ORAS OU Rate my Mega Beedrill VoltTurn Team

So I built this team around Mega Beedrill, and I figured that I could make a VoltTurn team to take advantage of its fantastic offensive power. Then I added Landorus-T, because it is a great pivot and covers some of Bee's weaknesses, and then I put Rotom Wash, also a great pivot. To complete my VoltTurn core, I put Raikou, because it has pretty good coverage. I added starmie and Heatran to cover up some of my weaknesses. I know this isnt the greatest team ever, which is why I'm open to any suggestions or changes.

beedrill.gif

Beedrill-Mega (F) @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off
The star of the show. It was one of the worst mons ever, until it got it's mega. It has a great speed and attack, and a decent movepool. U-Turn obviously for STAB and so I can switch out to someone who would match up better against whomever im facing. Poison Jab is STAB, Drill run is great coverage for Fire types and Steel types, which its STABS do nothing against. And finally, Knock off, which covers its psychic weakness, and no one really appreciates having no item.

landorus-therian.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Explosion
Landorus T is such a great pivot because its really bulky, and has access to intimidate, forcing a lot of switches. U-turn, Earthquake, one of the best Stabs, Stone edge hits most of what earthquake doesn't: flying, ice, bug. Explosion is for if i have like 1 Hp left, or if my opponent could potentially sweep.

rotom-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom-W is the defensive part of the voltturn core. It provides another resistance to ground, fire, and flying, all of which Beedrill is weak against. Hydro Pump and Volt Switch for powerful stab, and will-o-wisp to stop physical attackers in their tracks. Pain Split is a good form of recovery, although sometimes a bit unreliable.

raikou.gif

Raikou @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Rash Nature
- Aura Sphere
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Raikou is very powerful and has a great movepool. It provides coverage to steel types, and fighting types, and baits in Landoruses, only to one hit kill them with HP Ice. Aura sphere is coverage for steel and dark, but i honestly dont think i need it. Volt switch to keep offensive momentum, HP ice does a crapload to Garchomp and Landorus, some of the game's most frequent mons. And I'm not sure why I have extraensory.

heatran.gif

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 240 HP / 16 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Stealth Rock
- Toxic
Although this is a very offensive team, we do need some kind of specially defensive wall. Heatran is a great teammate because it sets up rocks and toxic, and has great synergy with Rotom W. Lava Plume so i have some kind of damaging move. Stealth rock And roar to rub it in. And finally, toxic because its annoying.

starmie.gif

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Reflect Type
- Psyshock
- Recover
Rapid spinner of the team, and I definitely need one too if I want to be able to keep my VoltTurn core going; as rocks do a lot of damage to Beedrill. I have psyshock for STAB (i already have hydro pump on rotom), recover is there so he can maybe...uh..recover? And last but not least: Reflect Type. If I reflect type on an offensive mon, their stabs will be useless.

So thats team, albeit not a very good one. I am willing to make any changes at all to this team, except for taking out Beedrill, as i made this team around him. Any help at all would be awesome!
 
Hey, nice team!

On Raikou, Aura Sphere isn't needed and having max speed with a Timid Nature is much more useful, since it lets you outspeed threats like Thundurus and Serperior. You can run Thunderbolt > Aura Sphere since you won't need it, and I also noticed you lack a setup sweeper, so you have the option to run Sub Calm Mind Raikou if you'd like, otherwise, the Choice Specs set can work since Extrasensory is able to 2HKO Mega Venusaur, which looks a bit annoying for your team to KO.

Also, I noticed that your team has a hard time with Swords Dance Lum Berry Bisharp. Sucker Punch can defeat Beedrill, Landorus and Raikou, while Rotom-Wash, Heatran and Starmie (who really can't do anything with Psyshock) die to Knock Off. The Lum Berry will allow it to take a burn from Rotom-W and then kill it. However, Starmie can actually take hits from Bisharp well when you use Reflect Type (each attack is a 3HKO if they don't set up Swords Dance), but the main problem is that you won't be able to damage it. I also noticed that if Rotom-Wash runs out of Hydro Pumps, then you'll have to rely on Toxic Stalling Hippowdon in order to defeat it, and hitting it with Toxic can be difficult since Heatran will most likely fall to EQ from Hippowdon in the same turn. To help deal with both of those, I think you can run Scald > Psyshock to help defeat both of those. Ferrothorn is another mon that Starmie's able to defeat with Reflect Type and Scald (due to the extra burn damage and immunity to Leech Seed). Scald's also a nice move as it allows you to spread burns across the opposing team.

Finally, with Beedrill, you wanna ensure you can get the Mega off safely, so for that reason people run Protect. Regular Beedrill is pretty slow, and having Protect also helps scout out moves and protect you from Fake Out from Mega Lopunny. Right now, you're only way of defeating Mega Lopunny is to get Lando-T in and then kill it, and Mega Beedrill can also outspeed and kill it, but it has a hard time of being able to not die that 1st turn when you Mega Evolve, so Protect is really helpful in that regard. You can run it over Drill Run since most of your team can defeat Fire and Steel types (looking at Rotom-Wash and Starmie), so Beedrill can just U-turn out safely instead and then you'll be able to bring in whatever you need in that situation. Overall, Protect's really handy to help get Beedrill up to speed and scout out an opposing move.

Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Volt Switch / Substitute

OR

Raikou @ Choice Specs
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Extrasensory / Shadow Ball
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Reflect Type
- Scald
- Recover
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off

That's it for now, let me know if my suggestions helped or not and in case of the latter, I'll try to come up with something else. Hope I helped ^_^
 
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Hey, nice team!

On Raikou, Aura Sphere isn't needed and having max speed with a Timid Nature is much more useful, since it lets you outspeed threats like Thundurus and Serperior. You can run Thunderbolt > Aura Sphere since you won't need it, and I also noticed you lack a setup sweeper, so you have the option to run Sub Calm Mind Raikou if you'd like, otherwise, the Choice Specs set can work since Extrasensory is able to 2HKO Mega Venusaur, which looks a bit annoying for your team to KO.

Also, I noticed that your team has a hard time with Swords Dance Lum Berry Bisharp. Sucker Punch can defeat Beedrill, Landorus and Raikou, while Rotom-Wash, Heatran and Starmie (who really can't do anything with Psyshock) die to Knock Off. The Lum Berry will allow it to take a burn from Rotom-W and then kill it. However, Starmie can actually take hits from Bisharp well when you use Reflect Type (each attack is a 3HKO if they don't set up Swords Dance), but the main problem is that you won't be able to damage it. I also noticed that if Rotom-Wash runs out of Hydro Pumps, then you'll have to rely on Toxic Stalling Hippowdon in order to defeat it, and hitting it with Toxic can be difficult since Heatran will most likely fall to EQ from Hippowdon in the same turn. To help deal with both of those, I think you can run Scald > Psyshock to help defeat both of those. Ferrothorn is another mon that Starmie's able to defeat with Reflect Type and Scald (due to the extra burn damage and immunity to Leech Seed). Scald's also a nice move as it allows you to spread burns across the opposing team.

Finally, with Beedrill, you wanna ensure you can get the Mega off safely, so for that reason people run Protect. Regular Beedrill is pretty slow, and having Protect also helps scout out moves and protect you from Fake Out from Mega Lopunny. Right now, you're only way of defeating Mega Lopunny is to get Lando-T in and then kill it, and Mega Beedrill can also outspeed and kill it, but it has a hard time of being able to not die that 1st turn when you Mega Evolve, so Protect is really helpful in that regard. You can run it over Drill Run since most of your team can defeat Fire and Steel types (looking at Rotom-Wash and Starmie), so Beedrill can just U-turn out safely instead and then you'll be able to bring in whatever you need in that situation. Overall, Protect's really handy to help get Beedrill up to speed and scout out an opposing move.

Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Volt Switch / Substitute

OR

Raikou @ Choice Specs
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Extrasensory / Shadow Ball
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Reflect Type
- Scald
- Recover
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off

That's it for now, let me know if my suggestions helped or not and in case of the latter, I'll try to come up with something else. Hope I helped ^_^
Thanks a lot for the advice! I'll switch drill run with protect on Beedrill, and use Calm mind Raikou. As for Starmie, Scald is probably better than psyshock, but I'm still going to need a better answer to Bisharp.
 
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