ORAS OU Care to Diancie? Hyper Offence RMT

"I simply can't wake up in the morning without moonwalking." - Kim Jong un (1738)

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Hey Guys welcome to this RMT. I recently made this team and have made it past the 1500 mark in the OU ladder ranking (I know its not really that high but its decent). I realise this Hyper Offence team could potentially use some patches and if you could help me out that would be great.

The team building process

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Originally I decided to start building my Hyper offensive team around Mega-Diancie. I really wanted to use her as she is one of the top teir OU mon that has excellent STAB that can hit almost everything for at least crazy high Neutral Damage. It also has the ability Magic Bounce which is insane when trying to capitalise on switches making it immune to all status effects and bouncing back hazards that threaten your team. It itself is also a great check to the common Lati twins, Both Charizard Mega Evolutions and M-Sableye.

Next for the team was my rocker/spiker

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In this case I originally had Spikes Baton Pass Scolipede to set up hazards and increase my teams speed when baton passed. I later found that although it may seem obvious but... Hyper offensive teams cannot take hits. Although this would up their sweeping potential, It would endanger their health and made me weak to talonflame. I felt Landorus-T fit the job as it could set up rocks to threaten switches, and have intimidate support to aid sweeps. It also gave me a ground immunity which was really nice for Diancie and a Excadrill counter/switch in.

A water resist would be nice....

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I decided on Keldeo as it is works as a really nice wall breaker providing high powered STAB that gave me a solid counter/potential switch in to DD Mega-Gyrados, Weavile and Gliscor which if played right have the ability to do work against my team. It can also revenge kill Bisharp which can cause problems for Landorus and Diancie. I also decided that i worked well as a water/ice resist would be really helpful.

Bruh... Starmie is a thing

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After noticing Starmie ends my team, I went with Bisharp as the monster of choice. You may be asking yourself... "But Obiora, Scald always burns!" and to that I would say indeed it does. But that 100% burn chance is still enough chance for me to be able to switch into that starfish and end its day. Aside from that Bisharp has some of the Best STAB around. Its ability to just spam knock off makes it a threat to be reckoned with that always seems to put in work. Aside form Starmie, its adds an additional check to M-Altaria and it lets me check Alakazam which my team cannot deal with along with Gengar and the long list of psychic types such as Reuniclus, Celebi and Mew. Also can whittle down walls effectively.

Body as hot as his bars Clue: Beats Slowbro, Scizor, Azu and the long list of fairy types

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Aside from Diancie, this is my main sweeper. It comes in and wreaks havoc having very limited switch ins. Gives me a M-Venusaur, Skarmory, Hawlucha counter.... The list goes on. It also ends opposing scarf Mons with priority flying STAB along with glass cannons and semi-bulk monsters. One of the best sweepers in the game hands down. (Ex-Member - Talonflame)

Droppin' Dracos like my school grades...

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Looking at my team i realised I have no Breloom counters aside from T-Flame which looses to it if sashed, and also I wanted a mon that could that could defog rocks as a backup if Diancie went down for T-flame. I can also use it as a way to deliver high powered draco meteors into Rotom-W which is problematic for my team. Capable of killing breloom and doing hefty damage to Chansey it comes as a nice asset to the team.

The Build
latest

Scizor Counter (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Standard set with two STAB moves, Protect so I can become fast upon Mega Evolving and earth power to hit steel types like Heatran. Max speed to go fast.

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Landodamando (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Standard defensive set. Sets up rocks and can be a utility in Intimidate Shuffling. U-turn for Switching out, EQ for high STAB and Stone Edge for opposing T-Flame as well as Zard-Y. Rocky helmet for additional Damage

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NeckBeard (Keldeo) @ Choice Specs Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Modest Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]
Originally Specs set to hit as hard as possible and be a powerful wallbreaker. Now specs to get outspeeds on M-Mane, Scarf Lando etc. Standard coverage with HP grass for swampert. Max Speed Max SP.Attack for the most effective wallbreaking/scarf set.

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Requis (Bisharp) @ Life Orb Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch​

Fast LO set to get the most out of its STAB move pool. Pursuit Over SD so I can trap Starmie and the Lati twins. High powered and deadly.

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Call me Joey (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover
- Hidden Power [Fire]
- Defog

Defog isn't needed as much due to talon flame being removed, my whole team is at least neutral to rocks and I carry a magic bouncer as it is. I felt HP fire was the way to go until Magnezone showed up and straight beats Scizor, Ferro and Skarmory so EQ is better to run as another check to heatran. Healing wish Latias was also considered but I preferred the damage over recovery. (Let me know what you think)

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CTC (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Will-O-Wisp
- U-turn

Choice Band for insane damage which is next to impossible to switch into. Will-o-wisp in case of a predicted switch into Garchomp etc. Just a beast.


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Toptierboy (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Deals with the many threats listed below, Comes in handy when volt switching and trapping scizor which can become a problem for me. However It does make me weaker to ground types mainly scarf Excadrill. Yet this comes as an even and balanced trade off seeing as i run Lando as a solid counter. (Shoutout to Topteirboy for the help)

Threat List:
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Satan himself, Blows a whole in my team when weakened. It is very hard to stop and has the ability to slay the team especially after a BD as my almost my entire team can't take an aqua Jet after that.

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Really a threat that is hard to deal with if magnazone goes down or a calm mind is set up.

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I too realise that bulky water types are the bane of this team and Swampert is no exception to that. Hard to put an end to vs this team

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Hard to even challenge this monster. Hits like a truck and is hard to kill when volt switching all the time.

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After the advent of Magnazone, This thing has become practically impossible to kill after 1 or 2 Quiver Dances. Very much a powerful threat especially when they carry giga drain.

Ahh. So here lies the end of this RMT. Please feel free to use this team or give me useful information on how to tackle my threats better. Thanks you are awesome and Have a great day

P.S. Although the thread is updated, There is still room for improvement so please continue your help! It has been very useful and I may decide it is complete soon. Thanks!!!

Scizor Counter (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Landodamando (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

NeckBeard (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]

Requis (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch

Call me Joey (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover

Toptierboy (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch​
 
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Hey there, Obiora, cool team!
I really liked the way you explain your thoughts!
Immediately I notice that you have limited answers to Fairy pokemon, Mega-Diancie, Azumarill, Clefable, Mega-Altaria, Mega-Gardevoir to name a few. If Bisharp is dead I don't see any reason for a Calm Mind Clefable to not start setting up. Because of this, I recommend:
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Scizor
seems to fit perfectly on your team - it takes care of threatening fairies mentioned above, and even better yet, it is an answer to Mega-Slowbro! It also takes care of Kyurem-B which seems like it has potential to wreak havoc on your team. Therefore, I suggest:

Scizor @ Choice Band
Ability: Technician
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- U-turn
- Bug Bite
- Bullet Punch
- Superpower

Leaving it banded, it still allows for priority, while providing u-turn momentum, and a fairy resist. Be weary of lure fire moves, but I think this would really help your team! I have Bug bite over knock off because I want your Bisharp to be the one getting maximum damage with knock off, not scizor!
Thanks for considering!
YT me :]
-ErcaPerca
 
Hey there, Obiora, cool team!
I really liked the way you explain your thoughts!
Immediately I notice that you have limited answers to Fairy pokemon, Mega-Diancie, Azumarill, Clefable, Mega-Altaria, Mega-Gardevoir to name a few. If Bisharp is dead I don't see any reason for a Calm Mind Clefable to not start setting up. Because of this, I recommend:
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>
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Scizor
seems to fit perfectly on your team - it takes care of threatening fairies mentioned above, and even better yet, it is an answer to Mega-Slowbro! It also takes care of Kyurem-B which seems like it has potential to wreak havoc on your team. Therefore, I suggest:

Scizor @ Choice Band
Ability: Technician
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- U-turn
- Bug Bite
- Bullet Punch
- Superpower

Leaving it banded, it still allows for priority, while providing u-turn momentum, and a fairy resist. Be weary of lure fire moves, but I think this would really help your team! I have Bug bite over knock off because I want your Bisharp to be the one getting maximum damage with knock off, not scizor!
Thanks for considering!
YT me :]
-ErcaPerca

Hey man! Thanks a lot for the kind words. I have made the changes to the team that you have suggested and its working out alright. I appreciate it! However although Scizor becomes a great check to some of the listed threats, It still isn't the most reliable revenge killer for Azu. Example:

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 172 HP / 0 Def Azumarill: 195-229 (50.7 - 59.6%) -- guaranteed 2HKO
Its not incredible against it and If played about with they can capitalise on the fact i am banded and switch into a another team threat such as M-Manectric but it is really nice damage against it all the same. I enjoy the work it does against the majority of my teams threats and I feel its the right choice for now (I haven't played enough games with it to truly see its potential because I have exams but I'll update you with its progress :-] sorry...)

Finally I also have a question. Sorry if i am ignorant to and oblivious to the 176 speed. What is it for? The only thing I could think of was 0 speed invested rotom forms to U-Turn out but aside form that I don't understand the benefit.

Again thank you so much for you rate and for everyone else I'm still accepting changes to the team if you feel like helping out! Thanks!!!

P.S. I subbed you on YT keep up the good work!

-Obiora
 
i actually have a team just like this that i was gonna rmt... but i have a few changes in being that im using scarf magnezone over tflame. gives mind games over play rough vs waterfall to some extent. instead of hp fire lati i use earthquake since with magnezone i can trap all the skarms and ferros. also im using scarf keldeo just for more speed since the team kinda loses to megas like manectric as you said and ice punch lopunny. here is my team which is pretty funny that its very similar to yours :]

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
 
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i actually have a team just like this that i was gonna rmt... but i have a few changes in being that im using scarf magnezone over tflame. gives mind games over play rough vs waterfall to some extent. instead of hp fire lati i use earthquake since with magnezone i can trap all the skarms and ferros. also im using scarf keldeo just for more speed since the team kinda loses to megas like manectric as you said and ice punch lopunny. here is my team which is pretty funny that its very similar to yours :]

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Yo man, I was literally about to consider running magnezone on this team. That's crazy. I really like that idea I will give that a try as well as Erca's suggestion and see what I get. I agree with the Latios EQ statement to and I will give that a try. I will update the post soon on my decisions. Keep the suggestions coming guys and thank you very much topteirboy, interesting how we think alike and I will definitely give that a try. Thanks :]

P.S. Sorry for stealing your RMT in a sense (I also want to keep my team original and I apologise for the comparisons but the help is very useful!!!)
 
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Yo man, I was literally about to consider running magnezone on this team. That's crazy. I really like that idea I will give that a try as well as Erca's suggestion and see what I get. I agree with the Latios EQ statement to and I will give that a try. I will update the post soon on my decisions. Keep the suggestions coming guys and thank you very much topteirboy, interesting how we think alike and I will definitely give that a try. Thanks :]

P.S. Sorry for stealing your RMT in a sense (I also want to keep my team original and I apologise for the comparisons but the help is very useful!!!)

no worries man great minds think alike ;] . hope you like the changes, been very successful with the team.
 
What I think About Your Team First Glance
Manectric will walk over over you and have no regrets. Having even no spikes and only rocks to weaken is not great. The keldeo being specs and not scarfed means you can even outspeed the manectric.


How You Can Improve Your Team
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Talonflame @ Ganlon Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Natural Gift
- Brave Bird


Ganlon berry lets you after an sd ohko bulky chomp. +2 252 Atk Talonflame Natural Gift vs. 252 HP / 164+ Def Garchomp: 512-604 (121.9 - 143.8%) -- guaranteed OHKO
This will help your bisharp be more effective during the game without having to worry about taking recoil.


latest

Dej Loaf (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

The common just better diancie set. Helps with ferros and scizors.



Conclusion

I think that's all I can offer. Maybe considering changing lando to yache to help with manectric and possibly change keldeo's item to scarf. Otherwise, I wish you massive success buddy and hope you take my changes into consideration.
 
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What I think About Your Team First Glance
Manectric will walk over over you and have no regrets. Having even no spikes and only rocks to weaken is not great. The keldeo being specs and not scarfed means you can even outspeed the manectric.


How You Can Approve Your Team
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Talonflame @ Ganlon Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Natural Gift
- Brave Bird


Ganlon berry lets you after an sd ohko bulky chomp. +2 252 Atk Talonflame Natural Gift vs. 252 HP / 164+ Def Garchomp: 512-604 (121.9 - 143.8%) -- guaranteed OHKO
This will help your bisharp be more effective during the game without having to worry about taking recoil.


latest

Dej Loaf (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

The common just better diancie set. Helps with ferros and scizors.



Conclusion

I think that's all I can offer. Maybe considering changing lando to yache to help with manectric and possibly change keldeo's item to scarf. Otherwise, I wish you massive success buddy and hope you take my changes into consideration.

Hmm. I see what you are saying. I never thought of that Talonflame set, I see it sometimes but never really understand what it did until now, thanks. I too see what you are saying about Diancie but, I prefer Earth power as it hits harder against foes such as M-Metagross and Magnezone where as I am considering running Magnezone in the talon flame slot instead to be that Scizor/Ferro killer being able to trap it with HP Fire. I appreciate your time but I don't think it will play that well on the team. I will give it a shot none the less and thanks again for your consideration. :-D
 
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Hi buddy!

I like your team and here are my toughts.

While HO are not supposed to have switch in to everything, I think that the weakness you pointed out (Starmie who literally ko and outspeed every single mon bar Talon, Azu and Mmanectric) are too much for an offensive team.

I really think that a nice add here would be scarf kyurem B. You have nice hazard control with Mdiancie and Latios and scarf Kyurem B can exploit a choice locked Azu, don't care that much of Starmie's hydroes and it's a really solid Mmanectric check. It is also able to revenge kill Malakazam who is a quite annoying for your build. The problem now is who you should replace. If you replace Bisharp you have literally 0 Latis answer and you should try to fix this later. Talon could be a mon that you can replace. Kyurem and Talon would serve basically the same role here, but with Kyurem-B you bring to the table some nice defensive utility that your HO really needs, cause your weaknesses to Mmane is really huge (especially because you don't have roost on lati).

I think the team will greatly improve with this. I'm going to ladder a bit with this and maybe I'll have new ideas.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Hasty Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head/Dragon Claw
 
Hi buddy!

I like your team and here are my toughts.

While HO are not supposed to have switch in to everything, I think that the weakness you pointed out (Starmie who literally ko and outspeed every single mon bar Talon, Azu and Mmanectric) are too much for an offensive team.

I really think that a nice add here would be scarf kyurem B. You have nice hazard control with Mdiancie and Latios and scarf Kyurem B can exploit a choice locked Azu, don't care that much of Starmie's hydroes and it's a really solid Mmanectric check. It is also able to revenge kill Malakazam who is a quite annoying for your build. The problem now is who you should replace. If you replace Bisharp you have literally 0 Latis answer and you should try to fix this later. Talon could be a mon that you can replace. Kyurem and Talon would serve basically the same role here, but with Kyurem-B you bring to the table some nice defensive utility that your HO really needs, cause your weaknesses to Mmane is really huge (especially because you don't have roost on lati).

I think the team will greatly improve with this. I'm going to ladder a bit with this and maybe I'll have new ideas.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Hasty Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head/Dragon Claw

Hello! Sorry I'm late back. Hmm I see what you are saying about Kyurem Black but I really can't see it doing much better than magnezone. However It does give me a better chance against BD Azu and most other sets of it yet it makes Ferrothorn and Scizor have even more free reign against my team. It also makes me weaker to Opposing mega Diancie's but then again Iron head bait is also nice. I think my better choice is Magnezone but seeing as you said you would ladder with the team, how did it go? I'm curious as to how it played its role in the team! Thanks for your support and with a reply on how he played I may consider it. Thanks for your help all the same ;-]
 
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