therefore most of the time I would be the one Defogging hazards away.
Not only that, but I noticed that many members of my team could be used as set-up fodder for common speed boosting sweepers that had the potential to wreck my entire team after one single boost(Mega-Charizard-X was my biggest concern), so a fast Scarfer was more than obligatory.
ScarfChomp deals with a multitude of pokemon that would otherwise utterly destroy this team, such as Mega-Charizard-X, Volcarona, Dragonite(FirePunch) and Mega Tyranitar, while also eliminating speedy and frail threats that are expecting the StealthRock variant(Latios, Latias, Mega Lopunny, opposing Garchomps...), hence my option for this set.
That's it, guys. I hope I wasn't too dull and that I didn't make too many English errors(not my first language). For those who wish to give this team a test-drive, I wish you success. It's also worth noting that this team has a terrible time against Mega-Sableye stall. Please leave a comment saying what you liked and disliked. Good Luck, Have fun
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